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[G][D] Artosis PvP build

Forum Index > StarCraft 2 Strategy
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jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
Last Edited: 2011-06-17 07:53:54
June 16 2011 09:38 GMT
#1
Well since Artosis has decided to stop streaming leaving me no more opportunities to see him preform this build in action, I've decided to make a guide use that as a foundation.


Units:

+ Show Spoiler +

1. Zealots w/ charge
2. Archons (from HTs)


Build:
+ Show Spoiler +

9 pylon
12 gateway
13 gas
15 pylon
16 cyber
17 zealot
20-22 Gas (once enemy scout is gone)
@ 100% cyber Warpgate Research and Stalker
24 sentry
26 Gateway Gateway Forge Pylon @ ramp
26 2 probes
@ 100% forge/ @ 100 % Warpgate 3 zealots and cannon at front
(After cannon it becomes less rigid)
Pylon
+1 attack
3 more zealots
Twilight council
Charge
Templar archives
pylon
4th gate
Archon rest zealots


Chrono Boost
+ Show Spoiler +

2 @ Nexus
3 Cyber
1 +1 Attack
Rest charge


Execution
+ Show Spoiler +
The idea behind this build is too hold until charge and archon are finished. At that point you move out. This build is based around a very thin timing where an opponent can have at most 2 colossus out besides that it rolls a majority of other builds.

You want to use the Archons or two archons (depending on how much gas you have) to break any FF and push up there ramp.

If for some reason you don't have a proxy pylon close yet, but have your warpgates on cooldown just warp in 4 stalkers so they can catch up to your army.

Continue to warp in zealots and make sure you micro your army, charge zealots beat blink stalkers only if you micro properly. Most of the time your units will split up half focusing on buildings. Make sure those guys are attacking units or at least probes.


Reacting
4gate
+ Show Spoiler +
INBASE PYLONS, thats the key to stopping a 4gate with this build make sure there are no pylons in your base. After that your going to want to use FF and constantly warping in zealots to choke up the ramp while your cannon owns everything up. If you feel your opponent is going to add a warp prism or is goiing to stop at nothing to get at your ramp add another pylon and cannon like you would against blink. You most likely have to hold off on the templar archives and the 4th gate while you spend all chrono on your gates.

If you can't warp in templars while being attacked you will notice a pile up of gas. At this point take 2-4 guys of gas and put them on minerals until the 4gate stop attacking. Make sure you still get charge. Once charge is done this is the point where you can combat the 4gate and should feel safe.

Blink
+ Show Spoiler +
Blink means your going to need throw down an additional cannon and pylon place the cannon a little farther back and off towards your main nexus to ensure your safe from him trying to blink past. Put the pylon in range of both cannons. Your opponent will most likely go for a light contain with expo. Wait till charge and your first Archon are done. Then push down your ramp and to his base to roll him.

1 base colossus
+ Show Spoiler +
Basically any type of 1,2,3gate robo into colossus, you will most likely have their obs enter into your base into range of the cannon try to stay aware and pick it off with the stalker. The most important thing when facing this build is timing. You need to be pushing up his ramp before he has his third colossus out. Once you make it up his ramp peel 3-4 zealots off for each colossus and have them target the colossus down.

Void Ray
+ Show Spoiler +
After you attack only warp in stalker to reinforce, make sure you archon is targeting the voidray and isn't stuck behind zealot or buildings.

Phoenix
+ Show Spoiler +
Just a joke throw down 2 cannons in your mineral line and continue with the zealots and archons.

Dark Templar
+ Show Spoiler +
This is the best counter to the Artosis build. Once you know its DT go for cannons + expo tech to an obersver ASAP and attack right away. You should have a stronger army then him if you continued with zealot/archon.

Zealot/Archon
+ Show Spoiler +
Whether its this same build or a similar one based around units you are going to be a similar situation to Colossus vs Colossus games. Try and let them come to you, make sure you add a robo for observers. If you manage to make it to 3 bases start teching to Voidrays. Artosis had mentioned that voidrays would be the right choice if both people went for the same build. In the games i tried it off 2base it didn't work they attack with more then enough archons to counter the low voidray number I had.


Replays
4Gate
+ Show Spoiler +
[image loading]

4gate w/ WP
+ Show Spoiler +
[image loading]


Blink Expo
+ Show Spoiler +
[image loading]

This is my first strategy post please let me know if anything is incorrect. Also let me know if crediting the build to Artosis without his consent is wrong.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
June 16 2011 09:40 GMT
#2
Why did you post this before you have replays? PM me when you have them then I will reopen the thread.
ModeratorI know Teamliquid is known as a massive building
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 16 2011 14:03 GMT
#3
Replays added There not perfect i play most of my games exhausted and high. So sorry for non perfect play.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
June 16 2011 14:08 GMT
#4
Thank you for posting this. I saw him use the builds vs Grubby in the NASL, and wanted to try this out as an alternative to korean 3gating every game.
Survival is winning, everything else is bullshit.
Zhul
Profile Joined February 2010
Czech Republic430 Posts
Last Edited: 2011-06-16 14:15:20
June 16 2011 14:14 GMT
#5
Lol actually there are 2 same replays...
Edit: aaah fixed
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
Last Edited: 2011-06-16 16:19:22
June 16 2011 14:39 GMT
#6
On June 16 2011 23:08 57 Corvette wrote:
Thank you for posting this. I saw him use the builds vs Grubby in the NASL, and wanted to try this out as an alternative to korean 3gating every game.


