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[Champion] Caitlyn

Forum Index > LoL Strategy
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Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2011-01-09 05:23:48
January 09 2011 05:06 GMT
#1
Disclaimer: I suck at this game. Take this advice at your own risk.

Introduction

[image loading]
~Best skin because it makes you harder to click on in bush

Caitlynn has, by virtually 99% of all LoL players, been seen as a bad champ. This is true in some ways. However, just because she does not handle like a typical ranged carry does not mean she is bad. Just because her ult is canceled by virtually anything (not that it does that much damage to begin with) doesn't mean she's bad. You just have to find ways to deal with it.

Now before I begin, you guys are clearly going to be trolling about my tiamat build. You make the argument that Tiamat simply isn't worth the gold because the splash range is minimal. Well good sir, it just so happens that it doesn't matter. Caitlyn is strongest at two phases: the early game (levels 1-6) and the late game (whenever her IE and PD is done). Unfortunately, you are very weak in the midgame, which coincidently happens to be the most important period of the game.

My solution is to simply skip the midgame phase. How do you do that? By farming like a madman, abusing your early game strength, and in general getting gold until you have your items. To be sure, champions like Kogmaw, Miss Fortune, Kassadin, and the like will carry harder than you can. So ideally you want to end the game before they can do so.

Now onto the Masteries and Runes:

Masteries are 11/0/19. I have points in Crit Chance, Attack Speed, and Armor Penetration. As for Utility, I have points in Perseverence, Maximum Mana, Mana Regen, 1 point in EXP boost, Movement Speed, Ghost, Flash, and cooldown. You notice that I do not get points in neutral creep bonus. This is simply because even with red buff you are not going to be doing very much. Any gain in duration is inconsequential to a tad more movement speed or EXP.

Runes are armor penetration reds, Mana per 5 per Level yellows, and straight CDR blues. I run movement speed quintessences on Caitlyn as well.

Skill Order:
I always leave my first skill point unused. This is because at Level 1 you have no idea what you will need. If you go for an early gank, all 3 are useful. If you don't go for a level 1 fight, all 3 are still useful. I usually don't pick a point until I absolutely need it. For example, if I need to run for whatever reason, put the point in E and use it to escape. If we can stack a stun on an enemy, I get W and throw down the trap. If I need to last hit an enemy that's running away, or I'm getting zoned really hard, I use Q to shoot the enemy creeps/whatever. If the lane is being pushed hard, I use Q to weaken the creeps and stop the push. And so on. I typically will have Q and E by level 2, then level 2 Q at level 3.
After that, I tend to get one point in W (if you haven't already) followed by R>Q>E>W. Your Q is strongest early game, so I max it out asap to abuse this advantage the most. E is good for lowering the CD for your blink. W is essentially pointless to level. And your ultimate is fun.

Summoner Spells
Ghost/Flash. Duh. Ghost is good for running around and Flash is useful for escaping. You can actually cast your ultimate and then flash away while its channeling to be sniping in a safer spot. Although I'd rather use it to run from a Jax or something.

Item Build:
This is probably the part you are looking forward to. Here it is:
Doran's Blade
HP Pot
Boots of Speed
Pickaxe
Tiamat (prioritizing damage, then mana regen items in recipe)
Boots of Swiftness
Tiamat #2
Last Whisper OR Tiamat #3 (purely situational, although I find the LW is more useful. Alternatively you can skip this item).
Infinity Edge
Phantom Dancer (sell Doran's Blade, prioritize Zeal first)

You should be buying HP pots whenever you can (I like to have 2 or 3 on me just in case). Pop them whenever you dive a tower or are escaping a gank or are just low on HP. Be more conservative with your first HP pot though.

