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First i want to say im sorry if this isnt in the right forums but i was told i could post my thoughts here.
So ive been seeing for along time terrans in late game bank 3k or 4k+ gas. Ive talked to a few players like illusion and hashe but they havent really had much time to see if my thinking can help out late game.
Terrans start a game getting the amount of gas they need and it continues on them building refineries whenever is needed. But it seems like at 3 base and more they just expo and grab the gas out of habit. When playing a low gas build that lasts till late game like in TvZ or TvT (marine tank) when they get to 3 base or 4 bases they have 6-8 refineries and can bank 1k-2k gas.
From watching these low gas type builds it seems that 4 refineries (2 bases) is efficient in banking enough gas for any upgrades/units needed till the 25-30 min mark. So if terrans at early game get the gas needed and dont over saturate to to increase mineral gain, why could the same not go for mid to late game?
My thoughts are doing this and only making the amount of refineries needed could help with more minerals, possibly less SCV production = bigger army, and could help macro. By getting more minerals you could make more production buildings and more CCs. With more CCs you could sac more SCVs to help your army size.
I would like your thoughts on this, also if anyone could possibly try it would and post their results to what it did please let me know! Thank you for taking your time! GLHF!
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Excess gas? Why not Ravens?
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....
lol
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Hahahaha
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+ Show Spoiler +i knew there was a reason I saved this gif
![[image loading]](http://pics.livejournal.com/colleeeeeeeeeen/pic/0001tgqa)
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terrans need ton of gas mid and late-game in every matchup, minerals mine out earlier than gas and they keep massing marines (they should do that). therefore, we see high gas counts on lategame terran - at least if we see bio or bio/mech play. thats normal in the current metagame.
i think ravens can be the way out. they can be pretty strong in basically EVERY matchup and are the "gas-dumb-out" unit for terran - just like HTs are for protoss or infestors are for zerg (50/150 | 100/150). I'm pretty sure terrans will either learn to take less gas / take workers out of gas earlier or use very lategame units/skill like nuke/BC/massGhost/RAVEN in every matchup soon.
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Russian Federation3631 Posts
Is this some allegory about the Iranian oil sanctions?
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Lategame higher tier units need gas (ghosts are pretty good last I heard).
I don't know what kind of terran banks that much gas... I've looked at replays from friends (diamond/ low masters) and neither player floats that much gas, unless its one of those crazy macro games. Even then I don't think they go past 2k...
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This reminds me of the "question" periods at the end of day[9] dailies, where people try to make it seem like they're asking a "question", but instead write out a "Wouldn't it be better for x-pro to *shitty idea*, because *shitty reason*?" statement. You aren't going to think of anything that pros haven't thought of, stop trying; you're just being a blatantly obvious attention whore.
Also, wrong forum.
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Should be in SC2 Strategy? Common sense, yo.
Here's my guess from personal experience: Taking those 5-6 7-8+ gasses is just out of habit The most common core terran units are gas light (MM, hellions), only upgrades + support use of a lot of gas But early game needs a lot of gas for upgrading and support units Late game those support units don't die as often as the core units and all your upgrades are mostly finished, so they don't need as much gas Those core units are gonna keep on dying, so we keep expanding for the minerals, but those gasses are just made out of habit when taking an expo
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On January 29 2012 14:35 419 wrote: Is this some allegory about the Iranian oil sanctions?
This is what I came in expecting.
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On January 29 2012 14:35 419 wrote: Is this some allegory about the Iranian oil sanctions?
Thank you so much for that. can't_stop_laughing.
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And I thought this was a conspiracy thread about the USA gov hoarding gasoline...
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This thread needs a chibi picture of a marine farting captioned *poot*
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As a friendly protoss player, I would like to offer any terrans in this thread an easy way to get rid of that excess gas taking up dead space in your command centres. Just give it to me, I will make good use of it, I promise 
In all seriousness though, I think you are onto something, terrans do need to not waste so many minerals on getting refineries. those mins that they spend on useless refineries could be much better spent on marines.
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I once played a game where i floated gas in TvZ because i forgot to reactor my starport during a rine tank build.
Because of this I no longer build refineries.
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Depending on your build terran usually needs atleast 6gas for upgrades and heavy tech units. Having only exactly the gas income you need for what you're currently building constantly will get you in trouble the moment you need more gas. Excess gas doesn't hurt, same way excess supply doesn't hurt. Also, there's a finite amount of gas in geysers, so you might not have excess gas later in game after the geysers are mined out.
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On January 29 2012 14:33 Abort Retry Fail wrote:+ Show Spoiler +i knew there was a reason I saved this gif ![[image loading]](http://pics.livejournal.com/colleeeeeeeeeen/pic/0001tgqa)
this is still my favorite gif i think. at least, one of my favorites.
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its because no broodwar pros have come over that will min-max those scvs on gas into maxing a minute earlier and executing faster pushes
wait until flash comes over and starts stomping kids, then everyone will have to adapt
terrans can win without taking those scvs off gas so why do they need to do it atm?
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