Running event:
Mapping Challenge #1 Asymmetric Maps
Past events:
-
+ Show Spoiler [Background] +
Samro wrote:
Rigt now many people make maps on a great level. there are so many talented guys around and also a bunch of new people stepping up their mapping and i kind of whish for having less competition and more fun trying some crazy stuff.
It is very hard to make a 4 player map that is interesting and balanced. for reflective symmetry as well as rotational symmetry there are a few standards that work well. probably we need more three player maps again or more shift symmetry stuff.
Rigt now many people make maps on a great level. there are so many talented guys around and also a bunch of new people stepping up their mapping and i kind of whish for having less competition and more fun trying some crazy stuff.
It is very hard to make a 4 player map that is interesting and balanced. for reflective symmetry as well as rotational symmetry there are a few standards that work well. probably we need more three player maps again or more shift symmetry stuff.
Barrin wrote:
The other 7 out of the 12 were rotational symmetry. Of these 7 rotational symmetry 4-player maps, 4 of them could be described like this: 16 bases. Main in corners connected to natural, third base (minerals) up against the main, and potential 4th bases between each of these with two entrances (one entrance connecting to a third, one entrance connecting to an area right outside the natural). A significantly open center with slight pathing restrictions, and either 4 watch towers (2 of these maps) or no watch towers (the other 2).
The other 7 out of the 12 were rotational symmetry. Of these 7 rotational symmetry 4-player maps, 4 of them could be described like this: 16 bases. Main in corners connected to natural, third base (minerals) up against the main, and potential 4th bases between each of these with two entrances (one entrance connecting to a third, one entrance connecting to an area right outside the natural). A significantly open center with slight pathing restrictions, and either 4 watch towers (2 of these maps) or no watch towers (the other 2).
EatThePath wrote:
As to the idea of map challenges to get creativity flowing, I like it. However, against metaphor: that's like writing a catchy musical phrase. You still have to do a lot of work to put it in a song that turns out masterful, and you can't just evaluate it without context. Maps are exactly the same and you can only evaluate something by seeing the obvious and subtle interplay of the map elements and how they are used by players.
So, great for generating ideas but they still have to go into maps which are crafted over long hours in order to see "is this really something worthwhile I've hit upon?". That is why I want to see the innovations in the more breathable 2player maps to see how these paper planes fly, not just bend the wings differently on the same old style. Not that I don't like seeing a sweet fucking paper airplane regardless.
I think there is room for innovating with mirror symmetry, and there is a TON of space to do shifted symmetry style.
As to the idea of map challenges to get creativity flowing, I like it. However, against metaphor: that's like writing a catchy musical phrase. You still have to do a lot of work to put it in a song that turns out masterful, and you can't just evaluate it without context. Maps are exactly the same and you can only evaluate something by seeing the obvious and subtle interplay of the map elements and how they are used by players.
So, great for generating ideas but they still have to go into maps which are crafted over long hours in order to see "is this really something worthwhile I've hit upon?". That is why I want to see the innovations in the more breathable 2player maps to see how these paper planes fly, not just bend the wings differently on the same old style. Not that I don't like seeing a sweet fucking paper airplane regardless.
I think there is room for innovating with mirror symmetry, and there is a TON of space to do shifted symmetry style.
iGrok wrote:
More 3 player maps please.
More 3 player maps please.
Challenge the current state of mapping and challenge the mapping community to build better maps
What is the Mapping Challenge?
Declare a challenge, define the rules and build a progressive, interesting and unique map that is different from the standards and dare the community to do the same.
+ Show Spoiler +
Start the 100x100 Challenge or the Asymmetric Challenge, dare us to build a 5-playerstart or an island map or even show us in a speedmapping challenge if you think you are fast in cosnrtucting a map.
Anything is possible here.
The crazier your challenge the less people might attend it, but the more fruitfull it might actually be if it asks a lot of the most tallented people here.
This thread is meant to discuss our ideas and organize the challenges.
Anything is possible here.
The crazier your challenge the less people might attend it, but the more fruitfull it might actually be if it asks a lot of the most tallented people here.
This thread is meant to discuss our ideas and organize the challenges.
What are the rules for the Mapping Challenge?
1. Come up with an idea and post it in this thread, e.g. "100x100" & Define the framework (what is the challenge, what is the timeframe, are there any limitations?)
+ Show Spoiler [2.-7.] +
2. Hope for positive reactions to your ideas.
3. I will edit your ideas into this post, so that we all can keep track of all Mapping Challenge ideas. If there is a certain number of people interested, we can open a specific thread [Mapping Challenge] + topic
4. You challenged us, now you have to judge us: Award "Special Prizes" to all maps including yours as well if you think it is that good! You will judge the maps together with a group of judges that changes with every challenge.
optional:
5. Argue with the others if the prices were well deserved
6. Organize a meet&play or KotH with all maps
3. I will edit your ideas into this post, so that we all can keep track of all Mapping Challenge ideas. If there is a certain number of people interested, we can open a specific thread [Mapping Challenge] + topic
4. You challenged us, now you have to judge us: Award "Special Prizes" to all maps including yours as well if you think it is that good! You will judge the maps together with a group of judges that changes with every challenge.
optional:
5. Argue with the others if the prices were well deserved
6. Organize a meet&play or KotH with all maps
Why should we do this, what is The Mapping's Challenge aim?
+ Show Spoiler [1.-5.] +
1. This is not about building the most played maps ever or constructing something that is better than a ladder map.
2. The Mapping Challenge is complementary to other mapping related organizations or tournaments like MotM and works outside the "team"-oriented thinking (los, iccup, tpw, etc.)
3. The Mapping Challenge wants to emphasize more experiemental approaches.
4. The Mapping Challenge wants to make the better and more experienced map makers share their ideas and show intersting but probably less polished stuff
5. Allow new, talented guys with less experience to join in the competition with one great idea and step up their mapping skills and try new stuff without having to fight threw MotM after MotM without ever seeing their map in the top5.
and again:
2. The Mapping Challenge is complementary to other mapping related organizations or tournaments like MotM and works outside the "team"-oriented thinking (los, iccup, tpw, etc.)
3. The Mapping Challenge wants to emphasize more experiemental approaches.
4. The Mapping Challenge wants to make the better and more experienced map makers share their ideas and show intersting but probably less polished stuff
5. Allow new, talented guys with less experience to join in the competition with one great idea and step up their mapping skills and try new stuff without having to fight threw MotM after MotM without ever seeing their map in the top5.
and again:
EatThePath wrote:
great for generating ideas but they still have to go into maps which are crafted over long hours in order to see "is this really something worthwhile I've hit upon?". (...)
I think there is room for innovating with mirror symmetry, and there is a TON of space to do shifted symmetry style.
great for generating ideas but they still have to go into maps which are crafted over long hours in order to see "is this really something worthwhile I've hit upon?". (...)
I think there is room for innovating with mirror symmetry, and there is a TON of space to do shifted symmetry style.
Maybe one of us stumbles over something that later shows to be a great idea and can be developed into a good map.