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[GSL] Code S Jan 2011 Ro32-Ro8 Recap

Forum Index > News
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[GSL] Code S Jan 2011 Ro32-Ro8 Recap

Text byHot_Bid
January 28th, 2011 10:04 GMT
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GSL Code S January 2011 Recap
By Lovedrop, Xxio, tree.hugger, TrueRedemption, & Hot_Bid


The GSL Finals between MarineKing and MVP are tomorrow. GOM jam packs so many games into a month that many of you didn't have the time to catch every single Code S group. So we decided to recap the GSL Code S January 2011 Tournament so you can be fully caught up in time for the finals. That's right, every single game. Here you'll find recaps, screenshots, and game ratings so you know which games are worth watching.

Star Ratings
[image loading] 5.0 - P1 played well, but P2 played amazing. Watch this game!
[image loading] 4.0 - At least one player played very well, usually with great micro move / strategy. Worth watching.
[image loading] 3.0 - P1 played well, but P2 was average. If you have time, watch.
[image loading] 2.0 - If not worth it unless you're a fan of one of the players.
[image loading] 1.0 - Someone played very badly.
[image loading] 0.0 - Someone failed, usually in a hilarious way. Watchable for laughs.



Round of 32

Group A
G1 [image loading] 3.0 - IMNesTea > PoltPrime.WE - + Show Spoiler [Recap] +
Blistering Sands

In typical fashion, NesTea went hatch before pool. This gave Polt the opportunity to bunker rush, which he gladly took. Neither players lost any units, however, and Polt expanded off 1 barracks. NesTea was able to easily take the gold and spawn mutalisks as Polt turtled at his natural. Sieging in a very familiar position outside NesTea's third, Polt put on heavy pressure but was barely unable to kill the hatchery. NesTea managed to take out Polt's army with mutalisk control and a zergling/baneling flank. Polt gg'd soon after.

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G2 [image loading] 2.0 - TheBestfOu > MakaPrime.WE - + Show Spoiler [Recap] +
Metalopolis

Maka lost a couple marines caught in the open to a hellion/marine push from TheBest then retreated behind his wall. He still lost a few more, and many marines went into orange health, fending off TheBest's hellions. TheBest teched for cloaked banshees while Maka pumped marines out of 5 barracks with no addons. TheBest's banshees did not do nearly enough damage and Maka started mining from his expansion while TheBest build siege tanks. With no expansion on the way, TheBest attacked, slowly pushing his siege line forward until Maka typed out.

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G3 [image loading] 3.5 - IMNesTea > MakaPrime.WE - + Show Spoiler [Recap] +
Blistering Sands

NesTea opened pool first as Maka walled off the bottom of his ramp and hid a 2nd barracks. Maka went for the bunker push but there were more than enough zerglings to make him back off. Maka walled off his natural with 2 barracks and a bunker and teched to siege tanks as he started mining from his natural. NesTea massed a large group of roaches and banelings off 2 bases, first attacking Maka's rocks, then breaking through the wall and into the main before getting cleaned up. NesTea took the gold and after a number of skirmishes with zerglings and mutalisks, was able to deny Maka a third with great mutalisk control. Maka did eventually manage to secure a third base but a huge tech switch to ultralisks swept the map for NesTea, ending the game.

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G4 [image loading] 2.0 - PoltPrime.WE > TheBestfOu - + Show Spoiler [Recap] +
Xel'Naga Caverns

Polt teched straight to banshees, the cloak upgrade beginning just before TheBest's raven finished. When the banshee arrived at his base, TheBest, already halfway across the map with 2 tanks, a raven, and group of marines, left it for a lone viking to clean up. Catching Polt off guard, TheBest walked right up the ramp, but still could not close out the game when Polt pulled his scvs to defend. Meanwhile, the cloaked banshee in TheBest's base had killed nearly all of the scvs. A counterattack from Polt finished the game.

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G5 [image loading] 3.5 - TheBestfOu > PoltPrime.WE - + Show Spoiler [Recap] +
Metalopolis

TheBest and Polt opened with similar builds and factory timings, but TheBest attacked up Polt's ramp with marines and a hellion, bringing a single scv to repair. He was able to kill Polt's marines and 1 or 2 scvs before a tank rolled out and cleaned up. Polt, with the earlier upgrade, moved out and sieged on the low ground outside of TheBest's base. This was short lived, however, as TheBest immediately attacked down his ramp, using an autoturret next to the siege tanks and sacrificing nearly all of his units to break the contain. Both players took their naturals amidst back and forth skirmishes and counter-contains. 24 minutes in, Polt tech switched to a marauder based army and committed fully to a head-on attack against TheBest's defensive tank line. Despite pulling scvs, Polt lost the battle - then the game to a counter attack.

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Result: IMNesTea (2-0) and TheBestfOu (2-1) advance.

Group B
G1 [image loading] 1.0 - IMMvp > TSL_FruitDealer - + Show Spoiler [Recap] +
Lost Temple

In close positions, MVP opened 2 rax against FruitDealer's FE. FruitDealer immediately pulled 4 drones to delay the Terran push and started a spine crawler. MVP backed off until he had 7 marines and 2 scvs. With the scvs leading the charge, he easily circumvented the spine crawler and took control of the ramp. When FruitDealer uprooted his spine crawler to reposition, MVP killed it and ended the game.

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G2 [image loading] 3.5 - oGsZenio > oGsJookTo - + Show Spoiler [Recap] +
Scrap Station

Gas and pool timings were identical for Zenio and Jookto. After upgrading speed Zenio followed up with a spine crawler, baneling nest, and lair while JookTo spawned banelings outside of Zenio's base. Seeing 2 queens and a spine, JookTo backed off and started a spire. Zenio finished his infestation pit and started a roach warren. Expansions finished within seconds of each other and after a drone transfer, Zenio scouted JookTo's hydralisk range upgrading. Zenio took his third and broke through the rocks with 6 infesters and a mass of roaches. It was not enough to win the battle. Zenio started a hatchery at the gold and attacked again, but this time the battle was not even close. Broodlords popped for JookTo but Zenio was able to defend his hive with hydras and outmacro JookTo to end the game.

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G3 [image loading] 3.0 - IMMvp > oGsJookTo - + Show Spoiler [Recap] +
Xel'Naga Caverns

JookTo opened pool into hatchery; MVP opened with a reactor on his factory, double pumping hellions while taking his natural. MVP caught an overlord on the way to his base when JookTo was at 27 food and took map control with his hellions. JookTo started his lair at 7:20 and made his first roaches, but it was too little too late. 7 hellions and 6 marauders with stim rolled his natural and won MVP his 2nd game of the night.

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G4 [image loading] 3.0 - oGsZenio > TSL_FruitDealer - + Show Spoiler [Recap] +
Xel'Naga Caverns

Zenio and FruitDealer's builds mirrored each other until, off 1 base, FruitDealer, with speed already upgraded, built a roach warren. Zenio built a spine crawler, finished his lair, and started an infestation pit. At 50 food FruitDealer made a nydus canal and researched roach speed. With a nydus worm at Zenio's natural for speedy reinforcements, FruitDealer tried to attack up Zenio's ramp, queens included. Fungals and 2 spine crawlers prevented FruitDealer from doing any damage. FruitDealer tried to put up a contain and take his natural, but Zenio easily broke through and took his own expansion 10 food ahead of his opponent. Zenio shut out an attempt at burrowed roach harass from FruitDealer, then attacked and won the gg.

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G5 [image loading] 3.0 - IMMvp > oGsZenio - + Show Spoiler [Recap] +
Lost Temple

Zenio fast expanded and teched to lair with his first 150 gas. MVP opened 2 rax, expanded, and walled off his choke. MVP's stim and shield upgrades finished as Zenio's baneling nest and spire popped. Zenio attacked MVP's main with his first 3 mutalisks. Already on his way to Zenio's base, MVP transferred the scvs to his natural and left it up to his next batch of units to defend. In Zenio's main, MVP used gosu unit positioning and micro to kill off all the drones at Zenio's natural and a wealth of mutalisks and banelings. Not wasting any marine health, MVP easily defended against mutalisk harass, and with great marine micro, won a battle in the middle of the map against mutalisk/baneling with only marines. With his is third up and running MVP attacked into Zenio's natural, scanning to take out the few burrowed banelings. It should be noted that Zenio's baneling speed had only just begun when he gg'd.

