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Broodwar AI project Update - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 All
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
May 06 2004 21:38 GMT
#41
Im not sure if its the program fault, but after installing the count down on Bnet is much faster, instead of 5 seconds as usual it takes about 3...
booooo
Profile Joined March 2004
Singapore372 Posts
May 06 2004 22:19 GMT
#42
hey, any chance u release the source code to the community?
I love SCVs!
roMAD
Profile Blog Joined April 2004
Russia2355 Posts
May 06 2004 23:39 GMT
#43
Well it is pretty nice training for noobs and i am looking forward for a new version of this AI.
GW and GL in your work.
Btw thx for this AI
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 07 2004 00:04 GMT
#44
The guy made it clear that he wasn't interested in hearing you bash his shit, so don't bash it. I realize that you probably get some juvenile satisfaction out of insulting other people and their work for no reason whatsoever, but it doesn't really impress the rest of the world so maybe you should keep it to yourself eh?

a programmable sc playing bot would be cool =D

IDEA: what if you could give the bot a replay file and it could mimmick the build order and strategy but adjust it for the enemy's location. Or what if the bot had a catalog of replays and could locate games at the same map/positions/races. that would be sexy
Inspire
Profile Joined March 2003
132 Posts
May 07 2004 00:30 GMT
#45
Louder of course it would be cool but who will do it and if there is any chance to do such thing. It will take lots of work and time. I think that is wasting time.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 07 2004 00:45 GMT
#46
Tried it and the comp did not exp at all... It was also pretty hard to kill it since it wont attack ecept when it has an advantage (I think or it just attacks one time early on) so it just sits in it base until the macro kills it.. But wery interesting indeed, will try it a few more times in different mu's...
I have the best fucking lawyers in the country including the man they call the Malmis.
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 07 2004 02:52 GMT
#47
Inspire I'm sure there are some programmers who play bw with nothing better to do than write code statistically speaking there must be at least a handful =)
Levu
Profile Joined January 2004
Germany675 Posts
May 07 2004 03:11 GMT
#48
i think its easy to beat most matchups, because it lacks early pressure

in PvT for example i can go up to 20 supply without thinking of building a goon or zealot
therefore FE is in most cases an easy win
Time is a drug. Too much of it kills you. - Terry Pratchett
Jim
Profile Joined November 2003
Sweden1965 Posts
May 07 2004 03:17 GMT
#49
great job! I can see how much work lies behind this and thats a huge effort. If its problematic to make the ai micro better, perhaps make it make units which are easy to micro. Also give the computer vision. So if it sees what type of units you have it make an appropiate counter. I guess this would be very hard though since as far as I know starcraft ai has never been flexible.
To sup with the mighty ones, one must climb the path of daggers.
After)Eight(
Profile Joined March 2003
Germany502 Posts
May 07 2004 04:33 GMT
#50
u need bw 1.07 patch, right? can anyone tell where i get this? thx
i hate quote
Muhweli
Profile Joined September 2002
Finland5328 Posts
May 07 2004 04:35 GMT
#51
This didn't improve computers protoss remarkably, right?
River me timbers.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 07 2004 04:46 GMT
#52
On May 07 2004 13:33 After)Eight( wrote:
u need bw 1.07 patch, right? can anyone tell where i get this? thx

This version you dont. It supports 1.11

Tried it again and this time the comp expanded(alot) but it only attacks once. Have pretty bad macro and well it is easier than the standard AI imo.. I'll wait for a new wersion...
Dont know why but I really like playing vs the comp and this one you need a shitload of units and it takes more time to beat, but since you wont get attacked...
well it is some fun to do when I dont wanna play online so a big GW guys.
I have the best fucking lawyers in the country including the man they call the Malmis.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 07 2004 05:14 GMT
#53
i know the computer can react to varoius builds, i.e. count how many scv u have + how many starport etc. and make reactions. so the reactions could theoretically be very realistic and effective. but to edit build placement and micro u would need to hack it on a lower level probably.. at least i dont think u can script it so well.
TanksALot
Profile Joined December 2002
United States153 Posts
May 07 2004 06:17 GMT
#54
Thanks man, I think this is way cool, especially since I can't play BW online for at least a few more weeks because my ISP doesn't know what UDP is
Big up
taeWook
Profile Joined February 2003
United States1367 Posts
May 07 2004 06:24 GMT
#55
toss and zerg will sit inside the base slowly massing up, but will rarely attack. scan the zerg base, and you will see about 40 lurkers burrowed after about 20 mins.

good effort, strong ai, but could be a lot better. nevertheless, awesome work
keep your friends close but your enemies closer.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 08 2004 05:00 GMT
#56
Nice idea.. dang it I will show it to the team:

HnR)Louder IDEA: what if you could give the bot a replay file and it could mimmick the build order and strategy but adjust it for the enemy's location. Or what if the bot had a catalog of replays and could locate games at the same map/positions/races. that would be sexy
- - - - - -

OS MAC ~ hum hard one all we would need to do is make the Installer fo MAC. I will ask around.

- - - - - -

To everyone leaving posts like " they computer just does this or that" <<< this helps us a lot because its not the same thing as having 2 guys testing its behavior as a having 100 people. We learn from these post.

- - - - - -

To people using craked or no cd versions of Starcraft. Sorry. Go Buy Cd (5.99 to 9.99 now). If not mail, BWS_rama personally ~ he.. oh well to say the least.. he knows a few things about playing without paying...and he might help you if you can understand his instructions. But honest man if you live in a country were you can get 5 bucks for an hours wage or more.. by the disc man - so little money for sooo much benefit pleasure wise - just decent thing to do.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
After)Eight(
Profile Joined March 2003
Germany502 Posts
May 08 2004 06:21 GMT
#57
i need help.

when i try to start the AiFile there pop up several "debug messages" listing up things like:
"patchopenfile () failed", "patchclosefile () failed" and "patchgetfile () failed"
also the storm.dll version seems not to be supported.
in the end a window says that the problem came up with a data called "font\font.gid"

so it doesnt work at all. any advice?! i really need it, thx guys!!
i hate quote
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