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On January 25 2011 05:06 UniversalSnip wrote:Show nested quote +On January 25 2011 02:58 Caller wrote:On January 25 2011 02:38 Carnivorous Sheep wrote: Next patch: Yordle traps instantly kill Yordles. its ironic that almost all the yordle champs hard counter caitlynn teemo q + shrooms, poppy, veigar to some extent, tristana (dat range) the only one she can do decently against is heimer, ironic because hes supposed to be the smartest well that's why she invented yordle traps man. do you think anyone who wasn't getting owned by yordles would invent a yordle trap
Also she uses a gun, do you remember how hard it was to kill Oddjob? Yordles definitely get an innate advantage against her.
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If you know you'll be against some terrible noobs then I would definitely pick Caitlynn. Her range is equally as annoying as Trollface-Singed vs noobs.
I pick her if I'm queuing with friends who aren't level 30 yet. You should all give it a try, it's pretty hilarious, satisfying, and sad at the same time.
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Currently playing Cait in normals. I am building Chalice -> DAMAGE!!!!.(Infinity, BT, Phantom) Spam Q as soon as I get chalice and completely take over my lane.
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I was noticing weird numbers on Caitlyn when her passive crit and I had an Infinity Edge. It turns out that Infinity Edge's passive affects Caitlyn's passive on a crit. The math is pretty straight forward.
AD * (2 [Crit] + .5 [Headshot]) * 1.25 [IE Passive] = Pre-mitigation damage.
Essentially, Headshot damage is treated like crit damage for the purposes of IE's passive bonus, assuming you crit.
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On January 26 2011 15:21 Seuss wrote: I was noticing weird numbers on Caitlyn when her passive crit and I had an Infinity Edge. It turns out that Infinity Edge's passive affects Caitlyn's passive on a crit. The math is pretty straight forward.
AD * (2 [Crit] + .5 [Headshot]) * 1.25 [IE Passive] = Pre-mitigation damage.
Essentially, Headshot damage is treated like crit damage for the purposes of IE's passive bonus, assuming you crit. That's not straightforward at all...
AD * (2.0 [base crit multiplier] + 0.5 [IE] + X [runes/masteries]) = pre-mitigation damage
IE is not supposed to multiply the damage by 1.25 like you suggest (that would mean that crit damage stacks multiplicatively instead of additively, and that would be pretty sick). Headshot SHOULD just be a simple multiplier on top of all that: AD * 1.5 * CritDamage. Don't know if it actually is though.
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Whatever Headshot should be, my equation provides accurate results (although it doesn't account for crit damage runes/masteries, I was running 11/0/19 during the practice game). This is true even when firing on a creep, just replace the .5 for Headshot with 1.5 in that case.
For example, when I was at 230 AD my non-crit Headshots did 345 damage, my regular crits did 575 damage, and my Headshot crits did 718 damage. My tests were run with sufficient APen to completely negate any Armor the bots had.
Obviously the next step is to test how Lethality affects this, something I didn't think of last night.
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Can this guide be updated to reflect the actual usefulness of Caitlynn as a standard ranged AD carry? I find her to have very low base MS and AS and very little survivability so I haven't been having much success with IE/BC builds since the BC attack speed is fairly low. I've been pretty much just stacking AD (Thirster/IE), sometimes adding GB or Frozen Mallet for survivability. Mebbe a Zeal for the lols. The rest of the guide as far as how to play her still stands for the most part. Stand behind your team and win.
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Aaaand I've learned how to play her properly. Standard AD carry....that is all. Her laning power is just so ridiculous. Like, better than Urgot ridiculous.
Interestingly enough there is a thread on the official forums now about how she should be built like Urgot...CDR/Arpen/manamune....seems bad imo.
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On February 16 2011 10:15 WaveofShadow wrote: Aaaand I've learned how to play her properly. Standard AD carry....that is all. Her laning power is just so ridiculous. Like, better than Urgot ridiculous.
Interestingly enough there is a thread on the official forums now about how she should be built like Urgot...CDR/Arpen/manamune....seems bad imo.
Sure, generic AD carry works alright on cait, but at that point why not just play Ashe instead?
Tears lets you spam Q forever, and it's incredibly easy to hit the CDR cap with just masteries/runes, CDR boots, and brutalizer/ghostblade. With tons of armor pen from Last Whisper and Ghostblade, Q melts everything
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i didnt know teamliquid had a LoL section. made my day
anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain
my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait)
dorans berserkers greaves phage zeal wriggles frozen mallet phantom dancer -insert IE/Bloodthirster/Black Cleaver/Tri Force here-
the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose
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On March 09 2011 05:12 PBC wrote:i didnt know teamliquid had a LoL section.  made my day anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait) dorans berserkers greaves phage zeal wriggles frozen mallet phantom dancer -insert IE/Bloodthirster/Black Cleaver/Tri Force here- the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose What? Are we even talking about the same game?
Ashe's E is Hawkshot, no slow whatsoever. Not even any mana cost. Q is the slow. Saw your post on Jarman too, you like Mallet waaaaaay too much. Your runes are just... WTF. Did you confuse red and blue? Or is your math THAT bad? All HP on Cait is a waste. She has so much range she absolutely doesn't need it. Never get Phantom Dancer before an AD item on champs like Cait. Never finish Mallet that early. If you get Wriggles, get it earlier.
