• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:15
CET 23:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis Foreign Brood War BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1826 users

Blizzard and the All-In

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 14 15 16 Next All
goldenwitch
Profile Joined August 2010
United States338 Posts
December 10 2010 21:41 GMT
#1
If, hypothetically, the game reaches a point where the most effective strategies are all in off of one or two base, is it blizzards place to rebalance the game to a point where it becomes effective to play a longer game?

I can see some arguments for both sides of this debate, so I'll go ahead and post them so we have a spot to kick this discussion off from.

Yes, blizzard has a responsibility to make the game enjoyable as a spectator sport and as a game.
- A game of all ins is not very entertaining to watch.
- It takes much less skill to just put all your eggs in one basket in the early game and pray you win. As a result the skill ceiling is lower, requiring less real skill to reach the "top".
- As the developers, blizzard is not only allowed, but should be required to move the game to a point where people can enjoy both watching and playing.

No, blizzard should keep their hands off the game and the players will work out the best way to win.
- Every time blizzard changes something they have the potential to "break" the current balance.
- These "all ins" are viable strategies. By lowering the number of potential viable strategies blizzard would make the game less entertaining to watch and play.
- A developers role is to make the game and only fix absolutely urgent things. The metagame changes frequently and if blizzard responds each time they upset the natural flow of learning that players went through with sc1.


What do you guys think? Personally I think that if the game does end up in a complete all in fest that blizzard should scale back the all ins by turning basic unit abilities into upgrades (ie. marines have 4 range with a +1 range upgrade) or by moving things around (ie. move warp gate tech to twilight council, but buff early protoss ground)
Goggalor
Profile Joined August 2010
United States310 Posts
December 10 2010 21:42 GMT
#2
If certain all ins become so popular because they are near impossible to hold off, that is a balance issue that needs addressing.
We are a way for the cosmos to know itself - Carl Sagan
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 10 2010 21:43 GMT
#3
imma bet this gets teh close hammer!

User was temp banned for this post.
JD, need I say more? :D
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 10 2010 21:43 GMT
#4
How about the fact that all-in play makes 90% of their game unnecessary. As good designers, Blizzard should want their entire game to be viable.

Also, I thought this was some sort of post from Blizzard talking about plans to reduce the effectiveness of All-ins in general. How disappointing...
As it turns out, marines don't actually cost any money -Jinro
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 10 2010 21:44 GMT
#5
That kind of balance change would be more suitable for an expansion, rather than a patch.

It's not like the game is broken, just uninteresting.
razy
Profile Joined February 2010
Russian Federation899 Posts
December 10 2010 21:44 GMT
#6
i think blizzard should start doing normal maps or implement the rating system so the ladder map pool consists of the best custom maps and also bring back vultures and goliaths instead of crapllions and thordumbs ;D
tok
Profile Joined April 2010
United States691 Posts
December 10 2010 21:47 GMT
#7
I honestly see all-ins as a viable strategy, the only problem I see is that half the top 16 people in GSL have been doing nothing but all-ins and when they finally play good players they get demolished and the people knocked out earlier just look even worse than they actually are.

Could by fixed by making workers more vulnerable and reducing their damage. And even giving them low attack priority or making it so they clip through regular units instead of being meat shields.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
December 10 2010 21:49 GMT
#8
I hope Blizzard is taking massive notes on how to improve their game by watching many many pro games and reading the community's and audience's reactions. Hopefully they are even watching BW progaming to improve their game, but I doubt they are doing anything I just mentioned.
REEBUH!!!
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
December 10 2010 21:50 GMT
#9
Hopefully the map pool will change over time to be focused around maps with longer distances between the initial spawns.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Megaman
Profile Joined August 2010
United States19 Posts
December 10 2010 21:50 GMT
#10
I feel like Blizzard should make all the maps bigger, like the size of the 4on4 maps. If I'm thrown into a small 10 by 10 foot field to play soccer in, of course I will try to all-in because I barely have room to move around. If I'm placed in a bigger soccer field, I am more likely to try developed and procedural strategies.

So, yes, I think Blizzard should up the map sizes to clear up this issue.
tieya
Profile Joined September 2010
United States308 Posts
December 10 2010 21:50 GMT
#11
On December 11 2010 06:43 Jermstuddog wrote:
How about the fact that all-in play makes 90% of their game unnecessary. As good designers, Blizzard should want their entire game to be viable.

Also, I thought this was some sort of post from Blizzard talking about plans to reduce the effectiveness of All-ins in general. How disappointing...


That's what the thread name makes it out to be....


I am probably saying this because I'm a zerg player but I would like to see changes in the game balance if every race has to do an all in, or one races all in is super strong....

