![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/GSL4MCwidebanner.jpg)
GSL Code S Ro8 Foreigner Special: Liquid`Jinro & EG.IdrA
By Lovedrop
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrabanner2.jpg)
Images courtesy of playxp
By Lovedrop
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrabanner2.jpg)
Images courtesy of playxp
Z7 Game 1 - Xel'Naga Caverns T1
+ Show Spoiler [Show Recap] +
EG.IdrA goes hatchery first, while Liquid`Jinro does not look like he will be applying any pressure as a second barracks is nowhere to be seen. Unknowingly a roach warren has been dropped, Jinro's four marines slowly make their way across the map. A hellion quickly joins the fray looking to deal some damage to IdrA's natural, but four roaches pop out, forcing Jinro to retreat. Jinro barely makes it into his base unscathed, walling in and using the marines' superior range to deal damage to IdrA's roaches. The roaches focus fire the barracks, bringing it down to a single tick of life left on its health bar, before Jinro pulls a handful of SCVs down to repair. The banshee is finally done to thwart IdrA's attack. IdrA smartly splits his remaining roaches to ensure survival of at least one.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag1b1.jpg)
Banshees shoo away the roaches.
After clearing out the mess at his front door, Jinro expands, using his starport and building bunkers as a wall. The banshee makes its way over to IdrA's base, but is unable to deal damage as feisty queens fend off her dearest baby drones. IdrA has started a spire at his natural, and Jinro is unable to scout it. Seven mutalisks spawn with +1 underway, quickly followed by a third at the 5 o'clock base and a baneling's nest. The mutalisks pick off slow medivacs and several SCVs, with IdrA dropping a fourth hatchery to reinforce his macro. Jinro looks poised to take out the rocks at the gold to claim his third, but mutalisks catch Jinro out of position forcing the marines to scatter back and forth. IdrA rushes forward after seeing a skimpy amount of tanks, but Jinro's marine spread was enough to nullify the baneling's effectiveness, forcing IdrA's mutas to pull back. During the attack, IdrA secures his own gold.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag1b2.jpg)
Very little tanks.
Jinro this time pushes into IdrA's gold only to be met with an overwhelming amount of units, and loses his whole army in the process. IdrA is adamant about denying that gold for Jinro, as he continuously pokes with his mutalisks, sniping turrets and MULEs alike. Jinro walls in one entrance to his natural with barracks, but mutalisks simply glides their way into the main, taking out the essential add-ons for Jinro's buildings. IdrA's now maxed army is ready to move out, with hive tech ready at his disposal. IdrA takes out Jinro's marines and seeing the mutalisks light each of his buildings on fire is enough for Jinro to tap out. [19:30]
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag1b3.jpg)
Denying the third.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag1b1.jpg)
Banshees shoo away the roaches.
After clearing out the mess at his front door, Jinro expands, using his starport and building bunkers as a wall. The banshee makes its way over to IdrA's base, but is unable to deal damage as feisty queens fend off her dearest baby drones. IdrA has started a spire at his natural, and Jinro is unable to scout it. Seven mutalisks spawn with +1 underway, quickly followed by a third at the 5 o'clock base and a baneling's nest. The mutalisks pick off slow medivacs and several SCVs, with IdrA dropping a fourth hatchery to reinforce his macro. Jinro looks poised to take out the rocks at the gold to claim his third, but mutalisks catch Jinro out of position forcing the marines to scatter back and forth. IdrA rushes forward after seeing a skimpy amount of tanks, but Jinro's marine spread was enough to nullify the baneling's effectiveness, forcing IdrA's mutas to pull back. During the attack, IdrA secures his own gold.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag1b2.jpg)
Very little tanks.
Jinro this time pushes into IdrA's gold only to be met with an overwhelming amount of units, and loses his whole army in the process. IdrA is adamant about denying that gold for Jinro, as he continuously pokes with his mutalisks, sniping turrets and MULEs alike. Jinro walls in one entrance to his natural with barracks, but mutalisks simply glides their way into the main, taking out the essential add-ons for Jinro's buildings. IdrA's now maxed army is ready to move out, with hive tech ready at his disposal. IdrA takes out Jinro's marines and seeing the mutalisks light each of his buildings on fire is enough for Jinro to tap out. [19:30]
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag1b3.jpg)
Denying the third.
