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GSL Code S January 2011 Recap
By Lovedrop, Xxio, tree.hugger, TrueRedemption, & Hot_Bid
The GSL Finals between MarineKing and MVP are tomorrow. GOM jam packs so many games into a month that many of you didn't have the time to catch every single Code S group. So we decided to recap the GSL Code S January 2011 Tournament so you can be fully caught up in time for the finals. That's right, every single game. Here you'll find recaps, screenshots, and game ratings so you know which games are worth watching.
Star Ratings
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Round of 32
Group A
G1
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Blistering Sands
In typical fashion, NesTea went hatch before pool. This gave Polt the opportunity to bunker rush, which he gladly took. Neither players lost any units, however, and Polt expanded off 1 barracks. NesTea was able to easily take the gold and spawn mutalisks as Polt turtled at his natural. Sieging in a very familiar position outside NesTea's third, Polt put on heavy pressure but was barely unable to kill the hatchery. NesTea managed to take out Polt's army with mutalisk control and a zergling/baneling flank. Polt gg'd soon after.
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In typical fashion, NesTea went hatch before pool. This gave Polt the opportunity to bunker rush, which he gladly took. Neither players lost any units, however, and Polt expanded off 1 barracks. NesTea was able to easily take the gold and spawn mutalisks as Polt turtled at his natural. Sieging in a very familiar position outside NesTea's third, Polt put on heavy pressure but was barely unable to kill the hatchery. NesTea managed to take out Polt's army with mutalisk control and a zergling/baneling flank. Polt gg'd soon after.
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Metalopolis
Maka lost a couple marines caught in the open to a hellion/marine push from TheBest then retreated behind his wall. He still lost a few more, and many marines went into orange health, fending off TheBest's hellions. TheBest teched for cloaked banshees while Maka pumped marines out of 5 barracks with no addons. TheBest's banshees did not do nearly enough damage and Maka started mining from his expansion while TheBest build siege tanks. With no expansion on the way, TheBest attacked, slowly pushing his siege line forward until Maka typed out.
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Maka lost a couple marines caught in the open to a hellion/marine push from TheBest then retreated behind his wall. He still lost a few more, and many marines went into orange health, fending off TheBest's hellions. TheBest teched for cloaked banshees while Maka pumped marines out of 5 barracks with no addons. TheBest's banshees did not do nearly enough damage and Maka started mining from his expansion while TheBest build siege tanks. With no expansion on the way, TheBest attacked, slowly pushing his siege line forward until Maka typed out.
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Blistering Sands
NesTea opened pool first as Maka walled off the bottom of his ramp and hid a 2nd barracks. Maka went for the bunker push but there were more than enough zerglings to make him back off. Maka walled off his natural with 2 barracks and a bunker and teched to siege tanks as he started mining from his natural. NesTea massed a large group of roaches and banelings off 2 bases, first attacking Maka's rocks, then breaking through the wall and into the main before getting cleaned up. NesTea took the gold and after a number of skirmishes with zerglings and mutalisks, was able to deny Maka a third with great mutalisk control. Maka did eventually manage to secure a third base but a huge tech switch to ultralisks swept the map for NesTea, ending the game.
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NesTea opened pool first as Maka walled off the bottom of his ramp and hid a 2nd barracks. Maka went for the bunker push but there were more than enough zerglings to make him back off. Maka walled off his natural with 2 barracks and a bunker and teched to siege tanks as he started mining from his natural. NesTea massed a large group of roaches and banelings off 2 bases, first attacking Maka's rocks, then breaking through the wall and into the main before getting cleaned up. NesTea took the gold and after a number of skirmishes with zerglings and mutalisks, was able to deny Maka a third with great mutalisk control. Maka did eventually manage to secure a third base but a huge tech switch to ultralisks swept the map for NesTea, ending the game.
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Xel'Naga Caverns
Polt teched straight to banshees, the cloak upgrade beginning just before TheBest's raven finished. When the banshee arrived at his base, TheBest, already halfway across the map with 2 tanks, a raven, and group of marines, left it for a lone viking to clean up. Catching Polt off guard, TheBest walked right up the ramp, but still could not close out the game when Polt pulled his scvs to defend. Meanwhile, the cloaked banshee in TheBest's base had killed nearly all of the scvs. A counterattack from Polt finished the game.
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Polt teched straight to banshees, the cloak upgrade beginning just before TheBest's raven finished. When the banshee arrived at his base, TheBest, already halfway across the map with 2 tanks, a raven, and group of marines, left it for a lone viking to clean up. Catching Polt off guard, TheBest walked right up the ramp, but still could not close out the game when Polt pulled his scvs to defend. Meanwhile, the cloaked banshee in TheBest's base had killed nearly all of the scvs. A counterattack from Polt finished the game.
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Metalopolis
TheBest and Polt opened with similar builds and factory timings, but TheBest attacked up Polt's ramp with marines and a hellion, bringing a single scv to repair. He was able to kill Polt's marines and 1 or 2 scvs before a tank rolled out and cleaned up. Polt, with the earlier upgrade, moved out and sieged on the low ground outside of TheBest's base. This was short lived, however, as TheBest immediately attacked down his ramp, using an autoturret next to the siege tanks and sacrificing nearly all of his units to break the contain. Both players took their naturals amidst back and forth skirmishes and counter-contains. 24 minutes in, Polt tech switched to a marauder based army and committed fully to a head-on attack against TheBest's defensive tank line. Despite pulling scvs, Polt lost the battle - then the game to a counter attack.
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TheBest and Polt opened with similar builds and factory timings, but TheBest attacked up Polt's ramp with marines and a hellion, bringing a single scv to repair. He was able to kill Polt's marines and 1 or 2 scvs before a tank rolled out and cleaned up. Polt, with the earlier upgrade, moved out and sieged on the low ground outside of TheBest's base. This was short lived, however, as TheBest immediately attacked down his ramp, using an autoturret next to the siege tanks and sacrificing nearly all of his units to break the contain. Both players took their naturals amidst back and forth skirmishes and counter-contains. 24 minutes in, Polt tech switched to a marauder based army and committed fully to a head-on attack against TheBest's defensive tank line. Despite pulling scvs, Polt lost the battle - then the game to a counter attack.
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Group B
G1
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Lost Temple
In close positions, MVP opened 2 rax against FruitDealer's FE. FruitDealer immediately pulled 4 drones to delay the Terran push and started a spine crawler. MVP backed off until he had 7 marines and 2 scvs. With the scvs leading the charge, he easily circumvented the spine crawler and took control of the ramp. When FruitDealer uprooted his spine crawler to reposition, MVP killed it and ended the game.
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In close positions, MVP opened 2 rax against FruitDealer's FE. FruitDealer immediately pulled 4 drones to delay the Terran push and started a spine crawler. MVP backed off until he had 7 marines and 2 scvs. With the scvs leading the charge, he easily circumvented the spine crawler and took control of the ramp. When FruitDealer uprooted his spine crawler to reposition, MVP killed it and ended the game.
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Scrap Station
Gas and pool timings were identical for Zenio and Jookto. After upgrading speed Zenio followed up with a spine crawler, baneling nest, and lair while JookTo spawned banelings outside of Zenio's base. Seeing 2 queens and a spine, JookTo backed off and started a spire. Zenio finished his infestation pit and started a roach warren. Expansions finished within seconds of each other and after a drone transfer, Zenio scouted JookTo's hydralisk range upgrading. Zenio took his third and broke through the rocks with 6 infesters and a mass of roaches. It was not enough to win the battle. Zenio started a hatchery at the gold and attacked again, but this time the battle was not even close. Broodlords popped for JookTo but Zenio was able to defend his hive with hydras and outmacro JookTo to end the game.
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Gas and pool timings were identical for Zenio and Jookto. After upgrading speed Zenio followed up with a spine crawler, baneling nest, and lair while JookTo spawned banelings outside of Zenio's base. Seeing 2 queens and a spine, JookTo backed off and started a spire. Zenio finished his infestation pit and started a roach warren. Expansions finished within seconds of each other and after a drone transfer, Zenio scouted JookTo's hydralisk range upgrading. Zenio took his third and broke through the rocks with 6 infesters and a mass of roaches. It was not enough to win the battle. Zenio started a hatchery at the gold and attacked again, but this time the battle was not even close. Broodlords popped for JookTo but Zenio was able to defend his hive with hydras and outmacro JookTo to end the game.
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Xel'Naga Caverns
JookTo opened pool into hatchery; MVP opened with a reactor on his factory, double pumping hellions while taking his natural. MVP caught an overlord on the way to his base when JookTo was at 27 food and took map control with his hellions. JookTo started his lair at 7:20 and made his first roaches, but it was too little too late. 7 hellions and 6 marauders with stim rolled his natural and won MVP his 2nd game of the night.
