This is now live on NA. Please PM me or email to my gmail address with this handle if you find any bugs. Thanks!
Creation Details:
+ Show Spoiler +
I splattered terrain together and played with the ramps until I found something I liked and looked pretty balanced even if it might require something a little different from the standard metagame. This map was made for the [Mapping Challenge] #1 Asymmetric Maps.
Map Pics:
+ Show Spoiler +
Overview
![[image loading]](http://i.imgur.com/jC2vn.jpg)
Analyzer
+ Show Spoiler +
These are probably slightly off since I modified the 12 position slightly since making these. They should not be that different so I'm not going to make new ones at the moment.
![[image loading]](http://i.imgur.com/NttmPh.jpg)
![[image loading]](http://i.imgur.com/8SGe0h.jpg)
![[image loading]](http://i.imgur.com/ddxkMh.jpg)
![[image loading]](http://i.imgur.com/SGsdmh.jpg)
![[image loading]](http://i.imgur.com/A2izyh.jpg)
![[image loading]](http://i.imgur.com/XmkyDh.jpg)
![[image loading]](http://i.imgur.com/HKARBh.jpg)
![[image loading]](http://i.imgur.com/VGZOyh.jpg)
![[image loading]](http://i.imgur.com/Ac8KQh.jpg)
![[image loading]](http://i.imgur.com/xh32Th.jpg)
![[image loading]](http://i.imgur.com/LJNljh.jpg)
![[image loading]](http://i.imgur.com/G5w8ih.jpg)
![[image loading]](http://i.imgur.com/hXzi0h.jpg)
![[image loading]](http://i.imgur.com/OuZUMh.jpg)
![[image loading]](http://i.imgur.com/CQjMdh.jpg)
![[image loading]](http://i.imgur.com/yTKlxh.jpg)
![[image loading]](http://i.imgur.com/4jeGqh.jpg)
![[image loading]](http://i.imgur.com/X4fgMh.jpg)
![[image loading]](http://i.imgur.com/aIfZ9h.jpg)
![[image loading]](http://i.imgur.com/HiGFGh.jpg)
![[image loading]](http://i.imgur.com/uW2Fih.jpg)
Here are the extracted numbers from the analyzer pics with some analysis of the scouting routes.
+ Show Spoiler +
One base over (Next)
2-4 = 89.7
4-6 = 73.0
6-7 = 88.4
7-9 = 95.3
9-11 = 116.8
11-12 = 107.9
12-2 = 76.3
avg. 92.5
Two bases over (Skip1)
2-6 = 151.0
4-7 = 158.7
6-9 = 83.1
7-11 = 183.9
9-12 = 143.3
11-2 = 172.2
4-12 = 147.8
avg. 148.6
Three bases over (Skip2)
2-7 = 212.7
4-9 = 151.0
6-11 = 193.1
7-12 = 193.1
9-2 = 183.9
11-4 = 218.1
12-6 = 168.5
avg. 188.6
Avg. per base
2 - Next: 83 - Skip1: 161.6 - Skip2: 198.3 - Total: 147.6333
4 - Next: 81.35 - Skip1: 153.25 - Skip2: 184.55 - Total: 139.71667
6 - Next: 80.7 - Skip1: 117.05 - Skip2: 180.8 - Total: 126.18333
7 - Next: 91.85 - Skip1: 171.3 - Skip2: 202.9 - Total: 155.35
9 - Next: 106.05 - Skip1: 113.2 - Skip2: 167.45 - Total: 128.9
11 - Next: 112.35 - Skip1: 178.05 - Skip2: 205.6 - Total: 165.333
12 - Next: 92.1 - Skip1: 145.55 - Skip2: 180.8 - Total: 139.48333
Scout paths (clockwise - parenthesis shows how much more distance than direct by ground):
2 - To4: 89.7 - To6: 162.7 (+11.7) - To7: 251.1 (+38.4) - To9: 346.4 (+162.5) - To11: 463.2 (+291) - To12: 571.1 (+494.8)
4 - To6: 73.0 - To7: 161.4 (+2.7) - To9: 256.7 (+100.1) - To11: 373.5 (+155.4) - To12: 481.4 (+333.6) - To2: 557.7 (+468)
6 - To7: 88.4 - To9: 183.7 (+100.6) - To11: 300.5 (+107.4) - To12: 408.4 (+239.9) - To2: 484.7 (+333.7) - To4: 574.4 (+501.4)
7 - To9: 95.3 - To11: 212.1 (+28.2) - To12: 320 (+126.9) - To2: 396.3 (+183.6) - To4: 486 (+327.3) - To6: 559 (+470.6)
9 - To11: 116.8 - To12: 224.7 (+81.4) - To2: 301 (+117.1) - To4: 390.7 (+239.7) - To6: 463.7 (+380.6) - To7: 552.1 (+456.8)
11 - To12: 107.9 - To2: 184.2 (+12) - To4: 273.9 (+55.8) - To6: 346.9 (+153.8) - To7: 435.3 (+251.4) - To9: 530.6 (+413.8)
12 - To2: 76.3 - To4: 166 (+18.2) - To6: 239 (+70.5) - To7: 327.4 (+134.3) - To9: 422.7 (+279.4) - To11: 539.5 (+431.6)
(this basically just shows that it is optimal scouting to send two scouts, and for one to go three bases clockwise and the other to go three bases counterclockwise. "over" is total distance over sending one scout to each base; "diff" is the difference in distance between the two scouts finishing their routes, I am not sure how to convert this to game seconds.)
2 - 4r/2l over: 174.5 diff: 162.2 - 3r/3l over: 155.5 diff: 49.9 - 2r/4l over: 195.3 diff: 233.6
4 - 4r/2l over: 173.6 diff: 207.5 - 3r/3l over: 155.9 diff: 17.2 - 2r/4l over: 242.4 diff: 229.3
6 - 4r/2l over: 251.6 diff: 245.7 - 3r/3l over: 177.9 diff: 61.5 - 2r/4l over: 254.4 diff: 163.2
7 - 4r/2l over: 186.3 diff: 234.9 - 3r/3l over: 165.3 diff: 68.9 - 2r/4l over: 162.5 diff: 115.3
9 - 4r/2l over: 340.3 diff: 207 - 3r/3l over: 217.2 diff: 44.3 - 2r/4l over: 243.9 diff: 121.7
11 - 4r/2l over: 182 diff: 134.8 - 3r/3l over: 163.2 diff: 26.6 - 2r/4l over: 167.4 diff: 189.3
12 - 4r/2l over: 215.7 diff: 102.7 - 3r/3l over: 197.4 diff: 81 - 2r/4l over: 258.1 diff: 242.4
Map Specifications:
- Size -- 160x160 playable (184x192 full)
- # Players -- 7
- Main Locations -- 2 / 4 / 6 / 7 / 9 / 11 / 12
- # Bases -- 40
- 15x 8min, 2gas {high ground} (standard min/gas amount)
- 25x 6min 1gas {mid ground} (standard min/gas count)
- 11x 1gas {low ground} (standard gas count)
- 15x 8min, 2gas {high ground} (standard min/gas amount)
- # Xel'Naga Watchtowers -- 0
- Line of Sight Blockers -- 0
- Destructible Rocks -- 0
- Unpathable terrain -- 0
Change Log:
OP -- version 1.0 posted
Final comments:
Try out the map! I think it will be fun. This was all done with Haven tileset for anyone who was wondering. Again, I didn't spend too much time on the visuals, but I did make the ramps a little more noticable.
+ Show Spoiler [PS for mod] +
Hurray! Don't need to resize the images this time. Don't ask my why... :::shrug:::