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United Kingdom38149 Posts
http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool/
MLG Metalopolis* MLG Scrap Station MLG Shakuras Plateau* MLG Shattered Temple* MLG Xel'Naga Caverns* MLG ICCup Testbug* MLG GSL Crossfire SE
Key notes are the decisions to prevent close spawns on Meta and Shattered Temple, as well as forcing Shakuras to be cross pos only.
All maps marked with a * will have building blockers at the ramp to prevent the standard bunker/pylon walling in kind of bullshit.
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A great selection imo, really glad to see them taking steps to rule out some of the more unfavourable spawn locations, and absolutely thrilled to see Testbug in there.
(hope this warranted an actual thread)
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looks great. hopefully a tournament standard comes along soon, or maybe NASL adopts these maps?
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I agree with these changes. We'll definitely see less of that walling in Zerg with Bunker/Pylon bullshit and close spawn abuse. Nothing further to add to my comments :/
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Just saw this on the MLG forums, I'm officially excited and can't wait to see how testbug works out.
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Seems like the maps are already up on battlenet if people want to try them out.
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Pretty decent map pool IMO, only Scrap Station and Shattered Temple I don't like but that's just my opinion, they're certainly decent enough for a tournament pool. Love the edits they're making to prevent awful spawns and ramp walling.
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awesome ! Good decisions by MLG all around! Maybe they could've taken another GSL map instead of Scrap Station or Crossfire, but it still looks very good.
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not bad, but 1-2 more gsl-maps wouldn't hurt... SS is getting boring too....
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On March 01 2011 08:46 Asha` wrote:http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool/MLG Metalopolis* MLG Scrap Station MLG Shakuras Plateau* MLG Shattered Temple* MLG Xel'Naga Caverns* MLG ICCup Testbug* MLG GSL Crossfire SE Key notes are the decisions to prevent close spawns on Meta and Shattered Temple, as well as forcing Shakuras to be cross pos only.
All maps marked with a * will have building blockers at the ramp to prevent the standard bunker/pylon walling in kind of bullshit. === A great selection imo, really glad to see them taking steps to rule out some of the more unfavourable spawn locations, and absolutely thrilled to see Testbug in there. (hope this warranted an actual thread)
This is a huge change which makes the maps exactly 684% more awesome. I have been thinking about that since shakuras plateau, great change imo.
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I like how they included testbug, love that map
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It's really cool to see the big tournaments using different maps and making modifications to the current ones. Hopefully Blizzard will realize soon enough when the pros are shunning their map pool, changes need to be made.
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I don't agree with Crossfire for the GSL map selection. TBH, I feel like the map doesn't play out too well in general. That might be way a lot of GSL players remove it.
EDIT: I also don't agree with having a 4 player map with ONLY cross positions. Sure, the backdoor could be problematic but that's why there are other maps to choose from.
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Great map pool! I also like the modifications to the maps. Good job MLG.
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No Tal'Darim, Terminus or Crevasse, but other weaker maps that are not in the ladder. Considering MLG's stance on map changes last year, I can't see them changing their minds the entire season.
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YES, TESTBUG IS IN! I love you MLG.
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Surprised they chose Crossfire over Tal'Darim Altar or Crevasse. Crossfire seems like it could be a bit unbalanced for tanks and colossi.
The changes are overall pretty good, and should make the maps more balanced, but hopefully there will be better maps in the future and they won't have to turn to modifying existing maps so much.
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Nice! Really like the spawn positions changes. Would have liked to see Terminus RE rather than crossfire, but maybe that's just because I haven't seen enough of crossfire. Anyone recommend any good games on it?
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That is so awesome. Way to go MLG, taking some initiative and setting a standard for cross map/no close spawns. Hope other tournaments pick this up. Way to go.
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Very happy to see this. Props to MLG
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