If the Terran Dominion had a handbook for how marines should handle enemy forces (BW or SCII alike), what would you imagine it would say?
Introduction
Credit: Twix_Heaven
Dominion Handbook
For Infantry Level Participants in the Dominion War Effort
Section 1: The Basics
Welcome to the Dominion son!
You are now a free man! On your way to your designated training grounds there are many things to know about and lots of stuff to remember. So read carefully as the transportation time to your destination may be short.
As you volunteered for the Dominion war effort you signed your own release form, and must now serve a 20 year military service instead of facing execution - This means that you will have lots of possibility to re socialize and become a part of society again. As such it is expected that you comply with your officers and squad leaders orders at all time. Failure to do so could result in Court Marshall and get you executed.
Work hard and someday you might become a captain or officer yourself!*
Section 2: Your Future
Duty in the dominion is a rewarding experience! When you arrive at your designated training facility (Dominion Barracks) - You will go through a short physical and mental test prior to help decide whether you should be outfitted in the Marine, Marauder or Reaper Assemblies.(Note: If there is need for many marines at your outpost you may be chosen for Marine Outfitting and receive a re-evaluation at a later point in your service at the Dominion).
Upon Being outfitted for either role you are to find your nearest squad leader and report for duty. It is crucial that you pay attention during outfitting as instruction for using special Infantry equipment (Such as, but not limited to; Stim Packs, Concussive Shells and Nitro Packs) May occur - This is expensive equipment and must be handled with care - Failure to make proper use of these (See combat basics below) Results in endangering your fellow infantry and thus the Dominion, and as such results in possible Court Marshall.
Section 3: Our Future
As a part of the Dominion Infantry you get to do many exciting things, fighting the Zerg one day or keeping hostile Protoss forces at bay the other. However it is important that you never forget to remember your place in the Army - If outfitted as either Marine or Marauder, your job is assaulting enemy front lines and supporting more specialized troops and/or equipment - Failure to do this will endanger our entire operation - YOU are the backbone of the Dominion and it your job to make great sacrifices if it means the survival of Siege Tank Operators(STOrs) or an SCV. Sometimes fields of operation may drop you in the heart of Zerg infestation or attacking remote infrastructure of rebels or Protoss forces - but never fail to understand that weakening our enemy in the heat of battle is crucial to success and if you are ordered to destroy a Nexus or maybe even a Zerg Hatchery in a split second, you are to do so and with every means possible - Using everything from Stim to Run and Gun (See Combat Section Below). If you fail to rendezvous with our Medical Drop Ship Operators during these operations do not expect support and instead fight for completing your mission and maybe then you will receive support.
Section 4: Combat Basics
**Consult your booklet recieved upon outfitting at your designated Barracks** ( OP )
BEST OF LUCK SON!
- Arcturus Mengsk
Bane of Kerrigan
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The Golden Rule: Work as a team, don't leave a man behind. Form Arcs.
ZERG
1: Zergling: Do they have wings? If no, run and gun. They do have wings? Hit the stims and run and gun. They have wings but you have no stims and your squad leader was the dumbass who thought it was a good idea to engage on the creep? Write a letter to your children, pray to whatever god you believe in. Do they have wings, you have no stims, you're up to your knees in creep, they already consumed your friends and family and you're an athiest? Sucks to be you. BTW the Dominion will take possession of all your worldly possessions if we haven't already considering you are a marine with know one who cares whether or not you live or die with no heir and your life expectancy on the battlefield is assumed to be 9 seconds anyways.
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2: Baneling: Fuck the Golden Rule. It's every man for himself. Trip the slowest man in your group, or at least the fattest one, he might be a marauder and can absorb a few more Blings than you can. If he isn't a marauder... then it should drill into the drug addled minds of the survivors the importance of staying in peak physical condition.
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3: Roach: Has the man in front of you been turned to a puddle of green goo? Are there Crucio Siege Tanks in the viscinity? If Yes, retreat to within Siege Tank range. Do you feel the burning sensation of molten tungsten stabbing into your back? If so, turn around and engage the Roach's Zergling support. If you don't, then turn around and take aim at the roaches.
