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Hosted by Daniel Valdes (VforValdes).
The Big-Little Paired Tournament
Date: Saturday, Sep 17 7:00pm GMT (GMT+00:00)
Sign-ins begin at 11:30 am, Gaming starts at 1 pm SHARP!
Location: OverKlocked Gaming & Computers - 11618 119st NW, Edmonton Alberta
Casual players are welcome!
This is not a competitive tournament. Well it is, but it isn't. This tournament was born out of my view there are no tournaments accommodating the casual player. The casual player is not likely to win anything at any local tournaments I have attended, and is often first to lose. This tournament will defy that notion. The chance of walking out empty handed has been lessened, due to the disparity of the prize pool being decreased and the introduction of a raffle draw. By utilizing group stages instead of double elimination, the number of matches played per competitor has increased. Finally this will be a paired tournament! Expect more gaming, more people winning prizes, and meeting new people!
How does a paired 1v1 tournament work? The highest skilled players who sign up will be paired with the lowest skilled players. The higher skilled players of each team will face off meanwhile, in the same group, the less skilled players will tee it up. The combined W-L result of both players of the team will decide who moves on!
Venue Home Page: OverKlocked Gaming & Computers
Event page to be updated soon!
Total Cost: $20 ($10 venue + $10 tournament)
The $10 venue cost covers all and only your SC2 matches to be played throughout the day.
The $10 tournament cost will cover any minor expenses and will be used to buy raffle prizes and fill the prize pool. Yay raffle prizes!
This is a not for profit tournament. (Regarding my affiliation.)
Prize distribution:
One third of the total prize pool will be allocated to raffle prizes. The remaining prize pool will be allocated on the basis that the champions of the tournament will win no less than double (x2) what the least paid competitors win, and no more than two and a half (x2.5) than the least paid competitors. For example:
1st place team - $125
2nd place team - $75
3rd-6th place team - $50
These numbers are not final. They will be adjusted on the event day according to how many players participate.
Tournament Rules:
+ Show Spoiler +
Rules of the Big Little Pairs 1v1 Tournament:
Match – One or more games to be played sequentially.
Game – A single contest between two players.
Device – Any component of the player’s computer setup.
Rules of the Big Little Pairs 1v1 Tournament:
Match – One or more games to be played sequentially.
Game – A single contest between two players.
Device – Any component of the player’s computer setup.
Misc. Rules:
1. The current battle.net patch will be used throughout the tournament.
2. The race chosen by each player at the beginning of the tournament may not be switched after the first game has been played by the respective player.
3. In the event of a device malfunction, a referee will be called.
4. Matches are to be started after the approval is given by a referee. Delaying the starting of a match or any of the games within the match may be grounds for forfeit, subject to referee discretion.
5. Any request from a player that contradicts the stated rules will be up to a referee’s discretion.
6. All maps are to be picked from the map pool. The first map to be played during game one of the match will be decided on the event day. Each subsequent game’s map will be picked by whoever lost the last game. No map is to be played more than once per match.
7. Tiebreak:
#1 The team(s) that has won the most matches, counting only those matches where both teams are part of the tie, will win the tiebreak.
#2 The team(s) that has lost the least number of games to the teams that are not part of the tiebreak will win the tiebreak.
#3 The team(s) that has lost the least number of games to the teams within the tiebreak will win the tiebreak. Note: At any point after the first, second or third tiebreak a team is eliminated from the tiebreak, return to the first tiebreak.
#4 A sudden death, BO1 2v2 will occur. The map will be picked by the highest ranking official and should be consistent throughout the tournament. If there is an odd number of teams, include the last team removed from the tiebreak. If no team has been removed, a random elimination of one team will occur.
8. The first referee to mediate a problem, after discussing with another referee if one is available, has the right to overrule any rule found within this document. A referee may give up his right to rule on an issue if another referee has agreed to take on the responsibility.
9. All referee’s decisions are final.
While competing:
1. No outside sources, beside your teammate, are to be used while competing in the match. Any teammate, either currently playing or coaching, may only utilize the computer setup actively used in competing to receive information about the current game.
2. A pause of game without referee approval is to be forfeited, unless an excusable reason is brought to the referee’s attention. The referee will use their discretion to determine if the reason is worthy of excuse.
3. Cheating, in any form recognized by a referee, is punishable by forfeit of the game, the match, disqualification from the event and/or expulsion from the venue.
4. Any player quitting before the game has finished will be issued a loss, unless overruled by referee.
5. Disqualification terminates any game in progress, and any further games to be played by the disqualified player.
6. Referees, or observers granted permission from a referee, are the only eligible observers. No other users except the competitors and the eligible observers are permitted in the game lobby.
7. If a game is interrupted in any way and may not be continued, the resulting score will be determined by a referee.
8. Players may only use software provided by Blizzard and/or the venue. This software is to be universally known to be acceptable for use by each player in the tournament. The use of such software that does not apply to both prior stipulations will be considered cheating.