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G6 [image loading] 3.0 - TSL_FruitDealer > oGsJookTo - + Show Spoiler [Recap] +
Xel'Naga Caverns

FruitDealer and JookTo both opened gas first and researched zergling speed as soon as their pools finished. While FruitDealer made drones and a spine crawler, JookTo powered roaches and broke into FruitDealer's main. FruitDealer cancelled his lair to survive but still lost a few drones, his spine crawler, and his queen. FruitDealer expanded with 9 roaches and morphed in a hydralisk den as soon his lair finished. Hydralisk range complete, FruitDealer attacked JookTo's natural with 10 hydralisks and even more roaches. His mutalisks rendered useless, JookTo gg'd.

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Result: IMMvp (3-0) and oGsZenio (2-1) advance.

Group C
G1 [image loading] 2.5 - HongUnPrime.WE > oGsTheWinD - + Show Spoiler [Recap] +
Xel'Naga Caverns

HongUn FE'd, making his nexus before forge. Deciding not to scout, TheWind opened pool first, his natural significantly later than HongUn's. TheWind powered drones, teched to hydralisks, and upgraded +1 ranged attack slightly behind HongUn. HongUn upgraded blink and went 6 warpgate stalker while upgrading +2 attack. TheWind made an extra hatchery in his natural and started +1 carapace as HongUn's robotics bay started. Perhaps scared of fungals, HongUn did not harass with his pure stalker army, and could not even keep map control when TheWind moved out to take a third. TheWind attacked into HongUn's natural while taking a third. HongUn barely managed to hold when his 2nd colossus came out mid-battle. With a recently finished 3rd base, HongUn finished his +3 attack, built more colossi, and maxed out while taking his fourth. When HongUn attacked there was nothing for TheWind to do but gg.

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G2 [image loading] 4.0 - SlayerS_BoxeR > oGsHyperdub - + Show Spoiler [Recap] +
Shakuras Plateau

Both players expanded off 1 barracks but unlike Hyperdub, Boxer took both gases right away and teched to cloaked banshees. Boxers first banshee, after killing but a couple workers, died when Boxer did not move it quite out of range of a scan. The second and third banshees died with even less kills. However, when boxer expanded he was ahead in both marine and tank count. Boxer took control of the middle of the map and killed off 2 medivacs full of marines. Far ahead in food, Boxer sieged on the low ground outside Hyperdub's main and dropped into the base. HongUn was unable to break the position and lost a huge chunk of his production facilities. On 4 bases Boxer built an additional 5 orbital commands, using the mules to replace food costing scvs and triple Hyperdub's income. Hyperdub tried to come back but every time he moved out his army was demolished. Boxer won without ever losing map control.

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G3 [image loading] 3.5 - oGsHyperdub > HongUnPrime.WE - + Show Spoiler [Recap] +
Shakuras Plateau

Hyperdub expanded off 1 barracks while HongUn, starting with a double gas build, decided to pull probes off his second gas and expand. A scan showed Hyperdub the 2nd nexus and a robotic facility, prompting him to take a 3rd expansion. HongUn researched blink and teched to high templar while pumping upgrades out of 2 forges. With blink finished and at 111 food HongUn moved out on the map and took his 3rd. Hyperdub made ghosts and started his 2-2 upgrades. Zealots sporadically harassed Hyperdub's 3rd, but Hyperdub took out HongUn's and almost the 4th. With a marauder/medivac/ghost army Hyperdub was able to emp, snipe, and muscle his way through storms and zealots to win the game.

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G4 [image loading] 3.5 - SlayerS_Boxer > oGsTheWinD - + Show Spoiler [Recap] +
Metalopolis

TheWind FE'd and Boxer double proxy rax'd. TheWind scouted it right away, but he lost an overlord in the middle of the map before he even reached 20 food. Boxer poked into TheWind's natural but a group of zerglings and a spine crawler made the marines quickly turn around. Boxer began mining from his natural and started the siege upgrade while TheWind made a few banelings and roaches. Boxer dropped marauders on groups of banelings to lower the count then attacked TheWind's 3rd. Even in food, Boxer moved in to take out the hatchery but left his tanks exposed. Mutalisks and zerglings attacked from the low ground while roaches swept in through the 3rd, killing Boxer's attack. Boxer continued to be aggressive while expanding and was soon even on bases with TheWind and denying the Zerg a 4th. Running low on resources and cornered off, his army wasted on a planetary fortress, TheWind gg'd.

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G5 [image loading] 3.0 - oGsHyperdub > HongUnPrime.WE - + Show Spoiler [Recap] +
Delta Quadrant

HongUn went for stargate tech and chrono boosted out his first void ray. Right before it reached the Terran base, Hyperdub snuck a hellion into HongUn's base and scouted 3 gates and the stargate. HongUn continued to make void rays. Hyperdub prepared a marine army with 3 medivacs and a viking. When HongUn attacked up his ramp, Hyperdub easily repelled it and counter attacked, winning the game.

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Result: SlayerS_Boxer (2-0) and oGsHyperdub (2-1) advance.

Group D
G1 [image loading] 2.5 - TSL_Rain > choyafOu - + Show Spoiler [Recap] +
Scrap Station

Choya follows a gas steal with a quick expansion, while Rain fakes a quick starport build with a floating scouting factory before adding several barracks, then putting a starport down just before the factory is killed. Choya opts for robo tech, and turns on his maphacks, deflecting a series of dangerous attacks with perfect army positioning. Both players break down their center rocks at nearly identical times, but delay in engaging, and a standoff ensues, during which both players take their thirds. Rain eventually forces a fight outside of choya's third, ending in a complete army trade, which favors Rain as choya loses all his high tech units. Rain immediately presses his advantage, dropping choya's main and sniping his robotics. Rain forces another battle moments later, EMP'ing choya's templar-heavy army and winning the battle easily.GG.

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G2 [image loading] 1.5 - TSL_Trickster > ZeNEXKyrix - + Show Spoiler [Recap] +
Metalopolis

TesteR cannon rushes Kyrix, but the zerg lets his hatchery finish, and prevents the protoss from blocking his ramp with a patroling drone. Kyrix eventually clears out the cannon with moderate drone and zergling losses, but TesteR has expanded safely in the meantime, and his economy emerges much stronger than the zerg. Kyrix expands to the gold and drones hard in an attempt to catch up, but TesteR masses seven warpgates and presses the attack. Kyrix tries to defend with (you guessed it!) banelines, but TesteR walls them off and steamrolls into the zerg natural. GG.

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G3 [image loading] 1.0 - ZeNEXKyrix > TSL_Rain - + Show Spoiler [Recap] +
Metalopolis

The players spawn at cross positions. Rain tries to put on some initial marine-scv pressure off of two barracks, but Kyrix kills it off easily with zerglings. Rain expands next, pre-emptively constructing an anti-baneling wall at his natural. Kyrix takes his non-gold third, while Rain builds two factories and two armories for blue flame hellion production. To universal surprise, Kyrix puts up a roach warren instead of a baneling nest. Then Rain gets dropped from the game.

Kyrix wins!

Alright, so the game starts again, with the players switching their bases. That's about all that changes. Rain is a little more effective with his first couple marines, but whatever. After his hellions are blocked by Kyrix's unexpected roach tech, Rain pumps out a couple thors, but Kyrix does a substantial amount of damage with a roach attack, and then prepares to move to the muta-baneling that we all know and love. Kyrix also takes his gold and the close-position main, all but forcing to Rain move out to attack. His push mech push is hindered by a tremendously sloppy angle of engagement, and Kyrix just masses roaches with a couple of mutalisks and runs the GSL3 finalist over. GG.

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G4 [image loading] 0.0 - choyafOu > TSL_Trickster - + Show Spoiler [Recap] +
Scrap Station

choya four gates and TesteR, who basically reads it correctly—going three-gate robo—dies to it anyway, as he just masses stalkers in response, and isn't able to get out an immortal. GG.

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G5 [image loading] 1.0 - TSL_Trickster > TSL_Rain - + Show Spoiler [Recap] +
Lost Temple

At close air positions, TesteR's scouting probe gets off a gas steal with its dying breath, but Rain builds a factory anyway before adding a second barracks. TesteR follows up the gas steal with a DT rush which Rain is completely unprepared for, having ventured across the map only to be denied by a force field at the protoss ramp. The rush costs the Rain significant mining time and scvs, although TesteR does not particularly use his DT effectively. He has, however, expanded, and is building a heavy stalker army while researching blink. Rain is forced to scan a second time to remove a second DT, but not before losing some important add-ons, TesteR's first blink stalker incursion kills off the tank before blinking away, but his second push comes just before +1 attack finishes, and it tears apart Rain's marine-only army. GG.

