I guess to follow format I'll be presumptuous enough to call this a guide. This is another build that I worked on a bit, and the inspiration was this VOD (plus watching TSL2 NonY vs IdrA live - that final game was hilarious):
The rough outline of this build is as follows (2 player maps only please, gas stealing timings + luck of the scout on 4 player maps give me a migraine just thinking about them)*:
PvT Gas Steal into Triple Proxy Gates [2 player maps only] Send 6th probe out for the gas steal 9 pylon 9 gas steal (this takes precedence over making the 10th probe if they conflict) 10 gate 12 gas 13 core 15 pylon 100% core (17 supply) --> make in order: goon**, goon, zealot*** 150 gas --> Range, send out proxy probe, cut 2 probes off gas, one after another (so by the end you only have 1 on gas) 20 pylon**** 24 proxy pylon 28 stop making probes after this Proxy gates x3; as soon as 3rd gate is down, put 2 more probes on gas for a total of 3. Goon pump from all gateways; you can rally your initial gateway but I'd suggest hiding the goons from your proxies for obv reasons.
Remember to keep up with psi/supply; getting supply blocked at 5 goons is not a pleasant experience...From my experience the important pre-push pylons should be at 34 & 44/46 supply.
As soon as you get 6/7 goons + zealot, you should be able to push. I won't pretend to know anything about pushing early game PvT, so yeah...
*Since this build (post-gas steal) is similar to a standard non-12nex build PvT up to about 17 supply, assuming that you scout after the 10gate and not the 15pylon (like in 2 Gate Goon Range Expand), this build could probably also be used against a regular 1raxCC or 14CC on a 4-player or 3-player map if you scout the T, with an 8 pylon and sans the gas steal of course. I think this was something similar to what NonY talked about in his post-match interview in TSL2, where he said that when practicing with a partner, he found that proxy gates were incredibly strong if the T did a greedy build. If the opponent is doing some sort of timing or FD, you can probably just keep doing a regular 2gate obs build or even go 1gate tech. **Preferably, the scouting SCV should be taken out or definitely chased away by the first goon from any clues about what your build entails. ***bunker bait woot ****can be in main or nat; I believe Stork did his 20/21 pylon at his nat; I'm no expert at reacting to pylon count, so I'm not sure how the mindgaming/scouting works out here...
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From what I've seen, Terrans should just go for a 1raxCC once they've been gas stolen (of course, they could put up an earlier refinery just to prevent the gas steal)...what do Ts usually do to block this type of proxy push? Get a delayed gas anyways while making more marines?
UPDATE 1: Gas cut timing is changed so that the second goon might be a bit faster.
As I watched the vid, I noticed that Flash's reaction time was as quick as humanly (or robotically) possible... I doubt there would be any time for the bunker to be repaired vs the DPS of the dragoons+zealot... Although as a D/D+ terran, this would be deadly in amateur leagues just because of how small the window is to repair the bunker... you'd have to expect this push to come to survive it (placing your scvs around bunker even before the dragoons push)
I guess the only counter is having a second SCV scouting the probable proxy locations (if gas steal happened earlier on obviously) and putting down a second bunker if it sees sth. I can't see how one bunker can ever hold this, as the toss can just move in, and if there are SCVs surrounding the bunker he can pick a few off and two-shot the bunker. Four marine DPS isn't much versus this many dragoons.
On January 15 2012 15:57 Release wrote: Honestly, even though it has never made an appearance into pro play, get a second bunker.
why would any normal terran player build 2 bunkers if he didnt know a 4 gate dragoon push was coming
didnt flash do it against backho or something? i remember watching a highlight video of him and it had him with 2 bunkers full of rines when backho attacked with a crap ton of stuff.
On January 15 2012 15:57 Release wrote: Honestly, even though it has never made an appearance into pro play, get a second bunker.
why would any normal terran player build 2 bunkers if he didnt know a 4 gate dragoon push was coming
a 2 gate range (like Free vs Fantasy) makes it extremely easy for dragoons to walk in and snipe SCVs, without taking significant losses.
I dont think a second bunker would be built in that case. maybe an engineering bay/rax/bunker wall off would be the correct response. besides you don't want to waste minerals in building another bunker and 4 more marines...
^ another 300minerals just to fend off goons? which even from 2gates can be blocked with a decent simcity and scv repair/pull if you have to besides, were assuming the terran hasnt scouted the build at all. theres no way a terran is going to blindly put up a second bunker because 1 gate range expand will just go lololol and could even triple
I think this is very good build if the gas is successfully stolen. I don't see how terran can block the 4 gate goons other than sim city and quick scouting and putting down another bunker + scv pull.
From the game between stork and flash, flash opted for academy first to have marine range upgrade. This helped stork as tanks came way late.
Probably this build is the reason why nowadays pros playing 2player map get gas as quickly as possible if they see probes coming at you.
Isn't this what Jumper did in the FAT matches vs Gsp? If I remember, the Terran killed off the gas steal with scvs and went for a 1 fact expand and won. Although I know Jumper said he didn't play his best that day, so maybe the game isn't such a good example of what works holding it off.
On January 16 2012 21:07 teamamerica wrote: Isn't this what Jumper did in the FAT matches vs Gsp? If I remember, the Terran killed off the gas steal with scvs and went for a 1 fact expand and won. Although I know Jumper said he didn't play his best that day, so maybe the game isn't such a good example of what works holding it off.
Jumper executed the whole plan poorly if I remember, he prioritised his targets very badly and left some idle goons while attacking.
On January 15 2012 15:57 Release wrote: Honestly, even though it has never made an appearance into pro play, get a second bunker.
why would any normal terran player build 2 bunkers if he didnt know a 4 gate dragoon push was coming
a 2 gate range (like Free vs Fantasy) makes it extremely easy for dragoons to walk in and snipe SCVs, without taking significant losses.
I dont think a second bunker would be built in that case. maybe an engineering bay/rax/bunker wall off would be the correct response. besides you don't want to waste minerals in building another bunker and 4 more marines...
MAYBE (warning: pure theorycrafting alert) terran could build 2 bunkers in the case of dragoon pressure, and if it's a 4gate, just defend, and if it's not, go for some quick 3-4fac timing rush with a few tanks, 8 marines, and a bunch of vultures.
Otherwise making that many marines would just be a waste.