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Is SC2 Boring To Watch?

Forum Index > SC2 General
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1 2 3 4 5 26 27 28 Next All
hadoken5
Profile Joined May 2010
Canada519 Posts
Last Edited: 2010-08-28 20:49:09
August 28 2010 19:34 GMT
#1
I mean all it pretty much is now is Reapers into MMM against zerg and just straight to MM against Protoss. And all the other side desperately trying to counter it. I am just not getting to same level of excitement as I got during the King of the Beta tournament. It's really just about countering MMM. Even TvT is now only MMM with some vikings and banshees.

I even find Protoss boring now as all they do is try to counter MMM, they can't try anything creative as they will just get rolled over. Anyone else absolutely bored to death with this?

The only reason we have all these "new up and coming" Terran players that are beating pros is that MM(M) (with ghost! yes I have to mention that because if I don't I will get a million responses saying "against Protoss you need ghost... sometimes) is because it is so easy to do and so powerful and so EASY to do. Sure there are "tight" timings but it really doesn't take too long to figure them out and then just "skillfully" kite your opponent. A lot of people say that Terran is seen so much in tournaments because it is the most familiar race, however the ratio of NEW, PRO Terran players to Protoss/Zerg players in tournaments is astounding.

To close I just want to say that I KNOW that this is NOT the case on the KR servers. So is it just that on the KR servers they learned to counter it? Or is it that they just don't do it good enough? What you guys think

P.S not a balance issue, more of a strategy issue ITT

EDIT:
Responses

On August 29 2010 04:44 Rea-Rea wrote:
How to beat a terran going MMM against protoss...

Storm, collosi, stalkers, immortals. Storm is key.

The point here is not even how to beat MMM, its just that seeing MMM every single game of the tournament(since Terran plays in every single game) is getting boring.

I personally think that MMM is the worst thing to have happened to Starcraft. It completely takes out all variety not only from Terran, but from the other races as they have to constantly counter it in the same way which really makes you feel like you are watching the same game over and over again. I honestly cannot see how Day9 is so excited and talks so much in these matches. All there really is to say is:

"Looks like the Terran players is going MM and Protoss is going to try to counter it"

"I've already said a million times that I don't believe in hard counters and just having a lot of "meat" and "core" units will ROLFstomp other units(thanks Day9 for contributing to Terran diversity), so I won't say it again."


On August 29 2010 04:59 GoSu] wrote:
This was probably the most interesting tournament so far. The matches last night, specifically drewbie vs socke, were fantastic, and every match today was also great. Only the first few matches weren't interesting because they had random people due to open registration.

Saying that this is boring is like saying that Broodwar is boring because everyone opens the same. That isn't what either game is about.


I doubt that you've seen the KotB tournament (easily the best tournament), only one Terran in the semi-finals, and guess what... everyone loved it. Maybe the only ones who didn't like it were Terrans who don't even know the mechanics of the other races and coundn't follow along.

Now that the game is out we have a bunch of new players whom we have never even heard of who know how to go MM, you may find it interesting now but I guarantee you that after having seen MM in almost every pro SC2 game you will find it tiring and pointless to watch.

Knowing that, and after seeing a bunch of games that follow this concept exactly, you will find that watching any matchup with Terran in it is a complete waste of time.

Lets compare a TvX to a ZvP:
TvX:
"Ok what could happen here?Any one of 2 things can happen when Terran goes MM as usual:
-Game ends within first push
OR
-Game does not end in the first push and Terran just expands and gets more MM regardless of what opponent has. And the other player has to counter MM which you already know what that will be like, and Terran seems to stick with MM no matter what. So the opponent will have to stay with MM counter. And then the game just goes on to who has more "stuff" and whether or not Terran knows how to dodge storms."

ZvP:
Although this can end with a 4gate push, if the Zerg player fends it off and then there is so much that can happen here as both races REACT to what the other is doing, as opposed to "getting MOAR". If Zerg gets hydras to counter gateway units, Protoss gets colossi, then Zerg gets roaches, then Protoss gets immortals, then Zerg gets corrupters to kill colossus, so that it's hydras are more effective, then a huge battle occurs where Zerg will usually lose but Protoss will not have enough to make a push as Zerg will quickly recreate their army by the time Protoss gets there and then both players have to rebuild their army, and the whole reacting to the opponent's army so that I can stomp it begins again.

I know it is mostly Zerg that needs to react but Protoss also needs to react a bit.

Now wouldn't it be great if ALL the races needed to react to what their opponent was doing? Wasn't the whole point of light and armored units to make it so that people would have to react more? Wasn't it supposed to be so that the question you asked yourself was "Am I getting the right units?" rather then "Am I getting ENOUGH units"? Wasn't the whole point of unit types to make it so that if your opponent is going heavy on these types of units, I don't need to make MOAR I need to make "smart".

