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The Terran Dominion Marine Corp Handbook - Page 3

Forum Index > SC2 General
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Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 06 2011 19:45 GMT
#41
Observers: these robotic drones are highly mobile scouts that are able to not only go undetected with their permanent cloaking system but also can detect other cloaked units. Like Changelings, these infiltrators have lead to the death of many good men with their ability to obtain valuable intelligence. To deal with them file an detection request for either a raven or a science vessel. If the above is not available file a request for an orbital scan. Then proceed to shoot it down.
[TLNY]Mahjong Club Thread
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2011-02-06 19:57:39
February 06 2011 19:57 GMT
#42
The Enemy Within-dealing with Neural Parasite


Recent cutting edge science has revealed that zerg seem to posses the ability to take over the mind of a fellow terran unit and posses it. Through several years of research trying to find the cause, we finally found that the way they posses it is through a strange tentacle-like thing.

There are several ways to find out if your fellow terran is infested:
1. Are they chanting "For the Swarm" in a monotone voice? If so, most likely they're zerg!
2.Do they have a huge tentacle thing going through their chest? If so, they're most likely zerg!
3.Are they shooting you? If so, most likely they're zerg!

To deal with this first you must asses the value of their worth. Are they valuable? If not, let them kill you and everyone else, you have more improtant things to take care of. If so, then blast them off. The zerg must not be able to be in control of such valuable technology!

Some radical scientists say the possession is only temporary, shoot them too. They're most likely zerg.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
February 06 2011 20:09 GMT
#43
haha very nice sir. Keep it up!
check spoiler for mine

The Probe
+ Show Spoiler +
These Sneaky bastards like to float around like the own the place. They can warp in structures wherever they please. Upon spotting said Probe engage but do not use stim as stim costs medivac energy which in the end costs more marine lives. Stimming when not needed will result in Punishment. After said probe is killed, Scour the area for Pylons and cannons. Failure to spot proxy pylons will result in death and shame and bills to your family.
gg wp
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
February 06 2011 20:20 GMT
#44
Too funny.

5 stars.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
HighQuality
Profile Joined October 2010
United States56 Posts
February 06 2011 21:04 GMT
#45
I stopped reading after the 3rd paragraph because I don't agree with any of these Terran standard procedures. Banelings are not cost effective if they average less than 4 rine kills per unit, and good zerg players will actively bait marines to stim vs mutas.

/party pooper
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
February 06 2011 21:42 GMT
#46
NOOO CONROSEE... YOU RUINED MY DREAMSS!!!! Oh well, more fun for all of us!
"Friendship ain't a business deal"
FinestHour
Profile Joined August 2010
United States18466 Posts
February 06 2011 21:49 GMT
#47
Pretty enjoyable read, some good thoughtful points in here. well done
thug life.                                                       MVP/ex-
Conrose
Profile Joined October 2010
437 Posts
February 06 2011 22:10 GMT
#48
On February 07 2011 06:42 ImmortalTofu wrote:
NOOO CONROSEE... YOU RUINED MY DREAMSS!!!! Oh well, more fun for all of us!


