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[SPL] Round 3 Map Changes - Page 2

Forum Index > BW General
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Prev 1 2 All
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
February 10 2012 07:26 GMT
#21
Hope these changes are enough! Tired of seeing so many mirror matches -_-
Long live BroodWar!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 10 2012 07:35 GMT
#22
i think sniper ridge is terran favored. something about tank placement on that map is scary.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
February 10 2012 07:40 GMT
#23
I really like the changes on Outlier, moving 3rd closer to the natural is a really nice change. I hope to see that these hills with mineral block will finally be used.
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Mortality
Profile Blog Joined December 2005
United States4790 Posts
February 10 2012 08:09 GMT
#24
I don't see how the changes to CR are supposed to make a sufficient impact. I personally think they should have gotten rid of the neutral buildings at 6 and 12 that block you from moving directly from the third to the fourth.

The Outlier changes look interesting.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 10 2012 08:18 GMT
#25
whaaat ?

I've rather see some 1 or 2 new maps or something...
T H C makes ppl happy
George_the_man
Profile Joined May 2011
796 Posts
February 10 2012 08:20 GMT
#26
well we might see terrans on Outlier now :D wonder if they put tanks on those platforms can they lock completely lock down protoss natural :O anyway hope to see fights over those platforms in the center !
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 10 2012 08:23 GMT
#27
On February 10 2012 17:20 George_the_man wrote:
well we might see terrans on Outlier now :D wonder if they put tanks on those platforms can they lock completely lock down protoss natural :O anyway hope to see fights over those platforms in the center !

yeah I was wondering why nobody is using the platforms..

I wish they were used for idk, storms ? tanks ? would be cool to see that
T H C makes ppl happy
kedarking
Profile Joined August 2011
Netherlands98 Posts
February 10 2012 08:47 GMT
#28
Why do all the ridges in sniper ridge form a swastika?? o_O
"There's nothing more awesome, than being proud of the things you love." The most inspirational man I've ever known, also knon as Day[J]
Dakkas
Profile Joined October 2010
2550 Posts
February 10 2012 08:51 GMT
#29
On February 10 2012 17:47 kedarking wrote:
Why do all the ridges in sniper ridge form a swastika?? o_O


They. Do. Not.

It's a manji, not a swastika
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2012-02-10 08:58:41
February 10 2012 08:58 GMT
#30
Why some swastikas are bad and some are just good. Note position of swastikas. At least our school history how nazis positioned swastika was important as Finland had same kind of swastika for air force but different position (same position as lower picture shows). I know this was a bit off topic but yeh.
+ Show Spoiler [Showing difference between nazi swasti…] +

[image loading]
Ryo
Profile Blog Joined February 2010
8787 Posts
Last Edited: 2012-02-10 09:43:00
February 10 2012 09:32 GMT
#31
Download the new versions here:

Sniper Ridge 1.1

Jade 1.1

Neo Electric Circuit 2.1

Neo Outlier 2.2

Neo Chain Reaction 2.0
영원히 엠비씨게임 히어로 팬.
hydrogg
Profile Joined September 2011
United States377 Posts
February 10 2012 10:06 GMT
#32
Why do some maps change name and other just version number? Is the name change for major changes and version numbers for minor changes?
Sinedd
Profile Joined July 2008
Poland7052 Posts
February 10 2012 10:10 GMT
#33
On February 10 2012 17:58 Too_MuchZerg wrote:
Why some swastikas are bad and some are just good. Note position of swastikas. At least our school history how nazis positioned swastika was important as Finland had same kind of swastika for air force but different position (same position as lower picture shows). I know this was a bit off topic but yeh.
+ Show Spoiler [Showing difference between nazi swasti…] +

[image loading]

yeah. Swastika is like an ancient symbol of sun, or light, If I remember correctly. So dont be paranoic.. not every swastika = nazi -.-
T H C makes ppl happy
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
February 10 2012 10:14 GMT
#34
I really dislike Outlier changes, the whole maps feels like different one
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
moochu
Profile Joined August 2009
Australia374 Posts
February 10 2012 10:45 GMT
#35
Can anyone whip up some side by side comparisons?
rslee
Profile Joined April 2011
Canada226 Posts
February 10 2012 10:54 GMT
#36
On February 10 2012 19:06 hydrogg wrote:
Why do some maps change name and other just version number? Is the name change for major changes and version numbers for minor changes?


Basically, yes. Neo just means 'new' and I believe they attach those onto the maps if there have been major changes that could change the flow of the game on that map. Changes like a slight geyser movement will not change the flow of the game as opposed to moving an entire expansion. So they attach 'neo' on the front because in a way, it is a new map but it's not different enough that an entirely different name is required.
Goal for when I go to korea: Hang out with 김택용
rslee
Profile Joined April 2011
Canada226 Posts
Last Edited: 2012-02-11 01:06:47
February 10 2012 11:04 GMT
#37
On February 10 2012 19:45 moochu wrote:
Can anyone whip up some side by side comparisons?



Neo Chain Reaction 2.0:
[image loading]

+ Show Spoiler [Before] +

Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement.

[image loading]


Neo Outlier 2.1:
[image loading]

+ Show Spoiler [Before] +

‘Neo Outlier’ for the 12 o clock spawn position, changed the mineral patches so it is possible to manner pylon and also removed the 500 mineral patch in the main bases. To compensate the natural mineral patches have been increased by one and the 3rd bases near the center have been placed closer to each natural.

[image loading]


Neo Electric Circuit 2.1:
[image loading]

+ Show Spoiler [Before] +

In the case of ‘Neo Electric Circuit’, the behind natural’s area another 1500 mineral patch has been added and changed the terrain at the 5 o clock natural entrance so it is easier for Protoss to sim city. Also the center area’s terrain obstacles have been reduced.

[image loading]


Jade 1.1:
[image loading]

+ Show Spoiler [Before] +

For ‘Jade’ the 5 o clock natural’s area, fixed the long roundabout gathering pathing, and also changing the 7 o clock’s 3rd gas expansion to gather gas properly.

[image loading]


Sniper Ridge 1.1:
[image loading]

+ Show Spoiler [Before] +

On ‘Sniper Ridge’ also changed for better gathering pathing.

[image loading]
Goal for when I go to korea: Hang out with 김택용
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
February 11 2012 21:37 GMT
#38
As mentioned above, i really do like the changes in the "Chain reaction". I do hope that tosses will now try to get the third base quicker.

Also, doesn't terran benefit from buildable terrain underneath the natural?

On February 10 2012 15:15 Ideas wrote:
these changes seem pretty good. outlier looks like it might be a really good map now. I just want to see JUST ONCE a progamer actually mine out the minerals to get to those high ground pods in the center of the map lol


so true...
FlaShFTW
Profile Blog Joined February 2010
United States10251 Posts
February 11 2012 22:26 GMT
#39
not bad changes. i love the easier third for outlier. i think that was the biggest improvement. now i think terran's might be played more on this map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
February 11 2012 23:15 GMT
#40
cant wait 2 watch next season, finally got my net back and tired of missing SPL
I don't need luck, luck is for noobs, good luck to you though
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