• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:56
CEST 16:56
KST 23:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Build Order Practice Maps BW General Discussion Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group D [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1608 users

[M] (7) Lands Of Twisted Pleasure

Forum Index > SC2 Maps & Custom Games
Post a Reply
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 05 2011 18:55 GMT
#1
Lands Of Twisted Pleasure v.1.0

This is now live on NA. Please PM me or email to my gmail address with this handle if you find any bugs. Thanks!


Creation Details:
+ Show Spoiler +
I splattered terrain together and played with the ramps until I found something I liked and looked pretty balanced even if it might require something a little different from the standard metagame. This map was made for the [Mapping Challenge] #1 Asymmetric Maps.



Map Pics:
+ Show Spoiler +

Overview
[image loading]

Analyzer
+ Show Spoiler +

These are probably slightly off since I modified the 12 position slightly since making these. They should not be that different so I'm not going to make new ones at the moment.
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Here are the extracted numbers from the analyzer pics with some analysis of the scouting routes.
+ Show Spoiler +

One base over (Next)
2-4 = 89.7
4-6 = 73.0
6-7 = 88.4
7-9 = 95.3
9-11 = 116.8
11-12 = 107.9
12-2 = 76.3

avg. 92.5


Two bases over (Skip1)
2-6 = 151.0
4-7 = 158.7
6-9 = 83.1
7-11 = 183.9
9-12 = 143.3
11-2 = 172.2
4-12 = 147.8

avg. 148.6


Three bases over (Skip2)
2-7 = 212.7
4-9 = 151.0
6-11 = 193.1
7-12 = 193.1
9-2 = 183.9
11-4 = 218.1
12-6 = 168.5

avg. 188.6


Avg. per base
2 - Next: 83 - Skip1: 161.6 - Skip2: 198.3 - Total: 147.6333
4 - Next: 81.35 - Skip1: 153.25 - Skip2: 184.55 - Total: 139.71667
6 - Next: 80.7 - Skip1: 117.05 - Skip2: 180.8 - Total: 126.18333
7 - Next: 91.85 - Skip1: 171.3 - Skip2: 202.9 - Total: 155.35
9 - Next: 106.05 - Skip1: 113.2 - Skip2: 167.45 - Total: 128.9
11 - Next: 112.35 - Skip1: 178.05 - Skip2: 205.6 - Total: 165.333
12 - Next: 92.1 - Skip1: 145.55 - Skip2: 180.8 - Total: 139.48333


Scout paths (clockwise - parenthesis shows how much more distance than direct by ground):
2 - To4: 89.7 - To6: 162.7 (+11.7) - To7: 251.1 (+38.4) - To9: 346.4 (+162.5) - To11: 463.2 (+291) - To12: 571.1 (+494.8)
4 - To6: 73.0 - To7: 161.4 (+2.7) - To9: 256.7 (+100.1) - To11: 373.5 (+155.4) - To12: 481.4 (+333.6) - To2: 557.7 (+468)
6 - To7: 88.4 - To9: 183.7 (+100.6) - To11: 300.5 (+107.4) - To12: 408.4 (+239.9) - To2: 484.7 (+333.7) - To4: 574.4 (+501.4)
7 - To9: 95.3 - To11: 212.1 (+28.2) - To12: 320 (+126.9) - To2: 396.3 (+183.6) - To4: 486 (+327.3) - To6: 559 (+470.6)
9 - To11: 116.8 - To12: 224.7 (+81.4) - To2: 301 (+117.1) - To4: 390.7 (+239.7) - To6: 463.7 (+380.6) - To7: 552.1 (+456.8)
11 - To12: 107.9 - To2: 184.2 (+12) - To4: 273.9 (+55.8) - To6: 346.9 (+153.8) - To7: 435.3 (+251.4) - To9: 530.6 (+413.8)
12 - To2: 76.3 - To4: 166 (+18.2) - To6: 239 (+70.5) - To7: 327.4 (+134.3) - To9: 422.7 (+279.4) - To11: 539.5 (+431.6)


(this basically just shows that it is optimal scouting to send two scouts, and for one to go three bases clockwise and the other to go three bases counterclockwise. "over" is total distance over sending one scout to each base; "diff" is the difference in distance between the two scouts finishing their routes, I am not sure how to convert this to game seconds.)
2 - 4r/2l over: 174.5 diff: 162.2 - 3r/3l over: 155.5 diff: 49.9 - 2r/4l over: 195.3 diff: 233.6
4 - 4r/2l over: 173.6 diff: 207.5 - 3r/3l over: 155.9 diff: 17.2 - 2r/4l over: 242.4 diff: 229.3
6 - 4r/2l over: 251.6 diff: 245.7 - 3r/3l over: 177.9 diff: 61.5 - 2r/4l over: 254.4 diff: 163.2
7 - 4r/2l over: 186.3 diff: 234.9 - 3r/3l over: 165.3 diff: 68.9 - 2r/4l over: 162.5 diff: 115.3
9 - 4r/2l over: 340.3 diff: 207 - 3r/3l over: 217.2 diff: 44.3 - 2r/4l over: 243.9 diff: 121.7
11 - 4r/2l over: 182 diff: 134.8 - 3r/3l over: 163.2 diff: 26.6 - 2r/4l over: 167.4 diff: 189.3
12 - 4r/2l over: 215.7 diff: 102.7 - 3r/3l over: 197.4 diff: 81 - 2r/4l over: 258.1 diff: 242.4