9. Players may bring any equipment approved by the venue.
10. All games ran will mirror ladder settings. (i.e. Melee, 1v1, Faster)
11. The map pool will be decided on an event-by-event basis.
Match – One or more games to be played sequentially.
Game – A single contest between two players.
Device – Any component of the player’s computer setup.
Rules of the Big Little Pairs 1v1 Tournament:
Match – One or more games to be played sequentially.
Game – A single contest between two players.
Device – Any component of the player’s computer setup.
Misc. Rules:
1. The current battle.net patch will be used throughout the tournament.
2. The race chosen by each player at the beginning of the tournament may not be switched after the first game has been played by the respective player.
3. In the event of a device malfunction, a referee will be called.
4. Matches are to be started after the approval is given by a referee. Delaying the starting of a match or any of the games within the match may be grounds for forfeit, subject to referee discretion.
5. Any request from a player that contradicts the stated rules will be up to a referee’s discretion.
6. All maps are to be picked from the map pool. The first map to be played during game one of the match will be decided on the event day. Each subsequent game’s map will be picked by whoever lost the last game. No map is to be played more than once per match.
7. Tiebreak:
#1 The team(s) that has won the most matches, counting only those matches where both teams are part of the tie, will win the tiebreak.
#2 The team(s) that has lost the least number of games to the teams that are not part of the tiebreak will win the tiebreak.
#3 The team(s) that has lost the least number of games to the teams within the tiebreak will win the tiebreak. Note: At any point after the first, second or third tiebreak a team is eliminated from the tiebreak, return to the first tiebreak.
#4 A sudden death, BO1 2v2 will occur. The map will be picked by the highest ranking official and should be consistent throughout the tournament. If there is an odd number of teams, include the last team removed from the tiebreak. If no team has been removed, a random elimination of one team will occur.
8. The first referee to mediate a problem, after discussing with another referee if one is available, has the right to overrule any rule found within this document. A referee may give up his right to rule on an issue if another referee has agreed to take on the responsibility.
9. All referee’s decisions are final.
While competing:
1. No outside sources, beside your teammate, are to be used while competing in the match. Any teammate, either currently playing or coaching, may only utilize the computer setup actively used in competing to receive information about the current game.
2. A pause of game without referee approval is to be forfeited, unless an excusable reason is brought to the referee’s attention. The referee will use their discretion to determine if the reason is worthy of excuse.
3. Cheating, in any form recognized by a referee, is punishable by forfeit of the game, the match, disqualification from the event and/or expulsion from the venue.
4. Any player quitting before the game has finished will be issued a loss, unless overruled by referee.
5. Disqualification terminates any game in progress, and any further games to be played by the disqualified player.
6. Referees, or observers granted permission from a referee, are the only eligible observers. No other users except the competitors and the eligible observers are permitted in the game lobby.
7. If a game is interrupted in any way and may not be continued, the resulting score will be determined by a referee.
8. Players may only use software provided by Blizzard and/or the venue. This software is to be universally known to be acceptable for use by each player in the tournament. The use of such software that does not apply to both prior stipulations will be considered cheating.
9. Players may bring any equipment approved by the venue.
10. All games ran will mirror ladder settings. (i.e. Melee, 1v1, Faster)
11. The map pool will be decided on an event-by-event basis.
Maps:
TBD - What the players want, the players will get!
Misc:
Event sign-ups will be on a first come first served basis. Your spot will be held at the venue until 12:45. After that time, anyone who has shown up may take your spot.
This is not a Bring Your Own Computer (BYOC) tournament.You are allowed to bring your own peripherals limited to mousepad, mouse, keyboard and headset. If you choose to not bring your own equipment, the venue will provide their Steelseries 9HD mousepad, Ikari laser mouse, 7G keyboard and Siberia headset.
Due to the limitations of the venue, I will not be signing up more than 60 participants. I wish to run this tournament smoothly, giving everyone at least 4 hours of gaming, and no more than 7-8. Having more than 60 participants, due to the sharing of computers, will stretch the day out longer then optimal.
An example as to how I see the group stages working out (with 60 participants).
60 players makes 30 Pairs/Teams.
These teams will be divided into 6 groups of 5 teams.
The team with the best W-L record of each group will advance to the next stage of groups.
These winners will be organized into 2 groups of 3 teams.
Again, the team with the best W-L of each group will advance, this time to the finals.
The finals will be a BO5.
This format works best with a full 60 player roster, so invite your friends and get ready for a new tournament experience!
Edit:
Our tournament is now on the TL tournament tracker and Calendar!
Join the tournament Facebook event at: http://www.facebook.com/event.php?eid=263552750323236
p.s. There will be an important announcement at the beginning of the tournament.