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G6 [image loading] 0.5 - choyafOu > ZeNEXKyrix - + Show Spoiler [Recap] +
Steppes of War

choya opens with the (nerfed days later) pylon/cannon wall-block, then scouts Kyrix's roach warren and adds two more cannons which delays Kyrix's breakout until nearly five minute into the game. Kyrix tries to counterattack, but choya has gone two-stargates in his spare time, and has two voidrays to defend. He shuts down Kyrix's expansion, but is forced to retreat as Kyrix counterattacks successfully and kills a hilarious amount of probes because choya supply blocked himself and was unable to get out more void rays to defend. Kyrix now has spore colonies on the map, but not enough, and choya is able to clean up Kyrix's remaining queens to take the game.

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Result: choyafOu (2-1) and TSL_Trickster (2-1) advance.

Group E
G1 [image loading] 1.5 - ST_RainbOw > LeenockfOu - + Show Spoiler [Recap] +
Metalopolis

The players spawn at the bottom positions. Leenock goes hatch-first while RainBOw expands after two barracks, and proceeds to tech to a marine/tank/medivac composition, while Leenock gets a baneling nest and spire before taking his third. RainBOw starts to break down the rocks separating their bases while Leenock unsuccessfully attempts to harass with mutalisks. RainBOw carpets the path between the bases with turrets, and finishes off the rocks. RainBOw is very patient in pushing into the zerg base, and turrets his whole way, ensuring a strong positional advantage. Leenock almost is able to hold it off, harassing RainBOw's scvs in his natural at the same time, but RainBOw's turret/tank push is ultimately too strong. GG.

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G2 [image loading] 2.0 - NsPGenius > AnyproPrime.WE - + Show Spoiler [Recap] +
Lost Temple

Genius opens with a standard three gate robo opening, while anypro goes three gate blink stalkers. anypro has the element of surprise and Genius has a much smaller army, but Genius's zealots meet anypro's spotting stalker on the ramp before it can gain vision, and anypro blinks to the base of Genius's cliff, spoiling the surprise. anypro tries again (and again and again) but Genius denies him each time with more sight-denying forcefields. anypro expands, which is basically all he can do, and tries to contain Genius for as long as he can before retreating. Genius pushes out, and gives anypro a surprise of his own, researching blink himself and popping into anypro's base. anypro pulls back to defend there, and Genius blinks back into anypro's natural to kill the nexus. Genius forces his way up anypro's ramp a minute later, prompting the GG.

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G3 [image loading] 0.0 - ST_RainbBOw > AnyproPrime.WE - + Show Spoiler [Recap] +
Delta Quadrant

RainBOw does the same really basic two marine-two marauder push that knocked anypro out of the last GSL, and yet again anypro just basically dies to it. As marauders and marines wreck his base and reduce him to four total probes, anypro squeezes out a void ray and eventually clears his base. He counters with the lone void ray, but RainBOw has a turret going up, and a handful of marines, prompting the GG.

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G4 [image loading] 0.5 - NsPGenius > LeenockfOu - + Show Spoiler [Recap] +
Xel'Naga Caverns

Genius four-gates, and Leenock scouts it late, although he had been conserving larva in case, and is able to mass zerglings as soon as he sees the build. Leenock attempts to flank the attack, but
Genius forcefields well, and loses almost nothing. Leenock has been attempting to delay until he could get hydras on the field, but Genius attacks in time, and has no trouble pushing into the zerg main. GG. Genius brings out a pair of thundersticks in his booth to celebrate the victory.

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G5 [image loading] 2.0 - NsPGenius > ST_RainBOw - + Show Spoiler [Recap] +
Shakuras Plateau

The players spawn at the two upper positions. RainBOw opens with a little reaper poke that Genius denies easily. The protoss goes for hyper-standard two gate->robo build, while RainBOw gets a factory before adding another barracks and breaking through the destructable rocks with a tank-marine army. Genius thinks about expanding, but his observer sees the attack coming, and Genius adds a third gateway and begins to pump immortals instead. RainBOw sieges up his forces below Genius's main, while Genius holds down his ramp. RainBOw edges forward, but Genius breaks his initial push while dropping immortals around the back. Genius expands moments later, but RainBOw is basically all-in, and pushes again, building three bunkers in the protoss main. But Genius is patient, and waits until he has a substantial force ready before breaking the push for good. RainBOw turtles for a bit, but Genius confounds him with a quick tech switch to phoenix/immortal/zealot which wrecks the terran composition.when the final fight comes, despite some cute backdoor hellion shenanigans from RainBOw mid-battle. GG.

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G6 [image loading] 0.5 - LeenockfOu > AnyproPrime.WE - + Show Spoiler [Recap] +
Jungle Basin

Anypro attempts to cannon rush-FE Leenock, but the zerg cancels his natural and takes the 3 o'clock instead. Leenock's scouting drone also wins the battle of workers at Anypro's natural, forcing the protoss to send another probe, and greatly delaying the nexus. Leenock takes a third at his natural, and Anypro rushes to warpgates; throwing down a host of more gateways, which Leenock scouts immediately, and then going for blink stalkers. Leenock gets out a spire and pokes a little with mutalisks, but gets little done. Anypro then moves out to attack Leenock's third, but Leenock has enough mutalisks and zerglings to deny the attack. The two armies go back and forth a couple times, but when Anypro commits to his attack, Leenock absolutely wrecks his stalker mob with a large mutalisk flock, and then 1a's into Anypro's natural. GG.

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Result: NsPGenius (3-0) and ST_RainBOw (2-1) advance.

Group F
G1 [image loading] 4.0 - oGsMC > oGsNaDa - + Show Spoiler [Recap] +
Shakuras Plateau

Diagonal cross positions, both players fast expand. Nada attacks but MC holds with forcefields but loses all his sentries. MC takes his third. Nada's next attack consists of MMM and vikings, and while Nada is able to kill all of MC's colossus, there are just too many stalkers and zealots left over. MC wins the battle convincingly and takes his fourth, transitioning into mass gateway units. Nada tries to turtle and tech to ghost, but his marauder only composition is destroyed by MC's charge-enabled zealots and stalkers.

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G2 [image loading] 0.5 - oGsInCa > sanZenith - + Show Spoiler [Recap] +
Metalopolis

Close positions, Inca proxies a gate-forge and sanZenith doesn't scout it. Cannon goes up and it's GG.

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G3 [image loading] 1.0 - oGsMC > sanZenith - + Show Spoiler [Recap] +
Metalopolis

MC goes blink stalkers while sanZenith goes 2-gate void ray. San loses the first stalker fight but uses a sentry to hold his ramp. Once MC's blink completes, he blinks past the forcefield and just has too many stalkers for sanZenith to handle.

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G4 [image loading] 3.0 - oGsNaDa > oGsInCa - + Show Spoiler [Recap] +
Delta Quadrant

Nada 2-raxes while Inca proxies a robotics. Inca attempts to bust Nada with 4 immortals, but Nada's ramp and bunkers scare him off. Inca front expands, and starts making colossus. Nada back expands, and eventually attempts to move out. The armies trade a few times, but Inca keeps losing colossus here and there, keeping him from reaching the critical mass. Inca takes his third, but Nada breaks out successfully and rolls him over.

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G5 [image loading] 3.0 - oGsNaDa > oGsInCa + Show Spoiler [Recap] +
Lost Temple

Cross positions, both players fast expand. Nada adds raxes while Inca gets gates and robotics. Nada quickly takes his gold, while Inca masses colossus. Nada attacks into Inca's choke, and his army gets forcefield split. Nada retreats and sets up a contain. Inca almost maxes off 2-base, and moves out with many colossus and ground units, but Nada's firing arc with his army is just too positionally strong and Inca loses the critical battle to vikings and MMM.

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Result: oGsMC (2-0) and oGsNaDa (2-1) advance.