That's the way to think of it, lol

Defiler: Though rumored that the morphing of this vile creature has been discontinued since the Brood War, we at command feel it is in our best interest to provide you with knowledge of how to deal with this particularly dangerous strain. The first thing you should be aware of is what we have called the "Dark Swarm", a cloud of tiny parasites that a defiler unleashes on an area. It renders all forms of targeting unusable as it blocks out visible light, infrared and radar. Take comfort in the fact that your comrades are probably being torn limb for limb by swarms of Zerglings and Ultralisks, buying you time to stim up and run out of the cloud to report the presence of a Defiler to command so that they may begin immediate training of Siege Tanks and Firebats. If you find that you are covered in a red viscous material, you are to report to medical staff immediately, or failing that, you are to immediately step forth to scout the zerg base along with any other personnel that was caught up in the stuff. During this scouting mission, you are not to use stims, high five or even so much as sneeze on one another as it'll likely kill you before you can gather any useful intel. Defilers are known to commit acts of cannibalism, particularly having a diet heavy in zerglings. We feel in this case, you should leave said Defiler be and allow it to thin zerg numbers on the front. It's not like it actually instantaneously metabolizes zergling remains into the various hazardous diseases, enzymes and acids that the Defiler makes use of. If clouds and goo is thrown at you with increased frequently, it merely means that there are more Defilers around that you may not be aware of. I mean, it's hard to Confirm their numbers with all those insects flying so thickly that you can barely see the iron sights of your C-10 Gauss Rifle. Now, operational procedures when you have Siege Tank support is quite different from when you don't have them. In the event you are confronted with a Defiler Threat and you have Siege Tank Support, you are to place yourself between the writhing mass of Zerglings and Ultralisks to keep them from reaching the Siege tank as it rains round after earth shattering round on the zergling that's in your face. Should the Siege Tank survive, they are to report your noble sacrifice to Command who will then be able to promptly move your name from MIA as your body will most likely have been unidentifiable between being chewed up by Zerglings, being drawn and quartered by Ultralisks and having Shock Cannon Anti-Personnel munitions exploding approximately 5 inches from your face. Your name will be honored, your family properly notified, then appropriately billed for cost of your equipment and the 120 mm Shock Cannon ammunition used to engage the Zerglings and Ultralisks you so nobly gave your life to hold off.
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
February 06 2011 22:51 GMT
#49
Dominion Handbook
For Infantry Level Participants in the Dominion War Effort



Section 1: The Basics

Welcome to the Dominion son!

You are now a free man! On your way to your designated training grounds there are many things to know about and lots of stuff to remember. So read carefully as the transportation time to your destination may be short.

As you volunteered for the Dominion war effort you signed your own release form, and must now serve a 20 year military service instead of facing execution - This means that you will have lots of possibility to re socialize and become a part of society again. As such it is expected that you comply with your officers and squad leaders orders at all time. Failure to do so could result in Court Marshall and get you executed.

Work hard and someday you might become a captain or officer yourself!*

Section 2: Your Future
Duty in the dominion is a rewarding experience! When you arrive at your designated training facility (Dominion Barracks) - You will go through a short physical and mental test prior to help decide whether you should be outfitted in the Marine, Marauder or Reaper Assemblies.(Note: If there is need for many marines at your outpost you may be chosen for Marine Outfitting and receive a re-evaluation at a later point in your service at the Dominion).

Upon Being outfitted for either role you are to find your nearest squad leader and report for duty. It is crucial that you pay attention during outfitting as instruction for using special Infantry equipment (Such as, but not limited to; Stim Packs, Concussive Shells and Nitro Packs) May occur - This is expensive equipment and must be handled with care - Failure to make proper use of these (See combat basics below) Results in endangering your fellow infantry and thus the Dominion, and as such results in possible Court Marshall.

Section 3: Our Future
As a part of the Dominion Infantry you get to do many exciting things, fighting the Zerg one day or keeping hostile Protoss forces at bay the other. However it is important that you never forget to remember your place in the Army - If outfitted as either Marine or Marauder, your job is assaulting enemy front lines and supporting more specialized troops and/or equipment - Failure to do this will endanger our entire operation - YOU are the backbone of the Dominion and it your job to make great sacrifices if it means the survival of Siege Tank Operators(STOrs) or an SCV. Sometimes fields of operation may drop you in the heart of Zerg infestation or attacking remote infrastructure of rebels or Protoss forces - but never fail to understand that weakening our enemy in the heat of battle is crucial to success and if you are ordered to destroy a Nexus or maybe even a Zerg Hatchery in a split second, you are to do so and with every means possible - Using everything from Stim to Run and Gun (See Combat Section Below). If you fail to rendezvous with our Medical Drop Ship Operators during these operations do not expect support and instead fight for completing your mission and maybe then you will receive support.

