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Spawn Larva Overlay Trainer

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-10-06 03:24:07
October 02 2011 01:41 GMT
#1
UPDATE: I have updated the program to display a context menu when right-clicked, for more functionality. You can now stop the timer this way, if you like.

http://www.mediafire.com/?g3i40lzgykguk7q

Here are the previous versions:
+ Show Spoiler +
LarvaTimer with sound but no context menu: http://www.mediafire.com/?co9a6oi6u2o93ap
LarvaTimer with no sound and no context menu: http://www.mediafire.com/?bp5drsyidvvw4d6



Someone PMed me asking for the source, so instead of giving it only to him, I thought I would upload it as well and make it available to anyone interested. Anyways here it is:

http://www.mediafire.com/?2gpn5l04q2l8cdg

Hello TL!

Lately I've been on a coding frenzy of sorts, and I've been coding up all sorts of things for fun. One of them is this: an overlay timer that helps train your spawn larva timing. Since this is an external program that has no hooks into SC2 at all, it is perfectly legal. Whether or not it is "ethical" to use is another matter entirely and up to your discretion. I did a search of the TL forums to see if anyone has made anything similar, and I couldn't find anything, so hopefully this is a well-received contribution.

This is very basic java program, so the explanation for it will be short. The interface is very minimal. The window is semi-transparent and black with a white border around it. The window itself sits on top of all other windows, which enables you to see it while playing. You can move where you want it by left-clicking and dragging the window. To begin the timer, simply double-click anywhere inside the box. After 29 seconds the box will flash rapidly between red and yellow for a short time, serving as a more vibrant visual reminder to inject your hatcheries. If you are late on injecting for some reason, you can double-click anywhere inside the box again to reset the timer.

You can also stop/start/restart the timer by right-clicking anywhere in the box and opening the context menu.

As a sidenote about the sound, it will play whatever your system's default sound is, so if you disabled that, it won't play anything.

To close the window, you can do one of two things:

1. Right-click on the icon on the taskbar and click 'Close'

2. Right-click anywhere inside the box and click exit.

NOTE: This does NOT work if SC2 is set to full screen mode. It must be set in one of the two windowed modes.
MartynX
Profile Joined May 2011
United Kingdom122 Posts
October 02 2011 01:44 GMT
#2
What's the point? It makes you a lazy and bad player + you can not use it at live events. Also stuff happens in game that can affect the timings and they are not always lined up with each other.
Pisko.
Profile Joined August 2011
United States214 Posts
October 02 2011 01:47 GMT
#3
Whatever happened to just practicing? lol...
life of lively to live to life of full life thx to shield battery
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-10-02 01:47:34
October 02 2011 01:47 GMT
#4
I'm not interested in this personally, although it is very useful. I just wanted to warn you that there have been many, many basic and java scripts written and posted on here and received a majority of negative feedback. I'm just here to warn you before that negative feedback comes in the mass along with the discussion of whether or not this is cheating because that also happens in every one of these types of threads. Again, it's definitely useful, just wanted to warn you.
u gotta sk8
dmasterding
Profile Blog Joined January 2011
United States205 Posts
October 02 2011 01:48 GMT
#5
I'd like to see a Macro or Die custom map variant that nukes your bases whenever your hatcheries have been non injected for a certain amount of time or something.
No tears now, only dreams.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-10-02 01:50:37
October 02 2011 01:49 GMT
#6
On October 02 2011 10:48 dmasterding wrote:
I'd like to see a Macro or Die custom map variant that nukes your bases whenever your hatcheries have been non injected for a certain amount of time or something.


That's another reason I decided to make this. I searched the custom maps on battle.net, and I was surprised to discover there were NO larva inject trainer maps. =/


On October 02 2011 10:44 MartynX wrote:
What's the point? It makes you a lazy and bad player + you can not use it at live events. Also stuff happens in game that can affect the timings and they are not always lined up with each other.


How does this make you a lazy and bad player? By that logic, anyone who uses a metronome is a lazy and bad player.
Yiska
Profile Joined November 2010
141 Posts
October 02 2011 01:52 GMT
#7
I'll try it out Thanks.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 02 2011 01:55 GMT
#8
I'm pretty sure something like this isn't allowed. It's gonna be hard for Blizz to actually catch you using it though.

On the other hand, theres a multitasking trainer map that was posted here since like beta that has a larva inject trainer built into it. If your energy gets too high you lose.
@Drayxs | Drayxs.221 | Drayxs#1802
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 02 2011 01:57 GMT
#9
On October 02 2011 10:55 Draconicfire wrote:
I'm pretty sure something like this isn't allowed. It's gonna be hard for Blizz to actually catch you using it though.