How to actually play Caitlyn properly

[image loading]

Caitlyn is very hard to use.compared to all other champs. While the skills are all very straightforward, using them properly requires a bit of thinking and judgement that you often have to learn while playing. Most people who play Caitlyn play her for a little bit, do shitty, claim the champion sucks, and stop playing (ex. Cassiopeia). But every loss you get with Caitlyn (and I assure you you will have many losses) makes you stronger. As does every win, I suppose.
You should be farming nonstop the entire game. In the laning phase, keep your attacks to last hits, unless they're at your tower, in which case try and weaken all the creeps so you can Q them all at the same time. After laning phase, wander around to a safe looking lane, throw down a trap at a nearby bush where people may come, and then Q the creep wave and then just shoot the creeps/last hit as necessary.

Anyways, here's how you use your skills.

Q-Pillover Peacemaker
This is used for two purposes: harassing/killing and farming. In fact, I often use it at the same time for both purposes. The best way to aim it when farming is simply right down the middle of the creep line. If you're targeting an enemy champion, never aim at where they are. Instead, aim at the side of the target closer to more open space, or if they are clearly playing very passively, at the path that would take them further away from you. It requires judgement and practice to really get the aiming right. But aiming this correctly will make you a much stronger player. It does stupid amounts of damage, even with the so called damage reduction, so abuse its long range to harass and farm. Aiming it into fog is also useful-just guesstimate where they would be given their movement speed, aim a tad ahead of that, and fire. I use this in combination with E a lot in teamfights. Also use it to check bushes. If you hear a weird squishy sound, you've hit something.

[image loading]
Aim like this. It cuts off their line of retreat. This also works near their tower.

W-Yordle Trap
This is an almost worthless ability but it has its merits. In the beginning of the game, I put a trap into the side bushes (in the corner closer to me in mid) or in the bush on the river (if in a side lane). If they decide to go trigger it you harass them and Q them in the face. But you're not going to catch anyone with the traps. But by forcing jungle gankers to go in a weird way, it buys you just a little more time to escape. This is where those ms quints and masteries come in handy. You can also use W to check bushes, although its far more unreliable and functions just like Nidalee traps. The duration for it to arm is about the same as a Nidalee trap as well. Thus, when running away when an enemy is attacking you (Yi, Akali, and co come to mind) throw it about a certain distance ahead of you. This forces the enemy to go around it, buying you more time to run away. The other good use is when the enemy is currently stunned by an ally. The trap will set in time for the stun to wear off and you can get easy kills like this. Other than that, just use them like Nidalee traps to have some map control. You only have two though so make sure you don't burn your own traps behind you, if you know what I mean.
One cute tactic I do with the trap is I put one right under me. Then, when some melee comes to kill me, they trigger the trap. I then cast E and cast Q at them, thus dealing lots of damage and getting away to a safe distance. Pretty easy way to get kills if you're careful.

[image loading]
Good places to put traps at top as an example. The one at tower is so the enemy can't attack it without you being able to harass safely. Also, you might get lucky.

E-50 Caliber Net
This spell is straightforward but also about as reliable as me carrying. If you stand right on the edge of a cliff, it will propel you over. But if you're trying to blink across like Tristana (where there's a thick wall in the middle, like the one near the second tower on the right side) it won't work. It only works when going from a lower to a higher elevation (and vice versa), and you have to be very precise with it. Since it's really a matter of luck, I usually just shoot it at the enemies coming to me and away from the direction that you want to run. Also, don't use it for chasing, unless you're completely spent or 100% sure your ultimate will finish them. Don't spam this. You need it at hand at all times.

[image loading]
Do this to chase, but don't expect anything amazing, the actual gain in distance is quite small.

R-Semi-useless Spell
This is tricky. At the beginning of the game you can use it to score free kills at your opponents in lane. This is kind of a duh. Just make sure to click so you have enough time before they run into a bush, and so on.
It's a bit harder to use in teamfights. If you have Tiamats and the enemy is packed together, I sometimes use it to initiate the fight-properly farmed, you can take out half of the enemy team's HP before they realize what's going on.
You can also use it to snipe targets, but it's really hit or miss and depends a lot on luck/how stupid the enemy team is. Still, as it applies on-hit effects, those items work with it. But the only one good for burst damage is Tiamat-hence, this build.

