• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:46
CEST 15:46
KST 22:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2883 users

[M]Relaxation(4) (Name might change)

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2011-09-06 20:36:55
September 04 2011 23:36 GMT
#1
Relaxation.
4 Player Melee Map
Fully Symmetrical
An Tropical Map set on a space platform.
Who wants to fight crowds when you can relax in space, on your own Paradise Platform?
Well it turns out on Paradise Platform, instead of fighting the crowds for a good spot, you are going to be fighting for your life. MWAHAHAHHA. (lol jk)

Gold expo's in the middle, 1 rich vespene geyser at each. Xel Naga watch tower in the middle, surrounded by LoS blockers.

Relative easy to take and protect 2nd and 3rd, as well as plenty of spots for a macro game in 1v1.

FFA and 2v2 also possible.

My first ever MotM submission. I liked the premise more than my delivery on my idea... but its still a cool map imo. After fighting with customizing the terran set, I would like to trade out the white for a more realistic sand, but o well. This space platform was aiming for perfection i guess when it came to the sand.

I like the concept, and think i did a fair enough delivery of it, so enjoy.

Newest Version:
[image loading]

2nd Update:
+ Show Spoiler +
[image loading]


Old Layout from before.
+ Show Spoiler +
[image loading]


will include analyzer pics later. Enjoy


**OPINIONS WANTED*
Should i leave the mains the way they are in the newest Version, or would people prefer something that looks more like this:
[image loading]

Wanted to get some opinions be4 i go through with texturing/placing
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 02:20 GMT
#2
Pretty, but forces 3 base play in every way.
Moderatorshe/her
TL+ Member
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 05 2011 02:23 GMT
#3
It is a lot like Terminus in the design, and I did want a 3rd that every race could take and defend.

I tend to make my maps the way I like to play: favoring a multi base macro game.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 02:46 GMT
#4
Well, It's almost impossible to take a fourth base...
Moderatorshe/her
TL+ Member
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 05 2011 03:52 GMT
#5
Maybe if you are playing 1v1v1v1.
I dont understand why you believe that at all. Wont be any more difficult then other large maps like tal darim and terminus etc
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2011 14:22 GMT
#6
I disagree.
Tal'darim alter has a much closer fourth than this map.
And terminus had huge three base turtling problems.
Moderatorshe/her
TL+ Member
berdage
Profile Joined November 2010
United States9 Posts
Last Edited: 2011-09-05 14:59:50
September 05 2011 14:58 GMT
#7
At first glance it looks like Belshir Beach, (sorry if I spelled it wrong) in a different format. Looking at it is kind of soothing.

Definitely pretty much impossible for a 4th.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2011-09-06 04:00:14
September 06 2011 03:59 GMT
#8
Map is changed Significantly, after playing on it myself.
Will edit OP to show the old and new versions
redoxx
Profile Blog Joined October 2010
United States333 Posts
September 06 2011 13:31 GMT
#9
Is it possible for siege tanks by the gold to shell the third below? That could be a problem
The horror...the horror
Bobster
Profile Joined January 2011
Germany3075 Posts
September 06 2011 14:04 GMT
#10
Aesthetically, I really like the idea of a beach map on a space platform. Good concept!

I'll let more experienced forum members dissect this map's playability and balance.
FlaShFTW
Profile Blog Joined February 2010
United States10348 Posts
September 06 2011 16:45 GMT
#11
4th will be very difficult. this map screams 3 base all day.

but it looks good i like the concept.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Baseic
Profile Joined March 2011
Netherlands310 Posts
September 06 2011 16:49 GMT
#12
And then I don't even like the 3rd, it seems pretty siegable from the high ground.
And I feel that there are some imbalances because of the clockwise symmetry.
Etc.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2011-09-06 20:25:06
September 06 2011 20:24 GMT
#13
Major Update Again, and i have one more layout I wanna try out and throw out for opinions after this one. Will update OP again with newest layout pic

Newest Layout:

+ Show Spoiler +
[image loading]
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 06 2011 20:55 GMT
#14
That looks a LOT better. A viable but exposed third, a viable but more exposed fourth, I like it a lot. The only thing is, the center golds still feel like "winner expansions", if you know what I mean?
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2011-09-06 21:06:50
September 06 2011 21:04 GMT
#15
Ya well they are definately for the player who is currently controlling the map. No lie there.

But my reasoning is Golds are supposed to be incredibly hard to take. I dont like maps where taking an early gold is viable, I would rather they be VERY risky to take, thats why they are gold after all.

One thing i do really like is the fact that either the 4th or 3rd is viable as a 3rd depending on ur enemie's race/spawn location. And u can either take the open 4th as ur 3rd and expand to the 3rd of the base clockwise from u, or ur can turn ur 3rd into a 4th, or take ur 4th on gold.

Gives players a lot of options i feel on their expo choices.

The center area is still pretty large, which i feel might even make taking the gold fairly easy as long as you are prepared to take it.
Gentso
Profile Joined July 2010
United States2218 Posts
September 06 2011 21:20 GMT
#16
The golds are so close you can mine more than one of them at once from one base. Really cool map. I hate to suggest it, but rocks on the third wouldn't actually be terrible.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 06 2011 21:45 GMT
#17
On September 07 2011 06:20 Gentso wrote:
The golds are so close you can mine more than one of them at once from one base. Really cool map. I hate to suggest it, but rocks on the third wouldn't actually be terrible.