Group G
G1 [image loading] 3.0 - TSL_Clide > MarineKingPrime.WE - + Show Spoiler [Recap] +
Xel'Naga Caverns

Both players open 1-rax expand. MKP pokes with his first few marines, but Clide defends. Both players tech to medivacs. MKP has a superior SCV count and moves out to take his gold base, but Clide has a slightly bigger army and catches MKP's marines at a good arc. MKP also stimmed his marines too early, and the result is an overwhelming battle victory for Clide, who goes on to take the game.

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G2 [image loading] 2.5 - SlayerS_LegalMind > ZeNEXLiveForever - + Show Spoiler [Recap] +
Delta Quadrant

Legalmind goes 4-gate while LiveForever goes fast starport for banshees. Legalmind's bust works perfectly, using his forcefields to trap LF's marines and tanks. Meanwhile, LF's banshee is destroying probes in Legalmind's base, but it's unable to kill the nexus before Legalmind returns with his stalkers.

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G3 [image loading] 1.0 - TSL_Clide > ZeNEXLiveForever - + Show Spoiler [Recap] +
Steppes of War

Clide opens rax-factory while LF opens 2-rax. Clide uses his initial marines and hellions to try to bust LF's ramp, and LF is forced to reveal the 2-rax. LF attempts to all-in with SCVs as well, but Clide has already constructed bunkers and defends.

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G4 [image loading] 1.5 - MarineKingPrime.WE > SlayerS_LegalMind - + Show Spoiler [Recap] +
Metalopolis

MKP opens rax-CC while Legalmind goes 3-gate robo all-in with immortals. Unfortunately Legalmind's rush is late, and MKP already has stim and plenty of MM to defend. MKP pulls some SCVs but they aren't necessary -- he holds easily and takes the game.

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G5 [image loading] 3.0 - MarineKingPrime.WE > SlayerS_LegalMind - + Show Spoiler [Recap] +
Steppes of War

Legalmind opens 4-warpgate while MKP goes 2-rax factory. Legalmind attempts to bust MKP's ramp bunker with zealot/stalker, but MKP has too many marines and tanks, pulling SCVs to repair. Legalmind has no back up plan and just keeps trying to bust MKP, but each of his attacks are less and less effective. MKP eventually moves out with marines and tanks, sieging up at the bottom of Legalmind's main. MKP narrowly wins the ensuing battle, taking the game.

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Result: TSL_Clide (2-0) and MarineKingPrime.WE (2-1) advance.

Group H
G1 [image loading] 2.5 - oGsEnsnare > CheckPrime.WE - + Show Spoiler [Recap] +
Shakuras Plateau

Diagonal cross positions. Check goes hatch before pool while Ensnare goes 1-rax CC. Ensnare techs quickly to starport off 2-rax, using two medivacs to harass Check's natural from teh low ground. Check takes his third while teching to spire. Ensnare moves out with MM and tanks toward Check's third, taking the middle corridor base as well on the way. Check attempts to defend but the high ground tanks obliterate Check's zergling / baneling army, and Check's third base falls. Ensnare, now ahead in bases, produces a large enough army to just roll Check over.

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G2 [image loading] 3.5 - LiquidJinro > EGIdrA - + Show Spoiler [Recap] +
Jungle Basin

Full Foreigner Special Recap! - by TrueRedemption
G3 [image loading] 2.5 - EGIdrA > oGsEnsnare - + Show Spoiler [Recap] +
Xel'Naga Caverns

Full Foreigner Special Recap! - by TrueRedemption
G4 [image loading] 2.5 - CheckPrime.WE > LiquidJinro - + Show Spoiler [Recap] +
Jungle Basin

Full Foreigner Special Recap! - by TrueRedemption
G5 [image loading] 5.0 - LiquidJinro > oGsEnsnare - + Show Spoiler [Recap] +
Lost Temple

Full Foreigner Special Recap! - by TrueRedemption
G6 [image loading] 3.0 - EGIdrA > CheckPrime.WE - + Show Spoiler [Recap] +
Jungle Basin

Full Foreigner Special Recap! - by TrueRedemption
Result: LiquidJinro (2-1) and EGIdrA (2-1) advance.



Round of 16

Group A
G1 [image loading] 3.0 - IMNesTea > oGsZenio - + Show Spoiler [Recap] +
Xel'Naga Caverns

Nestea opens hatchery while Zenio goes for pool before hatch. Zenio techs to banelings but Nestea already has roaches. Nestea attacks, using his roaches to target banelings while he dances his zerglings around. Nestea secures a drone advantage and his next attack is just too many roaches for Zenio to handle.

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G2 [image loading] 4.0 - TSL_Trickster > SlayerS_BoxeR - + Show Spoiler [Recap] +
Shakuras Plateau

Both players open fast expand, adding production after. Trickster harasses successfully with DTs, getting several kills and forcing scans. Trickster gets a huge warpgate army, adding colossus, while Boxer goes MMM with ghosts. Boxer is behind in worker count but does two nice drops, dropping a cute nuke and taking out Trickster's third nexus as well. Trickster attacks, and the armies trade. Both players take their fourth bases, splitting the map. After some drop and DT harass, both players have maxed out and this time Trickster crushes through Boxer's army with the help of +3 Protoss ground weapons, and Boxer is forced to GG.

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G3 [image loading] 1.0 - IMNesTea > SlayerS_BoxeR - + Show Spoiler [Recap] +
Shakuras Plateau

Boxer 2-rax proxies at the north tower, but Nestea goes pool speed before hatchery. Boxer pulls a few SCVs and attempts to float his proxies to the center to create a 4-barracks wall along the middle of the map. But Nestea runs his speedlings in right before boxer is able to land the fourth rax to complete the wall, and Boxer GGs.

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G4 [image loading] 2.0 - oGsZenio > TSL_Trickster - + Show Spoiler [Recap] +
Lost Temple

Trickster goes forge first, delaying Zenio's hatchery with a pylon and expanding himself. Zenio goes for fast spire off 2-base, while Trickster builds 6 warpgates. Trickerster moves out with sentry/stalker but gets rolled by Zenio's initial muta-ling force, and can't properly defend his main as Zenio's muta flock grows larger and larger.

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G5 [image loading] 2.0 - TSL_Trickster > oGsZenio - + Show Spoiler [Recap] +
Metalopolis

Tester goes forge first and gets the two-pylon wall up with one cannon. Zenio responds with a second hatch in his main and a high ground sunken. Tester has expanded behind this, and Zenio decides to all-in with zerglings instead of expand. Tester loses his forge to banelings but throws down some clutch forcefields to stop Zenio from running up the ramp, and Zenio GG's.

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Result: IMNesTea (2-0) and TSL_Trickster (2-1) advance.

Group B
G1 [image loading] 0.5 - IMMvp > TheBestfOu - + Show Spoiler [Recap] +
Scrap Station

MVP fast expands to the gold base while Best does a more standard build. MVP transitions into many barracks while Best gets techs and gets factory units. Best never scouts the gold and MVP cranks out an obscene amount of MMM, breaking Best's front and dropping the back at the same time, GG.

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G2 [image loading] 3.0 - choyafOu > oGsHyperdub - + Show Spoiler [Recap] +
Metalopolis

Hyperdub fast expands, and Choya responds by immediately taking the center gold base. Hyperdub scouts 5 warpgates and no expansion, so he immediately builds many bunkers and even pulls SCVs, thinking Choya is 1-base all-in attacking. However, Choya just keeps building up his army and widening his economy advantage. When Hyperdub finally scouts the gold, Choya chooses that moment to attack, blowing through Hyperdub's army with mass warpgate units and colossus.

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G3 [image loading] 4.5 - IMMvp > oGsHyperdub - + Show Spoiler [Recap] +
Metalopolis

Both players go 1-rax expand, with MVP going MMM while Hyperdub techs to factory units. MVP immediately takes a third base and then drops with 3 medivacs right before Hyperdub gets combat shields and stim, doing massive damage. Meanwhile, MVP expands several more times, trading MM to keep Hyperdub's tank numbers down. Producing off 15 barracks and 6 bases, MVP just rolls right through Hyperdub.

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G4 [image loading] 0.5 - choyafOu > TheBestfOu - + Show Spoiler [Recap] +
Scrap Station

Choya proxies two gateways in Best's main. Best doesn't scout it, and he dies to zealots.

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G5 [image loading] 3.0 - IMMvp > choyafOu - + Show Spoiler [Recap] +
Shakuras Plateau

MVP goes 2-rax CC while Choya goes 3 warpgate and 1 stargate, clearing the back rocks between their bases. MVP scouts the void rays, and doesn't move his CC out, instead massing MM while Choya continues to build void rays. MVP sends a small force of marines into Choya's base while Choya moves in with his ground army and void rays. MVP wins both engagements, killing Choya's main probes while easily deflecting the rush.