Passive-Headshot
This is actually both your passive and your range/autoattack. You have the best attack animation in the game. Abuse it. Last hit creeps with ease. Caitlyn has the closest thing to moving shot out of all champions. Click the enemy and move, click the enemy and move, and so on. Just get your attack timing down (if you attack at say 1 attack/second, shoot the enemy, walk, count to a second, click on the enemy again). You can use this to both kite and chase enemies. As for headshot, if the enemy is in range, I shoot them with it, but I'm perfectly fine hitting minions too. I'm not sure if this is 100% correct, but it feels like whenever headshot is up, Tiamat's splash range is larger. So go experiment with that.

And there you have it. After my games with Caitlyn, this is how I feel about her so far. She's definitely very frustrating sometimes, but she's also hilariously entertaining.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2011 05:17 GMT
#2
About Yordle Snap Traps, I actually disagree with using them to cover ganking paths, particularly if you're mid. The fact that you only get 2 means that you simply don't cover enough ground for them to be reliable in that purpose.

IMO you should abuse the fact that unlike every other trap mechanic, minions/monsters don't trigger them. Because of that fact, you can use them to control space in the lane--you don't have to put them out of the way of minions. Particularly when you're top and you can control the brush, you can use the traps to limit the places through which your opponent can move around in lane.
Moderator
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 09 2011 05:20 GMT
#3
On January 09 2011 14:17 TheYango wrote:
About Yordle Snap Traps, I actually disagree with using them to cover ganking paths, particularly if you're mid. The fact that you only get 2 means that you simply don't cover enough ground for them to be reliable in that purpose.

IMO you should abuse the fact that unlike every other trap mechanic, minions/monsters don't trigger them. Because of that fact, you can use them to control space in the lane--you don't have to put them out of the way of minions. Particularly when you're top and you can control the brush, you can use the traps to limit the places through which your opponent can move around in lane.

The problem is you have two traps. If you set them somewhere and the lane is pushed in either direction, they just sit on the trap and you just wasted mana for not enough damage, or the traps are wasted because you pushed too far. Mana is really important on her because she runs out really fast. Tiamat helps to deal with this with mana regen.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
barbsq
Profile Joined November 2009
United States5348 Posts
January 09 2011 05:22 GMT
#4
lolol, caller trying to revive the old tiamat build again
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 09 2011 05:24 GMT
#5
On January 09 2011 14:22 barbsq wrote:
lolol, caller trying to revive the old tiamat build again

sod off it works fine
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
sanman
Profile Joined January 2011
United States16 Posts
January 09 2011 05:47 GMT
#6
Gonna give this build a shot exactly the way you specified (sans cdr blues, don't have them, but mana regen will have to do).

I've tried a few odd builds for cait and had little success in gaining a reason to play her over MF, but maybe this one will end up legit. Aoe on her autoattacks might be a huge deal, considering her autoattack range is really silly.
"If you can't be a poet, be a poem"
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 09 2011 06:01 GMT
#7
Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
rwrzr
Profile Joined February 2010
United States1980 Posts
January 09 2011 06:05 GMT
#8
On January 09 2011 15:01 NeoIllusions wrote:
Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.


In caller's defense battlefury is OP in HoN and dota.
FADC
Phrost
Profile Blog Joined May 2010
United States4008 Posts
January 09 2011 06:19 GMT
#9
If you dont want to make Tiamat's you can either go the Black Cleaver/ IE route if they have a lot of low armor squishies or BT/ LW route if they have lots of tanks
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 09 2011 06:19 GMT
#10
On January 09 2011 15:19 Phrost wrote:
If you dont want to make Tiamat's you can either go the Black Cleaver/ IE route if they have a lot of low armor squishies or BT/ LW route if they have lots of tanks

fuck
that
shit
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Phrost
Profile Blog Joined May 2010
United States4008 Posts
January 09 2011 06:26 GMT
#11
On January 09 2011 15:19 Caller wrote:
Show nested quote +
On January 09 2011 15:19 Phrost wrote:
If you dont want to make Tiamat's you can either go the Black Cleaver/ IE route if they have a lot of low armor squishies or BT/ LW route if they have lots of tanks

fuck
that
shit



lol dont hate.

