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Broodwar AI project Update

Forum Index > BW General
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Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 01:43 GMT
#1
4 month work, 5000 plus lines of code. 2 main programers and the New AI 1.11 is finally out. It still can not beat a decent player but it rapes newbies and any AI out there. Just sharing it with the community plus I want to add a challenge do any gamer out there that likes AI script coding. It rapes the original computer without the give_money comand. We have added it though to compensate for the shitty computer micro we are now working to change.

Our AI versus any other. (for this challenge give_money command can not be used ~ yes we will remove ours for this challenge)

http://www.starcraftgamers.com/nyheter.php?i=n&id=950

Anyways Enjoy.

Message to flamers and those who undoubtly will post "I beat it easy - it sucks" ~ remember the programers spent time, and whoo hoo u beat a comp - ur gosu! Take a hike.

Message to those who give constructive cirtisism and words of encouragement; Our next version will be even better. THanks!

Support questions: negativegene@yahoo.com (not here pleaseee)
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Anal_Ripper
Profile Joined December 2002
Russian Federation1233 Posts
Last Edited: 2004-05-06 02:06:50
May 06 2004 02:02 GMT
#2
I dunno if it's your script or computer standard reaction - to go after a scouting peon with all his peons, but i think it should be corrected if possible as it can ruin the game for comp if abused by a player
Better to fast than eat of every meat, better to live alone than mate with all
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 06 2004 02:04 GMT
#3
cool, i'll give it a try

how can i program in an already existing thing?
DANCE ALL DAY
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 06 2004 02:13 GMT
#4
so if i wanna play it with a friend i need him to dl this too?
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 02:16 GMT
#5
Thats the dumb micro AI. We can not change that for now. To enjoy it chose your weakest race and don't use tricks that we all know screw the comps. Anyone want to join our project send us a mail.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 02:16 GMT
#6
Ya friend needs to download too.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 06 2004 02:20 GMT
#7
I used to love trying to program the perfect War2 AI. Ironically, now that I've given up on that interest, I actually have people against whom I could battle AI scripts (which is also something that I loved to do) =P.
Ebenol
Profile Joined May 2003
Sweden1983 Posts
Last Edited: 2004-05-06 02:43:08
May 06 2004 02:41 GMT
#8
Uhh they're really passive. I just did a quick ZvT and it turtled in it's base for a really long time, and moved out when it had like 7 tanks and a bunch of m&m.. It did this as a response to triple hatch before pool. I think this is kind of a bug since a normal comp would've attacked far earlier.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 06 2004 02:46 GMT
#9
i'd love to make my own AI and compete, but I don't know how to to it technicly, i just want t oteach my comp to own urs :D
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
May 06 2004 02:52 GMT
#10
that's not seriously meant btw, too time consuming i think

btw i love the whole idea but giving it extra money is just lame, especially 2000/2000 in the first 4 minutes, that's just ridiculous
DANCE ALL DAY
Breeze
Profile Joined October 2002
Bulgaria989 Posts
May 06 2004 02:53 GMT
#11
Very nice project, that's good for people who don't have internet for long periods of time and want to play some bw even if it's vs a comp
micro soft, macro hard
TvP On Guillo
Profile Joined April 2004
Denmark646 Posts
Last Edited: 2004-05-06 02:56:55
May 06 2004 02:56 GMT
#12
ERROR
"Invalid data file version number rez\CDversion.txt
Program version: 17
Datafile version: 17"


Deeply earnest and thoughtful people stand on shaky footing with the public - Johann Wolfgang von Goethe
Amnesty
Profile Joined April 2003
United States2054 Posts
May 06 2004 03:02 GMT
#13
Hope you get the micro thing worked out. Im in the process of writing a RTS game. Not a game per se, but i need a test bed to try to program some AI. I would like to create a learning AI.
The sky just is, and goes on and on; and we play all our BW games beneath it.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 06 2004 03:07 GMT
#14
I agree with GroT about the the free 2000/2000 resources in the beginning. Ideally, it shouldn't be given.

But I think it's a nice project and a big step beyond the original AI. Praise goes to the programmers!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 06 2004 03:43 GMT
#15
tons of common builds rape comp, the comp builds are just incredibly unfit
longer_23
Profile Joined April 2004
China299 Posts
May 06 2004 05:49 GMT
#16
I like AI packs Tried a game against T. I didnt feel it significantly stronger than the previous AI. But i must say the new AI's overall value takes a huge leap forward. i mean it now runs on any map selection, allows rep saving, and it gets rid of that civilian walking at the start of the game. all in all it now feels like an integrated part of the orignal game. i guess it can totally replace the original AI without any side-effect.