Ya im hoping this will give people an alternative to 4gate every game,
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
FenneK
Profile Joined November 2010
France1231 Posts
June 16 2011 15:40 GMT
#7
that's real interesting, ill check it out
good luck have batman
Xism
Profile Joined December 2010
Norway126 Posts
June 16 2011 16:08 GMT
#8
This build is really good. I haven't done exactly this, but zealot archon is very nice. One question though, why not get DT shrine instead of Templar Archives? Cheaper Archons with DT shrine, isnt it?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
June 16 2011 16:09 GMT
#9
Thanks! A build by the man Artosis himself, and it involves... ARCHONS?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
setmeal
Profile Joined March 2011
162 Posts
June 16 2011 16:10 GMT
#10
This build is really good if a subpar player like Artosis who doesn't practice can beat a progamer with it.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
June 16 2011 16:11 GMT
#11
On June 17 2011 01:08 Xism wrote:
This build is really good. I haven't done exactly this, but zealot archon is very nice. One question though, why not get DT shrine instead of Templar Archives? Cheaper Archons with DT shrine, isnt it?


For the same cost, you can get 6 archons from dt's, or 10 zealots and 5 archons from ht's, or 5 archon's. Obviously the second is a better choice.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 16 2011 16:11 GMT
#12
Sweet. I've been playing alot of Random as of late and in PvPs i've been simply Cannon Rushing every game. Although I'm winning alot i'm pretty ashamed. Thanks for the guide.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 16 2011 16:11 GMT
#13
On June 17 2011 01:08 Xism wrote:
This build is really good. I haven't done exactly this, but zealot archon is very nice. One question though, why not get DT shrine instead of Templar Archives? Cheaper Archons with DT shrine, isnt it?


You are actually mineral light the whole time so you want to save minerals by going HT, also the Templar archive warp in faster which is key when facing 1base colossus.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
7sk
Profile Joined August 2010
United States55 Posts
June 16 2011 16:53 GMT
#14
Very tight timing with this build. How do you recover if he has a third or fourth collosi?
sAfuRos
Profile Joined March 2009
United States743 Posts
June 16 2011 16:55 GMT
#15
Fast expanding protoss punishes this hard, as does a hard tech to colossi.
sAfuRos // twitch.tv/sAfuRos // contact for coaching
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 16 2011 17:13 GMT
#16
On June 17 2011 01:53 7sk wrote:
Very tight timing with this build. How do you recover if he has a third or fourth collosi?


Take your expo before him and try to engage out in the open. Somewhere he can't use highground to micro his colossus against zealots Im using this build 100% in PvP so I'll be uploading as many replays as I can to show each situation.


On June 17 2011 01:55 sAfuRos wrote:
Fast expanding protoss punishes this hard, as does a hard tech to colossi.


Thats why you do not let him see you taking your second gas. Your build looks exactly like a 4gate untill he scout your front and notices the cannon by this time, he will have already been down his tech path. And any PvP build is punished hard by another build.

Also hard teching to colossi isn't that big of a deal he wony have the ground army to stop you from targeting them down. The only real time colossus become a problem is when you take to long to get to there base and let them get a 4th one out.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
StatX
Profile Blog Joined April 2011
Canada343 Posts
June 16 2011 17:16 GMT
#17
This is a nice build.

It looks like my style with heavy chargelots early on im starting to field with 1-2 cannons and fast upgrades. I find it good when I play PvP or PvZ.

I still think Huk's probe cut expand start is better in PvT though.
Can we snipe it? Yes we can!
DuckS
Profile Joined September 2010
United States845 Posts
June 16 2011 17:16 GMT
#18
Seems like a solid build.. I've been liking the chargelot archon mix. I'll give it a try!
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
ChineseWife
Profile Joined August 2010
United States373 Posts
June 16 2011 17:18 GMT
#19
This unit composition is much better suited for a 2 base style. I think there are too many holes in this build, ie 3 gate blink would just go around the cannon and you would have too few zlots, no charge and no archons to defend... Just saying it doesn't sound like a very legit build and just because artosis used it doesn't make it very viable imo. I much prefer going 3 gate blink, containing, expanding, then getting charge, extra gates and ht tech for archons and if the timing is as you say, I would have no problems holding against this with superior economy and production. I dunno, PM me and we can test out the timings in game.
Oops I made no units
Arcanne
Profile Joined August 2010
United States1519 Posts
June 16 2011 17:19 GMT
#20
imo its fine to transition into archons if you've already committed to the tech but its usually not something worth going for directly. Its too easy to wall off this composition with buildings, which any sensible player would do.
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
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