Well, sad news...

http://www.incgamers.com/News/22943/not-even-semi-lan-in-starcraft-ii
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Leord
United Kingdom6 Posts
Well, sad news... ![]() http://www.incgamers.com/News/22943/not-even-semi-lan-in-starcraft-ii | ||
Grend
1600 Posts
Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services. Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem. | ||
Boblion
France8043 Posts
On May 28 2010 00:19 Grend wrote: Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi. Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services. Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem. After the whole MSL fiasco what we need now is some good old disco. No LAN is a serious issue for competition and and high level tournaments. | ||
MaYuu
Sweden516 Posts
As tasteless said, it's all about cutting corners, and everything builds up. Connection, hardware etc etc. | ||
Gigaudas
Sweden1213 Posts
On May 28 2010 00:19 Grend wrote: Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi. ? In addition to LAN, I believe it's important for competitive play due to its stability. Sure, there have been a few disconnects and crashes in professional SC but overall it has been very stable. | ||
Deleted User 61629
1664 Posts
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arb
Noobville17921 Posts
On May 28 2010 00:19 Grend wrote: Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi. Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services. Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem. sorta explains the entire reason for it | ||
virusak
Czech Republic344 Posts
On May 28 2010 00:19 Grend wrote: Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi. Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services. Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem. forcing to be connected to the internet all the time? really? not being able to play when bnet is down? we used LAN for garage all night LAN parties (where no internet connectin is aviable) that were awesome, not anymore | ||
Readersblock
United States43 Posts
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Kerm
France467 Posts
On May 28 2010 00:21 Boblion wrote: After the whole MSL fiasco what we need now is some good old disco. No LAN is a serious issue for competition and and high level tournaments. For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious. -Kerm | ||
floor exercise
Canada5847 Posts
On May 28 2010 00:19 Grend wrote: Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi. Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services. Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem. Because a lan connection is far more reliable than internet There is far less latency "sick internet" doesn't matter when your games are all routed through a blizzard server anyway Because punishing legit consumers just to curtail piracy is not a sensible practice. | ||
Grebliv
Iceland800 Posts
On May 28 2010 00:19 Grend wrote: Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi. Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services. Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem. Playing online at a lan is like playing soccer in hiking boots got to love pr: When asked if there was a DRM connection to this decision, Pearce said "That is not really our primary focus with it. We just want an online destination for a community to be united. So if we do our job well in terms of the future commercial nature and component nature of the Batte.net experience, then we hope people will want to play." | ||
decemvre
Romania639 Posts
Find other ways to fight piracy you turds ! How can you have competition when you take away the most important tool ? | ||
nttea
Sweden4353 Posts
On May 28 2010 00:30 Kerm wrote: Show nested quote + On May 28 2010 00:21 Boblion wrote: After the whole MSL fiasco what we need now is some good old disco. No LAN is a serious issue for competition and and high level tournaments. For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious. -Kerm u're saying this like it defends blizzard somehow, looks like the reverse to me ![]() | ||
ZapRoffo
United States5544 Posts
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Spidermonkey
United States251 Posts
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Grend
1600 Posts
So that way competitions can have LAN latency with Blizzard watching over you ![]() Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming. | ||
QueueQueue
Canada1000 Posts
Whether this is ideal is another debate, but I don't think the high level tournies would be using BNet like everyone else does while playing. | ||
Grebliv
Iceland800 Posts
On May 28 2010 00:51 Grend wrote: Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions. So that way competitions can have LAN latency with Blizzard watching over you ![]() Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming. this is 999999% drm stuff, too bad how prevalent it seems to have become, local lans don't really have the brightest of futures. Why show up at a lan if it's going to be just as laggy as online (yes there are reasons still but less of them). | ||
CryMore
United States497 Posts
The main problem with playing off LAN is that b.net has a base delay (I'm not sure what this is) and there is no way to circumvent this because the game is hosted on the Blizzard server. This is also a problem for custom games (namely a possible DOTA port) where programs that were designed to reduce delay are worthless. | ||
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