BUT WAIT, this like ROCK, PAPER, SCISSORS! I don't want that to happen! However you may want it more then you think. A lot of people originally didn't like that idea. However a lot of the people who play Zerg enjoy adapting to what the opponent is building, however the reason as to why they THINK they don't like it is because their opponent does not have to adapt to what THEY are doing, leading them to say that this is a stupid idea. I would say that if ALL the races had to quickly respond to what they opponent is doing it would force them to stay away from a single all-powerful strategy.
ViRtU4l
Profile Joined April 2010
France114 Posts
August 28 2010 19:38 GMT
#2
100% agree, mmm is SO easy to do, SO powerful and so ugly to watch...
theonlyrio
Profile Joined May 2010
United Kingdom200 Posts
August 28 2010 19:38 GMT
#3
funny couse like there are a lot of protoss in the semi's if im not mistaken.
its jst the current strat atm and u cant blame the players for using the best strat for the race right now..
I am the only rio
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
August 28 2010 19:39 GMT
#4
The play at IEM spoilt us -_-

Give me MorroW vs Dimaga again
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 28 2010 19:40 GMT
#5
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.
Sputty
Profile Joined April 2010
Canada161 Posts
Last Edited: 2010-08-28 19:42:09
August 28 2010 19:41 GMT
#6
mod edit: nope

User was banned for this post.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
August 28 2010 19:41 GMT
#7
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?
Eiserne
Profile Blog Joined February 2010
United States340 Posts
August 28 2010 19:42 GMT
#8
On August 29 2010 04:41 Kennigit wrote:
Show nested quote +
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?

It's logical reasoning. Big money encourages plays that win. Innovative is unreliable.
Rea-Rea
Profile Joined September 2009
United States42 Posts
August 28 2010 19:44 GMT
#9
How to beat a terran going MMM against protoss...

Storm, collosi, stalkers, immortals. Storm is key.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
August 28 2010 19:47 GMT
#10
On August 29 2010 04:42 Eiserne wrote:
Show nested quote +
On August 29 2010 04:41 Kennigit wrote:
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?

It's logical reasoning. Big money encourages plays that win. Innovative is unreliable.


Shit, broodwar never had room for creativity right?

...
EGM guides me
Negative
Profile Joined August 2010
United States13 Posts
August 28 2010 19:48 GMT
#11
Couldn't agree more. I'm not going to talk about balance at all... but its not entertaining to watch, that's for sure.
Gautz
Profile Joined May 2010
192 Posts
August 28 2010 19:49 GMT
#12
On August 29 2010 04:44 Rea-Rea wrote:
How to beat a terran going MMM against protoss...

Storm, collosi, stalkers, immortals. Storm is key.


yeah right, just instant tech to t3, while t1 - t1,5Units are ripping through u ^^

i ll have to agree with this whole topic

ofc there are counters (which are like 10times harder to pull off, than this mm to mmm play), but its borring to watch
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
August 28 2010 19:49 GMT
#13
The level of play hasn't been very high tbh. People are just executing cookie cutter builds pretty badly, which is not exciting to watch, or winning with stupid shit that shouldn't work, which is frustrating to watch.

Some games have been decent though.
My. Copy. Is. Here.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-08-28 19:51:05
August 28 2010 19:50 GMT
#14
On August 29 2010 04:41 Kennigit wrote:
Show nested quote +
On August 29 2010 04:40 cr4ckshot wrote:
If you want to see innovative play, big money tournaments aren't the source. You may get a glimpse of creative plays, but that's pretty much it.

What sort of evidence do you have for a statement like this?

i am his EPEEN! rawr! dont ask. side note: go there! its creative time!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=148213
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-28 19:51:29
August 28 2010 19:50 GMT
#15
On August 29 2010 04:44 Rea-Rea wrote:
How to beat a terran going MMM against protoss...

Storm, collosi, stalkers, immortals. Storm is key.


MMM+ghost versus gateway (or immortals, not much difference) + HT is pretty balanced. The problem is that its the only end-game composition Protoss can go for... Vikings roflstomp all air units and Collosi. It makes it a bit boring of a matchup for Protoss once it reaches the late-ish game.

Imho changing Vikings to 8+6 to light would allow Phoenixes to counter them for cost (well, assuming they have to fly over marines heads to shoot the vikings, not really, but it would still be good to try it).

Then Collosi and Carriers would both be theoretical late game options, and there would be a real reason to fight for air superiority in TvP... Terran would want to negate carrier/void ray/Collosi threat by maintaining air superiority, and Protoss would want to take it so that they could use those units.

Thors might even see use as a counter to phoenixes, and Terran might try and keep a higher concentration of marines in late-game as anti-air even if its a bit harder to deal with storms or Collosi as a result.

In short, the matchup becomes much more interesting in the end-game.
hadoken5
Profile Joined May 2010
Canada519 Posts
August 28 2010 19:52 GMT
#16
On August 29 2010 04:44 Rea-Rea wrote:
How to beat a terran going MMM against protoss...

Storm, collosi, stalkers, immortals. Storm is key.

The point here is not even how to beat MMM, its just that seeing MMM every single game of the tournament(since Terran plays in every single game) is getting boring.

YuMSc2
Profile Joined April 2010
Switzerland104 Posts
August 28 2010 19:52 GMT
#17
watch some replays by oGsTheSTC. Maybe that kind of play (which requires much more APM) is more effective?? haha
I think therefore I am
thezergk
Profile Joined October 2009
United States492 Posts
August 28 2010 19:53 GMT
#18
PvT is pretty balanced, There are scary timings that the Terran can do in the midgame but it just comes down to good force field and flanking control. It may be somewhat difficult but in the lategame a Phoenix/Colossus build or storms will allow the Protoss to pull ahead pretty well.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Simi
Profile Joined June 2010
Canada21 Posts
August 28 2010 19:53 GMT
#19
Huk Vs Cauthonluck was an awesome series.
Viruuus
Profile Joined February 2010
Germany451 Posts
August 28 2010 19:54 GMT
#20
Totally agree, especially the fact that the last zerg went out seemingly ages ago is sooo boring and lame...
Im just a bit sad that Blizzard is gonna take until mid september until patch 1.1
Lee Jae Dong fighting!!!
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