So, I havent really seen any kind of discussion about this for anything... but I think there is a fair amount possible in abusing the pathing/targetting AI in the game against melee units by abusing workers on hold position. As long as some ranged unit is hitting the melee target, they ignore workers (as seen by SCV's repairing thors) completely. Pair this up with some kind of concave (see video) or partial wall and they just cant figure out how to get to the units and do nothing until the player forces them to hit the workers.
Anyway, its probably not too viable except for rare circumstances, but I thought I would post anyway.
PS: With about 7 SCV's you can block 4 zealots (maybe more) in an open area (and definitely a lot more on a ramp), and even if they eventually target the SCV's, it may have been worth the free shots/time they bought when the player doesnt immediately realize he has to manually target the worker concave.
I saw SeleCt doing this vs (I think) TT1 on a stream, he was getting 4gated, and he had to pull SCVs to defend his bunker, and he just sat on his ramp and the zealots couldn't get up.
Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.
On October 26 2010 16:36 Wolf wrote: Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.
Yea, if they are on hold no paths are ever opened at all as the SCV's dont budge even when your own units get near them. I was hoping maybe somebody could like, magic box formation move the SCV's and use them in a battle but I doubt that would work
Also, perhaps the old "float a barracks over your hold position SCV's to block the ramp" trick can come back, which prevents people from targetting your SCV's
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
On October 26 2010 16:46 necmon wrote: You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
Ah, thats a good point. Damn you 3d!
Gotta admit though, would be funny to see people rotating cameras in a tournament.
On October 26 2010 16:46 necmon wrote: You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
Or just put your unit on hold position when its near the SCV and it will attack the un-targetable scv.
I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.
What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.
On October 26 2010 16:46 necmon wrote: You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
Ah, thats a good point. Damn you 3d!
Gotta admit though, would be funny to see people rotating cameras in a tournament.
Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.
I do this a bit vs zerglings with roaches or queens, and a bit less so vs zealots. Helps a fair bit I guess, it sorta equates to the way workers were prioritized in SC1, except here they won't attack or move, which makes it a bit worse.
On October 26 2010 16:46 necmon wrote: You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
Ah, thats a good point. Damn you 3d!
Gotta admit though, would be funny to see people rotating cameras in a tournament.
Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.
Yes, it does.
I found this out after playing some guy who zoomed in halfway through the game and then never zoomed back out. I was wondering why he didn't see half my army run around his into the mineral line.
On October 26 2010 17:39 dimfish wrote: I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.
What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.
I think it's bullshit tbh, as it's one race this does not affect. Hopefully Blizzard will fix the pathing in some way that does't allow melee units to suffer alone at least.