• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CEST 15:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou7Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
The Lose More Card BW General Discussion Is there anyway to get a private coach? BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1102 users

[M] (2) Omen

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2012-02-09 11:03:35
January 22 2012 09:48 GMT
#1
[image loading]

v 0.8

By: Zolek
Published on: NA
Playable bounds: 142x134
[image loading]

Angled Image
+ Show Spoiler +
[image loading]


Texture/Lighting Info
+ Show Spoiler +
Doodad Count: 4045
Light: Customized Haven (Darker)
Water: Bel'shir

Analyzer Images
+ Show Spoiler +

[image loading]


[image loading]


[image loading]



12 Total bases
10 bases are 8 minerals 2 gas, 2 forward bases are 6 minerals 1 rich gas

- 47 second rush ramp to ramp
- Main to nat in 1 creep tumor
- FFE
+ Show Spoiler +
[image loading]

- Main base has a reaper ramp (hard to see in overview)

Old Versions+ Show Spoiler +

0.1+ Show Spoiler +
[image loading]

0.5+ Show Spoiler +
[image loading]

0.6+ Show Spoiler +
[image loading]

0.7+ Show Spoiler +
[image loading]



Analyzer overstates the openness a bit since doodads choke many edges (particularly by the 6th).
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
January 22 2012 11:42 GMT
#2
This map suffers pretty nastily from circle syndrome. By the time you take a fourth base, you're almost guaranteed to have a map width longer or as long as the map length, making it pretty hard to hold on to more than 3 bases.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Zolek
Profile Joined September 2011
United States86 Posts
January 22 2012 22:07 GMT
#3
V 0.5

-Map is now 142x134 to make defending easier.
Old: + Show Spoiler +
[image loading]

New: + Show Spoiler +
[image loading]

-6th base very slightly closer.
-Various reworks to make new size work (middle, doodads)
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 04:14 GMT
#4
This is a very interesting concept. In a way, I find the middle to be like a combination of Daybreak and Shakuras Plateau, and in my opinion, it's really awesome and was executed quite well!

There is still a slight amount of circle syndrome, enough to get noticed during games anyway. I think combined with the rocks at that expansion above the half base make it worse than it could be. Currently, if Zerg wants to get a fast third, they wind up expanding on the low ground expansion hugging the main. From there, the fourth would be in the opposite direction blocked by rocks. Zergs in general don't like destructible rocks, or expanding in the opposite direction of their previous base. I am not saying that this is imbalanced, because it isn't, I am just saying that it is the exact opposite of how a Zerg would normally expand. Interesting.

As for your attempt at a three option third concept, you might want to check out Guardian by Timetwister, which has the closest thing to a tri-option third on any starcraft 2 map that I am aware of. It's very different from this map though, so I don't know if it will help you a lot. Generally, rocks blocking one of the thirds will simply make it a two option third map instead of three, because not a lot of players will take down the rocks to get a third when there are two other options. I understand why the rocks are there though, and I am not sure if moving them to one of the ramps would have the same desired effect, but it might.

Anyway, I think to solve the circle syndrome issue on this map would be to make the sixth expansion further away from the expansion hugging the opponent's main. An alternative to that would be to remove the expansion hugging the main, but that would clearly ruin the map. If you have any other, better ideas I hope you implement them in the next version of Omen.

This is a very good map, keep it up and maybe TPW or ESV will pick you up^^

RumbleBadger
Profile Joined July 2011
322 Posts
January 23 2012 05:53 GMT
#5
I actually really like this map. I don't know what I like about it (which is strange, usually I can tell immediately) but I really like this map... and it's bothering me why I can't figure out why I like it. Will post sometime later in the week with more specifics.

Although I agree pushing the sixth back would help fix circle syndrome. Something like this maybe? That's personally what I would do, but that's me not you, so do whatever you want.
Games before dames.
Zolek
Profile Joined September 2011
United States86 Posts
January 23 2012 06:15 GMT
#6
Some sort of modification to the 6th to push it away from the against base 3rd on the other side is something I will definitely do for the next update.