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Result: IMMvp (3-0) and choyafOu (2-1) advance.

Group C
G1 [image loading] 1.5 - oGsNaDa > NsPGenius - + Show Spoiler [Recap] +
Shakuras Plateau

Genius opens at cross positions with a one gate expand, while NaDa goes up to three barracks after preparing an early command center. Genius also adds production, getting two additional warpgates and a robotics. NaDa pushes out eventually, but Genius has mass sentries and stymies him at his natural ramp, all the while getting out a colossus. NaDa withdraws and techs and prepares to expand to his inner third. Genius moves out with an army supported by two colossi to cover an expansion, then adds another colossi and pressures to little effect or loss. NaDa now takes the initiative, hitting seconds before Genius can get storm or charge, and clearing the protoss colossi from the field. Genius manages to get storm on the field at the tail end of the battle, but it is too late to make a difference, and he loses his third, then his templar archives to a cute drop. NaDa gathers his army together again and charges forward, this time winning handily, again taking down Genius's third. NaDa double expands and pumps another army as soon as Genius can finish off the other one, rolling into the main and forcing the GG.

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G2 [image loading] 2.5 - EGIdrA > TSL_Clide - + Show Spoiler [Recap] +
Xel'Naga Caverns

Full Foreigner Special Recap! - By TrueRedemption
G3 [image loading] 0.5 - oGsNaDa > TSL_Clide - + Show Spoiler [Recap] +
Scrap Station

Both players open with perfect mirrors, but Clide eventually adds a reactor to his barracks and expands, while NaDa gets a factory and begins researching blue-flame hellions. NaDa pumps marines and eventually pushes with a mixed hellion-bio force against Clide's three barracks defense. Somewhat predictably, the oGs terran gets the better end of the encounter in the most emphatic possible way. Clide drags it out until he basically has no scvs left, at which point he presumably judges that not even Artosis would predict him to win in this situation, and gg's.

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G4 [image loading] 1.0 - EGIdrA > NsPGenius - + Show Spoiler [Recap] +
Xel'Naga Caverns

Full Foreigner Special Recap! - By TrueRedemption
G5 [image loading] 1.5 - EGIdrA > oGsNaDa - + Show Spoiler [Recap] +
Metalopolis

Full Foreigner Special Recap! - By TrueRedemption
Result: EGIdrA (3-0) and oGsNaDa (2-1) advance.

Group D
G1 [image loading] 2.0 - oGsMC > ST_RainBOw - + Show Spoiler [Recap] +
Shakuras Plateau

RainBOw expands after a single barracks, while MC takes his natural after a single gateway and a zealot-stalker poke. RainBOw is up to something else however, building a third CC to float to the upper middle protected area, while building the great wall of bunkers at his natural. Meanwhile, MC throws down five more gateways, and planting a forward pylon for a six-gate push. RainBOw, who has four full bunkers prepared doesn't see it coming at all, and MC strolls up his ramp and wrecks absolutely everything; putting down two layers of forcefields to block off repairs and reinforcements. RainBOw immediately lifts and retreats, but MC has an absurd well of FF's ready and forces a massive army into RainBOw's base prompting the gg. The suicide toss makes his trademark throat slash motion and takes his leave of the booth.

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G2 [image loading] 3.5 - MarineKingPrime.WE > LiquidJinro - + Show Spoiler [Recap] +
Xel'Naga Caverns

Full Foreigner Special Recap! - by Lovedrop
G3 [image loading] 4.0 - LiquidJinro > oGsMC - + Show Spoiler [Recap] +
Lost Temple

Full Foreigner Special Recap! - by Lovedrop
G4 [image loading] 2.0 - MarineKingPrime.WE > ST_RainBOw - + Show Spoiler [Recap] +
Metalopolis

Spawning at close positions, RainBOw builds a blind second barracks at the shared gold expansion, then scouts his luck. Fortuitously, MKP has a bunker built at the bottom of his ramp, and this forces RainBOw to go all in with his scvs. He attacks the bunker, nearly getting a surround on it, but MKP is able to repair and delay for a significant amount of time before losing the bunker with considerable scv losses himself. He courts disaster by not lifting his depot to re-wall in, allowing a host of scvs and a few marines into his base, but he defends, and stabilizes behind two new barracks. Although decently close on scv count, RainBOw knows he has to push before MKP's extra barracks and turn the tide, but the timing just isn't there, and he's forced to fall back. It's just a matter of time now, as MKP even has an extra orbital command ready, but the game doesn't end until the marines of both players engage in a bizarre courtship dance in the map middle. Never go marines against the marine king.

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G5 [image loading] 5.0 - LiquidJinro > oGsMC - + Show Spoiler [Recap] +
Scrap Station

Full Foreigner Special Recap! - by Lovedrop
Result: MarineKingPrime.WE (3-0) and LiquidJinro (2-1) advance.



Round of 8

Quarterfinal A
G1 [image loading] 3.5 - IMNesTea > choyafOu - + Show Spoiler [Show Recap] +
Even the long rush distance cannot convince NesTea to go hatch first, as he safely opens speedling on Scrap Station. Choya begins walling the bottom of his ramp with a gateway and a cyber core. The stargate is slapped down in the middle of the base, and NesTea, worried that it might be a strong warpgate push, drops a roach warren instead. Choya fakes expand and hides 3 additional gateways for a massive all-in one base push. NesTea pulls every single drone at his expansion to defend the first wave, as his roaches and lings were not in time. While for most of the initial attack, it seems as though choya had an overwhelmingly larger amount of supply, yet each subsequent attack slowly drains that lead and NesTea eventually evened the food count and pushed choya back. The stalkers were just too hurt to put up a fight against waves of Zerg units and NesTea takes game 1 after a miraculous defense.

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choya's initial push.

G2 [image loading] 3.0 - IMNesTea > choyafOu - + Show Spoiler [Show Recap] +
The manner pylon at his expansion does not give NesTea the option to go hatch first, and choya looks extremely standard with his opening. Once again Choya opts to go for a quick stargate, this time pumping out a large amount of phoenixes. The phoenixes harass the drones and NesTea drops a hydralisk den immeadiately as the phoenixes fly through his base. Choya gets his expansion going, and begins teching up to colossus. NesTea does not get a third but instead research drops for overlord, and begin heading over to Choya's base. Choya picks up the island for his third, but an inevitable push is landing in his main. Leading the pack with empty overlords, NesTea minimizes the risk of losing OLs full of hydras. The hydras will having a difficult time against the colossi, demolishes everything else and Choya with no capabilities to produce units will now go down two games to none.

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Crucial tank block.

G3 [image loading] 2.5 - IMNesTea > choyafOu - + Show Spoiler [Show Recap] +
Choya is never done with his abusive strategies as this time sneaks a twilight council and dark shrine miles away from his own base. Expanding right after, Choya looks to use these DTs to deal a crippling blow to NesTea's economy. Unwaringly, NesTea puts up spore crawlers, predicting that the stargate play will continue from the two previous games, which nullified the DTs. Once again Choya takes a third before NesTea, and that is because there is a huge doom drop coming for Choya's main base. The drop ruins Choya's main base and he frantically rallies in units to defend his natural. NesTea transitions to mutaling, hoping to deal more economic damage to NesTea, but blink stalkers of Choya is able to defend with ease. As NesTea's main army heads towards Choya's third, the armies clash and deal a huge blow to each other. NesTea's relentless macro gives him the edge to Choya's limited producing capabilities, and slow the roaches overwhelm the amount of stalkers, and NesTea makes his second visit to the semifinals of the GSL.

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Too many hydras.


Quarterfinal B
G1 [image loading] 2.5 - IMMvp > TSL_Trickster - + Show Spoiler [Show Recap] +
Trickster greedily grabs the expansion even before his cyber core, forcing an aggresive response by MVP, building a bunker below Trickster's ramp. The bunker is scouted and pushed back by zealots. MVP techs up to starport, grabbing a quick raven for a stim timing push. With banshees and a small MM force, MVP pulls SCVs and they serve their purpose as fodder for MVP, pushing straight through Trickster's army and grabbing a quick game one.

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Raven + MM push part 1.

