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MLG 2011 map pool announced

Forum Index > SC2 General
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1 2 3 4 5 14 15 16 Next All
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
February 28 2011 23:46 GMT
#1
http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool/

MLG Metalopolis*
MLG Scrap Station
MLG Shakuras Plateau*
MLG Shattered Temple*
MLG Xel'Naga Caverns*
MLG ICCup Testbug*
MLG GSL Crossfire SE

Key notes are the decisions to prevent close spawns on Meta and Shattered Temple, as well as forcing Shakuras to be cross pos only.

All maps marked with a * will have building blockers at the ramp to prevent the standard bunker/pylon walling in kind of bullshit.

===

A great selection imo, really glad to see them taking steps to rule out some of the more unfavourable spawn locations, and absolutely thrilled to see Testbug in there.

(hope this warranted an actual thread)
MisterPuppy
Profile Joined August 2010
161 Posts
Last Edited: 2011-02-28 23:49:49
February 28 2011 23:48 GMT
#2
looks great. hopefully a tournament standard comes along soon, or maybe NASL adopts these maps?
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2011-02-28 23:49:04
February 28 2011 23:48 GMT
#3
I agree with these changes. We'll definitely see less of that walling in Zerg with Bunker/Pylon bullshit and close spawn abuse. Nothing further to add to my comments :/
eSports Prodigy & Illuminati member.
Elite_Fury
Profile Joined November 2010
United States17 Posts
February 28 2011 23:49 GMT
#4
Just saw this on the MLG forums, I'm officially excited and can't wait to see how testbug works out.
guoguo
Profile Blog Joined November 2009
United States121 Posts
February 28 2011 23:49 GMT
#5
Seems like the maps are already up on battlenet if people want to try them out.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 28 2011 23:49 GMT
#6
Love the decisions.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
Last Edited: 2011-02-28 23:49:56
February 28 2011 23:49 GMT
#7
Pretty decent map pool IMO, only Scrap Station and Shattered Temple I don't like but that's just my opinion, they're certainly decent enough for a tournament pool. Love the edits they're making to prevent awful spawns and ramp walling.
=O
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
February 28 2011 23:49 GMT
#8
awesome !
Good decisions by MLG all around! Maybe they could've taken another GSL map instead of Scrap Station or Crossfire, but it still looks very good.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-02-28 23:50:30
February 28 2011 23:49 GMT
#9
not bad, but 1-2 more gsl-maps wouldn't hurt... SS is getting boring too....
https://soundcloud.com/thesamplethief
Brutus
Profile Joined May 2010
Netherlands284 Posts
February 28 2011 23:50 GMT
#10
On March 01 2011 08:46 Asha` wrote:
http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool/

MLG Metalopolis*
MLG Scrap Station
MLG Shakuras Plateau*
MLG Shattered Temple*
MLG Xel'Naga Caverns*
MLG ICCup Testbug*
MLG GSL Crossfire SE

Key notes are the decisions to prevent close spawns on Meta and Shattered Temple, as well as forcing Shakuras to be cross pos only.

All maps marked with a * will have building blockers at the ramp to prevent the standard bunker/pylon walling in kind of bullshit.

===

A great selection imo, really glad to see them taking steps to rule out some of the more unfavourable spawn locations, and absolutely thrilled to see Testbug in there.

(hope this warranted an actual thread)


This is a huge change which makes the maps exactly 684% more awesome. I have been thinking about that since shakuras plateau, great change imo.
darklordjac
Profile Joined July 2010
Canada2231 Posts
February 28 2011 23:50 GMT
#11
I like how they included testbug, love that map
Node
Profile Blog Joined October 2009
United States2159 Posts
February 28 2011 23:51 GMT
#12
It's really cool to see the big tournaments using different maps and making modifications to the current ones. Hopefully Blizzard will realize soon enough when the pros are shunning their map pool, changes need to be made.
whole lies with a half smile
Gentso
Profile Joined July 2010
United States2218 Posts
Last Edited: 2011-02-28 23:55:31
February 28 2011 23:51 GMT
#13
I don't agree with Crossfire for the GSL map selection. TBH, I feel like the map doesn't play out too well in general. That might be way a lot of GSL players remove it.

EDIT: I also don't agree with having a 4 player map with ONLY cross positions. Sure, the backdoor could be problematic but that's why there are other maps to choose from.
RedZack
Profile Joined August 2010
Germany58 Posts
February 28 2011 23:52 GMT
#14
Great map pool! I also like the modifications to the maps. Good job MLG.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-02-28 23:57:25
February 28 2011 23:52 GMT
#15
No Tal'Darim, Terminus or Crevasse, but other weaker maps that are not in the ladder. Considering MLG's stance on map changes last year, I can't see them changing their minds the entire season.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 28 2011 23:52 GMT
#16
YES, TESTBUG IS IN! I love you MLG.
Hoju
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2011-02-28 23:54:00
February 28 2011 23:52 GMT
#17
Surprised they chose Crossfire over Tal'Darim Altar or Crevasse. Crossfire seems like it could be a bit unbalanced for tanks and colossi.

The changes are overall pretty good, and should make the maps more balanced, but hopefully there will be better maps in the future and they won't have to turn to modifying existing maps so much.
www.TheInfestedArchon.com - SC2 Satire
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
February 28 2011 23:53 GMT
#18
Nice! Really like the spawn positions changes. Would have liked to see Terminus RE rather than crossfire, but maybe that's just because I haven't seen enough of crossfire. Anyone recommend any good games on it?
I am you, and you are me.
OpAndroid
Profile Joined July 2010
United States84 Posts
February 28 2011 23:53 GMT
#19
That is so awesome. Way to go MLG, taking some initiative and setting a standard for cross map/no close spawns. Hope other tournaments pick this up. Way to go.
Karthane
Profile Joined June 2010
United States1183 Posts
February 28 2011 23:53 GMT
#20
Very happy to see this. Props to MLG
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