I think the tiamats are cute but i value the trap higher for controlling space.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
sanman
Profile Joined January 2011
United States16 Posts
January 09 2011 06:35 GMT
#12
Well first try in normal resulted in a lux who bought two pairs of T2 boots on my team, but the enemy team had two starks, so eh, it evened out. I went 2/0/0, everyone else had at least five deaths on my team, lux came to leech mid once in awhile for shits and giggles. Got two tiamats and had enough to buy my BFsword, but my four teammmates surrendered at 25. Was doing decent farm with 155 cs there too.

On to the next one, I'm not seeing the genius quite yet (didn't have a chance to see any effectual AoE, they had health stacking/warmogs/leviathan cho and yeti who got fed, so eh) but who knows! The two tiamats still give you 84 damage, so it isn't alllll bad really....well....we'll see.
"If you can't be a poet, be a poem"
barbsq
Profile Joined November 2009
United States5348 Posts
January 09 2011 06:45 GMT
#13
lol, i love your commitment to callers build sanman, keep up the good work ^.^ i dont think you know exactly who caller is tho, haha.

on a more serious note, i think i have to agree with phrost that on a purely speculative basis (i havnt actually played her yet) it is looking like generic ranged carry builds are going to be the strongest on this champ, and will simply have to abuse her insanely long range to make up for a lack of aspeed steroid skill
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 09 2011 06:53 GMT
#14
Caitlyn just feels meh to me. Her q is great for farming, traps are semi useful for controlling space, the net is good escapability. Her ulti is horrid however. And not just because it doesnt do any damage, although that might be part of it. I just find there is literally no good time to use it. It is way to unreliable to save for the end of a fight, not to mention you have no guarantee of being alive to do so. If you use it in the middle to pick of the first available target, you stop auto-attacking (her only contribution to the teamfight) and you probably get picked off and have your bullet intercepted. The only time that seems decent is at the start, but again, it probably gets picked and does 100 damage to rammus.

I just find that she is nothing but a pure right click champion. Not a single one of her abilities (save running away with e) make me want to stop auto-attacking in a teamfight. Not really a brilliant kit design wise.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Woony
Profile Blog Joined August 2010
Germany6657 Posts
January 09 2011 14:53 GMT
#15
On January 09 2011 15:01 NeoIllusions wrote:
Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.


On some heros Battlefury was actually good
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-01-09 15:13:12
January 09 2011 15:12 GMT
#16
This champ is not worth playing over any other AD carry right now, way too weak in every aspect. However, as Riot has promised, she will be buffed.. and probably so buffed thats she will be like border line retarded like leblanc was when first released, so stay tuned.
"trash micro but win - its marine" MC commentary during HSC 4
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2011-01-09 15:58:11
January 09 2011 15:54 GMT
#17
Any thoughts on Black Cleaver for attack speed? Caitlyn seems starved for speed, so I've been getting a quick dagger to build later into a black cleaver.

I've also tried going straight trinity force. Her Q doesn't have quite enough cooldown to maximize the proc's efficiency, but it definitely helps pop heads and comes with a good amount of attack speed.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
January 09 2011 16:13 GMT
#18
On January 09 2011 23:53 Woony wrote:
Show nested quote +
On January 09 2011 15:01 NeoIllusions wrote:
Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.


On some heros Battlefury was actually good


like dragon knight *insert trollface*
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2011-01-09 17:02:30
January 09 2011 17:01 GMT
#19
On January 09 2011 15:19 Phrost wrote:
If you dont want to make Tiamat's


CRAZY TALK! The more Tiamat's the better!
P.S Can't wait till she's free, I love abusing long range and she looks like the prime one to do it.
aka Teutonica
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
January 09 2011 17:06 GMT
#20
dont worry, cait will be buffed next patch
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