If they "break" the balance of the game, they do have the PTR.
Pixel.
Profile Joined April 2010
Netherlands287 Posts
December 10 2010 21:51 GMT
#12
think bigger maps/ Nerf Mule/inject larve/chorno boost


User was warned for this post
Member of KnightS* www.Ks-gaming.com Pixel.323
0neder
Profile Joined July 2009
United States3733 Posts
December 10 2010 21:52 GMT
#13
Macro Mechanics mean that you can get maxed off of two base and I think it messes up the game and would only be fixed by bigger maps...maybe.
ryndaris
Profile Blog Joined October 2010
263 Posts
Last Edited: 2010-12-10 22:03:03
December 10 2010 21:53 GMT
#14
All-ins aren't really all bad. Playing a macro game is a privilege, not a right in my view (you can only play macro if you're good enough to fend off all-ins), so the only issue would be an all-in that's literally unstoppable. However, I'm pretty sure we're a long way from that kind of certainty...

EDIT: So yeah, I'd say give it time. Blizzard shouldn't roll over actual long-term balance just to appease short-term observer appeal...
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
Last Edited: 2010-12-10 21:57:05
December 10 2010 21:54 GMT
#15
But what kind of patch could they do to stop allins?
First off, an all in can come at any point in the game. Wether its 1 base, 2 base or 3 base. Send all your workers to attack with ur units
If its not workers, people could just do a timing attack, which SHOULD be dealt with by the opposing player, but as the game is now, people don't have the timings just yet. New strats come everyday.
Perhaps the maps could help, but i think the problem is beyond that. weve seen all ins including on shakuras plateau, arguably the largest map out there.

and no... do NOT make novice maps playable on ladder LOL
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Enervate
Profile Joined August 2010
United States1769 Posts
December 10 2010 21:54 GMT
#16
Maps make the game. This was true for BW and still holds true for SC2. All-ins would be pretty entertaining to watch if we didn't expect them every game. Boxer's awesome marine-scv rush was one of the first things I saw in pro BW and I still remember it for its awesomeness. But obviously seeing that every game gets boring pretty quick.
Shadrak
Profile Joined August 2010
United States490 Posts
December 10 2010 21:54 GMT
#17
All-ins are viable strats, however if it eventually determined that they are almost always the most effective strategies then I believe it is Blizzard's place to rebalance things.
storm44
Profile Blog Joined July 2010
1293 Posts
December 10 2010 21:58 GMT
#18
I don't think its a balance issue as much as it a map issue. Makes the maps bigger and makes all in's more riskier. Maps are so ridiculously small right now.
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
December 10 2010 22:00 GMT
#19
On December 11 2010 06:58 storm44 wrote:
I don't think its a balance issue as much as it a map issue. Makes the maps bigger and makes all in's more riskier. Maps are so ridiculously small right now.


Even on the bigger rush distance maps like Scrap, Xel, Blistering, and Shakuras the all ins are still incredibly strong and hardly watered down, I think it has a lot to do with the extra macro mechanics that weren't in Brood War more so then anything else.
www.twitch.tv/thezapdos come watch me :]
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
December 10 2010 22:01 GMT
#20
First of all, all-ins have been (and will continue to be) part of EVERY strategy game. Big risks will sometimes yield big rewards, and both players need to accept their role within this mindset and play accordingly. The obsession with macro has led to an inordinate amount of hatred for any form aggressive play off one base, regardless of whether or not it's the best way to punish eco-hungry players. People equating expansions and mass unit production with skill are completely off base. The game has shown to be remarkably balanced in the early game with some small, map enabled discrepancies. Leave it be.
1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason148
StarCraft: Brood War
Oya187 68
Dota 2
syndereN81
Counter-Strike
Foxcn196
Heroes of the Storm
Liquid`Hasu500
Other Games
Grubby6541
shahzam634
B2W.Neo449
ArmadaUGS175
XaKoH 135
C9.Mang0131
ToD98
Livibee80
Mew2King37
ZombieGrub36
Chillindude23
Organizations
Other Games
BasetradeTV137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 28
• HeavenSC 14
• davetesta6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21878
League of Legends
• Doublelift2240
• TFBlade945
Other Games
• imaqtpie4010
• Shiphtur129
Upcoming Events
Tenacious Turtle Tussle
1h 45m
The PondCast
11h 45m
WardiTV 2025
13h 45m
StarCraft2.fi
18h 45m
WardiTV 2025
1d 13h
RSL Revival
2 days
StarCraft2.fi
2 days
IPSL
2 days
Sziky vs JDConan
RSL Revival
3 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
3 days
[ Show More ]
IPSL
3 days
Tarson vs DragOn
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.