G2 [image loading] 2.0 - IMMvp > TSL_Trickster - + Show Spoiler [Show Recap] +
3 minutes into the game, Trickster DCs and we have to restart the game. The positions on the map flip around, but it seems both players will stay true to their builds from game one. MVP flies out with a dropship with blue flamed hellions. Dropping off two in the main and driving down 2 to the natural, MVP looks to harass both mineral lines. Trickster makes a clutch warp-in in game to deny hellion free roam, limiting the amount of damage taken. MVP does not look like he wants to expand, with an identical composition from game one heading towards Trickster's base. Seeing the handful of SCVs following is a similar scene, and MVP obtains the same results, and now leads 2-0.

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Raven + MM push part 2.

G3 [image loading] 2.5 - IMMvp > TSL_Trickster - + Show Spoiler [Show Recap] +
MVP fast expands at the same time as Trickster. MVP constructs a bunker next to the nexus warping in, and Trickster has no idea. MVP early units are vastly superior to Trickster's, as MVP begins to tear apart what little units that Trickster has. With the units safe inside the bunker, MVP doubles the advantage of unit lost on Trickster. Trickster gains a small victory outside his base, but MVP comfortably expands again to the bottom base. Trickster tries his luck, breaking down the backdoor rocks, but a well-prepared MVP defense with bunkers and medivacs deny him any luck up into the base. With the situation tensed in the back, MVP sends 2 medivacs with marauders to snipe Trickster's 2nd nexus with ease. Gearing up enough units, MVP unloads them in Trickster's base and win a convincing set 3-0.

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The final blow.


Quarterfinal C
G1 [image loading] 4.0 - MarineKingPrime.WE > oGsNaDa - + Show Spoiler [Show Recap] +
MarineKing expands without grabbing gas, while NaDa looks more standard going for the 1/1/1. NaDa techs up to cloaked banshees and continuously harass both mineral lines of MK, but the banshees do not deal enough damage to justify their investment. Army compositions start to differ as MK favors heavy MMM action while NaDa prefers the more traditional tanks/marines. MK is the one to draw first blood as a small drop behind NaDa's expansion halts all mining for a few minutes, making NaDa reposition his siege tanks. MK catches NaDa unsieged in the middle of the map and takes out NaDa's army, but a defenseless main of his is vulnerable to a counterdrop, with the first killing his main's CC. MK does not come back to defend and instead runs towards NaDa's base, setting up a possible base trade. After both players clean up the mess in their base, once again they fly towards each other's base, forcing all buildings to lift. A stalemate situation was almost in play for the two players, as MK had no method of killing off NaDa's buildings and vice versa. NaDa slowly tries to kill off his army to produce a viking but MK catches on but NaDa still has a food lead. MK is slowly mining from afar with his surviving CC and mules, but does not yet make enough to rebuild an army. MK takes out the last supply depot and builds up defenses, NaDa has no choice but to GG.

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Catching NaDa out of position.

G2 [image loading] 1.0 - MarineKingPrime.WE > oGsNaDa + Show Spoiler [Show Recap] +
Closed positions on LT triggers an all in 2 barracks play from MK. A reaper is in production by NaDa, definitely does not have enough to hold this. MK loses one marine to NaDa's reaper + marine and with SCVs buffering, MK's marines remain untouched and MK grabs an easy victory.

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Sweet cheese.

G3 [image loading] 3.5 - MarineKingPrime.WE > oGsNaDa + Show Spoiler [Show Recap] +
Both players fast expand behind 1 barracks, but NaDa chooses to tech up while MK stays up barracks tech a bit longer. NaDa's cloaked banshee pins MK inside his base for a little while longer, giving him ample time to get up some defenses. MK does a massive marine drop in the main, dodging tank fire and mowing down the smaller marine army of NaDa. Once he sees NaDa has taken a good position, he simply packs up and leave. Both huge armies run by each other and once again we're in a base trade situation. NaDa's army is gigantic compared to MK's. MK hides SCVs at the top left of the map and begins massing starports. Both players in the red for supply, but MK has buildings scattered all over the map. MK catches NaDa unsieged once again and using a wall of SCVs as shield, NaDa's army is evaporated in seconds. NaDa moves everything he has to get rid of the starports, and MK uses the opportunity to run in. With a viking wailing away at NaDa's remaining buildings, MK simply has a larger force and eliminates the last of NaDa's units, and knocking him out in the quarterfinals.

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Somehow, NaDa lost with this army.


Quarterfinal D
G1 [image loading] 3.5 - EGIdrA > LiquidJinro - + Show Spoiler [Recap] +
Xel'Naga Caverns

Full Foreigner Special Recap! - by Lovedrop
G2 [image loading] 0.0 - LiquidJinro > EGIdrA - + Show Spoiler [Recap] +
Metalopolis

Full Foreigner Special Recap! - by Lovedrop
G3 [image loading] 2.5 - LiquidJinro > EGIdrA - + Show Spoiler [Recap] +
Shakuras Plateau

Full Foreigner Special Recap! - by Lovedrop
G4 [image loading] 4.0 - LiquidJinro > EGIdrA - + Show Spoiler [Recap] +
Jungle Basin

Full Foreigner Special Recap! - by Lovedrop



Next: Finals Preview and Semifinals Recap

Lovedrop recaps the IMNesTea and IMMvp semifinal and previews the first ever Terran vs Terran GSL Final. The GSL 2011 January Code S Final between MVP and MarineKing is tomorrow!

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IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
January 28 2011 10:11 GMT
#2
Quarterfinal D
First match has wrong player name for Jinro.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
January 28 2011 10:29 GMT
#3
lol at the 0.0 rating for G2 of Jinro vs IdrA.

Not that I disagree.
KMARTRULES
Profile Joined August 2010
Australia474 Posts
Last Edited: 2011-01-28 10:42:04
January 28 2011 10:38 GMT
#4
I love jinro, but i wish that TL would cut out the Bias in these official reviews, sure i dont mind people saying "OMG JINRO !!!" in the tourney thread, but giving a 5.0 for the MC game on scrap is a bit much.

Anyways, thanks for the great recap :D

EDIT: Jinro V IdrA xel'naga, where idra played a great macro game 3.5
Jungle basin, where IdrA 6pooled and Jinro admits he won because he accidently canceld his marine 4.0

Eh..

Otherwise, love the work
SmoKim
Profile Joined March 2010
Denmark10305 Posts
Last Edited: 2011-01-28 10:46:33
January 28 2011 10:44 GMT
#5
On January 28 2011 19:38 KMARTRULES wrote:
I love jinro, but i wish that TL would cut out the Bias in these official reviews, sure i dont mind people saying "OMG JINRO !!!" in the tourney thread, but giving a 5.0 for the MC game on scrap is a bit much.

Anyways, thanks for the great recap :D

EDIT: Jinro V IdrA xel'naga, where idra played a great macro game 3.5
Jungle basin, where IdrA 6pooled and Jinro admits he won because he accidently canceld his marine 4.0

Eh..

Otherwise, love the work


beating the current GSL champion with MECH isn't worth 5 stars :O?

i couldn't disagree more, unless 5 stars are for legendary games(that will be remembered 10 years from now) i think it deserves it
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
sc2guy
Profile Joined November 2010
291 Posts
January 28 2011 10:45 GMT
#6
On January 28 2011 19:38 KMARTRULES wrote:
I love jinro, but i wish that TL would cut out the Bias in these official reviews, sure i dont mind people saying "OMG JINRO !!!" in the tourney thread, but giving a 5.0 for the MC game on scrap is a bit much.


Deal with it, you are in TL site afterall.

