• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection3Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4334 users

[Teaser] Maps coming up

Forum Index > SC2 Maps & Custom Games
Post a Reply
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2010-12-22 18:47:14
December 22 2010 12:31 GMT
#1
Ok, just made this thread to tease you all of the new maps coming up.
Yes, one of these will be entered in the MotM. So, this said I'll go real careful on about these maps.

It's been a while since I've posted a new map, and well... there's several reasons for that:
I just finished my exams today, those exams took like 2 weeks + preparation time before that. As many of you probably know, I create all my maps (so far) cooperating with the awesome Koagel and there were some problems with the map I sent through and I couldn't work it out myself so I had to lay the burden on Koagel (hope you don't hate me for that).

Anyways... on to the teasers..
Was looking for the most conceiling pictures I could find from the map analyzer and some high-quality pictures Koagel had send to me.
So, without further ado, here are the teaser pics:

Unknown map #1:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Unknown map #2:
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Note: These pictures are still subject to change until the day they are released.
TEEHEE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
December 22 2010 14:16 GMT
#2
It looks awesome. The first map spawnarea is just clean and ready to be played.

These sort of maps remind me that Im really bad at making maps

I am working on my first map, but its not even close to what I see people do here, so Im not sure if I should make a topic for it...
KCCO!
Koagel
Profile Joined October 2010
Austria167 Posts
December 22 2010 14:27 GMT
#3
On December 22 2010 23:16 ihasaKAROT wrote:
It looks awesome. The first map spawnarea is just clean and ready to be played.

These sort of maps remind me that Im really bad at making maps

I am working on my first map, but its not even close to what I see people do here, so Im not sure if I should make a topic for it...

Yes you should. Comments can help you quite a bit in getting better.
Merikh
Profile Blog Joined June 2010
United States918 Posts
December 22 2010 14:33 GMT
#4
#2 you should just open up the middle for more epic battles 8) unless the maps bigger than understand.
G4MR | I mod day9, djwheat and GLHF's stream
EffectS
Profile Joined May 2010
Belgium795 Posts
Last Edited: 2010-12-22 14:49:23
December 22 2010 14:41 GMT
#5
On December 22 2010 23:33 Merikh wrote:
#2 you should just open up the middle for more epic battles 8) unless the maps bigger than understand.


With the cliffs in the middle, Im trying to get multiple attack routes for players to (ab)use. I think this is also better for each and every race, cause each has their postives and negatives on this map, and they balance eachother out quite well.

So Terran can siege a choke, but if they want to siege both chokes, their force will be spread out quite hard.
For Zerg the positive side of this is maneuvrability of the units on creep and use the cliffs to outposition the opponent. But aswell, there's a negative about it. Creep has to be spread out, chokes can be blocked more easy than wide open battles.
On to Protoss, as I said before, sentries abuse the smaller chokes aswell as Colossus/HT play. But overall I think SC2 Protoss gateway play is very similar to SC1 gateway play. So I think pure gateway will benefit more from open fields + 1 attack route. So that's their weakness on this map.

As for now, I see no point in changing it so far, cause I think having Cliffs and splitting the map will benefit the competitive play on this map rather than hurt it.
TEEHEE
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
December 22 2010 16:09 GMT
#6
wow i love the style of the first map!
really looking forward to playing those maps, very gj so far.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51068 Posts
December 22 2010 16:11 GMT
#7
I have to ask are those ridges in the center of the first map?

so the first map is like shakuras plateau + Empire of the Sun this because that would be cool for terran promoting some positional mech play.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Koagel
Profile Joined October 2010
Austria167 Posts
Last Edited: 2010-12-22 16:28:32
December 22 2010 16:24 GMT
#8
On December 23 2010 01:11 BLinD-RawR wrote:
I have to ask are those ridges in the center of the first map?

so the first map is like shakuras plateau + Empire of the Sun this because that would be cool for terran promoting some positional mech play.

+ Show Spoiler +
Yep
Antares777
Profile Joined June 2010
United States1971 Posts
December 22 2010 19:45 GMT
#9
The first map... yeah, it's very much like Shakuras Plateau, which is one of the better Blizzard maps. your map's texturing is significantly better and much more appealing though. I am very impressed with your skill on creating such a map. I've only used natural textures, and was thinking about attempting a city/space map soon, but I wanted to learn how to texture first.

The second map looks like Match Point, again, a very good map. The gameplay on these maps are going to be great, and as long as the second map is as beautiful as the first, then I would be surprised if you don't win MotM.

SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 22 2010 20:38 GMT
#10
2nd map looks like match point, but with one less expo location. I wouldn't mind seeing that one have a few more mineral patches on it or something.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
December 22 2010 21:14 GMT
#11
Wow Map #1 looks BEAUTIFUL!

Good work look forwards to playing them
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2010-12-23 13:37:24
December 23 2010 13:36 GMT
#12
Look nice, I just hope they aren't tiny maps. #1 looks big though, and #2 should be alright hopefully since the rush distances seem quite long.
#2 almost reminds me of match point, but with the middle cut out, and the top and bottom expos more open.
HOLY CHECK!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
December 23 2010 22:09 GMT
#13
Mains on #1 look way too small and the middle way too open

#2 is Match Point with an open center which makes army positioning not very important, which was one of the key features in Match Point's success. I can't derive much information from the map analyzer overview though...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EffectS
Profile Joined May 2010
Belgium795 Posts
December 23 2010 22:39 GMT
#14
On December 24 2010 07:09 prodiG wrote:
Mains on #1 look way too small and the middle way too open

#2 is Match Point with an open center which makes army positioning not very important, which was one of the key features in Match Point's success. I can't derive much information from the map analyzer overview though...


Thanks for replying ProdiG!

The mains on map #1 were already changed to being bigger.As for the center, you'll need to see that when the map is released.

I based the second map Match Point, there's been some minor adjustments made on the map already. With these changes, I think positioning is more important. Also, there's a key element in the map that can't be viewed through the map analyzer.
TEEHEE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 23 2010 22:45 GMT
#15
I like #1 though I can't judge the dammed size from the map editor. I think having a wide center is freakin amazingly good. Mains look too small though.

#2, widen the ramps a bit more. There's a problem with maps like that because you can just split the middle. Not possible on Match Point because of all the side paths but here, it's definitely possible.
NeoAlmost
Profile Joined December 2010
Canada8 Posts
December 26 2010 05:28 GMT
#16
Map # 1 looks super nice.
How did you manage to create the white lines and arrows? I tried to imitate that aspect and have been unable to come up with anything close. I found no doodads or textures that look like that.
TheUberMango
Profile Joined December 2010
United States77 Posts
December 26 2010 06:39 GMT
#17
Well the first map is just another plain 4 player map, though i shouldn't talk since i suck at making maps. Then again, the interesting 2 player maps always brings in balance debates
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
EffectS
Profile Joined May 2010
Belgium795 Posts
December 26 2010 18:34 GMT
#18
Unknown map #1 is reveiled to be: City of the Sun!

Unknown map #2 is pending release whenever I feel like it now. :D
TEEHEE
Please log in or register to reply.
Live Events Refresh
Next event in 1h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1332
ProTech85
Classic 73
Rex 45
trigger 28
RushiSC 7
StarCraft: Brood War
Britney 52340
Calm 9770
Shuttle 933
EffOrt 904
Horang2 505
Jaedong 479
actioN 468
BeSt 439
Hyuk 423
Soulkey 277
[ Show more ]
ggaemo 170
Mong 80
[sc1f]eonzerg 64
Sea.KH 55
Pusan 50
Hyun 47
scan(afreeca) 36
sSak 32
Mind 32
Sacsri 20
JYJ 19
GoRush 17
JulyZerg 15
Sharp 13
HiyA 11
yabsab 10
Terrorterran 9
Shine 8
Noble 6
Icarus 4
Dota 2
Gorgc6969
XcaliburYe148
Counter-Strike
fl0m5697
olofmeister1785
zeus339
Heroes of the Storm
Khaldor67
Other Games
B2W.Neo1118
hiko929
Lowko681
crisheroes306
Beastyqt296
DeMusliM242
Hui .213
djWHEAT77
Livibee73
Mew2King49
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4479
• Jankos3041
• TFBlade721
Upcoming Events
uThermal 2v2 Circuit
1h 12m
Maestros of the Game
1h 42m
Clem vs Lambo
Zoun vs SKillous
Replay Cast
10h 12m
Replay Cast
19h 12m
Solar vs Classic
uThermal 2v2 Circuit
1d 1h
Grudge Match
1d 2h
FlaShFTW vs A.Alm
OSC
1d 7h
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d 18h
herO vs Rogue
Maru vs Cure
Patches Events
1d 23h
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL
2 days
OSC
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
5 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.