Fiddlesticks, the Harbinger of Doom
Skills
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Q, Terrify:
Strikes a target unit with fear, preventing it from taking any actions and causing it to run about aimlessly in fear for the duration.
Cost: 65 / 75 / 85 / 95 / 105 mana.
Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds.
Range: 575
W, Drain:
Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling.
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.5 per ability power) per second
Percentage Drained: 60 / 65 / 70 / 75 / 80 %
Range: 450
Leash Range 650
E, Dark Wind:
Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing magic damage and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times.
Cost: 50 / 70 / 90 / 110 / 130 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 65 / 85 / 105 / 125 / 145 (+0.45 per ability power) per bounce
Range: 600
R, Crowstorm:
Fiddlesticks targets a nearby location and then channels for 2 seconds, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
Cost: 150 / 200 / 250 mana
Cooldown: 150 / 140 / 130 seconds
Magic Damage: 125 / 225 / 325 (+0.4 per ability power) per second
Teleport Range: 800
Area of Effect: 600
How to jungle Fiddle:
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9 / 0 / 21, Flash/Smite
Blue -> Full Clear
WEWQQRQWQQR for strong ganks
E > Q > W for fast clear time.
For items you can either go all out offensive or go kinda tanky ap. You can start with boots+3 or dring, up to you.
Offensive: 2-3 drings, Sorc Boots, Deathcap, Voidstaff, Zhonyas
Tanky AP: 1-2 Drings, Sorc Boots, RoA -> Glacial Shroud/Banshees -> Frozen Heart -> Deathcap/Abyssal/Zhonyas
When you're going all out offensive make sure to fear/drain their AP carry when you ult in a teamfight, he's usually the only one that can burst you quick enough.
Blue -> Full Clear
WEWQQRQWQQR for strong ganks
E > Q > W for fast clear time.
For items you can either go all out offensive or go kinda tanky ap. You can start with boots+3 or dring, up to you.
Offensive: 2-3 drings, Sorc Boots, Deathcap, Voidstaff, Zhonyas
Tanky AP: 1-2 Drings, Sorc Boots, RoA -> Glacial Shroud/Banshees -> Frozen Heart -> Deathcap/Abyssal/Zhonyas
When you're going all out offensive make sure to fear/drain their AP carry when you ult in a teamfight, he's usually the only one that can burst you quick enough.
How to lane Fiddle:
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9 / 0 / 21, Flash mandatory, second one is up to you. I'd get Ignite/TP/Ghost. Exhaust is a waste on you most likely.
WQWEWRQQQQR
Get in range to apply fear, start draining. Wait for Cooldowns, repeat.
Your E only does more damage with higher levels but does not get a longer silence duration. Leveling Q over E allows you to drain longer and therefore deal way more damage than you would get from leveling E.
You make for a surprisingly solid botlaner in anti-AD/support combinations. Fiddle/Garen works quite well for example.
WQWEWRQQQQR
Get in range to apply fear, start draining. Wait for Cooldowns, repeat.
Your E only does more damage with higher levels but does not get a longer silence duration. Leveling Q over E allows you to drain longer and therefore deal way more damage than you would get from leveling E.
You make for a surprisingly solid botlaner in anti-AD/support combinations. Fiddle/Garen works quite well for example.
Random notes:
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-Honver, a strong US Fiddle seems to use 3 ArPen Marks (rest MPen) / ap/lvl glyphs / armor/level seals / 1MS/1AP/1Flat Mres quint for jungling.
(Credit to ArC_man)
(Credit to ArC_man)
On June 30 2011 08:09 NeoIllusions wrote:
Just tried Tome => Revolver Boots => Sorcs => Deathcap => Void Staff.
I do a shit ton more damage in team fights obvious since I'm skipping on Catalyst/RoA but I feel like I have to back a lot more. Team fights I do better but when just jungling, mana dwindles fast with no mana or mana regen items.
Just tried Tome => Revolver Boots => Sorcs => Deathcap => Void Staff.
I do a shit ton more damage in team fights obvious since I'm skipping on Catalyst/RoA but I feel like I have to back a lot more. Team fights I do better but when just jungling, mana dwindles fast with no mana or mana regen items.
On June 30 2011 10:02 NeoIllusions wrote:
So far, I like suicidal Fiddle the best. Full on AP/Magic Pen. Without RoA or Rylai's, you're fairly squishy but you deal enough damage to quad or ace the other team by trading your own life. I'd consider Banshee's if the enemy has the potential of disrupting Fiddle while channeling his ulti. Zhonya's as 6th item.
Just try your best to Fear and Drain the enemy AP carry. They're the only one who have the ability to burst you down before the full Crowstorm duration.
So far, I like suicidal Fiddle the best. Full on AP/Magic Pen. Without RoA or Rylai's, you're fairly squishy but you deal enough damage to quad or ace the other team by trading your own life. I'd consider Banshee's if the enemy has the potential of disrupting Fiddle while channeling his ulti. Zhonya's as 6th item.
Just try your best to Fear and Drain the enemy AP carry. They're the only one who have the ability to burst you down before the full Crowstorm duration.
On June 30 2011 06:23 ArC_man wrote:
I go WEWQWR, then I max Q (op 3 sec hard cc) and get some points into E and max W last. I like to get enough levels in W such that I can always have it up (no cooldown if fully channeled) depending on CDR.
I go amp tome + pot -> revolver -> deathcap -> tank/cdr(glacial usually)/void staff. I find leaving E as low level as possible saves mana for this type of build (but you really need to hog the blue buff).
I would go RoA first but I just feel like as a jungler, fiddle won't be getting enough farm so his deathcap will be super slow with RoA first. Also I feel like even with RoA, you're not gonna have enough mana to spam all spells like crazy without blue buff. Fiddle uses a LOT of mana =/.
I go WEWQWR, then I max Q (op 3 sec hard cc) and get some points into E and max W last. I like to get enough levels in W such that I can always have it up (no cooldown if fully channeled) depending on CDR.
I go amp tome + pot -> revolver -> deathcap -> tank/cdr(glacial usually)/void staff. I find leaving E as low level as possible saves mana for this type of build (but you really need to hog the blue buff).
I would go RoA first but I just feel like as a jungler, fiddle won't be getting enough farm so his deathcap will be super slow with RoA first. Also I feel like even with RoA, you're not gonna have enough mana to spam all spells like crazy without blue buff. Fiddle uses a LOT of mana =/.
On July 15 2011 00:21 TheYango wrote:
AP/lvl reds, yellows, blues, flat AP quints.
You get 10 natural MPen from your passive, so getting 10 more from runes is kind of awkward, because 40 MPen isn't an MPen value that's terribly efficient for anything.
AP/lvl reds, yellows, blues, flat AP quints.
You get 10 natural MPen from your passive, so getting 10 more from runes is kind of awkward, because 40 MPen isn't an MPen value that's terribly efficient for anything.