Thanks for the writeup tho I will ignore the ratings as usual.
✿◕‿◕✿ Taeng
nihoh
Profile Blog Joined May 2010
Australia978 Posts
Last Edited: 2011-01-28 11:04:17
January 28 2011 11:03 GMT
#7
Korean game exciting must be capped at 4.0, I would personally rate MKP v Nada 5.0 for excitement and having a situation rarely seen, and for a bit of luck on MKP's part. I agree with the above post that it is just a bit too bias - with the numbers. Write up is fine.
Dont look at the finger or you will miss all that heavenly glory.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
January 28 2011 11:08 GMT
#8
This is dedication.
Dear Sixsmith...
tapk69
Profile Joined January 2011
Portugal264 Posts
January 28 2011 11:29 GMT
#9
yes MKP vs NADA should have 5,0 , and i also think Jinro´s both games against MC should have 5.0
ja foste
Barundar
Profile Joined May 2010
Denmark1582 Posts
January 28 2011 11:36 GMT
#10
Omg this is amazing. You guys deserve a medal
Bartundar
bks
Profile Joined October 2010
Ukraine62 Posts
Last Edited: 2011-01-28 11:40:32
January 28 2011 11:39 GMT
#11
There is a mistake in Ro32 Group B. Zenio won a game vs jookto I belive.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
January 28 2011 11:54 GMT
#12
This recap is a 5.0 Thank you so much for the writeup, I've seen all the matches yet still read the recaps.
really?
SushilS
Profile Joined November 2010
2115 Posts
January 28 2011 11:57 GMT
#13
being a bit frugal with the stars aren't we?
iceiceice: I’m going to make this short; I am the one true tinker player.
KMARTRULES
Profile Joined August 2010
Australia474 Posts
January 28 2011 12:06 GMT
#14
On January 28 2011 19:45 sc2guy wrote:
Show nested quote +
On January 28 2011 19:38 KMARTRULES wrote:
I love jinro, but i wish that TL would cut out the Bias in these official reviews, sure i dont mind people saying "OMG JINRO !!!" in the tourney thread, but giving a 5.0 for the MC game on scrap is a bit much.


Deal with it, you are in TL site afterall.

Thanks for the writeup tho I will ignore the ratings as usual.


Yeah i said i totally understand Jinro support from this site, i personally was rooting for him all the way, but i think that front page full recaps need to try and have no bias, but hey if the writer truly believed that it was 5.0 i guess people's opinions vary.
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
January 28 2011 12:22 GMT
#15
Yeah man, Jinro and TLAF-Liquid need to be hyped up!

Their our home team after all ^__^
Terran it up since 2007
ranjutan
Profile Joined November 2010
United States636 Posts
January 28 2011 12:37 GMT
#16
Sweet recap, but you did make a pretty big mistake. Ro32, Group B, game 2: Zenio won, not jookTo. You seem to have just switched them totally
http://i53.tinypic.com/1r3j0p.gif
HeroHenry
Profile Joined November 2010
United States1723 Posts
Last Edited: 2011-01-28 13:03:44
January 28 2011 13:03 GMT
#17
Already stated by someone else.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2011-01-28 13:06:12
January 28 2011 13:05 GMT
#18
On January 28 2011 20:29 tapk69 wrote:
yes MKP vs NADA should have 5,0 , and i also think Jinro´s both games against MC should have 5.0


I don't think MKP vs Nada deserved 5.0 , Nada really didnt played well.

Thank you for the recap.
Garnet
Profile Blog Joined February 2006
Vietnam9031 Posts
January 28 2011 13:19 GMT
#19
Ro16 group D: MKP is 2-0, not 3-0.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
January 28 2011 13:24 GMT
#20
[QUOTE]On January 28 2011 19:38 KMARTRULES wrote:
I love jinro, but i wish that TL would cut out the Bias in these official reviews, sure i dont mind people saying "OMG JINRO !!!" in the tourney thread, but giving a 5.0 for the MC game on scrap is a bit much.

Well, I believe that the TL Admins weren't biasing as it showed how terran finally goes mech against protoss, and shows an effective way of executing the mech. And what do you do against terrans wh mech? Carriers. And that shows how Jinro executed a perfect timing push and managed to hold off MC's rain over other terran players that simply struggled to even hold off MC's attack (notice how Jinro fended off with a good surround with SCV's on MC's starter 4GATE Pressure.
Artosis : Clide. idrA : Shut up.
Blu`BotL
Profile Joined January 2011
Australia115 Posts
January 28 2011 13:36 GMT
#21
Wow, I only just realised that, aside from Idra vs Jinro, the Ro8 games were all 3-0s. That's actually quite remarkable.
CooDu
Profile Blog Joined September 2010
Australia899 Posts
January 28 2011 13:52 GMT
#22
Man I have some catching up to do on the earlier games, thanks for the heads up on those worth checking out! Looking forward very much to the final.
Just a simple guy, going wherever this journey takes me.
DayJP
Profile Joined November 2010
Brazil477 Posts
January 28 2011 14:00 GMT
#23
holy shit this post gotta be the best post i've seen in the history of tl.net
"Why did the Colossus fall over? Because it's imbalanced! :D" - Dan Artosis
ishboh
Profile Joined October 2010
United States954 Posts
January 28 2011 14:42 GMT
#24
nice writeup! im too poor for season tickets so I rely on these summaries to give me GSL news

thank you!
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 28 2011 15:46 GMT
#25
Nice writeup as always, but I prefered the old format when the writer put his personnal comments after the games.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 28 2011 15:58 GMT
#26
On January 28 2011 22:05 Roggay wrote:
Show nested quote +
On January 28 2011 20:29 tapk69 wrote:
yes MKP vs NADA should have 5,0 , and i also think Jinro´s both games against MC should have 5.0


I don't think MKP vs Nada deserved 5.0 , Nada really didnt played well.

Thank you for the recap.


Agreed. Nada didn't seem to be very good at playing that particular situation. Or at sieging his damned tanks. While I thought that series was amazing, if both players have to PLAY amazingly for it to get a 5.0, it didn't deserve that rating.
(╬ ಠ益ಠ)
krazymunky
Profile Joined June 2008
United States727 Posts
January 28 2011 16:33 GMT
#27
thank god for this. so much easier to know which games to watch on gom now
life of lively to live to life of full life thx to shield battery
Al Bundy
Profile Joined April 2010
7257 Posts
January 28 2011 17:03 GMT
#28
Thanks for the recap. Even though I already watched all the games, I know that this kind of article requires a lot of work. Well done !

Looking forward to the next GSL season. This one was quite entertaining if you exclude some embarrassing games. Nonetheless at my level I don't mind bad games as I always learn a thing or two anyway.
o choro é livre
sjschmidt93
Profile Joined April 2010
United States2518 Posts
January 28 2011 18:28 GMT
#29
MKP vs. Nada deserves a 5.0 for sure.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
GP
Profile Blog Joined September 2010
United States1056 Posts
January 28 2011 19:08 GMT
#30
Really Genius vs Nada only a 1.5? I thought it was one of the better matches...
agile_legs
Profile Joined January 2011
Philippines348 Posts
January 28 2011 19:09 GMT
#31
love the new recap format. gj TL :D
Winter is Coming
GP
Profile Blog Joined September 2010
United States1056 Posts
January 28 2011 19:12 GMT
#32
Also, Jinro vs MC on Scrap wasn't that good, I wouldn't ever consider that a 5. I thought MC responded really poorly with the Carriers, and it was actually a pretty boring game of Jinro turtling and maxing then attacking. LT was a much more exciting game and both players played really well.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-01-28 19:18:02
January 28 2011 19:15 GMT
#33
Found a few errors.

Ro32:

Group C Game 2:
"Far ahead in food, Boxer sieged on the low ground outside Hyperdub's main and dropped into the base. HongUn was unable to break the position and lost a huge chunk of his production facilities."
Should be Hyperdub instead of HongUn

Ro16:

Group A Game 4:
"while Trickster builds 6 warpgates. Trickerster moves out with sentry/stalker but gets rolled by Zenio's initial muta-ling force"
Trickerster?

Group C Game 1:
"but Genius has mass sentries and stymies him at his natural ramp, all the while getting out a colossus. "
Is stymies a word?

Survival is winning, everything else is bullshit.
Inane_Asylum
Profile Joined October 2010
United States196 Posts
Last Edited: 2011-01-28 20:25:48
January 28 2011 20:25 GMT
#34
On January 29 2011 04:15 57 Corvette wrote:
Group C Game 1:
"but Genius has mass sentries and stymies him at his natural ramp, all the while getting out a colossus. "
Is stymies a word?