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4: Infestor: Are your squadmates covered in green slime? If so, withdraw from the combat zone and send a request in to command for Siege Tank Support. Are green cocoon like structures popping up around you? Send a request in to command for Orbital Scan support. Do you see a long thin tendril reaching through the sky above you? Take this moment to reconsider your choice to request Siege Tank support.
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Credit: Amui
5. Ultralisk:
In the event of encountering one or several of these behemoths,
The blades of an ultralisk are armour-piercing. Be aware that you will be required to place yourself between the ultralisk and armour. Failure to do so will result in immediate court-martial and death.
If you have passed the Dominion Military Fitness Test recently, Stims will give you the ability to temporarily outrun the ultralisk. In this scenario you may run and fire, provided you obey the rules above. Failure to pop stims or run will result in a severe waste of dominion man-hours to notify your next of kin.
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Credit: hmsrenown
6. Hydralisks: Are they in small numbers with no support? If yes, then follow the golden rule and engage with stim. Are they in large numbers with no support? If so, call in hellion support. Are they in large numbers with roach in front? Retreat to siege tank range with stim. If you find yourself out of stim and stuck on creep against them, rest assured, your next of kin will be informed promptly.
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7. Defiler: Though rumored that the morphing of this vile creature has been discontinued since the Brood War, we at command feel it is in our best interest to provide you with knowledge of how to deal with this particularly dangerous strain. The first thing you should be aware of is what we have called the "Dark Swarm", a cloud of tiny parasites that a defiler unleashes on an area. It renders all forms of targeting unusable as it blocks out visible light, infrared and radar. Take comfort in the fact that your comrades are probably being torn limb for limb by swarms of Zerglings and Ultralisks, buying you time to stim up and run out of the cloud to report the presence of a Defiler to command so that they may begin immediate training of Siege Tanks and Firebats. If you find that you are covered in a red viscous material, you are to report to medical staff immediately, or failing that, you are to immediately step forth to scout the zerg base along with any other personnel that was caught up in the stuff. During this scouting mission, you are not to use stims, high five or even so much as sneeze on one another as it'll likely kill you before you can gather any useful intel. Defilers are known to commit acts of cannibalism, particularly having a diet heavy in zerglings. We feel in this case, you should leave said Defiler be and allow it to thin zerg numbers on the front. It's not like it actually instantaneously metabolizes zergling remains into the various hazardous diseases, enzymes and acids that the Defiler makes use of. If clouds and goo is thrown at you with increased frequently, it merely means that there are more Defilers around that you may not be aware of. I mean, it's hard to Confirm their numbers with all those insects flying so thickly that you can barely see the iron sights of your C-10 Gauss Rifle. Now, operational procedures when you have Siege Tank support is quite different from when you don't have them. In the event you are confronted with a Defiler Threat and you have Siege Tank Support, you are to place yourself between the writhing mass of Zerglings and Ultralisks to keep them from reaching the Siege tank as it rains round after earth shattering round on the zergling that's in your face. Should the Siege Tank survive, they are to report your noble sacrifice to Command who will then be able to promptly move your name from MIA as your body will most likely have been unidentifiable between being chewed up by Zerglings, being drawn and quartered by Ultralisks and having Shock Cannon Anti-Personnel munitions exploding approximately 5 inches from your face. Your name will be honored, your family properly notified, then appropriately billed for cost of your equipment and the 120 mm Shock Cannon ammunition used to engage the Zerglings and Ultralisks you so nobly gave your life to hold off.
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Protoss
1. Zealot: The Zealot is the basic protoss infantry with psionic blades and an "In your face" aggressive demeanor. You are not to question why a supposedly "More advanced" alien species ops for hand to hand combat. Instead you should be focusing on following the orders from any squad member with a speech impediment. That is to say you are to start running between the "F" sounds and shooting when you hear the "F" sounds. By the time he can work up the nerve to say "Fire", you should have a good feel for the pattern and continue with it.
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2. Stalker: Do you have stims? If yes, pursue with extreme prejudice. If not, attempting pursuit will only result in it doing to you what you just did to his Zealot friends.
