[SPL] Round 3 Map Changes - Page 2
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HaruHaru
United States988 Posts
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Golgotha
Korea (South)8418 Posts
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ne4aJIb
Russian Federation3209 Posts
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Mortality
United States4790 Posts
The Outlier changes look interesting. | ||
Sinedd
Poland7052 Posts
I've rather see some 1 or 2 new maps or something... ![]() | ||
George_the_man
796 Posts
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Sinedd
Poland7052 Posts
On February 10 2012 17:20 George_the_man wrote: well we might see terrans on Outlier now :D wonder if they put tanks on those platforms can they lock completely lock down protoss natural :O anyway hope to see fights over those platforms in the center ! yeah I was wondering why nobody is using the platforms.. I wish they were used for idk, storms ? tanks ? would be cool to see that ![]() | ||
kedarking
Netherlands98 Posts
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Dakkas
2550 Posts
On February 10 2012 17:47 kedarking wrote: Why do all the ridges in sniper ridge form a swastika?? o_O They. Do. Not. It's a manji, not a swastika | ||
Too_MuchZerg
Finland2818 Posts
+ Show Spoiler [Showing difference between nazi swasti…] + ![]() | ||
Ryo
8787 Posts
Sniper Ridge 1.1 Jade 1.1 Neo Electric Circuit 2.1 Neo Outlier 2.2 Neo Chain Reaction 2.0 | ||
hydrogg
United States377 Posts
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Sinedd
Poland7052 Posts
On February 10 2012 17:58 Too_MuchZerg wrote: Why some swastikas are bad and some are just good. Note position of swastikas. At least our school history how nazis positioned swastika was important as Finland had same kind of swastika for air force but different position (same position as lower picture shows). I know this was a bit off topic but yeh. + Show Spoiler [Showing difference between nazi swasti…] + ![]() yeah. Swastika is like an ancient symbol of sun, or light, If I remember correctly. So dont be paranoic.. not every swastika = nazi -.- | ||
Darksoldierr
Hungary2012 Posts
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moochu
Australia374 Posts
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rslee
Canada226 Posts
On February 10 2012 19:06 hydrogg wrote: Why do some maps change name and other just version number? Is the name change for major changes and version numbers for minor changes? Basically, yes. Neo just means 'new' and I believe they attach those onto the maps if there have been major changes that could change the flow of the game on that map. Changes like a slight geyser movement will not change the flow of the game as opposed to moving an entire expansion. So they attach 'neo' on the front because in a way, it is a new map but it's not different enough that an entirely different name is required. | ||
rslee
Canada226 Posts
On February 10 2012 19:45 moochu wrote: Can anyone whip up some side by side comparisons? Neo Chain Reaction 2.0: ![]() + Show Spoiler [Before] + Changing its name from ‘Chain Reaction’ to ‘Neo Chain Reaction’, the natural base 8 patches has been reduced to 7 and the space in the front has been increased to have more space for sim city. Also that small hill high ground behind the natural has been cleared so it is easier to land units, also the center bridges of the map have been changed to be the same width for better unit movement. ![]() Neo Outlier 2.1: ![]() + Show Spoiler [Before] + ‘Neo Outlier’ for the 12 o clock spawn position, changed the mineral patches so it is possible to manner pylon and also removed the 500 mineral patch in the main bases. To compensate the natural mineral patches have been increased by one and the 3rd bases near the center have been placed closer to each natural. ![]() Neo Electric Circuit 2.1: ![]() + Show Spoiler [Before] + In the case of ‘Neo Electric Circuit’, the behind natural’s area another 1500 mineral patch has been added and changed the terrain at the 5 o clock natural entrance so it is easier for Protoss to sim city. Also the center area’s terrain obstacles have been reduced. ![]() Jade 1.1: ![]() + Show Spoiler [Before] + For ‘Jade’ the 5 o clock natural’s area, fixed the long roundabout gathering pathing, and also changing the 7 o clock’s 3rd gas expansion to gather gas properly. ![]() Sniper Ridge 1.1: ![]() + Show Spoiler [Before] + On ‘Sniper Ridge’ also changed for better gathering pathing. ![]() | ||
Nerfed
Russian Federation1132 Posts
Also, doesn't terran benefit from buildable terrain underneath the natural? On February 10 2012 15:15 Ideas wrote: these changes seem pretty good. outlier looks like it might be a really good map now. I just want to see JUST ONCE a progamer actually mine out the minerals to get to those high ground pods in the center of the map lol so true... | ||
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FlaShFTW
United States10026 Posts
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dRaW
Canada5744 Posts
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