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Physician
United States4146 Posts
4 month work, 5000 plus lines of code. 2 main programers and the New AI 1.11 is finally out. It still can not beat a decent player but it rapes newbies and any AI out there. Just sharing it with the community plus I want to add a challenge do any gamer out there that likes AI script coding. It rapes the original computer without the give_money comand. We have added it though to compensate for the shitty computer micro we are now working to change.
Our AI versus any other. (for this challenge give_money command can not be used ~ yes we will remove ours for this challenge)
http://www.starcraftgamers.com/nyheter.php?i=n&id=950
Anyways Enjoy.
Message to flamers and those who undoubtly will post "I beat it easy - it sucks" ~ remember the programers spent time, and whoo hoo u beat a comp - ur gosu! Take a hike.
Message to those who give constructive cirtisism and words of encouragement; Our next version will be even better. THanks! ![](/mirror/smilies/smile.gif)
Support questions: negativegene@yahoo.com (not here pleaseee)
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Russian Federation1233 Posts
I dunno if it's your script or computer standard reaction - to go after a scouting peon with all his peons, but i think it should be corrected if possible as it can ruin the game for comp if abused by a player
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cool, i'll give it a try
how can i program in an already existing thing?
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so if i wanna play it with a friend i need him to dl this too?
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Physician
United States4146 Posts
Thats the dumb micro AI. We can not change that for now. To enjoy it chose your weakest race and don't use tricks that we all know screw the comps. Anyone want to join our project send us a mail.
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Physician
United States4146 Posts
Ya friend needs to download too.
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Bill307
Canada9103 Posts
I used to love trying to program the perfect War2 AI. Ironically, now that I've given up on that interest, I actually have people against whom I could battle AI scripts (which is also something that I loved to do) =P.
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Uhh they're really passive. I just did a quick ZvT and it turtled in it's base for a really long time, and moved out when it had like 7 tanks and a bunch of m&m.. It did this as a response to triple hatch before pool. I think this is kind of a bug since a normal comp would've attacked far earlier.
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i'd love to make my own AI and compete, but I don't know how to to it technicly, i just want t oteach my comp to own urs :D
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that's not seriously meant btw, too time consuming i think
btw i love the whole idea but giving it extra money is just lame, especially 2000/2000 in the first 4 minutes, that's just ridiculous
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Very nice project, that's good for people who don't have internet for long periods of time and want to play some bw even if it's vs a comp
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ERROR "Invalid data file version number rez\CDversion.txt Program version: 17 Datafile version: 17"
![](/mirror/smilies/frown.gif)
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Hope you get the micro thing worked out. Im in the process of writing a RTS game. Not a game per se, but i need a test bed to try to program some AI. I would like to create a learning AI.
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I agree with GroT about the the free 2000/2000 resources in the beginning. Ideally, it shouldn't be given.
But I think it's a nice project and a big step beyond the original AI. Praise goes to the programmers!
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tons of common builds rape comp, the comp builds are just incredibly unfit
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I like AI packs Tried a game against T. I didnt feel it significantly stronger than the previous AI. But i must say the new AI's overall value takes a huge leap forward. i mean it now runs on any map selection, allows rep saving, and it gets rid of that civilian walking at the start of the game. all in all it now feels like an integrated part of the orignal game. i guess it can totally replace the original AI without any side-effect.
A couple 'bugs' i noticed though: first what's with the endless cash flow for the AI towards the end of the game? when the cpu's down and almost out it really changes nothing but prolonging the garbage time for about 5-6 minutes, somehow annoying. sec the dropships look completely clueless in the game: when i'was sieging the AI's main it for some reason transported 3 shiploads of tanks and goliahs to an empty island, and then left them their to rot. throughout the game i saw about 5-6 ships flying around but they did no damage to me whatsoever.
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Physician
United States4146 Posts
On guillo mail the BSW_rama he can help you with that.
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I didnt see really any difference in the TvZ version. Is there still trouble with a 2base Z? Since the creep colonies stay that way forever. Also, is there any way you guys can make all the carriers work togeather in TvP? When i play it the carriers are split apart and weakens the whole attack.
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If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.
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On May 06 2004 16:30 dt wrote: If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.
Why assembler ?
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