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3. Sentry: What side of the Forcefields are you?
A: The side with the Protoss - Fight bravely for the glory of the Terran Dominion. Call No Retreat, Give No Quarter!
B: The side without the Protoss - Withdraw from the field of operations. Report the missing as casualties of the engagement and request Ghost Support.
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4. Dark Templar: Did a marine around you simply collapse or explode with no plausible explanation? Probably means a Dark Templar is nearby. Now... before you send in the request for an Orbital Scan, we want you to consider this. That Orbital Scan costs the Dominion 240 or 270 Minerals the moment it is used. The total cost of the CMC-300 Powered Combat Suit, C-14 Gauss Rifle, and the chemicals used to resocialize you is the equivalent of 50 Minerals. If we instead rely on Hellions attacking you and your comrades with the hope of splashing flames on a Dark Templar, only 2 or 3 of you would have to die. This would be a net savings of 90-170 Minerals worth of Dominion Equipment. Now, call for the Hellions and perform your duty for the Dominion. No sacrifice is too great for the survival of Humanity. I would also like to take this moment to remind you that accusing your superiors of being a "Hypocrite" is an offense punishable by death.
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Credit: ImmortalTofu
5. High Templar: These floating men can put down a storm of mind energy on you. Again, don't question why an advanced alien race would use mind power (something that has to be gathered over time over time) to call down a storm instead of just using a quick charging storm reactor, bow and surrender, you might find solace in the next life.
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Credit: ImmortalTofu
6. Collossus: These walking monstrosities are the bane of the Dominion. Run, run, call in viking support, and prepare to be roasted alive, secure in the knowledge that you have done the dominion a great service by calling in the vikings.
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7. Immortal: It is against Dominion Military Policy to discriminate against anyone due to color, sex or disability. Special attention in fact is to be given to any person of a different color, sex or disability. Why do you think Medivacs are to be protected, or in the event that they belong to a rebel militia, shot down on sight? Why do you think we ARE willing to use up an Orbital Scan to spot Banshees whilst we prefer to save minerals when faced with Dark Templar? For this reason, you are to give your utmost attention to the Immortals, for inside is a handicapped Protoss warrior.
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Credit: ImmortalTofu
8. Phoenix: These bad boys don't have any air-to-ground weapons, but are speedy little flyers, so you will want to stim up to chase 'em. Leave their numbers alone to long, and before you know it, SCV's will be flying, your buddies won't be outfitted, and when the battles come 'round, those siege tanks will be in over their heads... Literally. Missing chances to kill these will result in Dominion aim recertification tests if it so happens to lift an SCV later during the engagement.
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Credit: ImmortalTofu
9. Void Rays: These bogeys are tricky to kill. With their slightly longer range, they can attack you over hills, and with stalkers, can easily pick off food supplies and barracks full of your friends if they are positioned too close the edge. They can even fire downward without tilting their laser generator! That's cheating. Anyway, luckily for you, they are slow and have VERY little life. Stim up and take 'em down boys. The longer they fire, the more powerful their laser gets, so get 'em fast! (Any food supply buildings incinerated will be attributed to you, and your families will be charged accordingly).
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Credit: ImmortalTofu
10. Carriers: You aren't ever going to see these. If the Protoss commander happens to have amnesia about the ole' brood war days, when they weren't underpopulated and our guns were powered by gunpowder (LOL WAT A JOKE) then know this. These are the most expensive, least powerful weapons in their arsenal, and should thus be treated as high value targets without fear. Almost like a bee's nest of activity, interceptors (small drone attackers) will fly out of them, doing small amounts of damage to your armor. Fear not, it will take 10 shots (5 interceptor blasts) to severely injure you, so comply with the golden rule to get them all taken down without injury. If you die to one of these, you will forever be remembered in the annals of your family's history as a failure. (You deserve it).
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11. Archon: These burning effigies of pure psionic power have the ability to rend your flesh molecule by molecule with bolts of pure energy. It is rumored they could tear the very fabric of time and space with their overwhelming power. Truly they are the single most powerful entities and should they get close enough to strike you, then we have no idea how you survived the physical training and as such, we are convinced that your prompt "Termination" as executed by opposing Archons could only serve to strengthen your unit and serve as an appropriate example of the importance of good physical conditioning.
