Info: - Main has 10 minerals 1 gas (2 minerals are worth 749 each) - Nat has 8 minerals 1 gas (6 minerals are worth 2000 each, 2 minerals are worth 749 each) - Main and Nat is wallable with 2 depot 1 rax - There is neutral egg at nat to help with sim-city - Area outside naturals are unbuildable
Changes: 1.0 -> 1.1: - Fixed issue with 2 minerals not mining at 1 o'clock mineral-only - Fixed issue with 11 o'clock and 5 o'clock mineral-only not being able to have add-ons
Info: - 4 player map - Main is wallable with 1 depot 1 rax at ramp - Nat is wallable with 2 depot 1 rax - Mineral-only's mineral values are at 1000 each
pathfinder doesnt seem like it would have long drawn- out games. i think gladiator would be interesting. almost a similar concept to HBR but with the middle being more accessible and more high ground terrain advantage.
For a second there my hopes raised that pathfinder would be an island map. Also does having a no-build are outside the nat on pathfinder mean that we won't see any proxy gateways or rax on that map?
I was thinking some of these maps look really weird, then I realised the image was cut off. I don't like Pathfinder at all, but I do like Aztec Not sure about Gladiator, looks like it might be fun though.
Man I don't know about balance on those latter two. Pathfinder looks like a map pulled out of 2003 or something, with how open it is and that rush distance. Wonder if we're gonna get any "Terran tanks abuse imba" comments that's usually associated with new maps. >_>
There's only 3 maps this time, isn't there usually a 4 map rotation?
What the fuck these maps look scary to play on.1 more PL map should be there,or maybe Dreamliner stays?If it does Flash is not gonna win this season I can tell you that.