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For those of us new to SC2 but used to BW, there are some cool (and perhaps useful) things that you can take advantage of in the new interface. Most of them come from things I've read in the SC2 forum. This thread WILL NOT talk about any unit-specific strategies as balance is still subject to change, etc.
I'll keep the post updated as people share what they've discovered. Yes it's being updated, except only with relevant and useful info.
General
- Using 'Tab' when you have multiple unit types selected will cycle between them. 'Shift'+'Tab' will cycle backwards.
- Hitting 'F1' selects an idle worker. 'Ctrl'+'F1' selects all idle workers.
- You can keep HP bars turned on all the time from the options menu.
- Turning on building grids in the options menu makes walling a lot easier.
- 'Shift' queuing commands now work with stuff like siege and blink.
- It's also possible to 'Shift' queue waypoints now.
- If you have multiple workers selected, you can issue multiple build commands and they'll each build one; extra workers will continue whatever they were doing.
- Hitting 'Backspace' jumps between your town halls.
- 'Alt'+'F' changes team colors to you = green, allies = yellow, and opponents = red.
- 'Ctrl'+'Alt'+'F' brings up a framerate counter
Terran
- Calling down mules directly on minerals makes them to auto-mine.
- SCVs can be set to auto-repair by hitting 'Alt'+'R'.
- Use 'A' (scan-move) to have medivacs to follow your army
Zerg
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Have your queens hotkeyed with your hatcheries so you can inject larvae by clicking on the wire frames.
- You can give eggs their own move command so that the units will move there once they hatch, regardless of what the hatchery's rally point is.
Protoss
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If you have one hotkey that just contains all your buildings, then you can chrono boost with by clicking on the building's wire frames without looking at your base.
- Pressing 'W' selects all your warpgates (and excludes normal gateways).
- When building from warpgates, holding down 'Shift' lets you warp in the same unit multiple times without clicking its hotkey again.
- You can tell units warping in to move before they're done warping in, and they'll move there as soon as they finish.
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minerals are not saturated at 2 workers per mineral patch. 24 workers for 8 patches seems to be ideal.
I didn't know about ctrl+f1, that could be handy.
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On March 07 2010 04:18 milly9 wrote: minerals are not saturated at 2 workers per mineral patch. 24 workers for 8 patches seems to be ideal.
I didn't know about ctrl+f1, that could be handy. Saturation isn't perfect, but beyond 2 per patch the benefit of another worker is incredibly small.
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Terran: You can Call down Mules on to Minerals and they will auto mine.
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On March 07 2010 04:23 Twe3k wrote: Terran: You can Call down Mules on to Minerals and they will auto mine.
too obvious.
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I saw a youtube video where someone had marines selected and typed /cheer and /dance to amusing effect. Could be useful for BM.
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i'm really not to sure about the idle worker thing, i remember i used to love that in age of empires but this just makes macro and econ so much easier. I've seen lots of people lose games in BW because they have no worker micro and have tons of idle units now this is like non-issue.
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On March 07 2010 04:25 ramen247 wrote:Show nested quote +On March 07 2010 04:23 Twe3k wrote: Terran: You can Call down Mules on to Minerals and they will auto mine. too obvious. Lol Took me a whole week to figure that out. B4 I was clicking like 10 times to get a mule on the patches.
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You can also chronoboost by clicking on the building's square on the minimap.
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You can also Inject Larva from the minimap.
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On March 07 2010 04:28 zealing wrote: I've seen lots of people lose games in BW because they have no worker micro and have tons of idle units now this is like non-issue.
Yes BW had an outdated UI... there were tons of mechanical roadblocks for players in BW that had nothing to do with strategy at all.
And this advice to keep all units in 1 group may not be optimal. It's kinda like having a blob vs lurkers... it just wasn't the best way to go and you had to spread out.
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you can bind baracks starports and factories all with different addons to 1 hotkey and press tab to cycle them the different building/addon, if you press shift and tab at the same time it cycles backwards
dont know if its something every one knows already haha :D
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Zerg
You generally need to have 1 queen for each hatchery.
Terran
versus zerg banshees can really harass and really keep the zerg from expanding/keep the zerg in his/her base.
Researching the Hellion's upgrade can really make zerglings and drones burn to a crisp in just a few seconds.
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A few other tips are to turn on building grids in the UI as it makes doing walls incredibly easy. Also, alt-t now turns enemies red rather than shift tab.
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Clicking 'W' selects all your warpgates (and excludes normal gateways).
pressing W on the keyboard does this?
can someone verify?
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On March 07 2010 04:56 3FFA wrote: Zerg
You generally need to have 1 queen for each hatchery.
You sure about this? I usually get constant (arguable, sometimes I forget it for a few seconds) larvae injection for 2 hatches with 1 queen
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On March 07 2010 04:56 3FFA wrote: Zerg
You generally need to have 1 queen for each hatchery.
Terran
versus zerg banshees can really harass and really keep the zerg from expanding/keep the zerg in his/her base.
Researching the Hellion's upgrade can really make zerglings and drones burn to a crisp in just a few seconds.
Do not agree with your zerg advice. If you macro constantly there is no way you will be able to support double queen off of just 2 bases unless you are building extremely cheap units.
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also, that's completely irrelevant to the UI... so wrong thread guys
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How does hotkeying queen/hatch together work? Don't you need to target the hatchery with inject larvae for it to work anyway, which means you'd have to look at the hatch? Or is there some way to do it via hotkeys that i'm missing?
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wow, how did i get top 10 platinum without knowing F1 and W = Warp Gate
so many times have i cued in units in ONE of many gates (hotkey grouped) because it wasn't transformed into a warp gate and couldn't call in extra units now it won't happen again 
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