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JookTo opened pool into hatchery; MVP opened with a reactor on his factory, double pumping hellions while taking his natural. MVP caught an overlord on the way to his base when JookTo was at 27 food and took map control with his hellions. JookTo started his lair at 7:20 and made his first roaches, but it was too little too late. 7 hellions and 6 marauders with stim rolled his natural and won MVP his 2nd game of the night.
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Xel'Naga Caverns
Zenio and FruitDealer's builds mirrored each other until, off 1 base, FruitDealer, with speed already upgraded, built a roach warren. Zenio built a spine crawler, finished his lair, and started an infestation pit. At 50 food FruitDealer made a nydus canal and researched roach speed. With a nydus worm at Zenio's natural for speedy reinforcements, FruitDealer tried to attack up Zenio's ramp, queens included. Fungals and 2 spine crawlers prevented FruitDealer from doing any damage. FruitDealer tried to put up a contain and take his natural, but Zenio easily broke through and took his own expansion 10 food ahead of his opponent. Zenio shut out an attempt at burrowed roach harass from FruitDealer, then attacked and won the gg.
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Zenio and FruitDealer's builds mirrored each other until, off 1 base, FruitDealer, with speed already upgraded, built a roach warren. Zenio built a spine crawler, finished his lair, and started an infestation pit. At 50 food FruitDealer made a nydus canal and researched roach speed. With a nydus worm at Zenio's natural for speedy reinforcements, FruitDealer tried to attack up Zenio's ramp, queens included. Fungals and 2 spine crawlers prevented FruitDealer from doing any damage. FruitDealer tried to put up a contain and take his natural, but Zenio easily broke through and took his own expansion 10 food ahead of his opponent. Zenio shut out an attempt at burrowed roach harass from FruitDealer, then attacked and won the gg.
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Lost Temple
Zenio fast expanded and teched to lair with his first 150 gas. MVP opened 2 rax, expanded, and walled off his choke. MVP's stim and shield upgrades finished as Zenio's baneling nest and spire popped. Zenio attacked MVP's main with his first 3 mutalisks. Already on his way to Zenio's base, MVP transferred the scvs to his natural and left it up to his next batch of units to defend. In Zenio's main, MVP used gosu unit positioning and micro to kill off all the drones at Zenio's natural and a wealth of mutalisks and banelings. Not wasting any marine health, MVP easily defended against mutalisk harass, and with great marine micro, won a battle in the middle of the map against mutalisk/baneling with only marines. With his is third up and running MVP attacked into Zenio's natural, scanning to take out the few burrowed banelings. It should be noted that Zenio's baneling speed had only just begun when he gg'd.
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Zenio fast expanded and teched to lair with his first 150 gas. MVP opened 2 rax, expanded, and walled off his choke. MVP's stim and shield upgrades finished as Zenio's baneling nest and spire popped. Zenio attacked MVP's main with his first 3 mutalisks. Already on his way to Zenio's base, MVP transferred the scvs to his natural and left it up to his next batch of units to defend. In Zenio's main, MVP used gosu unit positioning and micro to kill off all the drones at Zenio's natural and a wealth of mutalisks and banelings. Not wasting any marine health, MVP easily defended against mutalisk harass, and with great marine micro, won a battle in the middle of the map against mutalisk/baneling with only marines. With his is third up and running MVP attacked into Zenio's natural, scanning to take out the few burrowed banelings. It should be noted that Zenio's baneling speed had only just begun when he gg'd.
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Xel'Naga Caverns
FruitDealer and JookTo both opened gas first and researched zergling speed as soon as their pools finished. While FruitDealer made drones and a spine crawler, JookTo powered roaches and broke into FruitDealer's main. FruitDealer cancelled his lair to survive but still lost a few drones, his spine crawler, and his queen. FruitDealer expanded with 9 roaches and morphed in a hydralisk den as soon his lair finished. Hydralisk range complete, FruitDealer attacked JookTo's natural with 10 hydralisks and even more roaches. His mutalisks rendered useless, JookTo gg'd.
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FruitDealer and JookTo both opened gas first and researched zergling speed as soon as their pools finished. While FruitDealer made drones and a spine crawler, JookTo powered roaches and broke into FruitDealer's main. FruitDealer cancelled his lair to survive but still lost a few drones, his spine crawler, and his queen. FruitDealer expanded with 9 roaches and morphed in a hydralisk den as soon his lair finished. Hydralisk range complete, FruitDealer attacked JookTo's natural with 10 hydralisks and even more roaches. His mutalisks rendered useless, JookTo gg'd.
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Group C
G1
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Xel'Naga Caverns
HongUn FE'd, making his nexus before forge. Deciding not to scout, TheWind opened pool first, his natural significantly later than HongUn's. TheWind powered drones, teched to hydralisks, and upgraded +1 ranged attack slightly behind HongUn. HongUn upgraded blink and went 6 warpgate stalker while upgrading +2 attack. TheWind made an extra hatchery in his natural and started +1 carapace as HongUn's robotics bay started. Perhaps scared of fungals, HongUn did not harass with his pure stalker army, and could not even keep map control when TheWind moved out to take a third. TheWind attacked into HongUn's natural while taking a third. HongUn barely managed to hold when his 2nd colossus came out mid-battle. With a recently finished 3rd base, HongUn finished his +3 attack, built more colossi, and maxed out while taking his fourth. When HongUn attacked there was nothing for TheWind to do but gg.
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HongUn FE'd, making his nexus before forge. Deciding not to scout, TheWind opened pool first, his natural significantly later than HongUn's. TheWind powered drones, teched to hydralisks, and upgraded +1 ranged attack slightly behind HongUn. HongUn upgraded blink and went 6 warpgate stalker while upgrading +2 attack. TheWind made an extra hatchery in his natural and started +1 carapace as HongUn's robotics bay started. Perhaps scared of fungals, HongUn did not harass with his pure stalker army, and could not even keep map control when TheWind moved out to take a third. TheWind attacked into HongUn's natural while taking a third. HongUn barely managed to hold when his 2nd colossus came out mid-battle. With a recently finished 3rd base, HongUn finished his +3 attack, built more colossi, and maxed out while taking his fourth. When HongUn attacked there was nothing for TheWind to do but gg.
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Shakuras Plateau
Both players expanded off 1 barracks but unlike Hyperdub, Boxer took both gases right away and teched to cloaked banshees. Boxers first banshee, after killing but a couple workers, died when Boxer did not move it quite out of range of a scan. The second and third banshees died with even less kills. However, when boxer expanded he was ahead in both marine and tank count. Boxer took control of the middle of the map and killed off 2 medivacs full of marines. Far ahead in food, Boxer sieged on the low ground outside Hyperdub's main and dropped into the base. HongUn was unable to break the position and lost a huge chunk of his production facilities. On 4 bases Boxer built an additional 5 orbital commands, using the mules to replace food costing scvs and triple Hyperdub's income. Hyperdub tried to come back but every time he moved out his army was demolished. Boxer won without ever losing map control.
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Both players expanded off 1 barracks but unlike Hyperdub, Boxer took both gases right away and teched to cloaked banshees. Boxers first banshee, after killing but a couple workers, died when Boxer did not move it quite out of range of a scan. The second and third banshees died with even less kills. However, when boxer expanded he was ahead in both marine and tank count. Boxer took control of the middle of the map and killed off 2 medivacs full of marines. Far ahead in food, Boxer sieged on the low ground outside Hyperdub's main and dropped into the base. HongUn was unable to break the position and lost a huge chunk of his production facilities. On 4 bases Boxer built an additional 5 orbital commands, using the mules to replace food costing scvs and triple Hyperdub's income. Hyperdub tried to come back but every time he moved out his army was demolished. Boxer won without ever losing map control.
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Shakuras Plateau
Hyperdub expanded off 1 barracks while HongUn, starting with a double gas build, decided to pull probes off his second gas and expand. A scan showed Hyperdub the 2nd nexus and a robotic facility, prompting him to take a 3rd expansion. HongUn researched blink and teched to high templar while pumping upgrades out of 2 forges. With blink finished and at 111 food HongUn moved out on the map and took his 3rd. Hyperdub made ghosts and started his 2-2 upgrades. Zealots sporadically harassed Hyperdub's 3rd, but Hyperdub took out HongUn's and almost the 4th. With a marauder/medivac/ghost army Hyperdub was able to emp, snipe, and muscle his way through storms and zealots to win the game.
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Hyperdub expanded off 1 barracks while HongUn, starting with a double gas build, decided to pull probes off his second gas and expand. A scan showed Hyperdub the 2nd nexus and a robotic facility, prompting him to take a 3rd expansion. HongUn researched blink and teched to high templar while pumping upgrades out of 2 forges. With blink finished and at 111 food HongUn moved out on the map and took his 3rd. Hyperdub made ghosts and started his 2-2 upgrades. Zealots sporadically harassed Hyperdub's 3rd, but Hyperdub took out HongUn's and almost the 4th. With a marauder/medivac/ghost army Hyperdub was able to emp, snipe, and muscle his way through storms and zealots to win the game.