A couple 'bugs' i noticed though: first what's with the endless cash flow for the AI towards the end of the game? when the cpu's down and almost out it really changes nothing but prolonging the garbage time for about 5-6 minutes, somehow annoying. sec the dropships look completely clueless in the game: when i'was sieging the AI's main it for some reason transported 3 shiploads of tanks and goliahs to an empty island, and then left them their to rot. throughout the game i saw about 5-6 ships flying around but they did no damage to me whatsoever.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 07:12 GMT
#17
On guillo mail the BSW_rama he can help you with that.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
May 06 2004 07:17 GMT
#18
I didnt see really any difference in the TvZ version. Is there still trouble with a 2base Z? Since the creep colonies stay that way forever. Also, is there any way you guys can make all the carriers work togeather in TvP? When i play it the carriers are split apart and weakens the whole attack.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
dt
Profile Joined October 2003
Germany126 Posts
May 06 2004 07:30 GMT
#19
If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.
Wirthi
Profile Joined January 2003
Germany395 Posts
May 06 2004 07:55 GMT
#20
On May 06 2004 16:30 dt wrote:
If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.


Why assembler ?
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
Last Edited: 2004-05-06 07:59:57
May 06 2004 07:56 GMT
#21
"Starcraft not found " How can I get this to work?
-.-
Wirthi
Profile Joined January 2003
Germany395 Posts
May 06 2004 08:10 GMT
#22
I just did a TvsT on LT and the AI really impressed me, but now that i know it had a 2000//2000 advantage...

Well, it's less impressive but it still is, nice job.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 06 2004 08:20 GMT
#23
On May 06 2004 16:55 Wirthi wrote:
Show nested quote +
On May 06 2004 16:30 dt wrote:
If you seriously want to achieve something with your project, you have to move to hacking the game on the assembler code level. Imagine the amazing micro routines that could be implemented, since the computer could control every unit individually.


Why assembler ?


to modify the micro routines, for one.
sperix
Profile Joined December 2003
Germany243 Posts
May 06 2004 09:43 GMT
#24
On May 06 2004 16:56 Hot77.iEy wrote:
"Starcraft not found " How can I get this to work?


instal starcraft
Abang_Zealot
Profile Joined June 2003
Indonesia866 Posts
May 06 2004 09:58 GMT
#25
same here x_x

maybe because it's cracked? damn this. can someone upload their blizzard registry (if that works)?
Wing
Profile Joined March 2004
United States185 Posts
May 06 2004 10:29 GMT
#26
On May 06 2004 11:46 GroT wrote:
i just want t oteach my comp to own urs :D


lol

Good project btw Deep Blue sucked at first in chess too~
Tien
Profile Joined January 2003
Russian Federation4447 Posts
May 06 2004 11:21 GMT
#27
hey can you create a protoss that has amazing 9 gate micro? I always wanted to try expoing first against toss and practice like mad against 9gate...
We decide our own destiny
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 06 2004 11:57 GMT
#28
Nope. We can improve build orders, macro, strategy tree but not micro
It does not mean we won't try though.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Amnesty
Profile Joined April 2003
United States2054 Posts
May 06 2004 12:01 GMT
#29
Well just tried it out a few games. Its certainly is a lot stronger ZvT. However, you cant go lurkers or its not a GG by any means.
Going Muta ling is decent practice on your macro and multitasking it seems.
It has some really retarded building placement thou.
Twice it built a depot right on the best spot for its expansion CCs.
It seems to want to fly its vessals to a useless spot far away from its base and leave them their.
It builds bunkers, but doesnt seem to ever fill them.
The sky just is, and goes on and on; and we play all our BW games beneath it.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 06 2004 12:39 GMT
#30
this is no deep blue. it's not mathematical. it's a fucking ai script with 2000/2000 minerals, right?
Dang-it
Profile Joined December 2003
United States557 Posts
May 06 2004 13:11 GMT
#31
heh i beat this!?!?!?!
meh?
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
May 06 2004 13:34 GMT
#32
Is there a message to those who feel its a big pile of shit and waste of effort? I'll get my hiking boots I guess, whatever. Don't get me wrong, I appreciate the achievement the obviously talented programmers have made and the amount of time and effort that's gone into it. But for what? Other than inward self-satisfaction of the programmers and maybe a way for newbies who are temporarily without internet connections to train, I can't think of much...

whoo hoo u programmed a comp ai - ur gosu! Take a hike.
Reach - I love protoss because its tough and straight. Its a race for the men
JohnTitor
Profile Joined April 2004
Sweden57 Posts
May 06 2004 13:38 GMT
#33
I think it would be very cool if starcraft elvoves to programer trying to outsmarter other programmers Artificial Intelligence.