I hate putting rocks on the third because it screws over zerg a lot of the time. Like u see a LOt on Tal Darim... but what i think I am going to do is put rocks on the back ramp so that when u take it u have to go to the front ramp until u break down those rocks. might put rocks on 2nd ramp for nat also havent decided.

thanks for input =)
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-09-07 03:20:51
September 07 2011 03:20 GMT
#18
Hmmm, I think I like the current style of third over the idea you have.

I can't say I agree with Gentso, those bases aren't as close as they look.

The style of map is really cool and relaxing.

One thing I will say is that people will complain they they think there are cliffs in places there aren't because of the dip in height (speaking from experience -.-). It might be smart to smooth out those ramps into the water to make it gentler and clearer.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-09-07 05:10:04
September 07 2011 05:07 GMT
#19
I think the third looks good, but maybe those rocks would be good as well (on the ramp, not the cc/nex/hatch placement). I would have to see games on it to know. My inclination is to say you had it right first without the rocks.

I wanted to mention the golds a bit more: do you remember Jungle Basin? The expos in the middle were "easier" to take than what those golds look like, and yet, they were almost impossible for any race but terran to hold. I'm afraid this will be even worse.

And you mention they're supposed to be hard to take, so hard it's likely only one player in a 1v1 will be able to take it. So then, why are there four? Is one player supposed to claim more than 1 gold base with their advantage? Excluding the terran issue, is the goal of the map to turn a smaller advantage into an absolutely insurmountable advantage (by placing 4 golds at the feet of the player with the initial advantage)? If so, why do you think this is a good thing?

I'm not trying to give you a breakdown before MotM9, bro, just sharing my concerns in hopes it will help. I really do like the aesthetics and where it is going, cool stuff man. <3
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 07 2011 05:45 GMT
#20
On September 07 2011 14:07 FoxyMayhem wrote:
I think the third looks good, but maybe those rocks would be good as well (on the ramp, not the cc/nex/hatch placement). I would have to see games on it to know. My inclination is to say you had it right first without the rocks.

I wanted to mention the golds a bit more: do you remember Jungle Basin? The expos in the middle were "easier" to take than what those golds look like, and yet, they were almost impossible for any race but terran to hold. I'm afraid this will be even worse.

And you mention they're supposed to be hard to take, so hard it's likely only one player in a 1v1 will be able to take it. So then, why are there four? Is one player supposed to claim more than 1 gold base with their advantage? Excluding the terran issue, is the goal of the map to turn a smaller advantage into an absolutely insurmountable advantage (by placing 4 golds at the feet of the player with the initial advantage)? If so, why do you think this is a good thing?

I'm not trying to give you a breakdown before MotM9, bro, just sharing my concerns in hopes it will help. I really do like the aesthetics and where it is going, cool stuff man. <3


Thanks for looking and giving input.

I felt like putting 4 golds in the middle because in my current "philosophy" on maps, every position should be as equal as the others in ever sense.

If I was going to put in 1 gold patch, it was either going to be ONLY one patch, that everyone fights over. OR there was going to be one for each spawn, so that there is no spawn in which a player can say "OMG He only won because he spawned on the side with the closer gold! he has an easier defense there!"

In my opinion, you should NEVER put players in a position where their spawning position affects their mindset on the game they are currently engaged in.

When Zerg gets Lost Temple in Close Positions he automically id DRASTICALLY on tilt in most cases. It completely changes their approach and mindset for that game, and map makers should not be hurting players just because they got a bad straw when it came to drawing them.

Also just to comment on that, the middle is actually quite large, and deceivably so. That middle island takes up a LARGE amount of space, and in far positions I can see it possible to hold one while an enemy holds on, similiar to a situation on Xel Naga... but idk. Mostly it was just a "balance it out" sort of thing
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV783
IndyStarCraft 186
TKL 159
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 198
IndyStarCraft 186
TKL 159
ProTech123
Rex 98
Hui .85
StarCraft: Brood War
Bisu 3660
PianO 2202
EffOrt 1182
Mini 459
actioN 444
Larva 441
firebathero 409
Stork 388
Snow 307
Hyuk 239
[ Show more ]
Soma 203
Aegong 115
hero 103
sSak 93
Dewaltoss 86
Sea.KH 83
HiyA 68
Barracks 64
ToSsGirL 58
Sharp 52
Backho 50
[sc1f]eonzerg 43
sorry 41
JulyZerg 30
Shine 29
Noble 16
Bale 15
GoRush 15
SilentControl 9
Terrorterran 5
Icarus 5
Dota 2
qojqva2111
BananaSlamJamma575
syndereN297
Counter-Strike
kennyS1683
pashabiceps1625
zeus636
x6flipin319
byalli302
markeloff129
edward86
oskar51
Other Games
singsing2264
Liquid`RaSZi1003
B2W.Neo978
hiko639
Lowko301
crisheroes269
XaKoH 182
Fuzer 133
Sick99
QueenE92
ArmadaUGS70
Mew2King54
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 17
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV665
• lizZardDota237
League of Legends
• Nemesis2901
• TFBlade693
Upcoming Events
PiGosaur Cup
10h 15m
Replay Cast
19h 15m
Afreeca Starleague
20h 15m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 10h
The PondCast
1d 20h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.