The high ground 3rd clearly needs some kind of rocks to keep it from just being the best (its the farthest from the opponent and easiest to defend). If I move the rock to the close ramp so its more like the blue 3rd on Xel'naga do you think that would be more appealing?
RumbleBadger
Profile Joined July 2011
322 Posts
January 23 2012 14:37 GMT
#7
On January 23 2012 15:15 Zolek wrote:
The high ground 3rd clearly needs some kind of rocks to keep it from just being the best (its the farthest from the opponent and easiest to defend). If I move the rock to the close ramp so its more like the blue 3rd on Xel'naga do you think that would be more appealing?

I prefer rocks at the expansion over at the ramp, but that's personal opinion. I'd even more prefer rocks just blocking the minerals and stuff though... =D
Games before dames.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 23 2012 15:36 GMT
#8
I prefer rocks. Period.


then again, im back-to-back dustin browder award winner for a reason

I agree with Zolek tho.
KCCO!
Antares777
Profile Joined June 2010
United States1971 Posts
January 23 2012 20:55 GMT
#9
Yes, moving the rocks to the ramp from the base is a good idea in my opinion, and if it isn't, oh well, at least you tried it^^
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2012-01-24 04:25:40
January 24 2012 04:23 GMT
#10
How does this look as far as pulling the 6th away from the opponent to make it easier to defend. The rocks at the back base are also moved to the ramp in this image. This actually makes them much harder to break for zerg due to poor surface area for zerglings so I'm not too sure about it.
+ Show Spoiler +
[image loading]


I also tried testbug style rocks (allowing base to be built but blocking the minerals) but I didn't really like them for a lot of reasons.
Fearlezz
Profile Joined April 2010
Croatia176 Posts
January 24 2012 04:45 GMT
#11
Why not put the rocks over the gas geysers
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 24 2012 05:19 GMT
#12
This looks really cool, would this be a map that could see real use? its got a great concept but it seems like for toss the 3rd would be so difficult to hold.
User was warned for too many mimes.
RumbleBadger
Profile Joined July 2011
322 Posts
January 25 2012 06:21 GMT
#13
My problem with the rocks at the ramp has to do with exactly what you said: surface area.

That third is the third that zerg really, really want. Essentially need as the other thirds are too close to the center and thereby shorten rush distance too much or have somewhat abusable high grounds nearby. Zerg is going to be the main user of that third (toss and terran will generally take the third inset into the main due to lower rush distance, kind of like how shakuras works). Therefore, I think rocks at the expand are better because zerglings can kill them faster. And I don't think being able to plant the expand before breaking the rocks is enough of an advantage to justify the lower surface area (imo).
Games before dames.
Zolek
Profile Joined September 2011
United States86 Posts
January 26 2012 22:03 GMT
#14
V 0.6

- 6th base much farther from opponent
- 3rd in front of main slightly farther from opponent and slightly more tucked behind the ramp.
- slimmed top and bottom terrain down a bit
- better reaper ramp design
- restarting doodads from scratch due to editor issue =(

I moved the rocks back off the ramp because it just made zerglings sooooooo bad at breaking them due to low surface area. The in front of base 3rd is a little more defendable now and is a reasonable choice for a fast zerg 3rd in my opinion. The combined change in distance between the in front of base 3rd and the 6th is pretty huge and should make defending a lot easier at high base counts. I'm not really happy with the Xel naga tower positions anymore if anyone has a good suggestion for where to put them

Because I greatly enjoy flipping back and forth between the images:
Old: + Show Spoiler +
[image loading]

New: + Show Spoiler +
[image loading]
lost_artz
Profile Joined January 2012
United States366 Posts
Last Edited: 2012-01-27 05:56:52
January 27 2012 05:53 GMT
#15
On January 27 2012 07:03 Zolek wrote:
V 0.6