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12. Corsair: Are you covered in a field of light and no longer have the will to pull the trigger? If so, withdraw 10 yards and open fire. Still can't fire your weapon? Keep on Running. Still unable to bring yourself to fire the weapon? Count quantity of Corsairs in the sky. If more than five, you may call in request for Viking, or Ghost support. Yes, we know Wraiths are infinitely better than Vikings against Corsairs, however we are trying to promote and advertise the Viking as the effective replacement for the Wraith so that the Dominion can reap the profits of selling new Vikings while minimizing the cut of the bottom line we'd receive if Rebel and Pirate Militias simply continue to buy up or salvage used Wraiths. The Dominion Economy takes priority over all other concerns.
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Mothership: Little is known about these gargantuan vessels. Survivors of the Battle of Tarsonis spoke of "Arbiters" that were able to distort the very fabric of time and space to render friendly forces invisible to the naked eye. The mothership reportedly has the very same ability. It also reportedly has the ability to create a tear in reality to warp in distant forces to the battlefield instantaneously. These lies and misinformation are spread by terrorist organizations and Alien Sympathizers. The forces these "Motherships" supposedly summon are already there and were unaccounted for because of the cloaking field. And reports of Protoss forces being whisked away from the battlefield by this method is clearly a rumor twisted and manipulated from witness reports of Protoss use of Hallucinations. See beyond these illusions and recognize the true threat of the Mothership, the ability to create something akin to a temporary naked singularity. Some call it a black hole or a vortex for simplicity... but it is not. If you are the victim of such, you will be stretched to near infinite lengths, your perception of time slowed, and while the process as we would see it from outside would only last approximately 20 seconds, there is no way to determine how long it would feel like from within. It may be minutes, hours, days, even years trapped within before you are finally expelled. Thank your lucky stars that the Protoss are overly concerned for the safety of their fellow warriors as it designed to restore its victims fully to their original shape at the end of its duration... though typically the Protoss Forces would have shoved their otherwise useless Archons into the Vortex with you and unleash their psionic fury upon all their enemies the moment they could. We've lost whole armies to this tactic in the past, but the Archons have apparently developed an adverse reaction to these vortexes and in the past few months have been witnessed running away from a Mothership induced Vortex. As such, we hope to secure the testimonies of vortex survivors. Special business interests that provide significant funding and support for our great leader propose a practical application of Vortex technology in the field of physical therapy. The process of stable "Spaghettification" shows promise for treating back problems, muscle aches and pains and even Arthritis.
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Credit: Ulfsark
These Sneaky bastards like to float around like the own the place. They can warp in structures wherever they please. Upon spotting said Probe engage but do not use stim as stim costs medivac energy which in the end costs more marine lives. Stimming when not needed will result in Punishment. After said probe is killed, Scour the area for Pylons and cannons. Failure to spot proxy pylons will result in death and shame and bills to your family.
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Traitors of Humanity!
That's just another way of saying Terran Hostiles
Credit: iSini
1. Marine: Don't stare too closely at his mask, and if it is your brother in that suit...well.....find a way to play dead. Remember to always have a Medivac with you as your brother has always beaten you whenever you played Counter Corps
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Credit: iSini
2. Marauder: Remember that these guys are the new version of firebats. Remember that they have a lot more health then you, remember to request Banshee backup....and make sure to "give her your thanks" later.
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Credit: iSini
3. Reaper: You always hated how these guys got all the ladies because of their "hot boosters" Engage them in several numbers and request Marauder help. Concussive shell upgrades are recommended.
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Credit: Blasterion
4. Siege Tanks: These are the pinnacle of Terran Technology, Unintelligent engagement will get you sent home in a body bag filled with...what ever scrap may remain of you, if any. You will either, request Siege tank back up of your own, file a tactical nuke request, file an air strike request, or board a medivac to engage the siege tank in close range combat. This will either result if the termination of the target, or cause other hostile tank fire to attack the target resulting in the target's death. It's a win-win situation. Your noble sacrifice will be remembered. For Humanity
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Credit: Blasterion
Vikings: These air fighters aren't one trick ponies compared to the Protoss's Air Fighter Code "Phoenix" and the Zerg Xenomorph "Corruptors" these Terran technology are capable of switching between air mode which serves as a long range aerial sniper and an assault mode which serves as an assault mobile suit. You will follow the golden rule and engage them with stim.
