• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:23
CET 14:23
KST 22:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2566 users

[M] (2) Omen

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2012-02-09 11:03:35
January 22 2012 09:48 GMT
#1
[image loading]

v 0.8

By: Zolek
Published on: NA
Playable bounds: 142x134
[image loading]

Angled Image
+ Show Spoiler +
[image loading]


Texture/Lighting Info
+ Show Spoiler +
Doodad Count: 4045
Light: Customized Haven (Darker)
Water: Bel'shir

Analyzer Images
+ Show Spoiler +

[image loading]


[image loading]


[image loading]



12 Total bases
10 bases are 8 minerals 2 gas, 2 forward bases are 6 minerals 1 rich gas

- 47 second rush ramp to ramp
- Main to nat in 1 creep tumor
- FFE
+ Show Spoiler +
[image loading]

- Main base has a reaper ramp (hard to see in overview)

Old Versions+ Show Spoiler +

0.1+ Show Spoiler +
[image loading]

0.5+ Show Spoiler +
[image loading]

0.6+ Show Spoiler +
[image loading]

0.7+ Show Spoiler +
[image loading]



Analyzer overstates the openness a bit since doodads choke many edges (particularly by the 6th).
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 22 2012 11:42 GMT
#2
This map suffers pretty nastily from circle syndrome. By the time you take a fourth base, you're almost guaranteed to have a map width longer or as long as the map length, making it pretty hard to hold on to more than 3 bases.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Zolek
Profile Joined September 2011
United States86 Posts
January 22 2012 22:07 GMT
#3
V 0.5

-Map is now 142x134 to make defending easier.
Old: + Show Spoiler +
[image loading]

New: + Show Spoiler +
[image loading]

-6th base very slightly closer.
-Various reworks to make new size work (middle, doodads)
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 04:14 GMT
#4
This is a very interesting concept. In a way, I find the middle to be like a combination of Daybreak and Shakuras Plateau, and in my opinion, it's really awesome and was executed quite well!

There is still a slight amount of circle syndrome, enough to get noticed during games anyway. I think combined with the rocks at that expansion above the half base make it worse than it could be. Currently, if Zerg wants to get a fast third, they wind up expanding on the low ground expansion hugging the main. From there, the fourth would be in the opposite direction blocked by rocks. Zergs in general don't like destructible rocks, or expanding in the opposite direction of their previous base. I am not saying that this is imbalanced, because it isn't, I am just saying that it is the exact opposite of how a Zerg would normally expand. Interesting.

As for your attempt at a three option third concept, you might want to check out Guardian by Timetwister, which has the closest thing to a tri-option third on any starcraft 2 map that I am aware of. It's very different from this map though, so I don't know if it will help you a lot. Generally, rocks blocking one of the thirds will simply make it a two option third map instead of three, because not a lot of players will take down the rocks to get a third when there are two other options. I understand why the rocks are there though, and I am not sure if moving them to one of the ramps would have the same desired effect, but it might.

Anyway, I think to solve the circle syndrome issue on this map would be to make the sixth expansion further away from the expansion hugging the opponent's main. An alternative to that would be to remove the expansion hugging the main, but that would clearly ruin the map. If you have any other, better ideas I hope you implement them in the next version of Omen.

This is a very good map, keep it up and maybe TPW or ESV will pick you up^^

RumbleBadger
Profile Joined July 2011
322 Posts
January 23 2012 05:53 GMT
#5
I actually really like this map. I don't know what I like about it (which is strange, usually I can tell immediately) but I really like this map... and it's bothering me why I can't figure out why I like it. Will post sometime later in the week with more specifics.

Although I agree pushing the sixth back would help fix circle syndrome. Something like this maybe? That's personally what I would do, but that's me not you, so do whatever you want.
Games before dames.
Zolek
Profile Joined September 2011
United States86 Posts
January 23 2012 06:15 GMT
#6
Some sort of modification to the 6th to push it away from the against base 3rd on the other side is something I will definitely do for the next update.

The high ground 3rd clearly needs some kind of rocks to keep it from just being the best (its the farthest from the opponent and easiest to defend). If I move the rock to the close ramp so its more like the blue 3rd on Xel'naga do you think that would be more appealing?
RumbleBadger
Profile Joined July 2011
322 Posts
January 23 2012 14:37 GMT
#7
On January 23 2012 15:15 Zolek wrote:
The high ground 3rd clearly needs some kind of rocks to keep it from just being the best (its the farthest from the opponent and easiest to defend). If I move the rock to the close ramp so its more like the blue 3rd on Xel'naga do you think that would be more appealing?

I prefer rocks at the expansion over at the ramp, but that's personal opinion. I'd even more prefer rocks just blocking the minerals and stuff though... =D
Games before dames.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 23 2012 15:36 GMT
#8
I prefer rocks. Period.


then again, im back-to-back dustin browder award winner for a reason

I agree with Zolek tho.
KCCO!
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 20:55 GMT
#9
Yes, moving the rocks to the ramp from the base is a good idea in my opinion, and if it isn't, oh well, at least you tried it^^
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2012-01-24 04:25:40
January 24 2012 04:23 GMT
#10
How does this look as far as pulling the 6th away from the opponent to make it easier to defend. The rocks at the back base are also moved to the ramp in this image. This actually makes them much harder to break for zerg due to poor surface area for zerglings so I'm not too sure about it.
+ Show Spoiler +
[image loading]


I also tried testbug style rocks (allowing base to be built but blocking the minerals) but I didn't really like them for a lot of reasons.
Fearlezz
Profile Joined April 2010
Croatia176 Posts
January 24 2012 04:45 GMT
#11
Why not put the rocks over the gas geysers
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 24 2012 05:19 GMT
#12
This looks really cool, would this be a map that could see real use? its got a great concept but it seems like for toss the 3rd would be so difficult to hold.
User was warned for too many mimes.
RumbleBadger
Profile Joined July 2011
322 Posts
January 25 2012 06:21 GMT
#13
My problem with the rocks at the ramp has to do with exactly what you said: surface area.

