• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:27
CEST 22:27
KST 05:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!23Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Best Games Kespa era StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3109 users

Blizzard and the All-In

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 14 15 16 Next All
goldenwitch
Profile Joined August 2010
United States338 Posts
December 10 2010 21:41 GMT
#1
If, hypothetically, the game reaches a point where the most effective strategies are all in off of one or two base, is it blizzards place to rebalance the game to a point where it becomes effective to play a longer game?

I can see some arguments for both sides of this debate, so I'll go ahead and post them so we have a spot to kick this discussion off from.

Yes, blizzard has a responsibility to make the game enjoyable as a spectator sport and as a game.
- A game of all ins is not very entertaining to watch.
- It takes much less skill to just put all your eggs in one basket in the early game and pray you win. As a result the skill ceiling is lower, requiring less real skill to reach the "top".
- As the developers, blizzard is not only allowed, but should be required to move the game to a point where people can enjoy both watching and playing.

No, blizzard should keep their hands off the game and the players will work out the best way to win.
- Every time blizzard changes something they have the potential to "break" the current balance.
- These "all ins" are viable strategies. By lowering the number of potential viable strategies blizzard would make the game less entertaining to watch and play.
- A developers role is to make the game and only fix absolutely urgent things. The metagame changes frequently and if blizzard responds each time they upset the natural flow of learning that players went through with sc1.


What do you guys think? Personally I think that if the game does end up in a complete all in fest that blizzard should scale back the all ins by turning basic unit abilities into upgrades (ie. marines have 4 range with a +1 range upgrade) or by moving things around (ie. move warp gate tech to twilight council, but buff early protoss ground)
Goggalor
Profile Joined August 2010
United States310 Posts
December 10 2010 21:42 GMT
#2
If certain all ins become so popular because they are near impossible to hold off, that is a balance issue that needs addressing.
We are a way for the cosmos to know itself - Carl Sagan
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 10 2010 21:43 GMT
#3
imma bet this gets teh close hammer!

User was temp banned for this post.
JD, need I say more? :D
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 10 2010 21:43 GMT
#4
How about the fact that all-in play makes 90% of their game unnecessary. As good designers, Blizzard should want their entire game to be viable.

Also, I thought this was some sort of post from Blizzard talking about plans to reduce the effectiveness of All-ins in general. How disappointing...
As it turns out, marines don't actually cost any money -Jinro
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 10 2010 21:44 GMT
#5
That kind of balance change would be more suitable for an expansion, rather than a patch.

It's not like the game is broken, just uninteresting.
razy
Profile Joined February 2010
Russian Federation899 Posts
December 10 2010 21:44 GMT
#6
i think blizzard should start doing normal maps or implement the rating system so the ladder map pool consists of the best custom maps and also bring back vultures and goliaths instead of crapllions and thordumbs ;D
tok
Profile Joined April 2010
United States691 Posts
December 10 2010 21:47 GMT
#7
I honestly see all-ins as a viable strategy, the only problem I see is that half the top 16 people in GSL have been doing nothing but all-ins and when they finally play good players they get demolished and the people knocked out earlier just look even worse than they actually are.

Could by fixed by making workers more vulnerable and reducing their damage. And even giving them low attack priority or making it so they clip through regular units instead of being meat shields.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
December 10 2010 21:49 GMT
#8
I hope Blizzard is taking massive notes on how to improve their game by watching many many pro games and reading the community's and audience's reactions. Hopefully they are even watching BW progaming to improve their game, but I doubt they are doing anything I just mentioned.
REEBUH!!!
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
December 10 2010 21:50 GMT
#9
Hopefully the map pool will change over time to be focused around maps with longer distances between the initial spawns.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Megaman
Profile Joined August 2010
United States19 Posts
December 10 2010 21:50 GMT
#10
I feel like Blizzard should make all the maps bigger, like the size of the 4on4 maps. If I'm thrown into a small 10 by 10 foot field to play soccer in, of course I will try to all-in because I barely have room to move around. If I'm placed in a bigger soccer field, I am more likely to try developed and procedural strategies.

So, yes, I think Blizzard should up the map sizes to clear up this issue.
tieya
Profile Joined September 2010
United States308 Posts
December 10 2010 21:50 GMT
#11
On December 11 2010 06:43 Jermstuddog wrote:
How about the fact that all-in play makes 90% of their game unnecessary. As good designers, Blizzard should want their entire game to be viable.

Also, I thought this was some sort of post from Blizzard talking about plans to reduce the effectiveness of All-ins in general. How disappointing...


That's what the thread name makes it out to be....


I am probably saying this because I'm a zerg player but I would like to see changes in the game balance if every race has to do an all in, or one races all in is super strong....

