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So I played a PvP today (bronze). By the time I had made 3 expansions my opponent had just taken his natural. My mineral mining rate was twice that of his; I had a massive army consisting of mainly stalkers, with zealots and immortals going with it.
And somehow, I got destroyed. I tried to go for the killing blow with my army and he was defending with chargelots and void rays. Yes, my micro was terrible and I forgot to bring sentries, but I had +3 attack upgrade and a much larger army. It doesn't make sense.
What did I do wrong? Also, how was my macro? Everyone's always telling me to macro up, so that I did.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=235934
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Chargelots are incredibly cost effective vs stalkers and immortals. You need colossi or a similar number of chargelots.
This is similar to, "Mass marine beats mass marauder?" Army value and economy aren't everything; you just lost to a superior army comp.
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Leargle is right because once you get that charge upgrade you don't need any gas for zealots unless for attack armour upgrades A great counter would be colossi with their great thermal lance and splash damage. the chargelot archon or chargelot void ray is much like marine medivac/raven because marines and zealots only cost minerals while medivacs,templars and ravens cost high gas. any gas income you get will just be pooled into the templars,medvac, and ravens.
That's why chargelot archon in some pvz games can be very hard to deal with unless you have some splash damaging unit.
If you were to do play the same person with the same strategy having blink with maybe phoenixes can help you win otherwise yes bring a few sentries. Immortals are only good vs. stalkers and colossi at pvp
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Charge Zealots beat everything in PvP except Archons or Colossus. So you either need more Zealots than your opponent, or one of the above.
I mean if you have a huge blink Stalker force vs pure chargelots you might do alright, but if he has any backup he'll wreck you.
I'm also assuming he'll have something to break forcefields, although even if he doesn't he can pull back and out wait them.
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Well, If you had just attack-moved into the opponent army I think you would have won. You had such abigger army that even his army comp advantage shouldn't have beaten you. Your units just weren't attacking half of the engagement and instead moving around. I think that was your biggest mistake.
His army comp directly countered yours. zealots and voidrays. I suggest a little bit of scouting. Send an observer down there and see what he has.
Of course your macro could use some work, but I say it's better than bronze level. Just remember to always make workers nonstop, keep your money low, and never get supply blocked. If you can do all of that, you have at least platinum level skills.
And it's never bad to build a few colossus if your getting robos.Immortals are basically the same as 2 stalkers except they do better against armored units and don't shoot up. They have exactly the same dps against non armored units and cost exactly the same as 2 stalkers.
Oh and control group your zealots apart from the rest of your army.
Personally I think you can go 3 gate robo with zealot stalker collosus against anything and make your way all the way to diamond.
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Well melee units are supposed to beat ranged units once they're in range. Also units that are for VS armored don't do so well vs non-armored units.
None of this would've been a problem though if you just had sentries.
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Personally when i play toss i love chargelots-they are awesome against the normal robo comp.
Usually i go for a charge expand, and either add carriers or Templar to support a heavy chargelot mix-Carries kill void rays/phoenixes pretty handily, and stalkers get massacred by chargelots. Pretty ridiculous when you get up to 2-3 bases
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