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Active: 7317 users

Leveling up individual units?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
FreakinSyco
Profile Joined April 2010
United States8 Posts
Last Edited: 2010-04-23 20:31:29
April 23 2010 20:30 GMT
#1
It appears units now gain ranks with kills.

Protoss:
0-4 Kills - Disciple
4-9 - Mentor
10-14 - Instructor
15-19 - Master
20 - ??? - Executor

Terran:
0-4 Recruit
5-9 Corporal
10-14 Sergeant
15-19 Captain
20-?? Commander

Zerg:
Predator 0-4 kills
Slayer 5-9 kills
Ravager 10-14 kills
Assassin 15-19 kills
Metamorph 20+ kills

At this point its unknown if it effects actual in-game damage or armor. Can anyone check?
Abide.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 20:31 GMT
#2
Doesn't affect unit performance.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Argali
Profile Joined April 2010
United Kingdom12 Posts
April 23 2010 20:37 GMT
#3
On April 24 2010 05:31 Tsagacity wrote:
Doesn't affect unit performance.


Maybe it will in single player.
Jubuntu
Profile Joined July 2009
United States15 Posts
April 23 2010 20:38 GMT
#4
its probably just for filler achievements...
BillyMole
Profile Joined March 2010
United States118 Posts
April 23 2010 20:41 GMT
#5
I'd kill myself if it actually affected unit stats in multiplayer. Don't need any repeats of Supreme Commander experimentals thank you.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:44 GMT
#6
It's not a big deal, and doesn't affect unit statistics in any way. I have to say, though, it's satisfying on some level to see the lone survivng reaper of a raid with 23 kills get some kind of commendation for being a badass.
Bring back 2v2s!
PanzerDragoon
Profile Joined March 2010
United States822 Posts
Last Edited: 2010-04-23 20:51:38
April 23 2010 20:51 GMT
#7
If you remember in BW all the Terran units had ranks

this is just a neat little detail with no game effect.

There should be an achievement for getting a worker to the 20 kill rank
789
Profile Joined October 2009
United States959 Posts
April 23 2010 20:53 GMT
#8
I'm jumping on the "will have something to do with single player and or achievments later" train. If it upgrades the stats of the units in the future, I will rage.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
April 23 2010 20:53 GMT
#9
As long as this is just for fun, and doesn't affect the multiplayer aspect, I'm all for it.
iamtenninja
Profile Joined April 2010
United States162 Posts
April 23 2010 20:54 GMT
#10
Zerg drones with +20 kills should transform into a unit capable of launching OP kamikaze critters at bases for psychological damage
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:55 GMT
#11
On April 24 2010 05:54 iamtenninja wrote:
Zerg drones with +20 kills should transform into a unit capable of launching OP kamikaze critters at bases for psychological damage


I'm fairly certain this is possible with the editor. :D
Bring back 2v2s!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 23 2010 20:55 GMT
#12
1. Spawn broodlings with broodlord
2. Attack broodlings with your own units
3. ????
4. metamorph hydralisk!
We spend our youth attaining wealth, and our wealth attaining youth.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 20:56 GMT
#13
On April 24 2010 05:55 AssuredVacancy wrote:
1. Spawn broodlings with broodlord
2. Attack broodlings with your own units
3. ????
4. metamorph hydralisk!


If it's anything like SC1's killcount, attacking your own units doesn't count. Maybe with allies, though...
Bring back 2v2s!
Biff The Understudy
Profile Blog Joined February 2008
France8114 Posts
April 23 2010 21:01 GMT
#14
Oh that's such a good idea :-) I always have deep feeling for my lone 20 kill goon. Sometimes, I even keep them to keep my base (completely useless, but veteran deserve some rest) because of the sentimental aspect of it.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
sirwebo
Profile Joined April 2010
Germany27 Posts
April 23 2010 21:03 GMT
#15
On April 24 2010 05:51 PanzerDragoon wrote:
If you remember in BW all the Terran units had ranks

this is just a neat little detail with no game effect.

There should be an achievement for getting a worker to the 20 kill rank


signed ^^
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 23 2010 21:05 GMT
#16
On April 24 2010 06:03 sirwebo wrote:
Show nested quote +
On April 24 2010 05:51 PanzerDragoon wrote:
If you remember in BW all the Terran units had ranks

this is just a neat little detail with no game effect.

There should be an achievement for getting a worker to the 20 kill rank


signed ^^

I foresee people colluding in games to farm those achievements the day SC2 comes out. =P
Befree
Profile Joined April 2010
695 Posts
April 23 2010 21:06 GMT
#17
On April 24 2010 06:01 Biff The Understudy wrote:
Oh that's such a good idea :-) I always have deep feeling for my lone 20 kill goon. Sometimes, I even keep them to keep my base (completely useless, but veteran deserve some rest) because of the sentimental aspect of it.

Ha, ya I'd always honor my veteran units by putting them in the back of my base.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 23 2010 21:10 GMT
#18
certainly wont affect multiplayer gameplay, because if it does, then its not Starcraft anymore... would be Warcraft in the Space
"When the geyser died, a probe came out" - SirJolt
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
April 23 2010 21:12 GMT
#19
never noticed this, but I like it as long as it doesn't affect unit performance in multiplayer. It would also be cool if maybe you could set units to display little Icons like "double kill" or "HOLY S!@#" when they "Rank up"

but ya, like the feature, even though gameplay wise it's useless.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-23 21:15:28
April 23 2010 21:15 GMT
#20
All these seem to be cool ideas, expect for the Assassin Swarm is a swarm, no finesse here!

Thanks for the info and checking all this
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