- 6th base much farther from opponent
- 3rd in front of main slightly farther from opponent and slightly more tucked behind the ramp.
- slimmed top and bottom terrain down a bit
- better reaper ramp design
- restarting doodads from scratch due to editor issue =(

I moved the rocks back off the ramp because it just made zerglings sooooooo bad at breaking them due to low surface area. The in front of base 3rd is a little more defendable now and is a reasonable choice for a fast zerg 3rd in my opinion. The combined change in distance between the in front of base 3rd and the 6th is pretty huge and should make defending a lot easier at high base counts. I'm not really happy with the Xel naga tower positions anymore if anyone has a good suggestion for where to put them

Because I greatly enjoy flipping back and forth between the images:
Old: + Show Spoiler +
[image loading]

New: + Show Spoiler +
[image loading]


You could move the towers slightly further north/south to be behind the groups of trees. This would also probably make the Expos by them slightly easier to attack into as your opponent may not be able to see it coming depending on where the Towers sight range ends. (Analyzer pics would be useful for this)
Zolek
Profile Joined September 2011
United States86 Posts
February 05 2012 12:16 GMT
#16
Worked on this some more today and updated it to 0.7

- New, vastly improved, watch tower locations (more on this below)
- More doodad progress
- slight reshaping of some cliffs and minerals lines
- new line of sight blockers.
- 6th a bit more choked (doodads)

I like the new watch tower position much better than the old one. The new location means that breaking your opponents center rocks allows you to sneak by their watch tower in middle if you are careful. This creates an incentive for rock breaking in the middle. The watch tower can see that the rocks are broken but not anything walking through that space. They also now provide limited vision of the high ground side path, a careful player can sneak around but a careless one, or one taking the shorter path up the smaller ramp will be seen, which should help bring more focus to the middle as far as map control goes.

Probably going to start cliff, water, weather, etc doodads soon which should polish the look up quite a bit.
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
October Qualifier #1
WardiTV1038
IndyStarCraft 172
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 181
IndyStarCraft 164
Codebar 29
sas.Sziky 0
StarCraft: Brood War
Britney 43582
Calm 7887
Rain 4945
Horang2 1765
Hyuk 1186
Jaedong 1138
Bisu 1038
Flash 810
Light 628
Soma 577
[ Show more ]
firebathero 540
Larva 483
EffOrt 469
Mini 400
Stork 316
ZerO 307
actioN 302
Snow 247
Shuttle 221
Pusan 152
Soulkey 142
Hyun 126
PianO 117
sSak 98
ggaemo 96
Rush 94
JYJ78
Killer 75
Sea.KH 66
Sharp 39
sorry 36
Movie 34
Shine 25
scan(afreeca) 25
Shinee 24
TY 24
Free 18
Noble 18
Sacsri 17
Bale 14
Terrorterran 13
HiyA 12
Icarus 8
Hm[arnc] 7
Mong 1
Dota 2
Gorgc4417
qojqva2876
Dendi856
syndereN263
BananaSlamJamma165
XcaliburYe158
Counter-Strike
markeloff146
oskar71
edward26
FunKaTv 1
Other Games
summit1g8275
singsing2430
olofmeister967
B2W.Neo920
hiko758
Lowko348
Hui .183
Sick166
Happy146
Fuzer 133
Mew2King72
ArmadaUGS70
QueenE54
Trikslyr27
ZerO(Twitch)15
Organizations
Counter-Strike
PGL408
StarCraft 2
IntoTheiNu 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 756
• Noizen47
League of Legends
• Jankos4085
• TFBlade603
Other Games
• WagamamaTV393
Upcoming Events
Wardi Open
36m
PiGosaur Monday
10h 6m
Replay Cast
20h 6m
Tenacious Turtle Tussle
1d 9h
The PondCast
1d 20h
OSC
1d 22h
WardiTV Invitational
2 days
Online Event
3 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
5 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.