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[G] Master Terran - Strong Team League BOs: TP, TZ

Forum Index > StarCraft 2 Strategy
Post a Reply
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-04-13 21:31:33
April 13 2011 20:45 GMT
#1
[G] Master Terran - Strong Team League BOs: TP, TZ.

Hello All, I wanted to share some of my Team Builds that I use when playing Random Teams on 3v3 or 4v4 and also Arranged Teams for 2v2. My hope is that you will be able to use these builds and achieve success in 2v2 Arranged Teams, as well as 3v3 and 4v4 Random Teams.

I am an All Masters player with about 5:1 win/loss ratio in 3v3 and 4v4 in Random Teams, as well as a 5:1 win/loss ratio in 2v2 Arranged Teams.

Below I have listed the builds, and I have added links to Replays so that you may see the Build Orders in action:

Fast Hellion:
(Written Build Order)

10 Depot
10 Gas
(Do not make another SCV after depot)
*Transfer 2 SCVs to Gas
13 Rax
(Keep producing SCVs until 17 supply)
16 Orbital command
17 Factory
17 Reactor on Rax
17 Depot
18 Depot
18 Second Factory
18 Produce 2 Hellions
18 Tech Lab on Rax
23 Depot
24 Produce 2 more hellions
28 Switch Second Factory and Rax, Granting Tech Lab on Factory
28 Research Blue Flame
28 Produce 1 more hellion in Second Factory.
30 Rally 3 hellions and micro FTW

2v2 Arranged Team Replays, Utilizing this Build Order

+ Show Spoiler +
Replay for 2v2
TZ v. TZ, Example 1:


http://www.sc2replayed.com/replays/163577-2v2-terran-zerg-monlyth-ridge

Replay for 2v2
TZ v. TZ, Example 2:


http://www.sc2replayed.com/replays/163579-2v2-terran-zerg-discord-iv


4v4 Random Teams Replays, Utilizing this Build Order:

+ Show Spoiler +
Replay for 4v4
TTZZ v. TZZP, Example 1:


http://www.sc2replayed.com/replays/163584-4v4-terran-protoss-zerg-extinction

Replay for 4v4
TTZZ v. TZZP, Example 2:


http://www.sc2replayed.com/replays/163583-4v4-terran-protoss-zerg-lava-flow


Dual Reaper Rush:
(Written Build Order)

10 Depot
12 Gas
(Keep Producing SCVs until 14 supply)
*Transfer 2 SCVs to Gas
14 Rax
14 Second Rax
(Keep Producing SCVs until 17 supply)
17 Orbital Command
17 Tech Lab for First Rax
17 Tech Lab for Second Rax
17 Depot
17 Produce 2 Reapers
20 Third Rax
21 Produce 2 more Reapers
21 Depot
24 Fourth Rax
25 Depot
26 Produce 2 more Reapers
(From this point,Transition to Mass Marine/Marauder with Stim if game prolongs)

Note:
Use this build in conjunction with a Zerg ally who 10 Pools or a Protoss ally who Rushes 2 Stalkers or Proxies Zealots.

If You are playing TP:
Against PP, the Dual Reaper rush in conjunction with Zealot Proxy is Very Strong
Against TT, the Dual Reaper rush in conjunction with 2 Stalker Rush is Very Strong

If You are playing TZ:
Against PP, the Dual Reaper rush in conjunction with 10 Pool is Very Strong
Against TT, the Dual Reaper rush in conjunction with 10 Pool is Very Strong

2v2 Arranged Team Replays, Utilizing this Build Order

+ Show Spoiler +
Replay for 2v2
TP v. PP, Example 1:


http://www.sc2replayed.com/replays/163626-2v2-terran-protoss-the-ruins-of-tarsonis

Replay for 2v2
TP v. TT, Example 2:


http://www.sc2replayed.com/replays/163628-2v2-terran-protoss-typhon-peaks

Replay for 2v2
TZ v. TP, Example 3:


http://www.sc2replayed.com/replays/163676-2v2-terran-protoss-zerg-omega-sector


2 Stalker Rush:
(Written Build Order)

9 Pylon
13 Gateway
14 Gas
*Transfer 3 Probes to Gas
17 Second Gateway
17 Cybernetics Core
17 Pylon
18 Gas
18 Produce 2 Stalkers
22 Pylon
*Transfer 3 Probes to Gas
23 Produce 2 more Stalkers
28 Produce 2 more Stalkers
32 Pylon

2v2 Arranged Team Replays, Utilizing this Build Order

+ Show Spoiler +
Replay for 2v2
TP v. TT, Example 1:


http://www.sc2replayed.com/replays/163628-2v2-terran-protoss-typhon-peaks


Zealot Proxy:
(Written Build Order)

9-10 Proxy Pylon
10 Gateway
10 Gateway
*Chrono boost Probe Production
12 Produce 1 Zealot, Chronoboosted
14 Pylon
14 Produce Second Zealot, Chronoboosted
16 Produce Third Zealot, Chronoboosted
18 Produce Fourth Zealot, Chronoboosted
20 Produce Fifth Zealot

2v2 Arranged Team Replays, Utilizing this Build Order

+ Show Spoiler +
Replay for 2v2
TP v. TT, Example 1:


http://www.sc2replayed.com/replays/163626-2v2-terran-protoss-the-ruins-of-tarsonis


Comments: Thank you for reading. I hope these builds help you in your Team League play. Please let me know if these BOs were helpful. Thank You.


♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
azn_dude1
Profile Joined October 2010
162 Posts
April 13 2011 20:51 GMT
#2
I need to try some of these when I play with my friends. I always feel like terran doesn't have much of an early game rush besides 2 rax but I forgot about reapers and hellions. Awesome stuff I don't see enough team league things but I think it has potential.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 13 2011 21:05 GMT
#3
For the fast hellion build can I ask why you build your gas on 10 and your rax on 14? I do pretty much the same build, but with gas on 11 and rax on 13 and my OC/fact/reactor/depot on 16. I find the build flows quite nicely with those timings.

I realise this is only a minor difference, but I am interested in why you go with your timings over the timings I have.
assLand
Profile Joined August 2010
12 Posts
April 13 2011 21:09 GMT
#4
I agree with mastermind. Master terran in 1v1/3v3 (and 2v2 before reset)... I go

11gas
13rax (only works if you stack scvs on close minerals or you dont use scv to scout, else you wait a couple seconds before you can start up scv production again)
put 3 total scvs on gas when you start the rax. it delays your reactor a bit but you really need 3 helions to one shot, so build one helion and then swap so you end up with 3 helions later
16fact/oc
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2011-04-13 21:12:19
April 13 2011 21:11 GMT
#5
On April 14 2011 06:09 assLand wrote:
I agree with mastermind. Master terran in 1v1/3v3 (and 2v2 before reset)... I go

11gas
13rax (only works if you stack scvs on close minerals or you dont use scv to scout, else you wait a couple seconds before you can start up scv production again)
put 3 total scvs on gas when you start the rax. it delays your reactor a bit but you really need 3 helions to one shot, so build one helion and then swap so you end up with 3 helions later
16fact/oc

Actually when I do it I am able to have the reactor and the factory finish at approximately the same time so you can start double production right away. I should note that I never scout when doing this build, I leave that up to my team mates.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 13 2011 21:12 GMT
#6
Been trying to get masters in 4v4 for a long time now, will try some of these out! Thanks for posting
thug life.                                                       MVP/ex-
zmansman17
Profile Joined March 2011
United States2567 Posts
April 13 2011 21:25 GMT
#7
@ Mastermind. I believe this was the particular build I used for the First replay, where the Rax timing was slightly off such that I could grab an extra SCV before the OC. This was, of course, the replay on which I based the Written build. But you are right. After reviewing other games, I generally go 13 Rax to 16 OC, although I do grab my gas at 10. I will make this change.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
iconoclast
Profile Joined December 2010
Sweden16 Posts
April 13 2011 21:41 GMT
#8
That dual reaper build seems like a lot of fun. Thanks for the help
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-04-14 00:43:22
April 14 2011 00:22 GMT
#9
@ Iconoclast The reaper build is a lot of fun and def. worth using in PP, TT and TP.

@ finesthour Great. I hope you are able to use these builds

@ assland This build has no delays in reactor or factory and there is never a shortage of gas if you gas 10. For this reason, it is an improvement over gas 11 for a seamless build.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Alaz
Profile Blog Joined October 2010
108 Posts
April 14 2011 05:42 GMT
#10
OP, thanks for this post.

can you also post when you hit wth these builds?

with reapers do you hit every time 2 pop or do you wait till 6?

watching the replays would prob help but im at work lol
shadymmj
Profile Joined June 2010
1906 Posts
April 14 2011 07:06 GMT
#11
As for the fast reaper build, why not expand behind the first few reapers? Surely you can fit in a CC somewhere instead of adding a fourth rax at 24.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
zmansman17
Profile Joined March 2011
United States2567 Posts
April 14 2011 18:22 GMT
#12
Shady, expanding behind reapers is a great idea and can def. be done. In some games, I wil bunker up and we can both fast expand. The reaper build really immobilizes your opponents and allows you to dictate play

Alaz, I hit with the first 2 reapers immediately since they come out exactly the same time as the 2 stalkers. My partner will attack the front of the base while I prod the back. If the toss is only blocking with1 zealot/sentry, reapers do very well against both of those units
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
gondolin
Profile Blog Joined September 2007
France332 Posts
April 15 2011 00:35 GMT
#13
Thanks for this guide, I love your reaper build!

Concerning the hellion build, how do you transition? All your replays were <9 min, but if the game goes on longer, do you go for a dual starport?
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 15 2011 06:43 GMT
#14
I have no clue about 2v2 but i wanna try playing it more, so huge thanks for this
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
zmansman17
Profile Joined March 2011
United States2567 Posts
April 15 2011 20:09 GMT
#15
Godolin, no problem glad I could hlep.

As for the hellion build, I transition to cloak banshee with 2 starports, taking the second gas as soon as money permits. I also try to expand and either go mass mm with stim and medivacs or a banshee/tank/thor/hellion combo. Just lift the reactor factory and make a tech lab with it to produce thors. (And armory of coruse). Use the rax for the reactor.

I also tend to wall my front with depots and a bunker or 2 just in case the opponents are able to muster a force of marauders or roaches. With 2 bunkers repairing, banshees and thors coming you can defend multiple attacks and continue pressure.

TheAntZ, haha yes these are fun 2v2 builds and I'd like to add that the reaper build does not sacrifice any macro as I'm more of a macro player. From watching replays I've noticed that if the strategy doesn't win the game outright, it has at least put one opponent down several probes/scvs and my partner and I are well ahead from this point. (We are also able to expand more quickly and contain our opponents, since they have to guard their mineral line from a possible 6+ reapers.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
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