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Metalopolis
TheWind FE'd and Boxer double proxy rax'd. TheWind scouted it right away, but he lost an overlord in the middle of the map before he even reached 20 food. Boxer poked into TheWind's natural but a group of zerglings and a spine crawler made the marines quickly turn around. Boxer began mining from his natural and started the siege upgrade while TheWind made a few banelings and roaches. Boxer dropped marauders on groups of banelings to lower the count then attacked TheWind's 3rd. Even in food, Boxer moved in to take out the hatchery but left his tanks exposed. Mutalisks and zerglings attacked from the low ground while roaches swept in through the 3rd, killing Boxer's attack. Boxer continued to be aggressive while expanding and was soon even on bases with TheWind and denying the Zerg a 4th. Running low on resources and cornered off, his army wasted on a planetary fortress, TheWind gg'd.
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TheWind FE'd and Boxer double proxy rax'd. TheWind scouted it right away, but he lost an overlord in the middle of the map before he even reached 20 food. Boxer poked into TheWind's natural but a group of zerglings and a spine crawler made the marines quickly turn around. Boxer began mining from his natural and started the siege upgrade while TheWind made a few banelings and roaches. Boxer dropped marauders on groups of banelings to lower the count then attacked TheWind's 3rd. Even in food, Boxer moved in to take out the hatchery but left his tanks exposed. Mutalisks and zerglings attacked from the low ground while roaches swept in through the 3rd, killing Boxer's attack. Boxer continued to be aggressive while expanding and was soon even on bases with TheWind and denying the Zerg a 4th. Running low on resources and cornered off, his army wasted on a planetary fortress, TheWind gg'd.
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Delta Quadrant
HongUn went for stargate tech and chrono boosted out his first void ray. Right before it reached the Terran base, Hyperdub snuck a hellion into HongUn's base and scouted 3 gates and the stargate. HongUn continued to make void rays. Hyperdub prepared a marine army with 3 medivacs and a viking. When HongUn attacked up his ramp, Hyperdub easily repelled it and counter attacked, winning the game.
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HongUn went for stargate tech and chrono boosted out his first void ray. Right before it reached the Terran base, Hyperdub snuck a hellion into HongUn's base and scouted 3 gates and the stargate. HongUn continued to make void rays. Hyperdub prepared a marine army with 3 medivacs and a viking. When HongUn attacked up his ramp, Hyperdub easily repelled it and counter attacked, winning the game.
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Group D
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Scrap Station
Choya follows a gas steal with a quick expansion, while Rain fakes a quick starport build with a floating scouting factory before adding several barracks, then putting a starport down just before the factory is killed. Choya opts for robo tech, and turns on his maphacks, deflecting a series of dangerous attacks with perfect army positioning. Both players break down their center rocks at nearly identical times, but delay in engaging, and a standoff ensues, during which both players take their thirds. Rain eventually forces a fight outside of choya's third, ending in a complete army trade, which favors Rain as choya loses all his high tech units. Rain immediately presses his advantage, dropping choya's main and sniping his robotics. Rain forces another battle moments later, EMP'ing choya's templar-heavy army and winning the battle easily.GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D1_RainChoya.jpg)
Choya follows a gas steal with a quick expansion, while Rain fakes a quick starport build with a floating scouting factory before adding several barracks, then putting a starport down just before the factory is killed. Choya opts for robo tech, and turns on his maphacks, deflecting a series of dangerous attacks with perfect army positioning. Both players break down their center rocks at nearly identical times, but delay in engaging, and a standoff ensues, during which both players take their thirds. Rain eventually forces a fight outside of choya's third, ending in a complete army trade, which favors Rain as choya loses all his high tech units. Rain immediately presses his advantage, dropping choya's main and sniping his robotics. Rain forces another battle moments later, EMP'ing choya's templar-heavy army and winning the battle easily.GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D1_RainChoya.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
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Metalopolis
TesteR cannon rushes Kyrix, but the zerg lets his hatchery finish, and prevents the protoss from blocking his ramp with a patroling drone. Kyrix eventually clears out the cannon with moderate drone and zergling losses, but TesteR has expanded safely in the meantime, and his economy emerges much stronger than the zerg. Kyrix expands to the gold and drones hard in an attempt to catch up, but TesteR masses seven warpgates and presses the attack. Kyrix tries to defend with (you guessed it!) banelines, but TesteR walls them off and steamrolls into the zerg natural. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D2_TesterKyrix.jpg)
TesteR cannon rushes Kyrix, but the zerg lets his hatchery finish, and prevents the protoss from blocking his ramp with a patroling drone. Kyrix eventually clears out the cannon with moderate drone and zergling losses, but TesteR has expanded safely in the meantime, and his economy emerges much stronger than the zerg. Kyrix expands to the gold and drones hard in an attempt to catch up, but TesteR masses seven warpgates and presses the attack. Kyrix tries to defend with (you guessed it!) banelines, but TesteR walls them off and steamrolls into the zerg natural. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D2_TesterKyrix.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
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Metalopolis
The players spawn at cross positions. Rain tries to put on some initial marine-scv pressure off of two barracks, but Kyrix kills it off easily with zerglings. Rain expands next, pre-emptively constructing an anti-baneling wall at his natural. Kyrix takes his non-gold third, while Rain builds two factories and two armories for blue flame hellion production. To universal surprise, Kyrix puts up a roach warren instead of a baneling nest. Then Rain gets dropped from the game.
Kyrix wins!
Alright, so the game starts again, with the players switching their bases. That's about all that changes. Rain is a little more effective with his first couple marines, but whatever. After his hellions are blocked by Kyrix's unexpected roach tech, Rain pumps out a couple thors, but Kyrix does a substantial amount of damage with a roach attack, and then prepares to move to the muta-baneling that we all know and love. Kyrix also takes his gold and the close-position main, all but forcing to Rain move out to attack. His push mech push is hindered by a tremendously sloppy angle of engagement, and Kyrix just masses roaches with a couple of mutalisks and runs the GSL3 finalist over. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D3_KyrixRain.jpg)
The players spawn at cross positions. Rain tries to put on some initial marine-scv pressure off of two barracks, but Kyrix kills it off easily with zerglings. Rain expands next, pre-emptively constructing an anti-baneling wall at his natural. Kyrix takes his non-gold third, while Rain builds two factories and two armories for blue flame hellion production. To universal surprise, Kyrix puts up a roach warren instead of a baneling nest. Then Rain gets dropped from the game.
Kyrix wins!
Alright, so the game starts again, with the players switching their bases. That's about all that changes. Rain is a little more effective with his first couple marines, but whatever. After his hellions are blocked by Kyrix's unexpected roach tech, Rain pumps out a couple thors, but Kyrix does a substantial amount of damage with a roach attack, and then prepares to move to the muta-baneling that we all know and love. Kyrix also takes his gold and the close-position main, all but forcing to Rain move out to attack. His push mech push is hindered by a tremendously sloppy angle of engagement, and Kyrix just masses roaches with a couple of mutalisks and runs the GSL3 finalist over. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D3_KyrixRain.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
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Scrap Station
choya four gates and TesteR, who basically reads it correctly—going three-gate robo—dies to it anyway, as he just masses stalkers in response, and isn't able to get out an immortal. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D4_ChoyaTester.jpg)
choya four gates and TesteR, who basically reads it correctly—going three-gate robo—dies to it anyway, as he just masses stalkers in response, and isn't able to get out an immortal. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D4_ChoyaTester.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Lost Temple
At close air positions, TesteR's scouting probe gets off a gas steal with its dying breath, but Rain builds a factory anyway before adding a second barracks. TesteR follows up the gas steal with a DT rush which Rain is completely unprepared for, having ventured across the map only to be denied by a force field at the protoss ramp. The rush costs the Rain significant mining time and scvs, although TesteR does not particularly use his DT effectively. He has, however, expanded, and is building a heavy stalker army while researching blink. Rain is forced to scan a second time to remove a second DT, but not before losing some important add-ons, TesteR's first blink stalker incursion kills off the tank before blinking away, but his second push comes just before +1 attack finishes, and it tears apart Rain's marine-only army. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D5_TesterRain.jpg)
At close air positions, TesteR's scouting probe gets off a gas steal with its dying breath, but Rain builds a factory anyway before adding a second barracks. TesteR follows up the gas steal with a DT rush which Rain is completely unprepared for, having ventured across the map only to be denied by a force field at the protoss ramp. The rush costs the Rain significant mining time and scvs, although TesteR does not particularly use his DT effectively. He has, however, expanded, and is building a heavy stalker army while researching blink. Rain is forced to scan a second time to remove a second DT, but not before losing some important add-ons, TesteR's first blink stalker incursion kills off the tank before blinking away, but his second push comes just before +1 attack finishes, and it tears apart Rain's marine-only army. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D5_TesterRain.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Steppes of War
choya opens with the (nerfed days later) pylon/cannon wall-block, then scouts Kyrix's roach warren and adds two more cannons which delays Kyrix's breakout until nearly five minute into the game. Kyrix tries to counterattack, but choya has gone two-stargates in his spare time, and has two voidrays to defend. He shuts down Kyrix's expansion, but is forced to retreat as Kyrix counterattacks successfully and kills a hilarious amount of probes because choya supply blocked himself and was unable to get out more void rays to defend. Kyrix now has spore colonies on the map, but not enough, and choya is able to clean up Kyrix's remaining queens to take the game.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D6_ChoyaKyrix.jpg)
choya opens with the (nerfed days later) pylon/cannon wall-block, then scouts Kyrix's roach warren and adds two more cannons which delays Kyrix's breakout until nearly five minute into the game. Kyrix tries to counterattack, but choya has gone two-stargates in his spare time, and has two voidrays to defend. He shuts down Kyrix's expansion, but is forced to retreat as Kyrix counterattacks successfully and kills a hilarious amount of probes because choya supply blocked himself and was unable to get out more void rays to defend. Kyrix now has spore colonies on the map, but not enough, and choya is able to clean up Kyrix's remaining queens to take the game.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32D6_ChoyaKyrix.jpg)
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Group E
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Metalopolis
The players spawn at the bottom positions. Leenock goes hatch-first while RainBOw expands after two barracks, and proceeds to tech to a marine/tank/medivac composition, while Leenock gets a baneling nest and spire before taking his third. RainBOw starts to break down the rocks separating their bases while Leenock unsuccessfully attempts to harass with mutalisks. RainBOw carpets the path between the bases with turrets, and finishes off the rocks. RainBOw is very patient in pushing into the zerg base, and turrets his whole way, ensuring a strong positional advantage. Leenock almost is able to hold it off, harassing RainBOw's scvs in his natural at the same time, but RainBOw's turret/tank push is ultimately too strong. GG.
