Write-up by Kaelaris
Photos by Seltzer and TorcH
Edited by Andrew
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TSL_Killer
< VS >
oGsInCaGame 1 - Tal’Darim Altar
Killer spawns at 5 while InCa spawns at 11 for the first match of the day. Both players go for a 12 Gateway followed by 14 Gas for a standard PvP opening. Cybernetics Cores go down and Wargate tech begins getting Chrono-Boosted for both players. Killer does continue to make Probes after the first 20, suggesting a potential defensive 4gate, while InCa does commit to a 4gate just before Killer does. InCa manages to throw down a Pylon behind the Stalker forces of Killer, as Killer’s Stalkers chase away a few units.
InCa begins to warp in units near the base of Killer, however Killer with a stroke of potential luck, gets a small sandwich on the units of InCa, doing a bit of damage, but the aggressor retreats, continuing to go for a heavier Stalker mix. Huge micro battles start in the main of Killer as InCa begins to take the lead in the unit count. T heavier Stalker count of InCa continues to shoot at Probes in-between small skirmishes with Killer’s force, slowly gaining the Probe advantage as well as decimating Killer’s army. Killer GGs in the first 4gate war.
![[image loading]](http://i.imgur.com/fDlRCh.jpg)
Game 2 - Terminus RE
Writer's Note: As a case study from a PvP perspective, in PvP's current form, InCa's play and decision making in this match were spectacular. I personally highly recommend this match!
Killer spawns at the 12 as the winner of the previous match, InCa, spawns at 6. Both players yet again go for the standard Protoss build with no signs of cheese. Killer looks to be gearing up for a 3 Stalker rush but with an early 2nd Gas. InCa once again commits to a 4 Gateway rush so it’s up to Killer now to catch any Probes or Pylons. Killer finds the Probe in front of his natural and kills it off, while hunting for yet more Probes across the map.
InCa in an interesting move, hides a Nexus in the 3 o’clock position, as Killer goes for a Robotics Facility completing the 3 Stalker defense build. InCa throwing down his own Robotics Facility, manages to sandwich some Stalkers of Killer on his ramp, shutting down a small push from Killer pretty effectively. Killer having scouted his opponents base, goes for a Twilight Council, however cancels and goes for a Robotics Bay. InCa also goes for a Robotics Bay for Colossus wars, as Killer pokes around in the front of InCa’s base but see’s nothing, quickly followed by Killer’s natural being taken.
Both players begin Colossus production, as well as thermal lances. InCa throws down a few more Gateways at his secret base, as Killer secures his natural whilst he watches InCa’s force begin to move across the map. InCa begins to position himself outside the base of Killer, as both players keep warping in reinforcements. InCa pushes in to the natural as both players throw up Guardian Shields. Both players trade a huge amount of forces, however the early hidden expansion of InCa clinches him the match, as his force and reinforcements are too strong, stealing the GG from Killer yet again.
![[image loading]](http://i.imgur.com/518X4h.jpg)
Game 3 - Xel’Naga Caverns
After showing a dominating performance in the previous game, InCa spawns at 7 while Killer spawns at 2. InCa quickly throws down a Forge, runs a probe in to the minerals of Killer and puts down three Pylons next to his minerals. Killer goes for the 400 minerals option in response and starts a Nexus at his Natural to try continue the game. InCa whilst having already secured a Nexus kill, goes for a Gateway in his base, as Killer long distance mines from natural to main, just before his Nexus falls.
InCa with a Cannon at his main, denies a Stalker from coming in to his base, however Killer has already completed his Warp-gate research. InCa throws down more Gateways to compliment his Warpgate tech beginning, as Killer attempts to kill off the Pylons in his main. InCa poking in to the new base of Killer takes out one or two Probes with his Stalkers, as he throws down more proxy Pylons and begins his 4 Gateway push. As micro wars commence, InCa reinforces with a dominating force, clinching the PvP series 3:0 in a great series.
![[image loading]](http://i.imgur.com/oj0uYh.jpg)
Game 4 - Metalopolis
Not Needed.
Game 5 - Xel’Naga Fortress
Not Needed.
![[image loading]](http://i.imgur.com/Wm7ghh.jpg)
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IMNesTea
< VS >
anyproPrime.WEGame 1 - Dual Sight
NesTea spawns at the 9 as anypro spawns at 3. Anypro looking to expand extremely quickly while NesTea goes for Spawning Pool and Gas first. As anypro takes his natural along with his Forge, NesTea expands while researching Zergling Speed. NesTea starts a very fast Lair at the 5 minute mark, as anypro adds on a Gateway and Cybernetics Core.
Writer’s Note: At this point I didn’t know what to write, I was bewildered as to what was happening. What the hell... my PvZ expand build on some maps is screwed.
NesTea begins sending 3 drones over to the the natural of anypro and begins to spew creep near the natural. NesTea bringing 3 drones over, morphs in Spine Crawlers and actually kills the fast expand Nexus since anypro has nothing to stop the push. Anypro on the other hand throws down a quick Stargate and Void Rays eventually push back the Spine Crawlers. As the Void Rays move toward the natural of NesTea, the Zerg begins his Hydralisk production and pushes anypro back. NesTea sensing weakness, pushes toward the natural with his Hydralisks and attempts to take out the Nexus. After much back and forth action, the Hydralisks finally kill the natural Nexus yet again, while the Zerg expands for a 3rd time. NesTea pushes in with a huge force and takes the GG off anypro for the first game.