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Credit: Blasterion
Medivacs: They say that the enemy of your enemy is your friend, but at the same time the friend of your enemies is also your enemy. If you are to encounter medivacs in the field you are to neutralize them with extreme prejudice. For they will restore morale to the enemy troops and allow them to keep fighting. They also maybe transporting troops on board. Destroying Medivacs save Dominion lives.
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Emergency Notice: For All Personnel
credit: Blasterion
The Ghost Engagement Guide
The Psionic Agents Code "Ghosts" are
Psionic gifted individuals whom make up the covert ops of the Terran forces, These elite ops agents are equiped with cloaking, a c-10 Canister rifle capable of firing anti light armor rounds as well as anti-bio Armor Piercing Sniper rounds, Also equiped with EMP detonation rounds as well as a Tactical Nuke targeting system. Should you to be engaging combat with "Ghosts":
A. Is the Ghost Cloaked? Of course you won't see him, but if near by marines are dying or sustaining injury due to projectile damage prepare for anti cloak engagement
B: If A proves Negative you will stim and engage the Ghost with aid of other marines. Few may fall to sniper rounds but rest assured the loss of a ghost for the enemy will bring the Dominion one more step to a brighter future.
C: If A Proves to be positive, then are you located near a missile turret?
D: If the answer to C is yes retreat Dominion equipment and SCVs to near by missile turret, then yourself. Then engage cloaked ghost.
E: If C is impossible, evacuate Dominion SCV and Tech, construct Missile turret at current location, and pray in Mengsk's name the SCV finishes its job properly
F: If D is impossible, Request for raven support and engage cloak ghost according to B
G: If F is impossible, and Ghosts of our own are available prepare emp detonation near by predicted ghost location.
H: If G is impossible, File Request for Orbital Scan and engage cloaked ghost according to B
I: If H is impossible, eventually the Cloaking system will fail due to a lack of energy and then engage according to B
J: If you have received a tactical nuke warning refer to the Anti Nuclear engagement guide in the back of the book.
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Credit: Mr. Wiggles
Breaking News form Dominion Headquarters!
It appears that the Zerg has been infiltrating our men with Xenomorphs capable of taking on the form of a member of the Terran Dominion Marine Corps. We have dubbed this new species of Zerg the "Changeling", and they appear to be born from the Zerg observational Xenomorph, more colloquially known as an "Overseer". This new species seems to have only a limited lifespan, and functions as a spy, stealing sensitive Dominion secrets and reporting on our operational actions and positions on the battlefield. Many fine Dominion soldier lives have been lost due to an unknown "Changeling" infiltrating a platoon.
New Standard Operating Procedure:
We of the Dominion Military Branch feel that each soldier has his part to play in keeping his platoon safe. If you suspect one of your fellow marines of being a "changeling", follow these steps:
1. Shoot him.
A. Does he lose his form and melt into a substance similar to the Zerg "creep"? Then congratulations, soldier, you just did the Dominion a great service.
B. Does he bleed and scream? Then you have just killed one of your comrades.
In the case of outcome B, place your weapon on the ground and your hands on your head. Await pickup by Dominion MPs and prompt execution.
[end transmission]
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Credit: Blasterion:
Tactical Nukes: If you have received a Nuke alert you're to
A: find a red dot some where near the vicinity, Send in a request for an orbital scan and engage the ghost.
B: If A is impossible, you're to evacuate as many SCVs and Equipment as possible. Then escape.
Remember: the safety of the dominion economy takes priority over your life
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Credit: Pandain
The Enemy Within-dealing with Neural Parasite
Recent cutting edge science has revealed that zerg seem to posses the ability to take over the mind of a fellow terran unit and posses it. Through several years of research trying to find the cause, we finally found that the way they posses it is through a strange tentacle-like thing.