That third is the third that zerg really, really want. Essentially need as the other thirds are too close to the center and thereby shorten rush distance too much or have somewhat abusable high grounds nearby. Zerg is going to be the main user of that third (toss and terran will generally take the third inset into the main due to lower rush distance, kind of like how shakuras works). Therefore, I think rocks at the expand are better because zerglings can kill them faster. And I don't think being able to plant the expand before breaking the rocks is enough of an advantage to justify the lower surface area (imo).
Games before dames.
Zolek
Profile Joined September 2011
United States86 Posts
January 26 2012 22:03 GMT
#14
V 0.6

- 6th base much farther from opponent
- 3rd in front of main slightly farther from opponent and slightly more tucked behind the ramp.
- slimmed top and bottom terrain down a bit
- better reaper ramp design
- restarting doodads from scratch due to editor issue =(

I moved the rocks back off the ramp because it just made zerglings sooooooo bad at breaking them due to low surface area. The in front of base 3rd is a little more defendable now and is a reasonable choice for a fast zerg 3rd in my opinion. The combined change in distance between the in front of base 3rd and the 6th is pretty huge and should make defending a lot easier at high base counts. I'm not really happy with the Xel naga tower positions anymore if anyone has a good suggestion for where to put them

Because I greatly enjoy flipping back and forth between the images:
Old: + Show Spoiler +
[image loading]

New: + Show Spoiler +
[image loading]
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2012-01-27 05:56:52
January 27 2012 05:53 GMT
#15
On January 27 2012 07:03 Zolek wrote:
V 0.6

- 6th base much farther from opponent
- 3rd in front of main slightly farther from opponent and slightly more tucked behind the ramp.
- slimmed top and bottom terrain down a bit
- better reaper ramp design
- restarting doodads from scratch due to editor issue =(

I moved the rocks back off the ramp because it just made zerglings sooooooo bad at breaking them due to low surface area. The in front of base 3rd is a little more defendable now and is a reasonable choice for a fast zerg 3rd in my opinion. The combined change in distance between the in front of base 3rd and the 6th is pretty huge and should make defending a lot easier at high base counts. I'm not really happy with the Xel naga tower positions anymore if anyone has a good suggestion for where to put them

Because I greatly enjoy flipping back and forth between the images:
Old: + Show Spoiler +
[image loading]

New: + Show Spoiler +
[image loading]


You could move the towers slightly further north/south to be behind the groups of trees. This would also probably make the Expos by them slightly easier to attack into as your opponent may not be able to see it coming depending on where the Towers sight range ends. (Analyzer pics would be useful for this)
Zolek
Profile Joined September 2011
United States86 Posts
February 05 2012 12:16 GMT
#16
Worked on this some more today and updated it to 0.7

- New, vastly improved, watch tower locations (more on this below)
- More doodad progress
- slight reshaping of some cliffs and minerals lines
- new line of sight blockers.
- 6th a bit more choked (doodads)

I like the new watch tower position much better than the old one. The new location means that breaking your opponents center rocks allows you to sneak by their watch tower in middle if you are careful. This creates an incentive for rock breaking in the middle. The watch tower can see that the rocks are broken but not anything walking through that space. They also now provide limited vision of the high ground side path, a careful player can sneak around but a careless one, or one taking the shorter path up the smaller ramp will be seen, which should help bring more focus to the middle as far as map control goes.

Probably going to start cliff, water, weather, etc doodads soon which should polish the look up quite a bit.
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #235
SteadfastSC48
Liquipedia
RongYI Cup
11:00
Group C
SHIN vs Percival
Creator vs Classic
RotterdaM1285
ComeBackTV 1216
IndyStarCraft 332
BRAT_OK 174
Rex132
CosmosSc2 70
3DClanTV 68
EnkiAlexander 43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1285
IndyStarCraft 332
BRAT_OK 174
Rex 132
CosmosSc2 70
SteadfastSC 48
StarCraft: Brood War
Rain 12122
firebathero 2745
Horang2 721
Jaedong 602
Shuttle 592
Larva 470
Hyuk 466
Mini 327
Last 252
BeSt 247
[ Show more ]
EffOrt 224
Soulkey 207
Zeus 179
Sexy 170
hero 106
sorry 106
Hyun 101
Hm[arnc] 79
ggaemo 61
Backho 61
Sea.KH 56
Mind 48
Sharp 48
Yoon 26
910 25
yabsab 22
scan(afreeca) 21
Noble 18
Shinee 18
ToSsGirL 17
Shine 15
ZergMaN 13
Bale 12
Icarus 5
Dota 2
qojqva1277
XcaliburYe233
canceldota77
Counter-Strike
zeus1299
byalli664
edward127
Super Smash Bros
Mew2King58
Heroes of the Storm
Khaldor232
Other Games
singsing1988
B2W.Neo1825
XaKoH 166
Hui .125
Sick121
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 9
• iHatsuTV 8
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• blackmanpl 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2914
• Stunt552
Upcoming Events
BSL 21
1h 37m
QiaoGege vs Sziky
Dewalt vs Bonyth
Mihu vs TBD
Replay Cast
10h 37m
RongYI Cup
21h 37m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
22h 37m
BSL 21
1d 1h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
[ Show More ]
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.