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[M]Relaxation(4) (Name might change) - Page 2

Forum Index > SC2 Maps & Custom Games
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Proko
Profile Joined February 2011
United States1022 Posts
September 07 2011 06:28 GMT
#21
I like it a lot. it's pretty easy for 4 base play. It'd be interesting to see how it plays out with pros.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 07 2011 07:28 GMT
#22
On September 07 2011 15:28 Proko wrote:
I like it a lot. it's pretty easy for 4 base play. It'd be interesting to see how it plays out with pros.


Thanks =)!

I try to play it out mentally every time i create an aspect of the map, to try to think about how every placement will affect gameplay.

Glad you like it.
Baseic
Profile Joined March 2011
Netherlands310 Posts
September 07 2011 09:19 GMT
#23
I like this layout alot more already, 4 bases are pretty possible now.
Regarding the layout, I don't know, the proposed change would favor turtling pretty much, but it does look good..
The current layout feels like antiga when your rocks at your third have been destroyed, I think many people don't like that.
Etc.
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 07 2011 10:29 GMT
#24
... This is Antiga Shipyard with a different middle, right?^^

I don't like those middle bases, only one player can take one of them at the same time, Imo they are a bit useless. Imho Antiga would be good without any middle bases^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 07 2011 19:56 GMT
#25
I felt like putting 4 golds in the middle because in my current "philosophy" on maps, every position should be as equal as the others in ever sense...
Okay, fair enough. But wouldn't two bases set at a diagonal accomplish a similar withing, while reducing half of the concerns I outlined?

In my opinion, you should NEVER put players in a position where their spawning position affects their mindset on the game they are currently engaged in.
I can't agree or disagree, to be honest. I think the sentiment is awesome for some thing, and yet, so much of broodwar was played on maps that were just like that. If you ever heard Day9's description of what it was like to play on the original Lost Temple, it's hilarious and awesome. So I don't know what to think about that, except that Imba positions are lame. But I don't think different = imba.

Still, it's not hurting anyone if you stick to that philosophy, so more power to ya! I know I've only ever made mirror maps, so it's not like I know what I'm talking about when advocating for asymmetry. And mirroring is a good way to keep balance more consistent/manageable.

Lol at rambling >.<
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