If they "break" the balance of the game, they do have the PTR.
Pixel.
Profile Joined April 2010
Netherlands287 Posts
December 10 2010 21:51 GMT
#12
think bigger maps/ Nerf Mule/inject larve/chorno boost


User was warned for this post
Member of KnightS* www.Ks-gaming.com Pixel.323
0neder
Profile Joined July 2009
United States3733 Posts
December 10 2010 21:52 GMT
#13
Macro Mechanics mean that you can get maxed off of two base and I think it messes up the game and would only be fixed by bigger maps...maybe.
ryndaris
Profile Blog Joined October 2010
263 Posts
Last Edited: 2010-12-10 22:03:03
December 10 2010 21:53 GMT
#14
All-ins aren't really all bad. Playing a macro game is a privilege, not a right in my view (you can only play macro if you're good enough to fend off all-ins), so the only issue would be an all-in that's literally unstoppable. However, I'm pretty sure we're a long way from that kind of certainty...

EDIT: So yeah, I'd say give it time. Blizzard shouldn't roll over actual long-term balance just to appease short-term observer appeal...
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2010-12-10 21:57:05
December 10 2010 21:54 GMT
#15
But what kind of patch could they do to stop allins?
First off, an all in can come at any point in the game. Wether its 1 base, 2 base or 3 base. Send all your workers to attack with ur units
If its not workers, people could just do a timing attack, which SHOULD be dealt with by the opposing player, but as the game is now, people don't have the timings just yet. New strats come everyday.
Perhaps the maps could help, but i think the problem is beyond that. weve seen all ins including on shakuras plateau, arguably the largest map out there.

and no... do NOT make novice maps playable on ladder LOL
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Enervate
Profile Joined August 2010
United States1769 Posts
December 10 2010 21:54 GMT
#16
Maps make the game. This was true for BW and still holds true for SC2. All-ins would be pretty entertaining to watch if we didn't expect them every game. Boxer's awesome marine-scv rush was one of the first things I saw in pro BW and I still remember it for its awesomeness. But obviously seeing that every game gets boring pretty quick.
Shadrak
Profile Joined August 2010
United States490 Posts
December 10 2010 21:54 GMT
#17
All-ins are viable strats, however if it eventually determined that they are almost always the most effective strategies then I believe it is Blizzard's place to rebalance things.
storm44
Profile Blog Joined July 2010
1293 Posts
December 10 2010 21:58 GMT
#18
I don't think its a balance issue as much as it a map issue. Makes the maps bigger and makes all in's more riskier. Maps are so ridiculously small right now.
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
December 10 2010 22:00 GMT
#19
On December 11 2010 06:58 storm44 wrote:
I don't think its a balance issue as much as it a map issue. Makes the maps bigger and makes all in's more riskier. Maps are so ridiculously small right now.


Even on the bigger rush distance maps like Scrap, Xel, Blistering, and Shakuras the all ins are still incredibly strong and hardly watered down, I think it has a lot to do with the extra macro mechanics that weren't in Brood War more so then anything else.
www.twitch.tv/thezapdos come watch me :]
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
December 10 2010 22:01 GMT
#20
First of all, all-ins have been (and will continue to be) part of EVERY strategy game. Big risks will sometimes yield big rewards, and both players need to accept their role within this mindset and play accordingly. The obsession with macro has led to an inordinate amount of hatred for any form aggressive play off one base, regardless of whether or not it's the best way to punish eco-hungry players. People equating expansions and mass unit production with skill are completely off base. The game has shown to be remarkably balanced in the early game with some small, map enabled discrepancies. Leave it be.
1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft552
ZombieGrub189
UpATreeSC 107
ProTech83
SpeCial 42
EmSc Tv 25
StarCraft: Brood War
Britney 14446
Rush 192
Dewaltoss 95
Mong 67
Dota 2
XaKoH 477
League of Legends
Doublelift49
Counter-Strike
fl0m2552
Super Smash Bros
C9.Mang0160
Heroes of the Storm
Liquid`Hasu290
Other Games
Grubby2056
shahzam469
B2W.Neo344
Liquid`VortiX229
KnowMe94
ArmadaUGS84
Mew2King50
Trikslyr45
Organizations
StarCraft 2
EmSc2Tv 25
EmSc Tv 25
Other Games
BasetradeTV18
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1038
Other Games
• imaqtpie1839
Upcoming Events
CranKy Ducklings
13h 33m
PiG Sty Festival
15h 33m
herO vs Krystianer
Solar vs Cure
IPSL
19h 33m
Sparkling Tuna Cup
1d 13h
PiG Sty Festival
1d 15h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 19h
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.