![[image loading]](/staff/Hot_Bid/GSL4/32E1_RainbowLeenock.jpg)
The players spawn at the bottom positions. Leenock goes hatch-first while RainBOw expands after two barracks, and proceeds to tech to a marine/tank/medivac composition, while Leenock gets a baneling nest and spire before taking his third. RainBOw starts to break down the rocks separating their bases while Leenock unsuccessfully attempts to harass with mutalisks. RainBOw carpets the path between the bases with turrets, and finishes off the rocks. RainBOw is very patient in pushing into the zerg base, and turrets his whole way, ensuring a strong positional advantage. Leenock almost is able to hold it off, harassing RainBOw's scvs in his natural at the same time, but RainBOw's turret/tank push is ultimately too strong. GG.
![[image loading]](/staff/Hot_Bid/GSL4/32E1_RainbowLeenock.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
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Lost Temple
Genius opens with a standard three gate robo opening, while anypro goes three gate blink stalkers. anypro has the element of surprise and Genius has a much smaller army, but Genius's zealots meet anypro's spotting stalker on the ramp before it can gain vision, and anypro blinks to the base of Genius's cliff, spoiling the surprise. anypro tries again (and again and again) but Genius denies him each time with more sight-denying forcefields. anypro expands, which is basically all he can do, and tries to contain Genius for as long as he can before retreating. Genius pushes out, and gives anypro a surprise of his own, researching blink himself and popping into anypro's base. anypro pulls back to defend there, and Genius blinks back into anypro's natural to kill the nexus. Genius forces his way up anypro's ramp a minute later, prompting the GG.
![[image loading]](/staff/Hot_Bid/GSL4/32E2_GeniusAnypro.jpg)
Genius opens with a standard three gate robo opening, while anypro goes three gate blink stalkers. anypro has the element of surprise and Genius has a much smaller army, but Genius's zealots meet anypro's spotting stalker on the ramp before it can gain vision, and anypro blinks to the base of Genius's cliff, spoiling the surprise. anypro tries again (and again and again) but Genius denies him each time with more sight-denying forcefields. anypro expands, which is basically all he can do, and tries to contain Genius for as long as he can before retreating. Genius pushes out, and gives anypro a surprise of his own, researching blink himself and popping into anypro's base. anypro pulls back to defend there, and Genius blinks back into anypro's natural to kill the nexus. Genius forces his way up anypro's ramp a minute later, prompting the GG.
![[image loading]](/staff/Hot_Bid/GSL4/32E2_GeniusAnypro.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Delta Quadrant
RainBOw does the same really basic two marine-two marauder push that knocked anypro out of the last GSL, and yet again anypro just basically dies to it. As marauders and marines wreck his base and reduce him to four total probes, anypro squeezes out a void ray and eventually clears his base. He counters with the lone void ray, but RainBOw has a turret going up, and a handful of marines, prompting the GG.
![[image loading]](/staff/Hot_Bid/GSL4/32E3_RainbowAnypro.jpg)
RainBOw does the same really basic two marine-two marauder push that knocked anypro out of the last GSL, and yet again anypro just basically dies to it. As marauders and marines wreck his base and reduce him to four total probes, anypro squeezes out a void ray and eventually clears his base. He counters with the lone void ray, but RainBOw has a turret going up, and a handful of marines, prompting the GG.
![[image loading]](/staff/Hot_Bid/GSL4/32E3_RainbowAnypro.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
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Xel'Naga Caverns
Genius four-gates, and Leenock scouts it late, although he had been conserving larva in case, and is able to mass zerglings as soon as he sees the build. Leenock attempts to flank the attack, but
Genius forcefields well, and loses almost nothing. Leenock has been attempting to delay until he could get hydras on the field, but Genius attacks in time, and has no trouble pushing into the zerg main. GG. Genius brings out a pair of thundersticks in his booth to celebrate the victory.
![[image loading]](/staff/Hot_Bid/GSL4/32E4_GeniusLeenock.jpg)
Genius four-gates, and Leenock scouts it late, although he had been conserving larva in case, and is able to mass zerglings as soon as he sees the build. Leenock attempts to flank the attack, but
Genius forcefields well, and loses almost nothing. Leenock has been attempting to delay until he could get hydras on the field, but Genius attacks in time, and has no trouble pushing into the zerg main. GG. Genius brings out a pair of thundersticks in his booth to celebrate the victory.
![[image loading]](/staff/Hot_Bid/GSL4/32E4_GeniusLeenock.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
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Shakuras Plateau
The players spawn at the two upper positions. RainBOw opens with a little reaper poke that Genius denies easily. The protoss goes for hyper-standard two gate->robo build, while RainBOw gets a factory before adding another barracks and breaking through the destructable rocks with a tank-marine army. Genius thinks about expanding, but his observer sees the attack coming, and Genius adds a third gateway and begins to pump immortals instead. RainBOw sieges up his forces below Genius's main, while Genius holds down his ramp. RainBOw edges forward, but Genius breaks his initial push while dropping immortals around the back. Genius expands moments later, but RainBOw is basically all-in, and pushes again, building three bunkers in the protoss main. But Genius is patient, and waits until he has a substantial force ready before breaking the push for good. RainBOw turtles for a bit, but Genius confounds him with a quick tech switch to phoenix/immortal/zealot which wrecks the terran composition.when the final fight comes, despite some cute backdoor hellion shenanigans from RainBOw mid-battle. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32E5_GeniusRainbow.jpg)
The players spawn at the two upper positions. RainBOw opens with a little reaper poke that Genius denies easily. The protoss goes for hyper-standard two gate->robo build, while RainBOw gets a factory before adding another barracks and breaking through the destructable rocks with a tank-marine army. Genius thinks about expanding, but his observer sees the attack coming, and Genius adds a third gateway and begins to pump immortals instead. RainBOw sieges up his forces below Genius's main, while Genius holds down his ramp. RainBOw edges forward, but Genius breaks his initial push while dropping immortals around the back. Genius expands moments later, but RainBOw is basically all-in, and pushes again, building three bunkers in the protoss main. But Genius is patient, and waits until he has a substantial force ready before breaking the push for good. RainBOw turtles for a bit, but Genius confounds him with a quick tech switch to phoenix/immortal/zealot which wrecks the terran composition.when the final fight comes, despite some cute backdoor hellion shenanigans from RainBOw mid-battle. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32E5_GeniusRainbow.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
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Jungle Basin
Anypro attempts to cannon rush-FE Leenock, but the zerg cancels his natural and takes the 3 o'clock instead. Leenock's scouting drone also wins the battle of workers at Anypro's natural, forcing the protoss to send another probe, and greatly delaying the nexus. Leenock takes a third at his natural, and Anypro rushes to warpgates; throwing down a host of more gateways, which Leenock scouts immediately, and then going for blink stalkers. Leenock gets out a spire and pokes a little with mutalisks, but gets little done. Anypro then moves out to attack Leenock's third, but Leenock has enough mutalisks and zerglings to deny the attack. The two armies go back and forth a couple times, but when Anypro commits to his attack, Leenock absolutely wrecks his stalker mob with a large mutalisk flock, and then 1a's into Anypro's natural. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32E6_LeenockAnypro.jpg)
Anypro attempts to cannon rush-FE Leenock, but the zerg cancels his natural and takes the 3 o'clock instead. Leenock's scouting drone also wins the battle of workers at Anypro's natural, forcing the protoss to send another probe, and greatly delaying the nexus. Leenock takes a third at his natural, and Anypro rushes to warpgates; throwing down a host of more gateways, which Leenock scouts immediately, and then going for blink stalkers. Leenock gets out a spire and pokes a little with mutalisks, but gets little done. Anypro then moves out to attack Leenock's third, but Leenock has enough mutalisks and zerglings to deny the attack. The two armies go back and forth a couple times, but when Anypro commits to his attack, Leenock absolutely wrecks his stalker mob with a large mutalisk flock, and then 1a's into Anypro's natural. GG.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/32E6_LeenockAnypro.jpg)
![](/mirror/smilies/protoss-big.gif)
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Group F
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Shakuras Plateau
Diagonal cross positions, both players fast expand. Nada attacks but MC holds with forcefields but loses all his sentries. MC takes his third. Nada's next attack consists of MMM and vikings, and while Nada is able to kill all of MC's colossus, there are just too many stalkers and zealots left over. MC wins the battle convincingly and takes his fourth, transitioning into mass gateway units. Nada tries to turtle and tech to ghost, but his marauder only composition is destroyed by MC's charge-enabled zealots and stalkers.
