• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:43
CEST 10:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9330 users

[Teaser] Maps coming up

Forum Index > SC2 Maps & Custom Games
Post a Reply
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2010-12-22 18:47:14
December 22 2010 12:31 GMT
#1
Ok, just made this thread to tease you all of the new maps coming up.
Yes, one of these will be entered in the MotM. So, this said I'll go real careful on about these maps.

It's been a while since I've posted a new map, and well... there's several reasons for that:
I just finished my exams today, those exams took like 2 weeks + preparation time before that. As many of you probably know, I create all my maps (so far) cooperating with the awesome Koagel and there were some problems with the map I sent through and I couldn't work it out myself so I had to lay the burden on Koagel (hope you don't hate me for that).

Anyways... on to the teasers..
Was looking for the most conceiling pictures I could find from the map analyzer and some high-quality pictures Koagel had send to me.
So, without further ado, here are the teaser pics:

Unknown map #1:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Unknown map #2:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Note: These pictures are still subject to change until the day they are released.
TEEHEE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
December 22 2010 14:16 GMT
#2
It looks awesome. The first map spawnarea is just clean and ready to be played.

These sort of maps remind me that Im really bad at making maps

I am working on my first map, but its not even close to what I see people do here, so Im not sure if I should make a topic for it...
KCCO!
Koagel
Profile Joined October 2010
Austria167 Posts
December 22 2010 14:27 GMT
#3
On December 22 2010 23:16 ihasaKAROT wrote:
It looks awesome. The first map spawnarea is just clean and ready to be played.

These sort of maps remind me that Im really bad at making maps

I am working on my first map, but its not even close to what I see people do here, so Im not sure if I should make a topic for it...

Yes you should. Comments can help you quite a bit in getting better.
Merikh
Profile Blog Joined June 2010
United States918 Posts
December 22 2010 14:33 GMT
#4
#2 you should just open up the middle for more epic battles 8) unless the maps bigger than understand.
G4MR | I mod day9, djwheat and GLHF's stream
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2010-12-22 14:49:23
December 22 2010 14:41 GMT
#5
On December 22 2010 23:33 Merikh wrote:
#2 you should just open up the middle for more epic battles 8) unless the maps bigger than understand.


With the cliffs in the middle, Im trying to get multiple attack routes for players to (ab)use. I think this is also better for each and every race, cause each has their postives and negatives on this map, and they balance eachother out quite well.

So Terran can siege a choke, but if they want to siege both chokes, their force will be spread out quite hard.
For Zerg the positive side of this is maneuvrability of the units on creep and use the cliffs to outposition the opponent. But aswell, there's a negative about it. Creep has to be spread out, chokes can be blocked more easy than wide open battles.
On to Protoss, as I said before, sentries abuse the smaller chokes aswell as Colossus/HT play. But overall I think SC2 Protoss gateway play is very similar to SC1 gateway play. So I think pure gateway will benefit more from open fields + 1 attack route. So that's their weakness on this map.

As for now, I see no point in changing it so far, cause I think having Cliffs and splitting the map will benefit the competitive play on this map rather than hurt it.
TEEHEE
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
December 22 2010 16:09 GMT
#6
wow i love the style of the first map!
really looking forward to playing those maps, very gj so far.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50692 Posts
December 22 2010 16:11 GMT
#7
I have to ask are those ridges in the center of the first map?

so the first map is like shakuras plateau + Empire of the Sun this because that would be cool for terran promoting some positional mech play.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Koagel
Profile Joined October 2010
Austria167 Posts
Last Edited: 2010-12-22 16:28:32
December 22 2010 16:24 GMT
#8
On December 23 2010 01:11 BLinD-RawR wrote:
I have to ask are those ridges in the center of the first map?

so the first map is like shakuras plateau + Empire of the Sun this because that would be cool for terran promoting some positional mech play.

+ Show Spoiler +
Yep
Antares777
Profile Joined June 2010
United States1971 Posts
December 22 2010 19:45 GMT
#9
The first map... yeah, it's very much like Shakuras Plateau, which is one of the better Blizzard maps. your map's texturing is significantly better and much more appealing though. I am very impressed with your skill on creating such a map. I've only used natural textures, and was thinking about attempting a city/space map soon, but I wanted to learn how to texture first.