Z12 Game 2 - Metalopolis T8
+ Show Spoiler [Show Recap] +
Jinro walls in at the bottom of his ramp, denying any sorts of scouting from the close positions on Metalopolis. IdrA safely opens speedlings in fear any of two barracks power play. Jinro hides an SCV outside his base, and laps the SCV around their shared gold in order for it not to be scouted by IdrA. This second SCV along with the first scout walls IdrA in with two bunkers. The SCV shifts itself just right for Jinro and two marines hop in the bunker. IdrA wastes no time and GGs. [4:30]
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag2b1.jpg)
Jinro loses 1 SCV. IdrA loses the game.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/JinroShrug.jpg)
Early GG? Jinro doesn't complain.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag2b1.jpg)
Jinro loses 1 SCV. IdrA loses the game.
![[image loading]](http://www.teamliquid.net/staff/Hot_Bid/GSL4/JinroShrug.jpg)
Early GG? Jinro doesn't complain.
Z5 Game 3 - Shakuras Plateau T7
+ Show Spoiler [Show Recap] +
Jinro scoots his SCV to the right before sending it out to scout, just enough to see that scouting overlord making his way over from IdrA's base. Walling himself again at the bottom of the ramp, Jinro does not make a second barracks. IdrA opens hatch first, and Jinro respond by making a bunker at the bottom of IdrA's ramp at the natural. IdrA's overlord sees the encroaching bunker and makes a spine crawler to defend his hatch.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag3b1.jpg)
Limits IdrA's movements outside his base.
Jinro has already started his command center behind his mini push, and both the scouting drone and overlord sees absolutely nothing before being mowed down by bloodthirsty marines. Upon seeing the huge wall at Jinro's natural, IdrA confirms that it's a fast expansion build. IdrA begins destroying the rocks connecting his main and Jinro's, a peculiar decision. Jinro moves out as soon as his first two medivacs are done, full of marines with stim. Jinro picks off the queen, forcing the drones to evacuate and retreating before banelings come into play. Jinro loads up a single marine in the medivac, hoping to drop and detonate IdrA's banelings, but IdrA does not bite and this time Jinro certainly has no choice but to make a full retreat. Reinforced with tanks, Jinro attempts to set up along the narrow corridor, and IdrA engages before he could siege. It made no difference however, as Jinro's marine micro simply outmaneuvers the banelings off-creep, and a swift counter push secures game 3 for Jinro. [13:00]
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag3b2.jpg)
The narrow walkway favors Jinro greatly.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag3b1.jpg)
Limits IdrA's movements outside his base.
Jinro has already started his command center behind his mini push, and both the scouting drone and overlord sees absolutely nothing before being mowed down by bloodthirsty marines. Upon seeing the huge wall at Jinro's natural, IdrA confirms that it's a fast expansion build. IdrA begins destroying the rocks connecting his main and Jinro's, a peculiar decision. Jinro moves out as soon as his first two medivacs are done, full of marines with stim. Jinro picks off the queen, forcing the drones to evacuate and retreating before banelings come into play. Jinro loads up a single marine in the medivac, hoping to drop and detonate IdrA's banelings, but IdrA does not bite and this time Jinro certainly has no choice but to make a full retreat. Reinforced with tanks, Jinro attempts to set up along the narrow corridor, and IdrA engages before he could siege. It made no difference however, as Jinro's marine micro simply outmaneuvers the banelings off-creep, and a swift counter push secures game 3 for Jinro. [13:00]
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag3b2.jpg)
The narrow walkway favors Jinro greatly.