![[image loading]](/staff/Hot_Bid/GSL4/32F1_MCNada.jpg)
Diagonal cross positions, both players fast expand. Nada attacks but MC holds with forcefields but loses all his sentries. MC takes his third. Nada's next attack consists of MMM and vikings, and while Nada is able to kill all of MC's colossus, there are just too many stalkers and zealots left over. MC wins the battle convincingly and takes his fourth, transitioning into mass gateway units. Nada tries to turtle and tech to ghost, but his marauder only composition is destroyed by MC's charge-enabled zealots and stalkers.
![[image loading]](/staff/Hot_Bid/GSL4/32F1_MCNada.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
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Metalopolis
Close positions, Inca proxies a gate-forge and sanZenith doesn't scout it. Cannon goes up and it's GG.
![[image loading]](/staff/Hot_Bid/GSL4/32F2_IncaSan.jpg)
Close positions, Inca proxies a gate-forge and sanZenith doesn't scout it. Cannon goes up and it's GG.
![[image loading]](/staff/Hot_Bid/GSL4/32F2_IncaSan.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/protoss-big.gif)
Metalopolis
MC goes blink stalkers while sanZenith goes 2-gate void ray. San loses the first stalker fight but uses a sentry to hold his ramp. Once MC's blink completes, he blinks past the forcefield and just has too many stalkers for sanZenith to handle.
![[image loading]](/staff/Hot_Bid/GSL4/32F3_MCSan.jpg)
MC goes blink stalkers while sanZenith goes 2-gate void ray. San loses the first stalker fight but uses a sentry to hold his ramp. Once MC's blink completes, he blinks past the forcefield and just has too many stalkers for sanZenith to handle.
![[image loading]](/staff/Hot_Bid/GSL4/32F3_MCSan.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
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Delta Quadrant
Nada 2-raxes while Inca proxies a robotics. Inca attempts to bust Nada with 4 immortals, but Nada's ramp and bunkers scare him off. Inca front expands, and starts making colossus. Nada back expands, and eventually attempts to move out. The armies trade a few times, but Inca keeps losing colossus here and there, keeping him from reaching the critical mass. Inca takes his third, but Nada breaks out successfully and rolls him over.
![[image loading]](/staff/Hot_Bid/GSL4/32F4_NadaInca.jpg)
Nada 2-raxes while Inca proxies a robotics. Inca attempts to bust Nada with 4 immortals, but Nada's ramp and bunkers scare him off. Inca front expands, and starts making colossus. Nada back expands, and eventually attempts to move out. The armies trade a few times, but Inca keeps losing colossus here and there, keeping him from reaching the critical mass. Inca takes his third, but Nada breaks out successfully and rolls him over.
![[image loading]](/staff/Hot_Bid/GSL4/32F4_NadaInca.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
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Lost Temple
Cross positions, both players fast expand. Nada adds raxes while Inca gets gates and robotics. Nada quickly takes his gold, while Inca masses colossus. Nada attacks into Inca's choke, and his army gets forcefield split. Nada retreats and sets up a contain. Inca almost maxes off 2-base, and moves out with many colossus and ground units, but Nada's firing arc with his army is just too positionally strong and Inca loses the critical battle to vikings and MMM.
![[image loading]](/staff/Hot_Bid/GSL4/32F5_NadaInca.jpg)
Cross positions, both players fast expand. Nada adds raxes while Inca gets gates and robotics. Nada quickly takes his gold, while Inca masses colossus. Nada attacks into Inca's choke, and his army gets forcefield split. Nada retreats and sets up a contain. Inca almost maxes off 2-base, and moves out with many colossus and ground units, but Nada's firing arc with his army is just too positionally strong and Inca loses the critical battle to vikings and MMM.
![[image loading]](/staff/Hot_Bid/GSL4/32F5_NadaInca.jpg)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/terran-big.gif)
Group G
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
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Xel'Naga Caverns
Both players open 1-rax expand. MKP pokes with his first few marines, but Clide defends. Both players tech to medivacs. MKP has a superior SCV count and moves out to take his gold base, but Clide has a slightly bigger army and catches MKP's marines at a good arc. MKP also stimmed his marines too early, and the result is an overwhelming battle victory for Clide, who goes on to take the game.
![[image loading]](/staff/Hot_Bid/GSL4/32G1_ClideMK.jpg)
Both players open 1-rax expand. MKP pokes with his first few marines, but Clide defends. Both players tech to medivacs. MKP has a superior SCV count and moves out to take his gold base, but Clide has a slightly bigger army and catches MKP's marines at a good arc. MKP also stimmed his marines too early, and the result is an overwhelming battle victory for Clide, who goes on to take the game.
![[image loading]](/staff/Hot_Bid/GSL4/32G1_ClideMK.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/terran-big.gif)
Delta Quadrant
Legalmind goes 4-gate while LiveForever goes fast starport for banshees. Legalmind's bust works perfectly, using his forcefields to trap LF's marines and tanks. Meanwhile, LF's banshee is destroying probes in Legalmind's base, but it's unable to kill the nexus before Legalmind returns with his stalkers.
![[image loading]](/staff/Hot_Bid/GSL4/32G2_LegalLiveForever.jpg)
Legalmind goes 4-gate while LiveForever goes fast starport for banshees. Legalmind's bust works perfectly, using his forcefields to trap LF's marines and tanks. Meanwhile, LF's banshee is destroying probes in Legalmind's base, but it's unable to kill the nexus before Legalmind returns with his stalkers.
![[image loading]](/staff/Hot_Bid/GSL4/32G2_LegalLiveForever.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Steppes of War
Clide opens rax-factory while LF opens 2-rax. Clide uses his initial marines and hellions to try to bust LF's ramp, and LF is forced to reveal the 2-rax. LF attempts to all-in with SCVs as well, but Clide has already constructed bunkers and defends.
![[image loading]](/staff/Hot_Bid/GSL4/32G3_ClideLF.jpg)
Clide opens rax-factory while LF opens 2-rax. Clide uses his initial marines and hellions to try to bust LF's ramp, and LF is forced to reveal the 2-rax. LF attempts to all-in with SCVs as well, but Clide has already constructed bunkers and defends.
![[image loading]](/staff/Hot_Bid/GSL4/32G3_ClideLF.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
Metalopolis
MKP opens rax-CC while Legalmind goes 3-gate robo all-in with immortals. Unfortunately Legalmind's rush is late, and MKP already has stim and plenty of MM to defend. MKP pulls some SCVs but they aren't necessary -- he holds easily and takes the game.
![[image loading]](/staff/Hot_Bid/GSL4/32G4_MKPLF.jpg)
MKP opens rax-CC while Legalmind goes 3-gate robo all-in with immortals. Unfortunately Legalmind's rush is late, and MKP already has stim and plenty of MM to defend. MKP pulls some SCVs but they aren't necessary -- he holds easily and takes the game.
![[image loading]](/staff/Hot_Bid/GSL4/32G4_MKPLF.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
Steppes of War
Legalmind opens 4-warpgate while MKP goes 2-rax factory. Legalmind attempts to bust MKP's ramp bunker with zealot/stalker, but MKP has too many marines and tanks, pulling SCVs to repair. Legalmind has no back up plan and just keeps trying to bust MKP, but each of his attacks are less and less effective. MKP eventually moves out with marines and tanks, sieging up at the bottom of Legalmind's main. MKP narrowly wins the ensuing battle, taking the game.