There are several ways to find out if your fellow terran is infested:
1. Are they chanting "For the Swarm" in a monotone voice? If so, most likely they're zerg!
2.Do they have a huge tentacle thing going through their chest? If so, they're most likely zerg!
3.Are they shooting you? If so, most likely they're zerg!
To deal with this first you must asses the value of their worth. Are they valuable? If not, let them kill you and everyone else, you have more improtant things to take care of. If so, then blast them off. The zerg must not be able to be in control of such valuable technology!
Some radical scientists say the possession is only temporary, shoot them too. They're most likely zerg.
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Infestation and You!
Are you covered in ick? Do you find your self unexpectedly contained within an egg like structure? Does your skin feel like it's on fire, cracking, hardening or otherwise crawling? Do you feel the sudden loss of what little free will that the resocialization process left you with? Then you, my friend, failed to carry out your duty to the Dominion and Humanity to carry on the fight against the swarm to your dying breath and allowed yourself to become infested. Fear not, as you have one last chance at redemption. You can fight for control over yourself, aiming for your fellow expendable infantrymen over expensive hardware, labor force or combat essential Point Defense Drones as you attempt to control yourself long enough to self-terminate. Remember, a good marine sacrifices himself for the glory of the Dominion, even if the bullet that ends you must be your own.
*Top Priority Alert* If you notice that the zerg are attempting to infest a Ghost Operative, you are to immediately terminate the Ghost with extreme prejudice, and at any costs. Command theorizes that should a ghost become infested, the results will be catastrophic on a scale no human can scarcely imagine.
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What Stimpacks means to you!
After your outpost's mining operation is able to secure and transfer 100 units of minerals and gas back to the Dominion Core Worlds, we feel that the infantry units of that outpost are competent enough to use stimpacks, a severely addictive and mildly harmful cocktail of drugs and chemicals, in a restrained and responsible manner. That is to say, they will pop a stim every time they have the urge to pull the trigger. And we do mean "Any". It increases your overall effectiveness against Zerg, Protoss and Treasonous Forces on open fields of combat, and in the event that you wish to "Pop a cap" in your CO's Ass, it gives them an additional second to take cover or order your summary execution. Upon use of a Stimpack, you will find that you think, move, and react with greater speed and efficiency and that your aggression is greatly enhanced. Do not be alarmed... in fact, it is our hope that you indulge yourself in this new perspective on life in combat and remember... the more you kill the enemies of the Dominion, the more Stimpacks we are willing to supply you with. Long-term side effects include but are not limited to insomnia, weight loss, mania/hypomania, seizures, paranoiac hallucinations, internal hemorrhaging, and cerebral deterioration. It is a small price to pay for keeping Humanity safe. (Note: In the event you believe you are suffering from paranoiac hallucinations, you are to look around for Protoss combat forces that include Sentries in their midst before you report to your medic for medications to treat your hallucinations.
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Stimpacks keeps marines alive longer and make zerg die faster.
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Hey, You!!!
Are you a marine? Are you addicted to Stimpacks? Do you suffer from a speech impediment that also interferes with your motor functions? Are you willing to land in the heart of hell itself with nothing more than the marines beside you and the Medivacs that took you there for support, even in the face of overwhelming baneling numbers?
If you said yes to all of these, then the Dominion wants YOU, yes... you with the anxious twitch in your trigger finger, Mengsk wants you to serve under the legendary command of the the general who goes by the code name "Marine King Prime!"
You will visit exotic worlds with great consistency, you will benefit from the experience of the very greatest infantry personnel in the sector. You will enjoy the absence of one-upping Reapers, smooth talking Marauders, big talking Thor pilots or cool ghosts. That's right, you need only compete with your fellow marines for the adoration of your Medivac's all female crew. We would also like to point out that Marine King's "Foxer Platoon" has the highest Medivac to Marine ratio in the sector. And if that all wasn't enough to convince you, then certainly the fact that they boast the lowest rate of "Siege Tank Friendly Fire accidents of any unit since the introduction of Siege Tanks back in the days of the Confederacy.