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Since there is always the debate for Blizzard maps, let's get some community feedback:
Poll: Should this map have forced spawns?No, random spawns only (207) 77% Yes, cross positions only (61) 23% 268 total votes Your vote: Should this map have forced spawns? (Vote): Yes, cross positions only (Vote): No, random spawns only
Personally I believe that this map (after the changes made to the third base) is perfectly fine with the random spawns and the destructible debris on the third base. Chime in!
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Wow you're allowed to do that?^^
Nice changes, although I'd have preferred to just not seeing any of the Blizzard maps in tournaments at all
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On August 14 2011 04:29 FlopTurnReaver wrote:Wow you're allowed to do that?^^ Nice changes, although I'd have preferred to just not seeing any of the Blizzard maps in tournaments at all  I would too, but I'd hate it even more to see a broken version of a ladder map used. Hopefully this helps to dissolve that 8)
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This looks awesome, glad to see that positional part fixed, and I am always down for aesthetic improvements on maps ^^
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True true. How bout you fix Searing Crater next?
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On August 14 2011 04:33 FlopTurnReaver wrote:True true. How bout you fix Searing Crater next?  I chose Antiga Prime of the new ladder maps because I feel like it's the most tournament worthy of the four and I've seen a lot of support for the map being used in tournaments and leagues across the tubes. At first I was like "omfg no u idiets teh map is ba-roh-ken!!111" but I eventually pulled my head out of my ass and realized that I can fix it easily.
Searing Crater on the other hand I don't feel is tournament worthy at all and personally was a day-one veto
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Looks good. Hopefully tournaments decide to use custom maps instead of Blizzard maps, but if they do, they should use this!
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I must say those red doodads that you placed near the gold mineral bases are sick and wicked baller.
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your Country52797 Posts
On August 14 2011 04:36 prodiG wrote:Show nested quote +On August 14 2011 04:33 FlopTurnReaver wrote:True true. How bout you fix Searing Crater next?  I chose Antiga Prime of the new ladder maps because I feel like it's the most tournament worthy of the four and I've seen a lot of support for the map being used in tournaments and leagues across the tubes. At first I was like "omfg no u idiets teh map is ba-roh-ken!!111" but I eventually pulled my head out of my ass and realized that I can fix it easily. Searing Crater on the other hand I don't feel is tournament worthy at all and personally was a day-one veto  My team of mapmakers (Composed of me, me and me) are working endlessly to fix searing crater. We (I) have almost come up with a solution  Edit: It involves turning the map into Crevasse.
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Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there.
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On August 14 2011 06:02 Mullet_Ben wrote: Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there. Is this a significant problem? I've never seen anyone use it for that, hmm
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On August 14 2011 06:04 prodiG wrote:Show nested quote +On August 14 2011 06:02 Mullet_Ben wrote: Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there. Is this a significant problem? I've never seen anyone use it for that, hmm
It is a problem, but I think it's changing the map too much to do that. I like the small changes, but adding a ramp somewhere is a bit too far I think.
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On August 14 2011 06:02 Mullet_Ben wrote: Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there.
I don't really see that much of a problem with the tank ledge. Sure it might be annoying, but it's in no way game-breaking... If you have mutas, there's really nothing that can defend the ledge properly. If it's late game with a good deal of mech and they have their army positioned on the low ground to protect their tanks, neurals on the tanks with infesters from the main would make for a very unhappy Terran ground army on the low ground.
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u missed something.
right bottom third...the distance beetween the third and the other main is too close. all other spots are correct
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you guys really gotta stop with the whole fixing blizzard maps thing.
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What about the little cliff thing for tanks by the main and both golds seizable by the tower? Do those need fixing too?
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Did you fix the bottom right spawn 3rd to natural pylon exploit?
Pic here: + Show Spoiler +
On the other bases, the pylon can't reach into the natural.
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Wow, this does look good. I have to give it a shot, but overall I think that this should be done more often. The Blizz maps I think are overall sometimes interesting, but they need the bugs fixed and the some good textures, so thanks for the effort.
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