• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:56
CEST 23:56
KST 06:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?6FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 650 users

Hold position workers

Forum Index > SC2 General
Post a Reply
1 2 Next All
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-10-26 07:38:43
October 26 2010 07:33 GMT
#1
So, I havent really seen any kind of discussion about this for anything... but I think there is a fair amount possible in abusing the pathing/targetting AI in the game against melee units by abusing workers on hold position. As long as some ranged unit is hitting the melee target, they ignore workers (as seen by SCV's repairing thors) completely. Pair this up with some kind of concave (see video) or partial wall and they just cant figure out how to get to the units and do nothing until the player forces them to hit the workers.

Anyway, its probably not too viable except for rare circumstances, but I thought I would post anyway.



PS: With about 7 SCV's you can block 4 zealots (maybe more) in an open area (and definitely a lot more on a ramp), and even if they eventually target the SCV's, it may have been worth the free shots/time they bought when the player doesnt immediately realize he has to manually target the worker concave.
bobbob
Profile Joined December 2009
United States368 Posts
October 26 2010 07:35 GMT
#2
I saw SeleCt doing this vs (I think) TT1 on a stream, he was getting 4gated, and he had to pull SCVs to defend his bunker, and he just sat on his ramp and the zealots couldn't get up.
Clane07226
Profile Joined September 2010
United States72 Posts
October 26 2010 07:36 GMT
#3
interesting find. could be useful at an expo, maybe pulling a few workers to early pressure?

but im guessing most decent players will just target them...
NecronNN
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 26 2010 07:36 GMT
#4
Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 26 2010 07:40 GMT
#5
On October 26 2010 16:36 Wolf wrote:
Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.

Yea, if they are on hold no paths are ever opened at all as the SCV's dont budge even when your own units get near them. I was hoping maybe somebody could like, magic box formation move the SCV's and use them in a battle but I doubt that would work

Also, perhaps the old "float a barracks over your hold position SCV's to block the ramp" trick can come back, which prevents people from targetting your SCV's
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2010-10-26 07:45:37
October 26 2010 07:44 GMT
#6
a simple solution would be to hold position yourself so your units target the workers

btw nice find, i didn't know that workers could block anymore!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
necmon
Profile Joined September 2010
194 Posts
October 26 2010 07:46 GMT
#7
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 26 2010 07:47 GMT
#8
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!

Gotta admit though, would be funny to see people rotating cameras in a tournament.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 26 2010 07:50 GMT
#9
I'd be so excited if that barracks trick came back, but the 3-D as you said, will prevent it..
Commentatorhttp://twitter.com/proxywolf
TL+ Member
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
October 26 2010 07:56 GMT
#10
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.


Or just put your unit on hold position when its near the SCV and it will attack the un-targetable scv.
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 26 2010 08:39 GMT
#11
I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.

What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.

Video illustrating it

With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
October 26 2010 08:45 GMT
#12
On October 26 2010 16:47 TheRabidDeer wrote:
Show nested quote +
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!

Gotta admit though, would be funny to see people rotating cameras in a tournament.

Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Xapti
Profile Joined April 2010
Canada2473 Posts
October 26 2010 08:56 GMT
#13
I do this a bit vs zerglings with roaches or queens, and a bit less so vs zealots. Helps a fair bit I guess, it sorta equates to the way workers were prioritized in SC1, except here they won't attack or move, which makes it a bit worse.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 26 2010 08:56 GMT
#14
On October 26 2010 17:45 TheBB wrote:
Show nested quote +
On October 26 2010 16:47 TheRabidDeer wrote:
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!

Gotta admit though, would be funny to see people rotating cameras in a tournament.

Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.


Yes, it does.

I found this out after playing some guy who zoomed in halfway through the game and then never zoomed back out. I was wondering why he didn't see half my army run around his into the mineral line.
whatsgrackalackin420
kaztal
Profile Joined April 2010
Sweden68 Posts
October 26 2010 08:57 GMT
#15
On October 26 2010 17:39 dimfish wrote:
I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.

What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.

Video illustrating it

With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful.

wow, that looks pretty serious! maybe this'll be a good way to ward of 6pools in the future.
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
October 26 2010 09:18 GMT
#16
Haven't seen this too much before, gotta admit.

I think it's bullshit tbh, as it's one race this does not affect. Hopefully Blizzard will fix the pathing in some way that does't allow melee units to suffer alone at least.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 26 2010 09:26 GMT
#17
same stuff happened in bw... medic walls, scv walls

i think it makes for some interesting/innovative play fun too watch too lol
keep it! haha
Jaedong.
Detectable
Profile Joined October 2010
Norway58 Posts
October 26 2010 10:27 GMT
#18
If the ramp is blocked like that, cant you just run some units up there and hold position yourself? That would pretty much smell the end of the block
"Oh it's easy, just lose your whole fucking base!" -Day[9]
4Servy
Profile Joined August 2008
Netherlands1542 Posts
October 26 2010 10:29 GMT
#19
hold pos scv on the ramp with auto repair is prety effective actualy in some situations.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
October 26 2010 10:54 GMT
#20
Also useful for surrounding marauders or other kiting units.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 622
ZombieGrub264
Livibee 146
StarCraft: Brood War
Calm 2535
Rain 1378
Mini 524
firebathero 103
EffOrt 100
Stormgate
NightEnD28
Dota 2
NeuroSwarm70
League of Legends
Grubby4458
JimRising 443
Counter-Strike
summit1g5481
taco 456
sgares155
Super Smash Bros
PPMD152
Heroes of the Storm
Liquid`Hasu642
Other Games
fl0m1059
ToD285
Pyrionflax185
Sick82
Mew2King63
Organizations
Other Games
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 221
• EnkiAlexander 87
• musti20045 45
• davetesta33
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• masondota2685
Other Games
• imaqtpie1526
Upcoming Events
Replay Cast
2h 4m
Wardi Open
13h 4m
PiGosaur Monday
1d 2h
The PondCast
1d 12h
Replay Cast
2 days
RSL Revival
2 days
WardiTV European League
2 days
Replay Cast
3 days
RSL Revival
3 days
WardiTV European League
3 days
[ Show More ]
FEL
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.