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On March 09 2011 05:38 spinesheath wrote:Show nested quote +On March 09 2011 05:12 PBC wrote:i didnt know teamliquid had a LoL section.  made my day anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait) dorans berserkers greaves phage zeal wriggles frozen mallet phantom dancer -insert IE/Bloodthirster/Black Cleaver/Tri Force here- the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose What? Are we even talking about the same game? Ashe's E is Hawkshot, no slow whatsoever. Not even any mana cost. Q is the slow. Saw your post on Jarman too, you like Mallet waaaaaay too much. Your runes are just... WTF. Did you confuse red and blue? Or is your math THAT bad? All HP on Cait is a waste. She has so much range she absolutely doesn't need it. Never get Phantom Dancer before an AD item on champs like Cait. Never finish Mallet that early. If you get Wriggles, get it earlier. shut up noob, that build is so fucking pro. so much HP, you just win, straight up. don't knock it until you try it, trust me, so OP.
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Could someone *coughadmincough* run an IP check on that guy?
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On February 19 2011 23:05 Aduromors wrote:Show nested quote +On February 16 2011 10:15 WaveofShadow wrote: Aaaand I've learned how to play her properly. Standard AD carry....that is all. Her laning power is just so ridiculous. Like, better than Urgot ridiculous.
Interestingly enough there is a thread on the official forums now about how she should be built like Urgot...CDR/Arpen/manamune....seems bad imo. Sure, generic AD carry works alright on cait, but at that point why not just play Ashe instead?
she's easier than ashe
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why? just cause he suggested tiamats on Jarman? that's fucking racism right there is what that is. not every brazilean is Caller you know.
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On March 09 2011 05:52 Mogwai wrote: why? just cause he suggested tiamats on Jarman? that's fucking racism right there is what that is. not every brazilean is Caller you know. Also because he didn't include Mallet in his Ashe build. And because RoA Vlad is just imba.
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On March 09 2011 05:38 spinesheath wrote:Show nested quote +On March 09 2011 05:12 PBC wrote:i didnt know teamliquid had a LoL section.  made my day anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait) dorans berserkers greaves phage zeal wriggles frozen mallet phantom dancer -insert IE/Bloodthirster/Black Cleaver/Tri Force here- the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose What? Are we even talking about the same game? Ashe's E is Hawkshot, no slow whatsoever. Not even any mana cost. Q is the slow. Saw your post on Jarman too, you like Mallet waaaaaay too much. Your runes are just... WTF. Did you confuse red and blue? Or is your math THAT bad? All HP on Cait is a waste. She has so much range she absolutely doesn't need it. Never get Phantom Dancer before an AD item on champs like Cait. Never finish Mallet that early. If you get Wriggles, get it earlier. oops. i meant ashe's "q"
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Playing caitlyn with an only glass cannon carry build is a good way to get better at carries. She's easier than a lot of carries due to her natural longer range, good laning phase, ez attack animation to trace, and really fun to play.
Caitlyn glass cannon build: Berserker's greaves No doran's items Bloodthirster Black Cleaver Phantom Dancer Infinity Edge Bloodthirster or another Phantom Dancer
This build makes it so that you get better at not getting hit in battles, and you focus more on positioning, having summoners up to live and deal damage, and works on your general mouse precision, teamfight, kiting, and targetting skills. You build no dorans to start so you get the higher tier ad items faster, and play real smart in lane.
Go 21/x/x so that your dmg output is higher, and use summoners with max cd to use them at more strategic times, and all dmg runes, no utility runes like cd or mana regen to use your q's and mana efficiently.
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On March 25 2011 10:41 0123456789 wrote: Playing caitlyn with an only glass cannon carry build is a good way to get better at carries. She's easier than a lot of carries due to her natural longer range, good laning phase, ez attack animation to trace, and really fun to play.
Caitlyn glass cannon build: Berserker's greaves No doran's items Bloodthirster Black Cleaver Phantom Dancer Infinity Edge Bloodthirster or another Phantom Dancer
This build makes it so that you get better at not getting hit in battles, and you focus more on positioning, having summoners up to live and deal damage, and works on your general mouse precision, teamfight, kiting, and targetting skills. You build no dorans to start so you get the higher tier ad items faster, and play real smart in lane.
Go 21/x/x so that your dmg output is higher, and use summoners with max cd to use them at more strategic times, and all dmg runes, no utility runes like cd or mana regen to use your q's and mana efficiently. Pretty much how I build her. She is easy as hell to play. I can understand picking up a Frozen Mallet after a lot of AD/crit/AS items though--- with all the new melee dashes she will be one shot before you can even back off with net/flash. The little bit of HP and kiteability can help in certain situations.
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On March 25 2011 10:41 0123456789 wrote: Playing caitlyn with an only glass cannon carry build is a good way to get better at carries. She's easier than a lot of carries due to her natural longer range, good laning phase, ez attack animation to trace, and really fun to play.
Caitlyn glass cannon build: Berserker's greaves No doran's items Bloodthirster Black Cleaver Phantom Dancer Infinity Edge Bloodthirster or another Phantom Dancer
This build makes it so that you get better at not getting hit in battles, and you focus more on positioning, having summoners up to live and deal damage, and works on your general mouse precision, teamfight, kiting, and targetting skills. You build no dorans to start so you get the higher tier ad items faster, and play real smart in lane.
Go 21/x/x so that your dmg output is higher, and use summoners with max cd to use them at more strategic times, and all dmg runes, no utility runes like cd or mana regen to use your q's and mana efficiently.
I'd say that if your game lasts forever, sell your berzerker's greaves for another phantom dancer : 100% crit + 2.5 attack speed + pretty much 450 move speed.
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