I even find Protoss boring now as all they do is try to counter MMM, they can't try anything creative as they will just get rolled over. Anyone else absolutely bored to death with this?
The only reason we have all these "new up and coming" Terran players that are beating pros is that MM(M) (with ghost! yes I have to mention that because if I don't I will get a million responses saying "against Protoss you need ghost... sometimes) is because it is so easy to do and so powerful and so EASY to do. Sure there are "tight" timings but it really doesn't take too long to figure them out and then just "skillfully" kite your opponent. A lot of people say that Terran is seen so much in tournaments because it is the most familiar race, however the ratio of NEW, PRO Terran players to Protoss/Zerg players in tournaments is astounding.
To close I just want to say that I KNOW that this is NOT the case on the KR servers. So is it just that on the KR servers they learned to counter it? Or is it that they just don't do it good enough? What you guys think
P.S not a balance issue, more of a strategy issue ITT
EDIT:
Responses
On August 29 2010 04:44 Rea-Rea wrote:
How to beat a terran going MMM against protoss...
Storm, collosi, stalkers, immortals. Storm is key.
How to beat a terran going MMM against protoss...
Storm, collosi, stalkers, immortals. Storm is key.
The point here is not even how to beat MMM, its just that seeing MMM every single game of the tournament(since Terran plays in every single game) is getting boring.
I personally think that MMM is the worst thing to have happened to Starcraft. It completely takes out all variety not only from Terran, but from the other races as they have to constantly counter it in the same way which really makes you feel like you are watching the same game over and over again. I honestly cannot see how Day9 is so excited and talks so much in these matches. All there really is to say is:
"Looks like the Terran players is going MM and Protoss is going to try to counter it"
"I've already said a million times that I don't believe in hard counters and just having a lot of "meat" and "core" units will ROLFstomp other units(thanks Day9 for contributing to Terran diversity), so I won't say it again."
On August 29 2010 04:59 GoSu] wrote:
This was probably the most interesting tournament so far. The matches last night, specifically drewbie vs socke, were fantastic, and every match today was also great. Only the first few matches weren't interesting because they had random people due to open registration.
Saying that this is boring is like saying that Broodwar is boring because everyone opens the same. That isn't what either game is about.
This was probably the most interesting tournament so far. The matches last night, specifically drewbie vs socke, were fantastic, and every match today was also great. Only the first few matches weren't interesting because they had random people due to open registration.
Saying that this is boring is like saying that Broodwar is boring because everyone opens the same. That isn't what either game is about.
I doubt that you've seen the KotB tournament (easily the best tournament), only one Terran in the semi-finals, and guess what... everyone loved it. Maybe the only ones who didn't like it were Terrans who don't even know the mechanics of the other races and coundn't follow along.
Now that the game is out we have a bunch of new players whom we have never even heard of who know how to go MM, you may find it interesting now but I guarantee you that after having seen MM in almost every pro SC2 game you will find it tiring and pointless to watch.
Knowing that, and after seeing a bunch of games that follow this concept exactly, you will find that watching any matchup with Terran in it is a complete waste of time.
Lets compare a TvX to a ZvP:
TvX:
"Ok what could happen here?Any one of 2 things can happen when Terran goes MM as usual:
-Game ends within first push
OR
-Game does not end in the first push and Terran just expands and gets more MM regardless of what opponent has. And the other player has to counter MM which you already know what that will be like, and Terran seems to stick with MM no matter what. So the opponent will have to stay with MM counter. And then the game just goes on to who has more "stuff" and whether or not Terran knows how to dodge storms."
ZvP:
Although this can end with a 4gate push, if the Zerg player fends it off and then there is so much that can happen here as both races REACT to what the other is doing, as opposed to "getting MOAR". If Zerg gets hydras to counter gateway units, Protoss gets colossi, then Zerg gets roaches, then Protoss gets immortals, then Zerg gets corrupters to kill colossus, so that it's hydras are more effective, then a huge battle occurs where Zerg will usually lose but Protoss will not have enough to make a push as Zerg will quickly recreate their army by the time Protoss gets there and then both players have to rebuild their army, and the whole reacting to the opponent's army so that I can stomp it begins again.
I know it is mostly Zerg that needs to react but Protoss also needs to react a bit.
Now wouldn't it be great if ALL the races needed to react to what their opponent was doing? Wasn't the whole point of light and armored units to make it so that people would have to react more? Wasn't it supposed to be so that the question you asked yourself was "Am I getting the right units?" rather then "Am I getting ENOUGH units"? Wasn't the whole point of unit types to make it so that if your opponent is going heavy on these types of units, I don't need to make MOAR I need to make "smart".
BUT WAIT, this like ROCK, PAPER, SCISSORS! I don't want that to happen! However you may want it more then you think. A lot of people originally didn't like that idea. However a lot of the people who play Zerg enjoy adapting to what the opponent is building, however the reason as to why they THINK they don't like it is because their opponent does not have to adapt to what THEY are doing, leading them to say that this is a stupid idea. I would say that if ALL the races had to quickly respond to what they opponent is doing it would force them to stay away from a single all-powerful strategy.