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[M] (4) Platform EX-I-14

Forum Index > SC2 Maps & Custom Games
Post a Reply
LawrenceVern
Profile Joined January 2011
Canada37 Posts
Last Edited: 2011-08-03 13:55:39
August 02 2011 01:38 GMT
#1
Hi everyone! I spent the last week or so working on my first space platform map ever! I'd be glad to hear any suggestions/improvements! Thx in advance!
Overview
[image loading]
here are stats:
Texture Set used:Castanar
Playable area:200 by 140
Published on NA
12 expansions (4 gold)
close spawns disabled
rush distance:207 cross positions, compared to tal' darims 186

here is top view
[image loading]

here is close up on expansions
[image loading]

here is close up on center
[image loading]


here is expansions with creep spread
[image loading]

here is protoss natural wall-off
[image loading]


here is terran natural wall-off
[image loading]

here are some decorations
[image loading]
[image loading]
[image loading]

heres analyzer-dont pay attention to the xel naga tower, i changed it in the data editor so that it looks over the whole center, and the analyzer didnt catch on
[image loading]
[image loading]
[image loading]
changelog

+ Show Spoiler +
v1.1-added 4 pillars to make center not ridiculously open
1.2-changed texturing in mains
StatX
Profile Blog Joined April 2011
Canada343 Posts
August 02 2011 01:43 GMT
#2
Its not a bad layout but the map needs some more textures and doodads.

Can we snipe it? Yes we can!
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 02 2011 02:01 GMT
#3
Concept of the map looks good, problem is that it's way too big. You'rewasting a lot of space with those big holes. Also 4 HY bases are a bit too much for my taste^^

Glad to see that you figured out the thing with the textures
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
LawrenceVern
Profile Joined January 2011
Canada37 Posts
August 02 2011 12:35 GMT
#4
I added more doodads, and I dont agree that the map is too big. Its smaller then Tal'Darim and has the exact same number of expansions. Also, whats an HY base? Btw, yea the textures took me a LONG time :D
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 02 2011 13:28 GMT
#5
I think HY stands for high yield, or gold mineral expansions.
The room is ripe with the stench of bitches!
zasta
Profile Joined April 2011
United Kingdom99 Posts
Last Edited: 2011-08-02 13:39:59
August 02 2011 13:37 GMT
#6
I like the map but the texturing is a bit samey... looks like a tartan table cloth. I would suggest simplifying the textures in the main bases to make them stand out. And I think you could work on the textures of the edge of the space platform.

Also, I agree with Flop, two high yield expansions is plenty. Otherwise, keep at it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 02 2011 22:13 GMT
#7
You could remove the high yields and instead have them between the horizontal position spawns.
Moderatorshe/her
TL+ Member
LawrenceVern
Profile Joined January 2011
Canada37 Posts
Last Edited: 2011-08-02 23:12:12
August 02 2011 23:07 GMT
#8
the problem with making them horizontal is theres a ridiculous amount of open space. I have enough of it already. Also, I thought that the golds were in a very open position, so thats why I made those expansions HY. In my opinion, and some of my friends who are in high masters the golds are very vulnerable and its extemely hard to hold both the gold and 3rd at the same time, especially if youre going mech. And even if youre zerg, their army can just waltz in from the center, quickly snipe it and move back. But in any case, if enough people complain, then I'll just change them into normal expos :D
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
August 02 2011 23:28 GMT
#9
too many chokes makes it not good for zerg ><
xd
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 03 2011 00:31 GMT
#10
On August 02 2011 21:35 LawrenceVern wrote:
I added more doodads, and I dont agree that the map is too big. Its smaller then Tal'Darim and has the exact same number of expansions. Also, whats an HY base? Btw, yea the textures took me a LONG time :D

Tal'Darim is 176x176 so that makes your map 19x19 bigger. Also it's not really about the size itself but more about the rush distance which is too long in cross position. In the other positions it would be upper limit but probably ok.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
LawrenceVern
Profile Joined January 2011
Canada37 Posts
August 03 2011 02:19 GMT
#11
im sorry, i really dont like to argue, but tal'darim, most of the area is playable, but on my map probly a quarter of the playable area is empty space. I measured, and the exact area of the actual platform is
200 by 140, sorry for the misunderstanding.
LawrenceVern
Profile Joined January 2011
Canada37 Posts
August 03 2011 13:58 GMT
#12
Oh also, I checked with the analyzer, the rush distance cross spawn on my map is 207, compared to tal' darims 186. So yea, it is quite big :/ 11.2% larger, in fact.
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