![[image loading]](/staff/Hot_Bid/GSL4/32G5_MKPLF.jpg)
Legalmind opens 4-warpgate while MKP goes 2-rax factory. Legalmind attempts to bust MKP's ramp bunker with zealot/stalker, but MKP has too many marines and tanks, pulling SCVs to repair. Legalmind has no back up plan and just keeps trying to bust MKP, but each of his attacks are less and less effective. MKP eventually moves out with marines and tanks, sieging up at the bottom of Legalmind's main. MKP narrowly wins the ensuing battle, taking the game.
![[image loading]](/staff/Hot_Bid/GSL4/32G5_MKPLF.jpg)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Group H
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/zerg-big.gif)
Shakuras Plateau
Diagonal cross positions. Check goes hatch before pool while Ensnare goes 1-rax CC. Ensnare techs quickly to starport off 2-rax, using two medivacs to harass Check's natural from teh low ground. Check takes his third while teching to spire. Ensnare moves out with MM and tanks toward Check's third, taking the middle corridor base as well on the way. Check attempts to defend but the high ground tanks obliterate Check's zergling / baneling army, and Check's third base falls. Ensnare, now ahead in bases, produces a large enough army to just roll Check over.
![[image loading]](/staff/Hot_Bid/GSL4/32H1_EnsnareCheck.jpg)
Diagonal cross positions. Check goes hatch before pool while Ensnare goes 1-rax CC. Ensnare techs quickly to starport off 2-rax, using two medivacs to harass Check's natural from teh low ground. Check takes his third while teching to spire. Ensnare moves out with MM and tanks toward Check's third, taking the middle corridor base as well on the way. Check attempts to defend but the high ground tanks obliterate Check's zergling / baneling army, and Check's third base falls. Ensnare, now ahead in bases, produces a large enough army to just roll Check over.
![[image loading]](/staff/Hot_Bid/GSL4/32H1_EnsnareCheck.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/zerg-big.gif)
G3
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
G4
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
G5
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
G6
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/zerg-big.gif)
Result:
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/zerg-big.gif)
Round of 16
Group A
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/zerg-big.gif)
Xel'Naga Caverns
Nestea opens hatchery while Zenio goes for pool before hatch. Zenio techs to banelings but Nestea already has roaches. Nestea attacks, using his roaches to target banelings while he dances his zerglings around. Nestea secures a drone advantage and his next attack is just too many roaches for Zenio to handle.
![[image loading]](/staff/Hot_Bid/GSL4/16A1_NesteaZenio.jpg)
Nestea opens hatchery while Zenio goes for pool before hatch. Zenio techs to banelings but Nestea already has roaches. Nestea attacks, using his roaches to target banelings while he dances his zerglings around. Nestea secures a drone advantage and his next attack is just too many roaches for Zenio to handle.
![[image loading]](/staff/Hot_Bid/GSL4/16A1_NesteaZenio.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/terran-big.gif)
Shakuras Plateau
Both players open fast expand, adding production after. Trickster harasses successfully with DTs, getting several kills and forcing scans. Trickster gets a huge warpgate army, adding colossus, while Boxer goes MMM with ghosts. Boxer is behind in worker count but does two nice drops, dropping a cute nuke and taking out Trickster's third nexus as well. Trickster attacks, and the armies trade. Both players take their fourth bases, splitting the map. After some drop and DT harass, both players have maxed out and this time Trickster crushes through Boxer's army with the help of +3 Protoss ground weapons, and Boxer is forced to GG.
![[image loading]](/staff/Hot_Bid/GSL4/16A2_TesterBoxer.jpg)
Both players open fast expand, adding production after. Trickster harasses successfully with DTs, getting several kills and forcing scans. Trickster gets a huge warpgate army, adding colossus, while Boxer goes MMM with ghosts. Boxer is behind in worker count but does two nice drops, dropping a cute nuke and taking out Trickster's third nexus as well. Trickster attacks, and the armies trade. Both players take their fourth bases, splitting the map. After some drop and DT harass, both players have maxed out and this time Trickster crushes through Boxer's army with the help of +3 Protoss ground weapons, and Boxer is forced to GG.
![[image loading]](/staff/Hot_Bid/GSL4/16A2_TesterBoxer.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
Shakuras Plateau
Boxer 2-rax proxies at the north tower, but Nestea goes pool speed before hatchery. Boxer pulls a few SCVs and attempts to float his proxies to the center to create a 4-barracks wall along the middle of the map. But Nestea runs his speedlings in right before boxer is able to land the fourth rax to complete the wall, and Boxer GGs.
![[image loading]](/staff/Hot_Bid/GSL4/16A3_NesteaBoxer.jpg)
Boxer 2-rax proxies at the north tower, but Nestea goes pool speed before hatchery. Boxer pulls a few SCVs and attempts to float his proxies to the center to create a 4-barracks wall along the middle of the map. But Nestea runs his speedlings in right before boxer is able to land the fourth rax to complete the wall, and Boxer GGs.
![[image loading]](/staff/Hot_Bid/GSL4/16A3_NesteaBoxer.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/protoss-big.gif)
Lost Temple
Trickster goes forge first, delaying Zenio's hatchery with a pylon and expanding himself. Zenio goes for fast spire off 2-base, while Trickster builds 6 warpgates. Trickerster moves out with sentry/stalker but gets rolled by Zenio's initial muta-ling force, and can't properly defend his main as Zenio's muta flock grows larger and larger.
![[image loading]](/staff/Hot_Bid/GSL4/16A4_ZenioTester.jpg)
Trickster goes forge first, delaying Zenio's hatchery with a pylon and expanding himself. Zenio goes for fast spire off 2-base, while Trickster builds 6 warpgates. Trickerster moves out with sentry/stalker but gets rolled by Zenio's initial muta-ling force, and can't properly defend his main as Zenio's muta flock grows larger and larger.
![[image loading]](/staff/Hot_Bid/GSL4/16A4_ZenioTester.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/zerg-big.gif)
Metalopolis
Tester goes forge first and gets the two-pylon wall up with one cannon. Zenio responds with a second hatch in his main and a high ground sunken. Tester has expanded behind this, and Zenio decides to all-in with zerglings instead of expand. Tester loses his forge to banelings but throws down some clutch forcefields to stop Zenio from running up the ramp, and Zenio GG's.
![[image loading]](/staff/Hot_Bid/GSL4/16A5_TesterZenio.jpg)
Tester goes forge first and gets the two-pylon wall up with one cannon. Zenio responds with a second hatch in his main and a high ground sunken. Tester has expanded behind this, and Zenio decides to all-in with zerglings instead of expand. Tester loses his forge to banelings but throws down some clutch forcefields to stop Zenio from running up the ramp, and Zenio GG's.
![[image loading]](/staff/Hot_Bid/GSL4/16A5_TesterZenio.jpg)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/protoss-big.gif)
Group B
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Scrap Station
MVP fast expands to the gold base while Best does a more standard build. MVP transitions into many barracks while Best gets techs and gets factory units. Best never scouts the gold and MVP cranks out an obscene amount of MMM, breaking Best's front and dropping the back at the same time, GG.
![[image loading]](/staff/Hot_Bid/GSL4/16B1_MVPBest.jpg)
MVP fast expands to the gold base while Best does a more standard build. MVP transitions into many barracks while Best gets techs and gets factory units. Best never scouts the gold and MVP cranks out an obscene amount of MMM, breaking Best's front and dropping the back at the same time, GG.
![[image loading]](/staff/Hot_Bid/GSL4/16B1_MVPBest.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/terran-big.gif)
Metalopolis
Hyperdub fast expands, and Choya responds by immediately taking the center gold base. Hyperdub scouts 5 warpgates and no expansion, so he immediately builds many bunkers and even pulls SCVs, thinking Choya is 1-base all-in attacking. However, Choya just keeps building up his army and widening his economy advantage. When Hyperdub finally scouts the gold, Choya chooses that moment to attack, blowing through Hyperdub's army with mass warpgate units and colossus.
![[image loading]](/staff/Hot_Bid/GSL4/16B2_ChoyaHyperdub.jpg)
Hyperdub fast expands, and Choya responds by immediately taking the center gold base. Hyperdub scouts 5 warpgates and no expansion, so he immediately builds many bunkers and even pulls SCVs, thinking Choya is 1-base all-in attacking. However, Choya just keeps building up his army and widening his economy advantage. When Hyperdub finally scouts the gold, Choya chooses that moment to attack, blowing through Hyperdub's army with mass warpgate units and colossus.
![[image loading]](/staff/Hot_Bid/GSL4/16B2_ChoyaHyperdub.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Metalopolis
Both players go 1-rax expand, with MVP going MMM while Hyperdub techs to factory units. MVP immediately takes a third base and then drops with 3 medivacs right before Hyperdub gets combat shields and stim, doing massive damage. Meanwhile, MVP expands several more times, trading MM to keep Hyperdub's tank numbers down. Producing off 15 barracks and 6 bases, MVP just rolls right through Hyperdub.