Section 4: Combat Basics
**Consult your booklet recieved upon outfitting at your designated Barracks** ( OP )




BEST OF LUCK SON!
- Arcturus Mengsk
Bane of Kerrigan

Conrose
Profile Joined October 2010
437 Posts
February 07 2011 16:26 GMT
#50
Infestation and You!

Are you covered in ick? Do you find your self unexpectedly contained within an egg like structure? Does your skin feel like it's on fire, cracking, hardening or otherwise crawling? Do you feel the sudden loss of what little free will that the resocialization process left you with? Then you, my friend, failed to carry out your duty to the Dominion and Humanity to carry on the fight against the swarm to your dying breath and allowed yourself to become infested. Fear not, as you have one last chance at redemption. You can fight for control over yourself, aiming for your fellow expendable infantrymen over expensive hardware, labor force or combat essential Point Defense Drones as you attempt to control yourself long enough to self-terminate. Remember, a good marine sacrifices himself for the glory of the Dominion, even if the bullet that ends you must be your own.

*Top Priority Alert* If you notice that the zerg are attempting to infest a Ghost Operative, you are to immediately terminate the Ghost with extreme prejudice, and at any costs. Command theorizes that should a ghost become infested, the results will be catastrophic on a scale no human can scarcely imagine.
Sword_Acolyte
Profile Joined August 2010
United States25 Posts
February 07 2011 16:40 GMT
#51

On numbers of fellow marines on combat outcomes:

As a marine it is or primary importance to be ever-aware of how many of your fellow soldiers are currently around you should a battle commence. It is of critical importance to ascertain the unit you are facing, and their numbers related to your own. In most circumstances if you are ever caught alone, you face a 98% casualty rate. In small groups this is lower but is still never a good situation to be caught in.

However, in increasing numbers what was once a hopeless battle starts to factor heavily in your favor. There have been rumors of a 'critical mass' of Marines, or rumors of a 'death ball' that there are so many that without explosive damage this battle squad can destroy most other armies. This factor is increased even further if you have followed the golden rule and are equipped with stim.
SilverPotato
Profile Joined July 2010
United States560 Posts
February 08 2011 01:00 GMT
#52
Holy check
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Rialz
Profile Joined October 2010
Brazil177 Posts
February 08 2011 02:17 GMT
#53
Well played, really liked the read.
Conrose
Profile Joined October 2010
437 Posts
February 08 2011 04:08 GMT
#54
What Stimpacks means to you!

After your outpost's mining operation is able to secure and transfer 100 units of minerals and gas back to the Dominion Core Worlds, we feel that the infantry units of that outpost are competent enough to use stimpacks, a severely addictive and mildly harmful cocktail of drugs and chemicals, in a restrained and responsible manner. That is to say, they will pop a stim every time they have the urge to pull the trigger. And we do mean "Any". It increases your overall effectiveness against Zerg, Protoss and Treasonous Forces on open fields of combat, and in the event that you wish to "Pop a cap" in your CO's Ass, it gives them an additional second to take cover or order your summary execution. Upon use of a Stimpack, you will find that you think, move, and react with greater speed and efficiency and that your aggression is greatly enhanced. Do not be alarmed... in fact, it is our hope that you indulge yourself in this new perspective on life in combat and remember... the more you kill the enemies of the Dominion, the more Stimpacks we are willing to supply you with. Long-term side effects include but are not limited to insomnia, weight loss, mania/hypomania, seizures, paranoiac hallucinations, internal hemorrhaging, and cerebral deterioration. It is a small price to pay for keeping Humanity safe. (Note: In the event you believe you are suffering from paranoiac hallucinations, you are to look around for Protoss combat forces that include Sentries in their midst before you report to your medic for medications to treat your hallucinations. isclaimer: Side-Effects for Medications used for treating Stimpack induced hallucinations include but are not limited to vomiting, cough, toothache, general ill feeling, joint pain, trouble sleeping (insomnia), stuffy or runny nose, sore throat, upper respiratory tract infection, muscle pain, and dizziness. In the event you suffer one or more of these side effects you are to discontinue treatment immediately as these interfere with Stimpack effectiveness*