On the other hand, theres a multitasking trainer map that was posted here since like beta that has a larva inject trainer built into it. If your energy gets too high you lose.


Oh really? It must not have a name related to spawn larva. Would you mind providing the name of that map? I'd like to check it out.
betaflame
Profile Joined November 2010
175 Posts
October 02 2011 02:00 GMT
#10
Say you go off some of your injects, the timing will be off on the alert so you should make it so that it times itself based on your last inject (everytime you press v, it resets to 0?).

Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 02 2011 02:05 GMT
#11
On October 02 2011 11:00 betaflame wrote:
Say you go off some of your injects, the timing will be off on the alert so you should make it so that it times itself based on your last inject (everytime you press v, it resets to 0?).



1. You can already reset it really easily

2. If I did that, then it would screw up every time you made an overlord
Alpino
Profile Joined June 2011
Brazil4390 Posts
October 02 2011 02:06 GMT
#12
Don't like it, that's not how you get good at sc2. But hey gotta code some stuff I guess.
20/11/2015 - never forget EE's Ember
Parodoxx
Profile Joined May 2010
United States549 Posts
October 02 2011 02:09 GMT
#13
On October 02 2011 10:48 dmasterding wrote:
I'd like to see a Macro or Die custom map variant that nukes your bases whenever your hatcheries have been non injected for a certain amount of time or something.

This is a good idea for lower levels, allow you to select your difficulty and raise the quota of sorts.

For example, Easy Mode- Have an income of 600 mineral a min by X time and Y population by X time
Hard Mode- Have an Income of 2000 mineral a min by X time and Y population by X time


This is a great tool that can be catered to each race and would be an amazing tool for practice and coaching alike. With an in-depth enough program this could be amazing, can someone make this happen??
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
October 02 2011 02:10 GMT
#14
Hey give this guy some credit, I think its really creative and could be useful for lower league players to get into the habit.
hooktits
Profile Blog Joined February 2008
United States972 Posts
Last Edited: 2011-10-02 02:18:27
October 02 2011 02:14 GMT
#15
lol these comments are ridiculous, thx xanbatou im not sure what blizzard would say but none the less im sure its a great tool to help teach the mind to better inject. After using it X amount of times i would think that eventually u would no longer need the timer. I think it would be exteamly helpful for lower level players or anybody to improve their game, It would help lower levels realize that during a battle instead of staring at the battle perhaps it would help get into the rhythm of injecting when they don't usually inject. Im gunna check it out very cool idea.

Edit: by the way i really really like the idea of adding the sound option, say allow it to play certain .wav or whatever as well as have the red and yellow inject sign. Very well done though great training tool for any body who misses injects.. which is pretty much everyone even pros miss injects.
Hooktits of Tits gaming @hooktits twit
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-02 02:20:10
October 02 2011 02:19 GMT
#16
On October 02 2011 10:44 MartynX wrote:
What's the point? It makes you a lazy and bad player + you can not use it at live events. Also stuff happens in game that can affect the timings and they are not always lined up with each other.

Well I have no opinion on this little prog either way but a post like this makes me wonder just how many people in this forum are out there play at live events. (or a wannabe)
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 02 2011 02:23 GMT
#17
Wow, so many elitists here. How does a practising aid make you bad and lazy? People pay big money to pro players to coach them during play, and mostly what the pro players end up doing is exactly what this program would do, yell at you every inject cycle.

Props, I'll try it out. I spend a lot of time THINKING about starcraft, watching it, but my mechanics hold me back, especially in ZvZ where your opponent can REALLY force you to micro or else die.. It's easy to say "Don't micro, go home and macro" but for those of us who don't practice 8 hours a day and have the timings ingrained into our minds and souls, this will be very helpful.
Mohdoo
Profile Joined August 2007
United States15743 Posts
October 02 2011 02:28 GMT
#18
Ugh, so tired of seeing people try to program their way into being a better player. Do it the same way all of us have for years and years. There is nothing wrong with trying to work on your mechanics.
Mortal
Profile Blog Joined November 2010
2943 Posts
October 02 2011 02:33 GMT
#19
On October 02 2011 11:28 Mohdoo wrote:
Ugh, so tired of seeing people try to program their way into being a better player. Do it the same way all of us have for years and years. There is nothing wrong with trying to work on your mechanics.


yeah, pretty much qft. stop trying to side-step the problem and just do it normally.
The universe created an audience for itself.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
October 02 2011 02:36 GMT
#20
nice work programming this. thanks for sharing
coLCruncher fighting!
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