Very neat. Thanks.
D:~
Chobohobo
Profile Joined January 2004
United States945 Posts
May 06 2004 13:49 GMT
#34
I have not tried it yet but I appreciate it, it can be pretty handy to just practice micro and macro against a bigger challenge then Blizz's AI. As Blackman says you can practice against an AI by pretending that its playing better then it actually is. Like pretend that its about to drop you then go ahead and counter it. It sounds silly but its effective if you wanna improve your control skill without playing others for whatever reason.
Ilintar
Profile Joined October 2002
Poland794 Posts
May 06 2004 15:59 GMT
#35
Well, Lasgo said something about writing a programmable SC bot, now _that_ would be something nice. AI scripts however complex will never be good enough by themselves to make it better than playing online :/
Former webmaster @ WGTour.com / BWLauncher developer
midwich
Profile Joined December 2002
United Kingdom324 Posts
May 06 2004 17:04 GMT
#36
Erm, I take the answer will be "no", but is there any easy way of making this available for the Mac OS X platform?
This is not a quote.
midwich
Profile Joined December 2002
United Kingdom324 Posts
Last Edited: 2004-05-06 17:28:31
May 06 2004 17:27 GMT
#37
On May 06 2004 22:34 VdP]EpiphaNy wrote:
Is there a message to those who feel its a big pile of shit and waste of effort? I'll get my hiking boots I guess, whatever. Don't get me wrong, I appreciate the achievement the obviously talented programmers have made and the amount of time and effort that's gone into it. But for what? Other than inward self-satisfaction of the programmers and maybe a way for newbies who are temporarily without internet connections to train, I can't think of much...

whoo hoo u programmed a comp ai - ur gosu! Take a hike.


You posted this ill-mannered whine - why? Is this how you gain your own self-satisfaction, you sad f*ck?
This is not a quote.
Anal_Ripper
Profile Joined December 2002
Russian Federation1233 Posts
Last Edited: 2004-05-06 18:22:09
May 06 2004 18:04 GMT
#38
ops, my bad
Better to fast than eat of every meat, better to live alone than mate with all
Chobohobo
Profile Joined January 2004
United States945 Posts
Last Edited: 2004-05-06 19:03:03
May 06 2004 19:02 GMT
#39
On May 06 2004 22:34 VdP]EpiphaNy wrote:
Is there a message to those who feel its a big pile of shit and waste of effort? I'll get my hiking boots I guess, whatever. Don't get me wrong, I appreciate the achievement the obviously talented programmers have made and the amount of time and effort that's gone into it. But for what? Other than inward self-satisfaction of the programmers and maybe a way for newbies who are temporarily without internet connections to train, I can't think of much...

whoo hoo u programmed a comp ai - ur gosu! Take a hike.


In the words of Sean Connery- You're the man now dog!
VdP]EpiphaNy
Profile Joined March 2004
United Kingdom992 Posts
May 06 2004 19:48 GMT
#40
On May 07 2004 02:27 midwich wrote:
Show nested quote +
On May 06 2004 22:34 VdP]EpiphaNy wrote:
Is there a message to those who feel its a big pile of shit and waste of effort? I'll get my hiking boots I guess, whatever. Don't get me wrong, I appreciate the achievement the obviously talented programmers have made and the amount of time and effort that's gone into it. But for what? Other than inward self-satisfaction of the programmers and maybe a way for newbies who are temporarily without internet connections to train, I can't think of much...

whoo hoo u programmed a comp ai - ur gosu! Take a hike.


You posted this ill-mannered whine - why? Is this how you gain your own self-satisfaction, you sad f*ck?

wow
calm down man im only expressing an opinion, that tends to happen on forums :x

lol chobohobo
Reach - I love protoss because its tough and straight. Its a race for the men
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
May 06 2004 21:38 GMT
#41
Im not sure if its the program fault, but after installing the count down on Bnet is much faster, instead of 5 seconds as usual it takes about 3...
booooo
Profile Joined March 2004
Singapore372 Posts
May 06 2004 22:19 GMT
#42
hey, any chance u release the source code to the community?
I love SCVs!
roMAD
Profile Blog Joined April 2004
Russia2355 Posts
May 06 2004 23:39 GMT
#43
Well it is pretty nice training for noobs and i am looking forward for a new version of this AI.
GW and GL in your work.
Btw thx for this AI
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 07 2004 00:04 GMT
#44
The guy made it clear that he wasn't interested in hearing you bash his shit, so don't bash it. I realize that you probably get some juvenile satisfaction out of insulting other people and their work for no reason whatsoever, but it doesn't really impress the rest of the world so maybe you should keep it to yourself eh?

