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Active: 1793 users

Making a bet on Z mechanics changes

Forum Index > Closed
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AtlasMech
Profile Joined September 2010
United States105 Posts
Last Edited: 2010-09-17 13:07:49
September 17 2010 13:05 GMT
#1
I'm going to make a bet that any some or one of the following will surely happen which is going to address the flawed function of zerg because, although they will seem like insignificant changes, they will be changes on the most basic level and therefore have huge effects. Let me just say that people are going to be really pissed, the reaction here for example shows that people are already sensing that zerg mechanics changes are coming. I for one have personally been waiting 12 years for this "fix".

At least one or some of these things are sure to happen to change for zerg mechanics, you can bet your bottom dollar.

-The overlord will be separated from larvae production, and more then likely be moved in to hatchery production like the queen. Either that or the queen may yield as much as +2 control instead of costing 2 control. It's pretty obvious that with the sacrifice of drone element combined with overlord production, combined with the detriment of sharing economy with warrior production is quite simply too much.

- The pool will yield anywhere from 4-8 control, perhaps as much as 16 if an expansion chamber is put in. The pool being worth 200 minerals, 50 more then barrack or gateway, may seem like it is a necessary cost because of how (Supposedly powerful and effective) it is to unlock the zergling from 2 hatcheries (At most as one time). The additional 50 minerals that you pay for pool as opposed to the barrack and gate, may be viewed as half the cost for any depot or pylon, and therefore yield half as much food (4)

- Last but not least, universal uniqueness is going to be considered on the most basic structures and units for zerg. Zerg will be truly unique and people will eventually say, "Zerg don't produce warriors perse... They morph them" It is a very real possibility that zerglings may be viewed as a premature developmental stage prerequisite for mutating in to, quite frankly, any other unit in the game.

What this means is that zerg is going to have to be very careful in preserving zerlings for their one time mutation to counter what the opponent is going. It will be that one mutation whether a proper or failed counter that will dictate how zerg gets their economy off the ground.

Last thought:

People are going to be so pissed when any of the past things surely will happen given time. Hopefully I better prepared people for it. I mean, if the pool does end up being worth 4-8 food, I really do think it would be interesting if it could sacrifice that food by having the pool drain its toxins out in to the creep. Just to state, all the prior ideas are my own.

Zerg will no longer be the weakest race simply because ONE of the races have to be weak for uniqueness, entertainment, and challenge purposes.

Hold tight zerg players....
Heaven is a day dream, Hell is a nightmare
Zafrumi
Profile Joined June 2009
Switzerland1272 Posts
September 17 2010 13:06 GMT
#2
none of that will happen...
"Strong people are harder to kill than weak people and more useful in general" -Mark Rippetoe
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 17 2010 13:07 GMT
#3
Wow, this thread was the most stupid ive seen in ages. And Im a zerg.
Protoss, can't live with em', can't kill em'.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
September 17 2010 13:07 GMT
#4
none of these will ever happen
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
September 17 2010 13:08 GMT
#5
Ok ok, I got something for you.

+ Show Spoiler +
Not one of your proposed changes will happen, for one, what do these changes fix?, two, larvae/overlords aren't the problem, and looking at the way check played, i'm not even sure there is a problem
Proud member of the LGA-1366 Core-i7 4Ghz Club
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
September 17 2010 13:08 GMT
#6
Very deep changes. I put my dollar on them.

I also put my dollar for a warning on ur part

Grubby and Ret fan, but a TERRAN player :D
Damnesiac
Profile Joined August 2010
United States53 Posts
September 17 2010 13:09 GMT
#7
Where can i get what you are smoking?
Konsume
Profile Joined February 2010
Canada466 Posts
September 17 2010 13:09 GMT
#8
Will be locked in 3... 2.....1..................

but on a serious note... that would be shitty and I,m also a zerg
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-09-17 13:10:06
September 17 2010 13:09 GMT
#9
I like the idea of Zerglings being able to morph into other units. That could result in some fun situations. Sneak a ling behind his curtain, then morph it into an ultralisk, etc.

If that were to happen though, it would probably be a campaign only feature in heart of the swarm or something though.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
September 17 2010 13:09 GMT
#10
I hope you're betting with monopoly dollars...'cause it ain't gonna happen.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Terrorcore
Profile Joined September 2010
Canada132 Posts
Last Edited: 2010-09-17 13:12:14
September 17 2010 13:10 GMT
#11
Didn't you post something like this yesterday? It got ripped apart. Not sure why you decided to post it again.
Mateo0
Profile Joined August 2010
France112 Posts
September 17 2010 13:11 GMT
#12
Wanna play poker with me?
m4553 always in my heart.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
September 17 2010 13:12 GMT
#13
wut?
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
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