The second map looks like Match Point, again, a very good map. The gameplay on these maps are going to be great, and as long as the second map is as beautiful as the first, then I would be surprised if you don't win MotM.

SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 22 2010 20:38 GMT
#10
2nd map looks like match point, but with one less expo location. I wouldn't mind seeing that one have a few more mineral patches on it or something.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 22 2010 21:14 GMT
#11
Wow Map #1 looks BEAUTIFUL!

Good work look forwards to playing them
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2010-12-23 13:37:24
December 23 2010 13:36 GMT
#12
Look nice, I just hope they aren't tiny maps. #1 looks big though, and #2 should be alright hopefully since the rush distances seem quite long.
#2 almost reminds me of match point, but with the middle cut out, and the top and bottom expos more open.
HOLY CHECK!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 23 2010 22:09 GMT
#13
Mains on #1 look way too small and the middle way too open

#2 is Match Point with an open center which makes army positioning not very important, which was one of the key features in Match Point's success. I can't derive much information from the map analyzer overview though...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EffectS
Profile Joined May 2010
Belgium795 Posts
December 23 2010 22:39 GMT
#14
On December 24 2010 07:09 prodiG wrote:
Mains on #1 look way too small and the middle way too open

#2 is Match Point with an open center which makes army positioning not very important, which was one of the key features in Match Point's success. I can't derive much information from the map analyzer overview though...


Thanks for replying ProdiG!

The mains on map #1 were already changed to being bigger.As for the center, you'll need to see that when the map is released.

I based the second map Match Point, there's been some minor adjustments made on the map already. With these changes, I think positioning is more important. Also, there's a key element in the map that can't be viewed through the map analyzer.
TEEHEE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 23 2010 22:45 GMT
#15
I like #1 though I can't judge the dammed size from the map editor. I think having a wide center is freakin amazingly good. Mains look too small though.

#2, widen the ramps a bit more. There's a problem with maps like that because you can just split the middle. Not possible on Match Point because of all the side paths but here, it's definitely possible.
NeoAlmost
Profile Joined December 2010
Canada8 Posts
December 26 2010 05:28 GMT
#16
Map # 1 looks super nice.
How did you manage to create the white lines and arrows? I tried to imitate that aspect and have been unable to come up with anything close. I found no doodads or textures that look like that.
TheUberMango
Profile Joined December 2010
United States77 Posts
December 26 2010 06:39 GMT
#17
Well the first map is just another plain 4 player map, though i shouldn't talk since i suck at making maps. Then again, the interesting 2 player maps always brings in balance debates
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
EffectS
Profile Joined May 2010
Belgium795 Posts
December 26 2010 18:34 GMT
#18
Unknown map #1 is reveiled to be: City of the Sun!

Unknown map #2 is pending release whenever I feel like it now. :D
TEEHEE
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 147
StarCraft: Brood War
Sea 3435
BeSt 546
Shuttle 433
Killer 396
Larva 338
Dewaltoss 183
Soma 127
ToSsGirL 119
sSak 109
actioN 98
[ Show more ]
Bale 24
Noble 21
Sharp 15
Dota 2
XaKoH 888
NeuroSwarm159
League of Legends
JimRising 550
Reynor44
Counter-Strike
Stewie2K1091
zeus848
Super Smash Bros
Mew2King50
Westballz15
Other Games
B2W.Neo571
Livibee389
crisheroes318
ArmadaUGS120
mouzStarbuck118
Happy50
Organizations
StarCraft: Brood War
UltimateBattle 38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
1h 17m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3h 17m
BSL
10h 17m
Replay Cast
15h 17m
Replay Cast
1d
Afreeca Starleague
1d 1h
Light vs Calm
Royal vs Mind
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
OSC
1d 15h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
RSL Revival
6 days
Liquipedia Results

Completed

WardiTV Winter 2026
Underdog Cup #3

Ongoing

StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.