Z11 Game 2 - Jungle Basin T5
+ Show Spoiler [Show Recap] +
IdrA is 6-pooling. According to Tastosis, this was a pre-emptive build, not one out of frustration. Jinro, similarly to game 1, does not wall in with his supply depot and barracks, and scouts extremely late on Jungle Basin**. Jinro begins a second barracks and uses another SCV to scout along the left middle pathway. IdrA darts down the right side, leaving Jinro's scouting SCV to see nothing but a single drone marching his way down. The zerglings reach Jinro's base as the first marine is in production, and Jinro is forced to cancel his second barracks as that building SCV is massacred by the zerg units. Jinro pulls all his SCVs to escort his VIP marine to the bunker being constructed behind his mineral line. The marine runs for his life as zerglings nibble away and safely hops into the bunker with 5 HP. IdrA pulls some zerglings back to the front bunker to take out the bunker and cut off reinforcement, while the rest works on the CC. Jinro makes another barracks and leapfrogs a bunker to the near side of the CC, just in range of the zerglings. The second bunker finishes before IdrA could finish off the CC, and Jinro takes one of the quickest BO5 in GSL history. [4:34]
** In post game interviews, Jinro has expressed concerns regarding the quality of GOM's soundproof booths. It seems as though Jinro had sent out an earlier SCV than usual, after hearing the riled up excitement from GOM commentators. This, however, did not alter the direction of the game. Jinro's scout arrived in the end too late to catch the oncoming Zerg rush that is now flooding his base. Jinro's lucky break came when he accidentally canceled his first marine instead of barracks, delaying the first marine. Had the marine popped out earlier, there would not have been a complete bunker for him to jump in, thus killing him and costing Jinro the game. An excerpt from his playxp interview is attached below: (Thank you Milkis for the quick translation.)
Q. In the fourth set, you held off a 6 pool. Did you expect it at all?
A. I had thought that IdrA might use it. When I heard the commentators cry out due to some poor soundproofing, I sent a scv out to confirm it. However, before I could do that, the zerglings rushed into my base and in the confusion I accidentally canceled my first marine when I meant to cancel the second barracks. Fortunately for me though, the delay actually managed to keep my marine alive long enough to get it to the bunker and clinch the win.
Full PlayXP Interview Translation
GOM's Official Statement
Here is the game in pictures. + Show Spoiler [Intense reading comprehension] +
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b11.jpg)
6 pool.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b1.jpg)
Hello scouting drone.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b2.jpg)
Hello first 6 zerglings.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b3.jpg)
Run,Jinro,run!
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b4.jpg)
The marine survives !
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b5.jpg)
Second bunker goes up, IdrA resigns.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b11.jpg)
6 pool.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b1.jpg)
Hello scouting drone.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b2.jpg)
Hello first 6 zerglings.
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b3.jpg)
Run,Jinro,run!
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b4.jpg)
The marine survives !
![[image loading]](/staff/Lovedrop/gsl4/ro8f/idrag4b5.jpg)
Second bunker goes up, IdrA resigns.
** In post game interviews, Jinro has expressed concerns regarding the quality of GOM's soundproof booths. It seems as though Jinro had sent out an earlier SCV than usual, after hearing the riled up excitement from GOM commentators. This, however, did not alter the direction of the game. Jinro's scout arrived in the end too late to catch the oncoming Zerg rush that is now flooding his base. Jinro's lucky break came when he accidentally canceled his first marine instead of barracks, delaying the first marine. Had the marine popped out earlier, there would not have been a complete bunker for him to jump in, thus killing him and costing Jinro the game. An excerpt from his playxp interview is attached below: (Thank you Milkis for the quick translation.)
Q. In the fourth set, you held off a 6 pool. Did you expect it at all?
A. I had thought that IdrA might use it. When I heard the commentators cry out due to some poor soundproofing, I sent a scv out to confirm it. However, before I could do that, the zerglings rushed into my base and in the confusion I accidentally canceled my first marine when I meant to cancel the second barracks. Fortunately for me though, the delay actually managed to keep my marine alive long enough to get it to the bunker and clinch the win.
Full PlayXP Interview Translation
GOM's Official Statement
TLAF-Liquid`Jinro: Quarterfinals Aftermath
Congrats! You've made it to the Semifinals again. How does it feel?
Pretty great, proving the people who said it was a fluke the first time wrong is always nice
![](/mirror/smilies/smile.gif)
The games certainly were different than people expected. Everyone was expecting five long macro games.
Yeah, guess it didn't quite work out that way huh? I didn't wanna play a macro game on Metal (2/3 positions) and Idra didn't want to play a macro game on Jungle, both understandable I think.
You lost Game 1. What went wrong?
Just cold hands, that's why TheWind and Minchul brought me hand warmers for Game 2. It's hard to say much else I just couldn't play very well because my hands were extremely cold.
In Game 2 many fans on the forums were "passionate" in their opinions calling your double bunker move cheesy. What do you feel about such a play?
