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[H] 12 drone rush

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
AnAlbumCover
Profile Joined September 2010
United States138 Posts
October 31 2010 20:18 GMT
#1
I think we've all played games where we are attacked in the first few minutes by the other player's workers. Usually this attack comes at the very beginning with the player's first 6 workers. By the time they get to your base, you have, depending on the map, sometimes almost double their workers. Because of your numbers advantage, holding off this kind of rush is not too hard to do.

However, I was recently rushed by a player who double extractor tricked and by the time her got to my base, I only had a few extra probes.

http://www.sc2replayed.com/replays/98323-1v1-protoss-zerg-xelnaga-caverns

I'm wondering if anyone else has encountered this, and if so, how did you hold it off? Obviously, if you hold it off, you win. Obviously, it takes a good amount of micro to handle a situation (maybe that's the answer: just have better micro). But I'm not sure what I should have done too drastically different. Please enlighten me.

Album
for a nerdgasm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197809
Vlare
Profile Blog Joined March 2010
748 Posts
October 31 2010 20:19 GMT
#2
I watched Cellawerra do it in 2's once and rofl'd. Seems to be awesome ^_^
Mass zerglings doesnt fail
AnAlbumCover
Profile Joined September 2010
United States138 Posts
October 31 2010 20:19 GMT
#3
On November 01 2010 05:19 Vlare wrote:
I watched Cellawerra do it in 2's once and rofl'd. Seems to be awesome ^_^


Yeah, like, it seems to be pretty powerful unless there is just perfect micro. ^^
for a nerdgasm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197809
Sonic114
Profile Joined August 2010
United States59 Posts
October 31 2010 20:20 GMT
#4
By the time they reach your base, you should have enough probes to handle it easily, if not chrono boost helps, and remember that probes regain shield ridiculously fast when not in battle.
AnAlbumCover
Profile Joined September 2010
United States138 Posts
October 31 2010 20:22 GMT
#5
On November 01 2010 05:20 Sonic114 wrote:
By the time they reach your base, you should have enough probes to handle it easily, if not chrono boost helps, and remember that probes regain shield ridiculously fast when not in battle.


I don't know about "easily." Yeah, you're going to have a probe advantage, but only of about 3ish. Because of this, if you don't engage at just the right moment and make sure all your probes are able to attack at the same time, that advantage doesn't add up to much.
for a nerdgasm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197809
DreamSailor
Profile Joined June 2010
Canada433 Posts
October 31 2010 20:23 GMT
#6
On November 01 2010 05:20 Sonic114 wrote:
By the time they reach your base, you should have enough probes to handle it easily, if not chrono boost helps, and remember that probes regain shield ridiculously fast when not in battle.


SCV's can also repair each other to fend off attacks like this.

I also saw CellaWerra do the 12 drone rush, and it was pretty hilarious, especially because he was singing a little song.

Probably not quite as strong as the 6pool 6 ling + drone rush that happened to nada though
Where ever you go, there you are.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
October 31 2010 20:36 GMT
#7
Considering you scouted it right when the drones left the base just wall off. Drones do not do nearly enough damage to get through it in time.
Doom Guy
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 31 2010 20:41 GMT
#8
just run away whenever a probe gets low and rely on shield regen, you should win np, but a bit slowly
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
October 31 2010 20:43 GMT
#9
probe micro

ez

have ur hp bars on

then micro it back when it has 15 hp left by clicking on a mineral field then send it back to battle
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
ikarigendo
Profile Joined December 2009
United States99 Posts
October 31 2010 20:51 GMT
#10
I watched the replay -- you had more probes, but you didn't engage all at once. You had them split into three groups, one with group mining, and at first only one group of your probes was fighting his.

When he has all his workers grouped together like that, you need to fight with all your workers at once as well. Don't leave 1/3 of them mining while their buddies die. Also, make sure to engage where you can get a concave, since you have superior numbers.
megagoten
Profile Joined October 2010
318 Posts
Last Edited: 2010-10-31 20:59:14
October 31 2010 20:59 GMT
#11
if you can't micro enough to send hurt probes back, just go into the open and fight, you have extra probes, and can 1aclick him to death (not to mention you can reinfoce, albeit slowly)
SaltTheWound
Profile Joined October 2010
Germany72 Posts
October 31 2010 21:05 GMT
#12
Good micro > drone rush. Sometimes not that easy but I hate such strategys. Has nothing to do with skill.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 31 2010 21:07 GMT
#13
I could see it being tough for terran as you could never get your rax out.

But as toss you have chronoboost and regenerating shields.

Use the mineral patch to stack as well.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
TheFinalWord
Profile Joined May 2010
Australia790 Posts
October 31 2010 21:11 GMT
#14
Wouldnt attack move work if you have 3 more probes than him?
ganjazerg
Profile Joined February 2010
82 Posts
October 31 2010 21:11 GMT
#15
you gotta be trolling bro.

simply fight. thanks to numbers advantage the "good micro" pressure is on his side.

if you are not confident enough to fight 14 vs 11 workers, grab your workers and run away while you continue producing workers. once you have a 16:11 numbers advantage it should be easy.

no, dont worry, he cannot kill your main building that quickly.
majloon
Profile Joined March 2010
Sweden122 Posts
October 31 2010 21:16 GMT
#16
Isn't the issue that drones regen hp between hits making them survive an extra hit?
This could be turned into reverse by retreating and letting probes regen shields though, it's not like you are getting harmed by not mining and drones will take forever to kill nexus.
Enervate
Profile Joined August 2010
United States1769 Posts
October 31 2010 21:18 GMT
#17
Anyone who knows what the word micro means should be able to win the worker fight. But if you are really really afraid, just run around while you chrono your first zealot. One zealot will shut it down pretty easily. If the drones go to attack the pylon, they will be in a terrible position and you should attack them immediately. If they don't pull away, you win. If they are good they will pull away, so you should just move back and forth both stalling and trying to get a good position.
majloon
Profile Joined March 2010
Sweden122 Posts
October 31 2010 21:23 GMT
#18
On November 01 2010 06:18 Enervate wrote:
Anyone who knows what the word micro means should be able to win the worker fight. But if you are really really afraid, just run around while you chrono your first zealot. One zealot will shut it down pretty easily. If the drones go to attack the pylon, they will be in a terrible position and you should attack them immediately. If they don't pull away, you win. If they are good they will pull away, so you should just move back and forth both stalling and trying to get a good position.


If you watch the replay you will see that no gateway actually got put down.
AnAlbumCover
Profile Joined September 2010
United States138 Posts
October 31 2010 21:34 GMT
#19
I think the main thing is I was taken aback because I'd never been rushed that way.

@KingDime, you're right, walling in, would have been a great decision.

@ganjazerg, no I'm not "trolling bro" I'm just trying to get better at this game. You're right, just running around until I get more probes would have helped too.

Thanks for all your comments and advice. Next time, I'll know what to do.
for a nerdgasm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197809
Roblicious
Profile Joined October 2010
United States64 Posts
November 05 2010 22:12 GMT
#20
i JUST got hit with this and I remember seeing you replay came back here to see if there was anyway around it
I didnt even have enough to wall off, I sent my scout out ASAP cause 6 pool happens to me 9/10 on this map, and I saw that he sent ALL his workers out and I couldnt even get a wall off in time
Pretty lame if you ask me
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