![[image loading]](/staff/Hot_Bid/GSL4/16B3_MVPHyperdub.jpg)
Both players go 1-rax expand, with MVP going MMM while Hyperdub techs to factory units. MVP immediately takes a third base and then drops with 3 medivacs right before Hyperdub gets combat shields and stim, doing massive damage. Meanwhile, MVP expands several more times, trading MM to keep Hyperdub's tank numbers down. Producing off 15 barracks and 6 bases, MVP just rolls right through Hyperdub.
![[image loading]](/staff/Hot_Bid/GSL4/16B3_MVPHyperdub.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/terran-big.gif)
Scrap Station
Choya proxies two gateways in Best's main. Best doesn't scout it, and he dies to zealots.
![[image loading]](/staff/Hot_Bid/GSL4/16B4_ChoyaBest.jpg)
Choya proxies two gateways in Best's main. Best doesn't scout it, and he dies to zealots.
![[image loading]](/staff/Hot_Bid/GSL4/16B4_ChoyaBest.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
Shakuras Plateau
MVP goes 2-rax CC while Choya goes 3 warpgate and 1 stargate, clearing the back rocks between their bases. MVP scouts the void rays, and doesn't move his CC out, instead massing MM while Choya continues to build void rays. MVP sends a small force of marines into Choya's base while Choya moves in with his ground army and void rays. MVP wins both engagements, killing Choya's main probes while easily deflecting the rush.
![[image loading]](/staff/Hot_Bid/GSL4/16B5_MVPChoya.jpg)
MVP goes 2-rax CC while Choya goes 3 warpgate and 1 stargate, clearing the back rocks between their bases. MVP scouts the void rays, and doesn't move his CC out, instead massing MM while Choya continues to build void rays. MVP sends a small force of marines into Choya's base while Choya moves in with his ground army and void rays. MVP wins both engagements, killing Choya's main probes while easily deflecting the rush.
![[image loading]](/staff/Hot_Bid/GSL4/16B5_MVPChoya.jpg)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
Group C
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
Shakuras Plateau
Genius opens at cross positions with a one gate expand, while NaDa goes up to three barracks after preparing an early command center. Genius also adds production, getting two additional warpgates and a robotics. NaDa pushes out eventually, but Genius has mass sentries and stymies him at his natural ramp, all the while getting out a colossus. NaDa withdraws and techs and prepares to expand to his inner third. Genius moves out with an army supported by two colossi to cover an expansion, then adds another colossi and pressures to little effect or loss. NaDa now takes the initiative, hitting seconds before Genius can get storm or charge, and clearing the protoss colossi from the field. Genius manages to get storm on the field at the tail end of the battle, but it is too late to make a difference, and he loses his third, then his templar archives to a cute drop. NaDa gathers his army together again and charges forward, this time winning handily, again taking down Genius's third. NaDa double expands and pumps another army as soon as Genius can finish off the other one, rolling into the main and forcing the GG.
![[image loading]](/staff/Hot_Bid/GSL4/16C1_NadaGenius.jpg)
Genius opens at cross positions with a one gate expand, while NaDa goes up to three barracks after preparing an early command center. Genius also adds production, getting two additional warpgates and a robotics. NaDa pushes out eventually, but Genius has mass sentries and stymies him at his natural ramp, all the while getting out a colossus. NaDa withdraws and techs and prepares to expand to his inner third. Genius moves out with an army supported by two colossi to cover an expansion, then adds another colossi and pressures to little effect or loss. NaDa now takes the initiative, hitting seconds before Genius can get storm or charge, and clearing the protoss colossi from the field. Genius manages to get storm on the field at the tail end of the battle, but it is too late to make a difference, and he loses his third, then his templar archives to a cute drop. NaDa gathers his army together again and charges forward, this time winning handily, again taking down Genius's third. NaDa double expands and pumps another army as soon as Genius can finish off the other one, rolling into the main and forcing the GG.
![[image loading]](/staff/Hot_Bid/GSL4/16C1_NadaGenius.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
G3
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Scrap Station
Both players open with perfect mirrors, but Clide eventually adds a reactor to his barracks and expands, while NaDa gets a factory and begins researching blue-flame hellions. NaDa pumps marines and eventually pushes with a mixed hellion-bio force against Clide's three barracks defense. Somewhat predictably, the oGs terran gets the better end of the encounter in the most emphatic possible way. Clide drags it out until he basically has no scvs left, at which point he presumably judges that not even Artosis would predict him to win in this situation, and gg's.
![[image loading]](/staff/Hot_Bid/GSL4/16C3_NadaClide.jpg)
Both players open with perfect mirrors, but Clide eventually adds a reactor to his barracks and expands, while NaDa gets a factory and begins researching blue-flame hellions. NaDa pumps marines and eventually pushes with a mixed hellion-bio force against Clide's three barracks defense. Somewhat predictably, the oGs terran gets the better end of the encounter in the most emphatic possible way. Clide drags it out until he basically has no scvs left, at which point he presumably judges that not even Artosis would predict him to win in this situation, and gg's.
![[image loading]](/staff/Hot_Bid/GSL4/16C3_NadaClide.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/protoss-big.gif)
G5
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
Result:
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
Group D
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/protoss-big.gif)
![](/mirror/smilies/terran-big.gif)
Shakuras Plateau
RainBOw expands after a single barracks, while MC takes his natural after a single gateway and a zealot-stalker poke. RainBOw is up to something else however, building a third CC to float to the upper middle protected area, while building the great wall of bunkers at his natural. Meanwhile, MC throws down five more gateways, and planting a forward pylon for a six-gate push. RainBOw, who has four full bunkers prepared doesn't see it coming at all, and MC strolls up his ramp and wrecks absolutely everything; putting down two layers of forcefields to block off repairs and reinforcements. RainBOw immediately lifts and retreats, but MC has an absurd well of FF's ready and forces a massive army into RainBOw's base prompting the gg. The suicide toss makes his trademark throat slash motion and takes his leave of the booth.
![[image loading]](/staff/Hot_Bid/GSL4/16D1_MCRainbow.jpg)
RainBOw expands after a single barracks, while MC takes his natural after a single gateway and a zealot-stalker poke. RainBOw is up to something else however, building a third CC to float to the upper middle protected area, while building the great wall of bunkers at his natural. Meanwhile, MC throws down five more gateways, and planting a forward pylon for a six-gate push. RainBOw, who has four full bunkers prepared doesn't see it coming at all, and MC strolls up his ramp and wrecks absolutely everything; putting down two layers of forcefields to block off repairs and reinforcements. RainBOw immediately lifts and retreats, but MC has an absurd well of FF's ready and forces a massive army into RainBOw's base prompting the gg. The suicide toss makes his trademark throat slash motion and takes his leave of the booth.
![[image loading]](/staff/Hot_Bid/GSL4/16D1_MCRainbow.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
G3
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
G4
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Metalopolis
Spawning at close positions, RainBOw builds a blind second barracks at the shared gold expansion, then scouts his luck. Fortuitously, MKP has a bunker built at the bottom of his ramp, and this forces RainBOw to go all in with his scvs. He attacks the bunker, nearly getting a surround on it, but MKP is able to repair and delay for a significant amount of time before losing the bunker with considerable scv losses himself. He courts disaster by not lifting his depot to re-wall in, allowing a host of scvs and a few marines into his base, but he defends, and stabilizes behind two new barracks. Although decently close on scv count, RainBOw knows he has to push before MKP's extra barracks and turn the tide, but the timing just isn't there, and he's forced to fall back. It's just a matter of time now, as MKP even has an extra orbital command ready, but the game doesn't end until the marines of both players engage in a bizarre courtship dance in the map middle. Never go marines against the marine king.
![[image loading]](/staff/Hot_Bid/GSL4/16D4_MKPRainbow.jpg)
Spawning at close positions, RainBOw builds a blind second barracks at the shared gold expansion, then scouts his luck. Fortuitously, MKP has a bunker built at the bottom of his ramp, and this forces RainBOw to go all in with his scvs. He attacks the bunker, nearly getting a surround on it, but MKP is able to repair and delay for a significant amount of time before losing the bunker with considerable scv losses himself. He courts disaster by not lifting his depot to re-wall in, allowing a host of scvs and a few marines into his base, but he defends, and stabilizes behind two new barracks. Although decently close on scv count, RainBOw knows he has to push before MKP's extra barracks and turn the tide, but the timing just isn't there, and he's forced to fall back. It's just a matter of time now, as MKP even has an extra orbital command ready, but the game doesn't end until the marines of both players engage in a bizarre courtship dance in the map middle. Never go marines against the marine king.
