• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:17
CEST 04:17
KST 11:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)64Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Sagi.gg Launcher Released an AI researcher's take on the ladder bot Bot on ladder Data analysis on 8 million games
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9601 users

Broodwar AI project Update

Forum Index > BW General
Post a Reply
1 2 3 Next All
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 01:43 GMT
#1
4 month work, 5000 plus lines of code. 2 main programers and the New AI 1.11 is finally out. It still can not beat a decent player but it rapes newbies and any AI out there. Just sharing it with the community plus I want to add a challenge do any gamer out there that likes AI script coding. It rapes the original computer without the give_money comand. We have added it though to compensate for the shitty computer micro we are now working to change.

Our AI versus any other. (for this challenge give_money command can not be used ~ yes we will remove ours for this challenge)

http://www.starcraftgamers.com/nyheter.php?i=n&id=950

Anyways Enjoy.

Message to flamers and those who undoubtly will post "I beat it easy - it sucks" ~ remember the programers spent time, and whoo hoo u beat a comp - ur gosu! Take a hike.

Message to those who give constructive cirtisism and words of encouragement; Our next version will be even better. THanks!

Support questions: negativegene@yahoo.com (not here pleaseee)
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Anal_Ripper
Profile Joined December 2002
Russian Federation1233 Posts
Last Edited: 2004-05-06 02:06:50
May 06 2004 02:02 GMT
#2
I dunno if it's your script or computer standard reaction - to go after a scouting peon with all his peons, but i think it should be corrected if possible as it can ruin the game for comp if abused by a player
Better to fast than eat of every meat, better to live alone than mate with all
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 06 2004 02:04 GMT
#3
cool, i'll give it a try

how can i program in an already existing thing?
DANCE ALL DAY
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 06 2004 02:13 GMT
#4
so if i wanna play it with a friend i need him to dl this too?
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 02:16 GMT
#5
Thats the dumb micro AI. We can not change that for now. To enjoy it chose your weakest race and don't use tricks that we all know screw the comps. Anyone want to join our project send us a mail.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 02:16 GMT
#6
Ya friend needs to download too.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 06 2004 02:20 GMT
#7
I used to love trying to program the perfect War2 AI. Ironically, now that I've given up on that interest, I actually have people against whom I could battle AI scripts (which is also something that I loved to do) =P.
Ebenol
Profile Joined May 2003
Sweden1983 Posts
Last Edited: 2004-05-06 02:43:08
May 06 2004 02:41 GMT
#8
Uhh they're really passive. I just did a quick ZvT and it turtled in it's base for a really long time, and moved out when it had like 7 tanks and a bunch of m&m.. It did this as a response to triple hatch before pool. I think this is kind of a bug since a normal comp would've attacked far earlier.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 06 2004 02:46 GMT
#9
i'd love to make my own AI and compete, but I don't know how to to it technicly, i just want t oteach my comp to own urs :D
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 06 2004 02:52 GMT
#10
that's not seriously meant btw, too time consuming i think

btw i love the whole idea but giving it extra money is just lame, especially 2000/2000 in the first 4 minutes, that's just ridiculous
DANCE ALL DAY
Breeze
Profile Joined October 2002
Bulgaria989 Posts
May 06 2004 02:53 GMT
#11
Very nice project, that's good for people who don't have internet for long periods of time and want to play some bw even if it's vs a comp
micro soft, macro hard
TvP On Guillo
Profile Joined April 2004
Denmark646 Posts
Last Edited: 2004-05-06 02:56:55
May 06 2004 02:56 GMT
#12
ERROR
"Invalid data file version number rez\CDversion.txt
Program version: 17
Datafile version: 17"


Deeply earnest and thoughtful people stand on shaky footing with the public - Johann Wolfgang von Goethe
Amnesty
Profile Joined April 2003
United States2054 Posts
May 06 2004 03:02 GMT
#13
Hope you get the micro thing worked out. Im in the process of writing a RTS game. Not a game per se, but i need a test bed to try to program some AI. I would like to create a learning AI.
The sky just is, and goes on and on; and we play all our BW games beneath it.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 06 2004 03:07 GMT
#14
I agree with GroT about the the free 2000/2000 resources in the beginning. Ideally, it shouldn't be given.

But I think it's a nice project and a big step beyond the original AI. Praise goes to the programmers!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 06 2004 03:43 GMT
#15
tons of common builds rape comp, the comp builds are just incredibly unfit
longer_23
Profile Joined April 2004
China299 Posts
May 06 2004 05:49 GMT
#16
I like AI packs Tried a game against T. I didnt feel it significantly stronger than the previous AI. But i must say the new AI's overall value takes a huge leap forward. i mean it now runs on any map selection, allows rep saving, and it gets rid of that civilian walking at the start of the game. all in all it now feels like an integrated part of the orignal game. i guess it can totally replace the original AI without any side-effect.

A couple 'bugs' i noticed though: first what's with the endless cash flow for the AI towards the end of the game? when the cpu's down and almost out it really changes nothing but prolonging the garbage time for about 5-6 minutes, somehow annoying. sec the dropships look completely clueless in the game: when i'was sieging the AI's main it for some reason transported 3 shiploads of tanks and goliahs to an empty island, and then left them their to rot. throughout the game i saw about 5-6 ships flying around but they did no damage to me whatsoever.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 07:12 GMT
#17
On guillo mail the BSW_rama he can help you with that.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
May 06 2004 07:17 GMT
#18
I didnt see really any difference in the TvZ version. Is there still trouble with a 2base Z? Since the creep colonies stay that way forever. Also, is there any way you guys can make all the carriers work togeather in TvP? When i play it the carriers are split apart and weakens the whole attack.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
dt
Profile Joined October 2003
Germany126 Posts
May 06 2004 07:30 GMT
#19
If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.
Wirthi
Profile Joined January 2003
Germany395 Posts
May 06 2004 07:55 GMT
#20
On May 06 2004 16:30 dt wrote:
If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.


Why assembler ?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:00
Best Games of SC
BASILISK vs T1
Maru vs Clem
Serral vs herO
Clem vs SHIN
PiGStarcraft536
LiquipediaDiscussion
OSC
07:00
Masters Cup #151: Group B
davetesta26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft536
WinterStarcraft348
RuFF_SC2 144
PiLiPiLi 14
StarCraft: Brood War
Shuttle 1144
White-Ra 196
Noble 66
Hyuk 51
Bale 26
Dota 2
NeuroSwarm161
LuMiX1
League of Legends
Doublelift5190
Counter-Strike
taco 636
minikerr22
Super Smash Bros
hungrybox655
Heroes of the Storm
Khaldor665
Other Games
summit1g8806
Coldzera 863
C9.Mang0293
ViBE62
ArmadaUGS33
Liquid`Ken3
Organizations
Other Games
gamesdonequick766
Dota 2
PGL Dota 2 - Main Stream87
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 99
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21591
Upcoming Events
CranKy Ducklings
7h 43m
Online Event
8h 43m
FEL
13h 43m
AI Arena Tournament
14h 43m
BSL: Ladder Tournament
16h 43m
Sparkling Tuna Cup
1d 7h
INu's Battles
1d 9h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 16h
BSL Open Qualifier
1d 16h
Replay Cast
1d 21h
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.