• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:52
CET 09:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7382 users

No "semi-LAN" in StarCraft II

Forum Index > Closed
Post a Reply
1 2 Next All
Leord
Profile Joined June 2009
United Kingdom6 Posts
May 27 2010 15:12 GMT
#1
I can;t remember where I read this the first time, but some people thought that there was planned some sort of LAN mode in the game where you just logged on to Battle.net to confirm you had a real game, and then could connect locally.

Well, sad news...

http://www.incgamers.com/News/22943/not-even-semi-lan-in-starcraft-ii
Bring back LAN in SC2
Grend
Profile Blog Joined April 2010
1600 Posts
May 27 2010 15:19 GMT
#2
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.
♞ Against the Wind - Bob Seger ♞
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-05-27 15:22:32
May 27 2010 15:21 GMT
#3
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.

After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.
fuck all those elitists brb watching streams of elite players.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
May 27 2010 15:21 GMT
#4
You want LAN so you don't have to deal with package loses and stuff like that.
As tasteless said, it's all about cutting corners, and everything builds up. Connection, hardware etc etc.
ehh`?
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-05-27 15:23:49
May 27 2010 15:21 GMT
#5
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.


?

In addition to LAN, I believe it's important for competitive play due to its stability. Sure, there have been a few disconnects and crashes in professional SC but overall it has been very stable.
I
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 27 2010 15:22 GMT
#6
--- Nuked ---
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 27 2010 15:27 GMT
#7
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.

sorta explains the entire reason for it
Artillery spawned from the forges of Hell
virusak
Profile Joined December 2009
Czech Republic344 Posts
May 27 2010 15:27 GMT
#8
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


forcing to be connected to the internet all the time? really? not being able to play when bnet is down? we used LAN for garage all night LAN parties (where no internet connectin is aviable) that were awesome, not anymore
Readersblock
Profile Joined June 2009
United States43 Posts
May 27 2010 15:30 GMT
#9
um, just look at the starwars tourment with idra tastless and artosis, that crap was laggy.
Lurking Since 2008
Kerm
Profile Joined April 2010
France467 Posts
Last Edited: 2010-05-27 15:31:17
May 27 2010 15:30 GMT
#10
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm
What i know is that I know nothing - [http://twitter.com/UncleKerm]
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 27 2010 15:31 GMT
#11
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


Because a lan connection is far more reliable than internet

There is far less latency

"sick internet" doesn't matter when your games are all routed through a blizzard server anyway

Because punishing legit consumers just to curtail piracy is not a sensible practice.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-05-27 15:32:57
May 27 2010 15:31 GMT
#12
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


Playing online at a lan is like playing soccer in hiking boots

got to love pr:

When asked if there was a DRM connection to this decision, Pearce said "That is not really our primary focus with it. We just want an online destination for a community to be united. So if we do our job well in terms of the future commercial nature and component nature of the Batte.net experience, then we hope people will want to play."
ESV Mapmaking!
decemvre
Profile Joined May 2010
Romania639 Posts
May 27 2010 15:36 GMT
#13
blizzard is just retarded ! anyone who thinks otherwise should watch the StarsWar invitational where Idra and some korean guy are playing right next to eachother and the game freezez for 1 second, ever 2 seconds because there is no LAN.

Find other ways to fight piracy you turds ! How can you have competition when you take away the most important tool ?
decemberTV
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
May 27 2010 15:48 GMT
#14
On May 28 2010 00:30 Kerm wrote:
Show nested quote +
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm


u're saying this like it defends blizzard somehow, looks like the reverse to me
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 27 2010 15:50 GMT
#15
In Warcraft 3, WaaaghTV (which was totally awesome and basically solves all the issues with streaming) also operates through the LAN functionality so it might make there be less of a chance for something similar to happen for SC2, which is a bummer.
Yeah, well, you know, that's just like, your opinion man
Spidermonkey
Profile Joined April 2010
United States251 Posts
May 27 2010 15:51 GMT
#16
I want LAN so when I get sent back to Afghanistan I can play against my fellow soldiers.
~ Richard Trahan
Grend
Profile Blog Joined April 2010
1600 Posts
May 27 2010 15:51 GMT
#17
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.
♞ Against the Wind - Bob Seger ♞
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 27 2010 15:55 GMT
#18
Isn't Blizzard's intentions to have private tourny servers for rent/sale when big events are being held? I assume that would be used to allow games to be stable during high level matches in the future.

Whether this is ideal is another debate, but I don't think the high level tournies would be using BNet like everyone else does while playing.
Grebliv
Profile Joined May 2006
Iceland800 Posts
May 27 2010 15:56 GMT
#19
On May 28 2010 00:51 Grend wrote:
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.


this is 999999% drm stuff, too bad how prevalent it seems to have become, local lans don't really have the brightest of futures. Why show up at a lan if it's going to be just as laggy as online (yes there are reasons still but less of them).
ESV Mapmaking!
CryMore
Profile Joined March 2010
United States497 Posts
May 27 2010 15:56 GMT
#20
If the current beta is any indication of the stability of blizzard servers (**cough**), competitive play is in trouble.

The main problem with playing off LAN is that b.net has a base delay (I'm not sure what this is) and there is no way to circumvent this because the game is hosted on the Blizzard server.

This is also a problem for custom games (namely a possible DOTA port) where programs that were designed to reduce delay are worthless.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 3899
Horang2 1187
firebathero 891
Mind 383
Larva 335
Hyuk 213
Leta 167
Stork 126
Killer 123
Mong 88
[ Show more ]
Barracks 85
Shinee 65
ToSsGirL 58
scan(afreeca) 48
Movie 40
Bale 32
Shine 27
NaDa 26
Free 24
ZergMaN 21
sorry 17
yabsab 17
zelot 13
soO 9
Counter-Strike
Sick67
Other Games
summit1g9524
Organizations
Counter-Strike
PGL11213
Other Games
gamesdonequick1098
StarCraft: Brood War
UltimateBattle 18
[ Show 9 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
1h 9m
Sparkling Tuna Cup
1h 9m
Replay Cast
14h 9m
WardiTV Weekly
1d 3h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.