![[image loading]](http://i.imgur.com/A41F4h.jpg)
Game 2 - Metalopolis
NesTea after a dominating performance spawns at 12 while anypro spawns at 6. Anypro sensing fear, decides to go for Gateway first after his Forge expand build was shut down so easily by the Zerg. NesTea goes for a Spawning Pool as well as Gas before expansion, as anypro plays a very standard PvZ opener. As anypro commits to a Stargate opening, Zergling Speed begins while NesTea’s expansion completes. Zerg now goes for an Evolution Chamber as anypro goes for Void Rays and an expansion.
NesTea begins to throw down Spore Crawlers as well as starts to morph in a Lair. With a Hydralisk den on the way, NesTea pokes in to the natural of anypro as the Protoss goes for a Robotics Facility and begins to wall in his expansion. NesTea pumps a lot of Hydralisks and sends them across the map for a bust. Anypro with Robotics Bay on the way, watches as a huge amount of Hydralisks push in to his natural, dealing significant damage along with reinforcing Zerglings. NesTea kills the Nexus, as the rest of the Gateway forces get ripped apart by the Hydralisks, taking the 2nd GG from anypro in quick succession.
![[image loading]](http://i.imgur.com/gqqkZh.jpg)
Game 3 - Crossfire SE
NesTea spawns at 7 while the shaken anypro spawns at 1. Anypro goes for a standard wall in PvZ opener whilst NesTea goes yet again for a Spawning Pool and Gas before expansion. Anypro in a slight moment of stress, allows a Zergling in to his base, which sees the Stargate, and as the Zergling dies the Stargate gets cancelled. Throwing down a few more Gateways for a 3 gate expand, anypro attempts to secure his natural while NesTea goes for a Roach Waren as well as a lot more Zerglings.
With a Forge on the way, anypro throws down his Stargate yet again, as NesTea begins to morph in his Lair along poking in to the natural of anypro. A second Stargate goes for anypro as he begins to scout around the base of NesTea with a Phoenix. NesTea begins Hydralisk production, as Void Rays come out as well. Killing off Overlords with Phoenix across the map, anypro spots the push out from NesTea comprising of Zerglings and Hydralisks. NesTea attempts to push in however Force-fields go down initially in good spots. As NesTea looks to be on top, anypro swings in with a lot of Phoenix, dealing with the push in effective fashion. However, NesTea continues the pressure which is continuously cleaned up by anypro, forcing the Zerg to cease the attacks for a brief moment. NesTea pushes in yet again, however the Phoenix lift most of them and rip them apart, leaving a lot of Phoenix left which move toward the natural of the Zerg.
Taking out a Queen and a few Overlords, Phoenix continue to fly around picking off things in the Zerg base, then retreat losing very little casualties. Anypro opts for another expansion, as NesTea goes for a Spire. Anypro pushes in to the natural and main of NesTea, lifting a huge amount of Drones and killing them off ridiculously quickly. At the same time as continuing Phoenix harass, anypro attacks the 2nd expansion of NesTea with Void Rays, killing it off effectively along with some Spore Crawlers.
Anypro attempts to expand to the Gold base close to NesTea, but cancels it as he persists with the Phoenix harass. NesTea meanwhile has started Corruptor production in an attempt to counter the air forces, as anypro goes for Colossus and a Fleet Beacon. Anypro and NesTea clash in mid field, as force-fields rain down on NesTea’s forces, decimating the Zerg force and securing the GG. Anypro takes a game making it 2:1.
![[image loading]](http://i.imgur.com/FvH8Hh.jpg)
Game 4 - Terminus RE
NesTea spawns at 12 as the victor of the previous game, anypro spawns at 3. Anypro seems to be expanding fast in a similar fashion to the first game of the series, as NesTea goes for a quick Spawning Pool at around 10-11. Anypro scouts NesTea first, throwing down a Forge before the Nexus, quickly followed by 2 Photon Cannons. NesTea knowing very little damage will be done, throws down a Hatchery just before anypro expands to his natural.
NesTea goes for a very fast 2nd expansion in mid-field, while anypro goes for a Cybernetics Core and a quick double Stargate as well. NesTea goes for a Roach Warren, Baneling Nest and Spire, as anypro begins to move toward the main of NesTea with his Phoenix. A huge amount of Spore Crawlers manage to deny a lot of damage from being done, as anypro goes for a Robotics Facility and NesTea grabs a 3rd expansion. Phoenix start picking up Queens, despite fire from the Spore Crawlers raining down on them. As anypro moves in to the main of NesTea with Void Rays, a huge amount of Corruptors come in and begin to kill off anypro’s air. NesTea continues to pump Corruptors, and as 10 more hatch, they chase the Void Rays of anypro away.
NesTea starts positioning a huge amount of Banelings in the front of anypro’s base, Plowing his way through a Gateway, while Zergling push in and surround everything despite some good force-fields. NesTea morphs in a Hive while applying a tonne more pressure to the front of anypro’s base. Zerglings running all over, anypro is powerless to defend against constant waves, as the Zerg also morphs in the Greater Spire. NesTea plows Banelings in to the expansion of anypro, as NesTea morphs in 11 Broodlords in the back of his base. As the Banelings plow in to anypro’s force once again, Broodlords briefly rain down Broodlings and anypro GGs.
![[image loading]](http://i.imgur.com/lqAg3h.jpg)
Game 5 - Tal’Darim Altar
Not Needed.
![[image loading]](http://i.imgur.com/v6eeJh.jpg)
- Bonus Seltzer picture since everyone <3s her :D
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i hold my breath when i saw this, as tasteless said why did nobody do that before, its really simple but effective