From Merriam-Webster:
sty·mies
3rd person singular present of sty·mie
transitive verb
: to present an obstacle to : stand in the way of <stymied by red tape>
"Stare not into the playstyle of CatZ, lest it stare back into you." -TotalBiscuit
redeux
Profile Joined November 2010
United States148 Posts
January 28 2011 20:25 GMT
#35
I really enjoyed the recap format. Thanks!
former masters zerg na/eu. took extended break, getting back into things.1v1 / 2v2 stream: twitch.tv/redeuxtv
legaton
Profile Joined December 2010
France1763 Posts
January 28 2011 20:30 GMT
#36
Thanks for the recap, but Jinro's games... he certainly is one of the best players of the world, but when you see that the only two 5 star games played at the GSL4 were played by him and that even a failed 6pool defended by pure luck (he said so, he canceled the mariner by mistake!) gets 4 stars, you start thinking that the foreigner chauvinism is going way too far. I would prefer a more balanced analysis of the foreigners performance.
No GG, No Skill - Jaedong <3
GoldRooR
Profile Joined November 2010
Canada7 Posts
January 28 2011 20:39 GMT
#37
where the hell can I watch this?
Gonzodamus
Profile Joined September 2010
United States273 Posts
Last Edited: 2011-01-28 20:46:54
January 28 2011 20:46 GMT
#38
To OP - thanks for the recap! Gives me a great idea of what I need to go back to from the Ro32 which I admit to only half-watching.


On January 29 2011 05:39 GoldRooR wrote:
where the hell can I watch this?


Seriously? Gomtv.net
Excstazy
Profile Joined October 2010
Colombia46 Posts
January 28 2011 20:47 GMT
#39
Damn, i really wanted Jinro to move on to the finals...

Now i dont really care who wins, both mkp and mvp are insanely good, but i definelty feel like mvp deserves it a whole lot more.. mkp won a few games against nada in a real retarded fashion xD, he shouldnt be in the finals imo xD
Colombia!!!
GoldRooR
Profile Joined November 2010
Canada7 Posts
January 28 2011 21:00 GMT
#40
On January 29 2011 05:46 Gonzodamus wrote:
To OP - thanks for the recap! Gives me a great idea of what I need to go back to from the Ro32 which I admit to only half-watching.


Show nested quote +
On January 29 2011 05:39 GoldRooR wrote:
where the hell can I watch this?


Seriously? Gomtv.net

But ima cheap jobless faggot who wants to watch for phr33

User was warned for this post
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-01-28 21:38:22
January 28 2011 21:37 GMT
#41
On January 29 2011 06:00 GoldRooR wrote:
Show nested quote +
On January 29 2011 05:46 Gonzodamus wrote:
To OP - thanks for the recap! Gives me a great idea of what I need to go back to from the Ro32 which I admit to only half-watching.


On January 29 2011 05:39 GoldRooR wrote:
where the hell can I watch this?


Seriously? Gomtv.net

But ima cheap jobless faggot who wants to watch for phr33


You can watch it live free using the SQ stream.
Survival is winning, everything else is bullshit.
Reptilia
Profile Joined June 2010
Chile913 Posts
January 28 2011 21:39 GMT
#42
On January 28 2011 19:44 SmoKim wrote:
Show nested quote +
On January 28 2011 19:38 KMARTRULES wrote:
I love jinro, but i wish that TL would cut out the Bias in these official reviews, sure i dont mind people saying "OMG JINRO !!!" in the tourney thread, but giving a 5.0 for the MC game on scrap is a bit much.

Anyways, thanks for the great recap :D

EDIT: Jinro V IdrA xel'naga, where idra played a great macro game 3.5
Jungle basin, where IdrA 6pooled and Jinro admits he won because he accidently canceld his marine 4.0

Eh..

Otherwise, love the work


beating the current GSL champion with MECH isn't worth 5 stars :O?

i couldn't disagree more, unless 5 stars are for legendary games(that will be remembered 10 years from now) i think it deserves it


" 5.0 - P1 played well, but P2 played amazing. Watch this game!"

Jinro did play amazing but MC didn't play good at all. I mean, considering he is MC
The secret to creativity is knowing how to hide your sources
Kazzabiss
Profile Joined December 2010
1006 Posts
January 28 2011 21:46 GMT
#43
I've started to ignore the ratings because they are so biased

4.0 for a defended six pool? Would have been a 0.0 for a successful six pool
ALL ABOARD THE INTERNET BANDWAGON
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
January 28 2011 21:57 GMT
#44
G4 4.0 - LiquidJinro > EGIdrA - + Show Spoiler [Recap]

??? When somebody 6 pools, you usually give it a 1.

This rating is kinda bias for Jinro's and the fact that it is Idra cheesing. However, this does not deserve a 4.0 rating at all. It was a disappointing game, and Jinro won not because of luck because he accidentally canceled the marine and had to rebuild it, messing with Idra's mind because the marine didn't pop out when it should've and when his zerglings were there.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Vei
Profile Joined March 2010
United States2845 Posts
January 28 2011 22:10 GMT
#45
Nice. I really disagree with a lot of the ratings; 5.0 for Jinro vs MC when MC basically threw the game with carriers?
www.justin.tv/veisc2 ~ 720p + commentary
Oleo
Profile Joined April 2010
Netherlands279 Posts
January 28 2011 22:16 GMT
#46
Well I found the 6-pool game of Jinro vs IdrA the most entertaining game of them all, I watched all the vods so far. It has drama, excitement, unexpected developments, game-changing moments, I loved it: definately a 4.0.
Managing Siegetanks is like raising a superhero - Artosis.
Hot_Bid
Profile Blog Joined October 2003
Braavos36379 Posts
January 28 2011 23:12 GMT
#47
On January 29 2011 06:57 aztrorisk wrote:
G4 4.0 - LiquidJinro > EGIdrA - + Show Spoiler [Recap]

??? When somebody 6 pools, you usually give it a 1.

This rating is kinda bias for Jinro's and the fact that it is Idra cheesing. However, this does not deserve a 4.0 rating at all. It was a disappointing game, and Jinro won not because of luck because he accidentally canceled the marine and had to rebuild it, messing with Idra's mind because the marine didn't pop out when it should've and when his zerglings were there.

If Jinro just walled in or if Idra just killed him we'd have given it a 1. But the circumstances surrounding the game, the dramatics of it, the 5 hp marine barely escaping, the accidental cancel, the map / stakes, these all contributed to the rating.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Brown Boy
Profile Joined December 2010
Canada39 Posts
January 28 2011 23:42 GMT
#48
I think the MKP vs Nada games were amazing should be rated higher. I know that Nada didn't play amazing even after having the lead but the games were so intense especially at the end when they were just floating around their bases. First time to see that in the GSL and for it to happen in both games was really fun to see.

Don't see many base trades happening in a normal game you'd probably see some bring their army back to defend the attack but MKP just looped around and did a counter-attack. Really entertaining games to watch.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
Last Edited: 2011-01-29 00:39:58
January 29 2011 00:39 GMT
#49
On January 29 2011 08:12 Hot_Bid wrote:
Show nested quote +
On January 29 2011 06:57 aztrorisk wrote:
G4 4.0 - LiquidJinro > EGIdrA - + Show Spoiler [Recap]

??? When somebody 6 pools, you usually give it a 1.

This rating is kinda bias for Jinro's and the fact that it is Idra cheesing. However, this does not deserve a 4.0 rating at all. It was a disappointing game, and Jinro won not because of luck because he accidentally canceled the marine and had to rebuild it, messing with Idra's mind because the marine didn't pop out when it should've and when his zerglings were there.

If Jinro just walled in or if Idra just killed him we'd have given it a 1. But the circumstances surrounding the game, the dramatics of it, the 5 hp marine barely escaping, the accidental cancel, the map / stakes, these all contributed to the rating.


exactly this. it isnt just a six-pool, it's IDRA doing a 6pool in a map favored for terran when hes down 2-1 in a best of 5, then the dramatic way in which jinro (even though he didnt wall off) defended against it.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
January 29 2011 00:54 GMT
#50
A bit biased in some of the reviews, but understandable. We're pretty much all biased for foreigners winning.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
Last Edited: 2011-01-29 04:04:10
January 29 2011 04:03 GMT
#51
Nice write up but there's some definite bias going on with those Jinro ratings.
baoluvboa
Profile Joined December 2010
743 Posts
January 30 2011 21:22 GMT
#52
On January 29 2011 13:03 cuppatea wrote:
Nice write up but there's some definite bias going on with those Jinro ratings.


Agree I feel like MC got raped by maps (Scraps and LT) and positions hard (Close position LT) and his own play rather than jinro playing amazing.
bejcon
Profile Joined January 2011
Sweden5 Posts
January 31 2011 17:25 GMT
#53
Just found out that someone posted all the high light games of this thread (4.0+) and the finals at this site: gslvods.com

Just thought I should share that, been waching all night! GG ^^
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