Still...pretty good build I think. I'm only high diamond so higher level players may play this ht archon build better. Seems to leave you weak for too long though.
[G][D] Artosis PvP build - Page 3
Forum Index > StarCraft 2 Strategy |
hocash
United States82 Posts
Still...pretty good build I think. I'm only high diamond so higher level players may play this ht archon build better. Seems to leave you weak for too long though. | ||
sAfuRos
United States743 Posts
The easiest solution is, as the opposing player, to simply turtle ahead with a better army. Chargelot archon works best in open areas, so turtling at home with colossus is an easy way to defend while gettng ahead economically by abusing cliffs with the colossus back and forth, as your timing push before the 4 colossus doesn't allow for blink stalkers to deal with colossus moving up and down cliffs. I believe the flaw with this build is that it simply relies on the opponent poorly reacting to the cannons, but ultimately most skilled players will deal with this build quite fine barring poor positioning in engagement | ||
xmikeyy17x
United States92 Posts
http://www.sc2replayed.com/replay-videos/6081 had problems w/ pvp recently and this was prob the most fun i ever had. just gotta defend early aggression better and make a better use of my minerals. letting go so high. i'm gonna roll this all day eerrr-day! | ||
jcroisdale
United States1543 Posts
On June 18 2011 05:09 xmikeyy17x wrote: my first attempt! http://www.sc2replayed.com/replay-videos/6081 had problems w/ pvp recently and this was prob the most fun i ever had. just gotta defend early aggression better and make a better use of my minerals. letting go so high. i'm gonna roll this all day eerrr-day! Not exactly following the build order but still get the idea. Just make sure not to block your ramp with buildings u want as much surface area as possible when attacking with zealots. Also when placing your cannon place it so it barely can hit the bottom/middle of the ramp so it cannot get sniped. Also if anyone who can run the new 2-gate pressure build that cecil made a guide for wants to play some games I would be very happy because as of know im pretty sure this BO gets crushed by that. And you would need to transition into another build but i want to see if there is a way to hold it while deviating as little as possible. | ||
ki11z0ne
United States427 Posts
| ||
DisaFear
Australia4074 Posts
| ||
DiaBoLuS
Germany1638 Posts
every protoss played or at least tried it after the patch -,- just like the "spanishiwa style", everyone seems to use that term to every gasless Z build... so stupid. | ||
jcroisdale
United States1543 Posts
On June 19 2011 20:05 DiaBoLuS wrote: stop calling it ARTOSIS build. every protoss played or at least tried it after the patch -,- just like the "spanishiwa style", everyone seems to use that term to every gasless Z build... so stupid. What are you talking about, did you even read the op i explain while its called the artosis build he started refining it on his stream about a month ago, and based on what he was working on i used to formulate the build we have know. I mean the Losira build doesnt mean he is the only one allowed to use roaches and speedlings | ||
aaycumi
England265 Posts
Same problems though that was to counter the opponent going for fast Mutalisk. This is a pre-Colossus attack, and without darn good scouting you are in for a world of trouble. Probably just easier to go for a Sentry/Zealot timing attack, that'll come ALOT sooner and needs no tech infastructure other than normal. And the craziest part... you can Hallucinate the Archons anyways and have the same effect. | ||
jcroisdale
United States1543 Posts
On June 20 2011 10:22 aaycumi wrote: Oh yeah, the old 4gate 2 archon timing attack vs Zerg from Brood War. Same problems though that was to counter the opponent going for fast Mutalisk. This is a pre-Colossus attack, and without darn good scouting you are in for a world of trouble. Probably just easier to go for a Sentry/Zealot timing attack, that'll come ALOT sooner and needs no tech infastructure other than normal. And the craziest part... you can Hallucinate the Archons anyways and have the same effect. The build needs the archons to take care of FF's if not z few zealots and FF can trap you whole army on a ramp. | ||
AcidReniX
United Kingdom66 Posts
| ||
JGlory
2 Posts
| ||
Ruscour
5233 Posts
On June 17 2011 01:10 setmeal wrote: This build is really good if a subpar player like Artosis who doesn't practice can beat a progamer with it. Grubby played horribly that day my friend. He would have lost to Deezer. I'll check this build out for sure, I always 4gate in PvP but it's high time to change that! | ||
dump
Japan514 Posts
On June 21 2011 18:44 jcroisdale wrote: The build needs the archons to take care of FF's if not z few zealots and FF can trap you whole army on a ramp. I'm having trouble understanding your sentence, but I think his point is that hallucinated archons can take down force fields just as well. Edit: never mind, archon hallucinations just go right through. | ||
jormando
Finland24 Posts
As a gold level player knowing this would help to see how much im late, specially since this build feels much harder to execute than any other PvP build ive used so far. At the moment im having trouble getting the upgrades to finish around the same time without forgetting the last gate or Templar archives starts too late. | ||
nonethewiser
United States53 Posts
The only time I've been able to pull this off in PvP is versus a really, really late carrier/colossi composition (archons rape carriers). | ||
Zealot Lord
Hong Kong747 Posts
| ||
billiebrightside
United States150 Posts
lol, jk. This build seems really cool, although I believe the placement of the first cannon may be very tricky vs a 4gate :/ seems like that alone can break your game | ||
AppleKing
Canada6 Posts
| ||
FredSuceBats
Canada12 Posts
| ||
| ||