Stimpacks keeps marines alive longer and make zerg die faster.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 08 2011 05:03 GMT
#55
What Combat Shields mean to you!
Have you ever seen marines fall to sniper shots? reduced to ashes by siege tank shots? turned into goo by banelings? Torn apart by zerglings and slashed to pieces by zealots? You probably haven't or else you wouldn't be here right now. After investing a large sum (100) of minerals and gas our researchers at the Tech labs have come up with ways to make sure you live long enough to carry out your duties. Having these durable shields makes all the difference, you will survive 20% longer than the marines without them. Survive a direct shot from a sniper round, 1 additional hydralisk spine to the face, 2 more zealot slashes, 2 more salvos of gauss rounds, and 1 more marauder grenade. We the Dominion will do the best we can so that you the marine can do better in the name of the Terran Dominion.
[TLNY]Mahjong Club Thread
xza
Profile Joined November 2010
Singapore1600 Posts
February 08 2011 06:27 GMT
#56
The terran dominion needs to talk about bounty targets like Jim Raynor, Tosh, Tychus, Swann etc
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 08 2011 07:12 GMT
#57
On February 08 2011 15:27 xza wrote:
The terran dominion needs to talk about bounty targets like Jim Raynor, Tosh, Tychus, Swann etc

Nah all dominion needs to talk about is how to drive their enemies (Kerrigan) to the ground
[TLNY]Mahjong Club Thread
Conrose
Profile Joined October 2010
437 Posts
Last Edited: 2011-02-10 20:04:55
February 10 2011 19:36 GMT
#58
Added the post to the Battle.net general forums: http://us.battle.net/sc2/en/forum/topic/2059297085#1

I'll update that post and this one regularly as more suggestions are added.

Hey, You!!!


Are you a marine? Are you addicted to Stimpacks? Do you suffer from a speech impediment that also interferes with your motor functions? Are you willing to land in the heart of hell itself with nothing more than the marines beside you and the Medivacs that took you there for support, even in the face of overwhelming baneling numbers?

If you said yes to all of these, then the Dominion wants YOU, yes... you with the anxious twitch in your trigger finger, Mengsk wants you to serve under the legendary command of the the general who goes by the code name "Marine King Prime!"

You will visit exotic worlds with great consistency, you will benefit from the experience of the very greatest infantry personnel in the sector. You will enjoy the absence of one-upping Reapers, smooth talking Marauders, big talking Thor pilots or cool ghosts. That's right, you need only compete with your fellow marines for the adoration of your Medivac's all female crew. We would also like to point out that Marine King's "Foxer Platoon" has the highest Medivac to Marine ratio in the sector. And if that all wasn't enough to convince you, then certainly the fact that they boast the lowest rate of "Siege Tank Friendly Fire accidents of any unit since the introduction of Siege Tanks back in the days of the Confederacy.
Conrose
Profile Joined October 2010
437 Posts
February 11 2011 23:42 GMT
#59
*Shameless Self Bump*

We really need to find someone who's very familiar with TvT
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
Last Edited: 2011-02-12 00:53:48
February 12 2011 00:40 GMT
#60
(ADDITIONAL BROCHURE ATTACHED TO HANDBOOK) Understanding medivacs:


If you are one of those who had been plunged into the fires of combat against the enemies of the Dominion before and survived, chances are you have experienced the warm embrace of the "laser" thing of the Dominion medivacs. Ever wondered what that funny laser did to your butt to make you feel better? Better know about your dames' stuff before trying to chat them up. After all, you don't wanna fuck with someone who might get to play with your insides, do you? Besides, knowing how to push their buttons will make them heal you first instead of the bloke next to you who lost everything under his waist. (But then again, medivacs never seems to make any effort to heal any marine who lost their cojones. Literally and figuratively.)

Interested? Turn to the next page!



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