![[image loading]](/staff/Hot_Bid/GSL4/16D4_MKPRainbow.jpg)
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
Result:
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Round of 8
Quarterfinal A
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/protoss-big.gif)
Even the long rush distance cannot convince NesTea to go hatch first, as he safely opens speedling on Scrap Station. Choya begins walling the bottom of his ramp with a gateway and a cyber core. The stargate is slapped down in the middle of the base, and NesTea, worried that it might be a strong warpgate push, drops a roach warren instead. Choya fakes expand and hides 3 additional gateways for a massive all-in one base push. NesTea pulls every single drone at his expansion to defend the first wave, as his roaches and lings were not in time. While for most of the initial attack, it seems as though choya had an overwhelmingly larger amount of supply, yet each subsequent attack slowly drains that lead and NesTea eventually evened the food count and pushed choya back. The stalkers were just too hurt to put up a fight against waves of Zerg units and NesTea takes game 1 after a miraculous defense.
![[image loading]](/staff/Lovedrop/gsl4/recap/choya1.jpg)
choya's initial push.
![[image loading]](/staff/Lovedrop/gsl4/recap/choya1.jpg)
choya's initial push.
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/protoss-big.gif)
The manner pylon at his expansion does not give NesTea the option to go hatch first, and choya looks extremely standard with his opening. Once again Choya opts to go for a quick stargate, this time pumping out a large amount of phoenixes. The phoenixes harass the drones and NesTea drops a hydralisk den immeadiately as the phoenixes fly through his base. Choya gets his expansion going, and begins teching up to colossus. NesTea does not get a third but instead research drops for overlord, and begin heading over to Choya's base. Choya picks up the island for his third, but an inevitable push is landing in his main. Leading the pack with empty overlords, NesTea minimizes the risk of losing OLs full of hydras. The hydras will having a difficult time against the colossi, demolishes everything else and Choya with no capabilities to produce units will now go down two games to none.
![[image loading]](/staff/Lovedrop/gsl4/recap/choya2.jpg)
Crucial tank block.
![[image loading]](/staff/Lovedrop/gsl4/recap/choya2.jpg)
Crucial tank block.
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
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Choya is never done with his abusive strategies as this time sneaks a twilight council and dark shrine miles away from his own base. Expanding right after, Choya looks to use these DTs to deal a crippling blow to NesTea's economy. Unwaringly, NesTea puts up spore crawlers, predicting that the stargate play will continue from the two previous games, which nullified the DTs. Once again Choya takes a third before NesTea, and that is because there is a huge doom drop coming for Choya's main base. The drop ruins Choya's main base and he frantically rallies in units to defend his natural. NesTea transitions to mutaling, hoping to deal more economic damage to NesTea, but blink stalkers of Choya is able to defend with ease. As NesTea's main army heads towards Choya's third, the armies clash and deal a huge blow to each other. NesTea's relentless macro gives him the edge to Choya's limited producing capabilities, and slow the roaches overwhelm the amount of stalkers, and NesTea makes his second visit to the semifinals of the GSL.
![[image loading]](/staff/Lovedrop/gsl4/recap/choya3.jpg)
Too many hydras.
![[image loading]](/staff/Lovedrop/gsl4/recap/choya3.jpg)
Too many hydras.
Quarterfinal B
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
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Trickster greedily grabs the expansion even before his cyber core, forcing an aggresive response by MVP, building a bunker below Trickster's ramp. The bunker is scouted and pushed back by zealots. MVP techs up to starport, grabbing a quick raven for a stim timing push. With banshees and a small MM force, MVP pulls SCVs and they serve their purpose as fodder for MVP, pushing straight through Trickster's army and grabbing a quick game one.
![[image loading]](/staff/Lovedrop/gsl4/recap/trick1.jpg)
Raven + MM push part 1.
![[image loading]](/staff/Lovedrop/gsl4/recap/trick1.jpg)
Raven + MM push part 1.
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
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3 minutes into the game, Trickster DCs and we have to restart the game. The positions on the map flip around, but it seems both players will stay true to their builds from game one. MVP flies out with a dropship with blue flamed hellions. Dropping off two in the main and driving down 2 to the natural, MVP looks to harass both mineral lines. Trickster makes a clutch warp-in in game to deny hellion free roam, limiting the amount of damage taken. MVP does not look like he wants to expand, with an identical composition from game one heading towards Trickster's base. Seeing the handful of SCVs following is a similar scene, and MVP obtains the same results, and now leads 2-0.
![[image loading]](/staff/Lovedrop/gsl4/recap/trick2.jpg)
Raven + MM push part 2.
![[image loading]](/staff/Lovedrop/gsl4/recap/trick2.jpg)
Raven + MM push part 2.
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/protoss-big.gif)
MVP fast expands at the same time as Trickster. MVP constructs a bunker next to the nexus warping in, and Trickster has no idea. MVP early units are vastly superior to Trickster's, as MVP begins to tear apart what little units that Trickster has. With the units safe inside the bunker, MVP doubles the advantage of unit lost on Trickster. Trickster gains a small victory outside his base, but MVP comfortably expands again to the bottom base. Trickster tries his luck, breaking down the backdoor rocks, but a well-prepared MVP defense with bunkers and medivacs deny him any luck up into the base. With the situation tensed in the back, MVP sends 2 medivacs with marauders to snipe Trickster's 2nd nexus with ease. Gearing up enough units, MVP unloads them in Trickster's base and win a convincing set 3-0.
![[image loading]](/staff/Lovedrop/gsl4/recap/trick3.jpg)
The final blow.
![[image loading]](/staff/Lovedrop/gsl4/recap/trick3.jpg)
The final blow.
Quarterfinal C
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
MarineKing expands without grabbing gas, while NaDa looks more standard going for the 1/1/1. NaDa techs up to cloaked banshees and continuously harass both mineral lines of MK, but the banshees do not deal enough damage to justify their investment. Army compositions start to differ as MK favors heavy MMM action while NaDa prefers the more traditional tanks/marines. MK is the one to draw first blood as a small drop behind NaDa's expansion halts all mining for a few minutes, making NaDa reposition his siege tanks. MK catches NaDa unsieged in the middle of the map and takes out NaDa's army, but a defenseless main of his is vulnerable to a counterdrop, with the first killing his main's CC. MK does not come back to defend and instead runs towards NaDa's base, setting up a possible base trade. After both players clean up the mess in their base, once again they fly towards each other's base, forcing all buildings to lift. A stalemate situation was almost in play for the two players, as MK had no method of killing off NaDa's buildings and vice versa. NaDa slowly tries to kill off his army to produce a viking but MK catches on but NaDa still has a food lead. MK is slowly mining from afar with his surviving CC and mules, but does not yet make enough to rebuild an army. MK takes out the last supply depot and builds up defenses, NaDa has no choice but to GG.
![[image loading]](/staff/Lovedrop/gsl4/recap/nada1.jpg)
Catching NaDa out of position.
![[image loading]](/staff/Lovedrop/gsl4/recap/nada1.jpg)
Catching NaDa out of position.
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Closed positions on LT triggers an all in 2 barracks play from MK. A reaper is in production by NaDa, definitely does not have enough to hold this. MK loses one marine to NaDa's reaper + marine and with SCVs buffering, MK's marines remain untouched and MK grabs an easy victory.
![[image loading]](/staff/Lovedrop/gsl4/recap/nada2.jpg)
Sweet cheese.
![[image loading]](/staff/Lovedrop/gsl4/recap/nada2.jpg)
Sweet cheese.
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/terran-big.gif)
Both players fast expand behind 1 barracks, but NaDa chooses to tech up while MK stays up barracks tech a bit longer. NaDa's cloaked banshee pins MK inside his base for a little while longer, giving him ample time to get up some defenses. MK does a massive marine drop in the main, dodging tank fire and mowing down the smaller marine army of NaDa. Once he sees NaDa has taken a good position, he simply packs up and leave. Both huge armies run by each other and once again we're in a base trade situation. NaDa's army is gigantic compared to MK's. MK hides SCVs at the top left of the map and begins massing starports. Both players in the red for supply, but MK has buildings scattered all over the map. MK catches NaDa unsieged once again and using a wall of SCVs as shield, NaDa's army is evaporated in seconds. NaDa moves everything he has to get rid of the starports, and MK uses the opportunity to run in. With a viking wailing away at NaDa's remaining buildings, MK simply has a larger force and eliminates the last of NaDa's units, and knocking him out in the quarterfinals.
![[image loading]](/staff/Lovedrop/gsl4/recap/nada3.jpg)
Somehow, NaDa lost with this army.
![[image loading]](/staff/Lovedrop/gsl4/recap/nada3.jpg)
Somehow, NaDa lost with this army.
Quarterfinal D
G1
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/zerg-big.gif)
![](/mirror/smilies/terran-big.gif)
G2
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/zerg-big.gif)
G3
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/zerg-big.gif)
G4
![[image loading]](http://www.teamliquid.net/blogs/images/blackstar.png)
![](/mirror/smilies/terran-big.gif)
![](/mirror/smilies/zerg-big.gif)
Next: Finals Preview and Semifinals Recap
Lovedrop recaps the IMNesTea and IMMvp semifinal and previews the first ever Terran vs Terran GSL Final. The GSL 2011 January Code S Final between MVP and MarineKing is tomorrow!