If a Zerg doesn't want to get bunker rushed, they shouldn't make it so damn easy to bunker rush them - i.e. patrol your fucking ramp! I played all my practice games under the assumption that Idra would drone patrol. Then when I scout no drone patrol and the second scv is hidden, sometimes you just gotta go.
Do you feel Idra GG'd too early that game? What would you put his chances at to continue playing there?
His chances were AWFUL but yes, I do think he should have tried just because he doesn't lose anything from trying. I could make a horrible mistake I wouldn't normally make and then he's completely golden. It's his style though, I guess he feels it's not worth it.
In Game 3 you were able to take advantage of good spawn positions to push through the joint corridor between your bases. Even though Idra got baneling speed, you did a very nice marine split. Who taught you that!?
![](/mirror/smilies/puh2.gif)
Everyone wants to know was the MULE drop in Game 3 a mistake or intentional?
Mistake, trying to finish off a wounded tumor. I didn't think the game was over at all.
Your marine in Game 4 survived with five hit points and barely defended Idra's 6-pool rush. What were your thoughts during that game?
No time to think much sorry, I lost a lot of games to this rush when practicing during GSL3. I even think I told Artosis or Idra that I think 6 pool 6 drone is ridiculous bullshit when not scouted. So uhm, I just tried to get lucky and get a marine out. I think I accidentally canceled my marine instead of my second rax which probably messed with the timing a bit, the marine didn't have to stay alive as long until bunk survived. It's a game I should lose though, I'm pretty sure.
Do you think there will be repercussions for you admitting you heard something?
No. I don't even know if I heard anything because I can't hear it when I re-watch. GOM has already addressed it. They just said they would go with earbuds and tighter headsets. There won't be a re-game because nothing I did in my build indicated I knew 6 pool, which is true, I didn't wall. The scout I sent even hurt me. The noise made me scared but it didn't end up affecting the game
Has this sound problem been occurring often? Why hasn't anyone said anything about it until now?
Uhm, it has never been an issue until now, and even now I'm not even sure if I actually heard something. I was sure I did when it happened, but I can't hear it in the VOD at all so I don't know. Hearing cheers, just barely, is generally not something you can take much from. 6 pool and someone having a nice sign sounds the same.
Did you consider pausing and asking for a re-game? Though that might have resulted with even more outrage because Idra looked like he was going to win the game.
I can't pause, it could have been something completely different like a fan sign or something. If I pause and go "hey are you 6 pooling? no? cool, nvm then," that wouldn't go over so well.
You are now 4-1 against Idra. Is it safe to say you're the best foreigner now?
I don't know, it's a big world and I haven't played so many of the non-Korean players in a long time. I also don't feel ready to declare myself the foreign champion or whatever, and be the ultimate representation of the foreign scene in every game I play. If I do end up winning this thing I guess I'd have no choice, but for now I'd like to just... be, you know a representative but not necessarily THE representative. I feel like it's enough pressure just representing myself and TLAF-Liquid for now. We can decide best in the world after the world tournaments or WCG or something later this year
![](/mirror/smilies/smile.gif)
After the series was over oGsMC gave you a high five, is everything candy and rainbows in the oGs-Liquid house after your wins over him in the previous round?
Yeah, MC isn't someone who's gonna hold a grudge over a game. It was back to normal the same day as the games happened basically.
Your next round opponent is MarineKing, who defeated your teammate oGsNada. Are you going to practice with Nada for this next round?
I would I imagine I will, but I don't want to go too deep into what I think about this matchup because I actually think MKP might end up reading this stuff.
Anyone you'd like to thank?
Nazgul for analyzing 50+ reps as always! TOP and Ensnare for giving me nice TvZ builds! Ret, Zenio, JookTo, Luvsic, Cezanne for helping me with countless practice games and advice! The Little App Factory for being an awesome sponsor! And the Fans for watching. Oh, and thanks to TheWind for lending me his jacket as well as him and MC bringing me handwarmers after game 1! Couldn't have won without those.
Good luck in the semifinals!
Next: Jinro in the semifinals, again!
TLAF-Liquid`Jinro takes on the slayer of oGsNada, MarineKingPrime.WE. These two played in the group stage, where MK won with a well-timed marine drop. Can Jinro continue his run and make it to the finals to face Nestea or MVP? The GSL Code S semifinals are this weekend.