a programmable sc playing bot would be cool =D

IDEA: what if you could give the bot a replay file and it could mimmick the build order and strategy but adjust it for the enemy's location. Or what if the bot had a catalog of replays and could locate games at the same map/positions/races. that would be sexy
Inspire
Profile Joined March 2003
132 Posts
May 07 2004 00:30 GMT
#45
Louder of course it would be cool but who will do it and if there is any chance to do such thing. It will take lots of work and time. I think that is wasting time.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 07 2004 00:45 GMT
#46
Tried it and the comp did not exp at all... It was also pretty hard to kill it since it wont attack ecept when it has an advantage (I think or it just attacks one time early on) so it just sits in it base until the macro kills it.. But wery interesting indeed, will try it a few more times in different mu's...
I have the best fucking lawyers in the country including the man they call the Malmis.
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 07 2004 02:52 GMT
#47
Inspire I'm sure there are some programmers who play bw with nothing better to do than write code statistically speaking there must be at least a handful =)
Levu
Profile Joined January 2004
Germany675 Posts
May 07 2004 03:11 GMT
#48
i think its easy to beat most matchups, because it lacks early pressure

in PvT for example i can go up to 20 supply without thinking of building a goon or zealot
therefore FE is in most cases an easy win
Time is a drug. Too much of it kills you. - Terry Pratchett
Jim
Profile Joined November 2003
Sweden1965 Posts
May 07 2004 03:17 GMT
#49
great job! I can see how much work lies behind this and thats a huge effort. If its problematic to make the ai micro better, perhaps make it make units which are easy to micro. Also give the computer vision. So if it sees what type of units you have it make an appropiate counter. I guess this would be very hard though since as far as I know starcraft ai has never been flexible.
To sup with the mighty ones, one must climb the path of daggers.
After)Eight(
Profile Joined March 2003
Germany502 Posts
May 07 2004 04:33 GMT
#50
u need bw 1.07 patch, right? can anyone tell where i get this? thx
i hate quote
Muhweli
Profile Joined September 2002
Finland5328 Posts
May 07 2004 04:35 GMT
#51
This didn't improve computers protoss remarkably, right?
River me timbers.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 07 2004 04:46 GMT
#52
On May 07 2004 13:33 After)Eight( wrote:
u need bw 1.07 patch, right? can anyone tell where i get this? thx

This version you dont. It supports 1.11

Tried it again and this time the comp expanded(alot) but it only attacks once. Have pretty bad macro and well it is easier than the standard AI imo.. I'll wait for a new wersion...
Dont know why but I really like playing vs the comp and this one you need a shitload of units and it takes more time to beat, but since you wont get attacked...
well it is some fun to do when I dont wanna play online so a big GW guys.
I have the best fucking lawyers in the country including the man they call the Malmis.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
May 07 2004 05:14 GMT
#53
i know the computer can react to varoius builds, i.e. count how many scv u have + how many starport etc. and make reactions. so the reactions could theoretically be very realistic and effective. but to edit build placement and micro u would need to hack it on a lower level probably.. at least i dont think u can script it so well.
TanksALot
Profile Joined December 2002
United States153 Posts
May 07 2004 06:17 GMT
#54
Thanks man, I think this is way cool, especially since I can't play BW online for at least a few more weeks because my ISP doesn't know what UDP is
Big up
taeWook
Profile Joined February 2003
United States1367 Posts
May 07 2004 06:24 GMT
#55
toss and zerg will sit inside the base slowly massing up, but will rarely attack. scan the zerg base, and you will see about 40 lurkers burrowed after about 20 mins.

good effort, strong ai, but could be a lot better. nevertheless, awesome work
keep your friends close but your enemies closer.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
May 08 2004 05:00 GMT
#56
Nice idea.. dang it I will show it to the team:

HnR)Louder IDEA: what if you could give the bot a replay file and it could mimmick the build order and strategy but adjust it for the enemy's location. Or what if the bot had a catalog of replays and could locate games at the same map/positions/races. that would be sexy
- - - - - -

OS MAC ~ hum hard one all we would need to do is make the Installer fo MAC. I will ask around.

- - - - - -

To everyone leaving posts like " they computer just does this or that" <<< this helps us a lot because its not the same thing as having 2 guys testing its behavior as a having 100 people. We learn from these post.

- - - - - -

To people using craked or no cd versions of Starcraft. Sorry. Go Buy Cd (5.99 to 9.99 now). If not mail, BWS_rama personally ~ he.. oh well to say the least.. he knows a few things about playing without paying...and he might help you if you can understand his instructions. But honest man if you live in a country were you can get 5 bucks for an hours wage or more.. by the disc man - so little money for sooo much benefit pleasure wise - just decent thing to do.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
After)Eight(
Profile Joined March 2003
Germany502 Posts
May 08 2004 06:21 GMT
#57
i need help.

when i try to start the AiFile there pop up several "debug messages" listing up things like:
"patchopenfile () failed", "patchclosefile () failed" and "patchgetfile () failed"
also the storm.dll version seems not to be supported.
in the end a window says that the problem came up with a data called "font\font.gid"

so it doesnt work at all. any advice?! i really need it, thx guys!!
i hate quote
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