Map Specifications:
  • Size -- 160x160 playable (184x192 full)
  • # Players -- 7
  • Main Locations -- 2 / 4 / 6 / 7 / 9 / 11 / 12
  • # Bases -- 40
    • 15x 8min, 2gas {high ground} (standard min/gas amount)
    • 25x 6min 1gas {mid ground} (standard min/gas count)
    • 11x 1gas {low ground} (standard gas count)

  • # Xel'Naga Watchtowers -- 0
  • Line of Sight Blockers -- 0
  • Destructible Rocks -- 0
  • Unpathable terrain -- 0



Change Log:
OP -- version 1.0 posted


Final comments:
Try out the map! I think it will be fun. This was all done with Haven tileset for anyone who was wondering. Again, I didn't spend too much time on the visuals, but I did make the ramps a little more noticable.


+ Show Spoiler [PS for mod] +
Hurray! Don't need to resize the images this time. Don't ask my why... :::shrug:::
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 05 2011 19:04 GMT
#2
40 bases. Thats alot even for a 7 player free for all. That in a 160X160map. Thats one base for every 25x25 which is more than I have ever seen.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 05 2011 19:11 GMT
#3
You require more Vespene Gas.
+ Show Spoiler +
That is a LOT of resources. Where do you build your base? There's no room to do anything here.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 05 2011 21:05 GMT
#4
Soooo many cliffs. How does zerg walk around in the lategame? Or the midgame for that matter?

I like the idea though. ^^
Comprehensive strategic intention: DNE
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
September 05 2011 21:09 GMT
#5
I guess you fight.. within the bases? because theres like no OPEN space.. WHATSOEVER?!!! It's all narrow pathways directed to different places. I think this is kind of bad for big fights because of colossus being able to walk up cliffs really easily and destroy armies that are clumped up in the pathways. I haven't played it yet so i won't be able to say for sure. But it looks like a really really fun map!
I have an announcement to make, "Moo!" That is all.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 21:29 GMT
#6
My map for that challenge is ALMOST AS INSANE.
But yours is definately MORE insane.





In a good way!
Moderatorshe/her
TL+ Member
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 08 2011 11:56 GMT
#7
The way I have been playing this map is to wall/choke ramps as I take each new expansion. This allows for more safety and gives you more room to build. It is not that hard to wall/choke off the cardinal direction ramps, it is just a little different. While everything is definately cramped, with good sim city, it's not too bad.

I think zerg will not have too much of a problem getting around since there are at least two routes to almost everywhere on the map. This means splitting the army a lot and sending them down different corridors, but it is hard to have all of those corridors covered at once.

Beyond the early game, I think that things like nydus, warp, drops, siege units, and air will start to play a bigger role than on most maps in determining how the armies move and who will take the upper hand.

While I think colussus by themselves will be strong to a degree, the fact is they need an army with them to protect them. It is harder to keep an army together with them if they run away up a cliff. Same thing for tanks, if you keep them near a ledge to cover the ground paths, they could be more easily sniped by air. Also, colossus cannot walk up two cliff levels and there are a fair number of places on the map where this occurs, even if the surface area of those places are small. So while they will have their place and may be somewhat stronger on this map to a degree, I can't say I see them becoming rediculously strong, but I think more time will tell.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Chargelot
Profile Blog Joined December 2010
2275 Posts
September 08 2011 14:09 GMT
#8
On September 06 2011 06:05 EatThePath wrote:
Soooo many cliffs. How does zerg walk around in the lategame? Or the midgame for that matter?

I like the idea though. ^^


The map will heavily favor anyone who goes air, with the exception of Protoss who, in theory, could do fine with Blink Stalker Colossus.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 3
RotterdaM891
TKL 237
SteadfastSC207
IndyStarCraft 197
Rex131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 891
Hui .296
TKL 237
SteadfastSC 207
IndyStarCraft 197
Rex 131
ProTech118
LamboSC2 98
StarCraft: Brood War
Britney 59215
Calm 6974
Bisu 2668
EffOrt 1170
Jaedong 1046
Soma 704
Stork 520
Soulkey 360
firebathero 332
Mini 301
[ Show more ]
Rush 296
PianO 226
ggaemo 211
actioN 179
hero 130
sorry 120
Dewaltoss 100
Mind 90
Barracks 51
Hyun 46
ToSsGirL 31
Sharp 30
Shine 24
Rock 21
JYJ 19
Hm[arnc] 18
Movie 17
GoRush 16
Sexy 15
soO 15
yabsab 13
Noble 9
Sacsri 8
Terrorterran 7
Aegong 6
Counter-Strike
byalli576
ceh9375
Lowko331
adren_tv53
oskar49
Other Games
singsing2065
hiko606
B2W.Neo566
Beastyqt268
crisheroes234
DeMusliM218
QueenE139
XaKoH 129
KnowMe104
mouzStarbuck101
Trikslyr22
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV859
League of Legends
• Nemesis3630
• Jankos2144
• TFBlade1087
Upcoming Events
Replay Cast
9h 4m
The PondCast
19h 4m
OSC
1d 9h
RSL Revival
1d 19h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.