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[G] Pro Tips (UI)

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 8 9 10 Next All
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2010-04-24 03:28:16
March 06 2010 19:11 GMT
#1
For those of us new to SC2 but used to BW, there are some cool (and perhaps useful) things that you can take advantage of in the new interface. Most of them come from things I've read in the SC2 forum. This thread WILL NOT talk about any unit-specific strategies as balance is still subject to change, etc.

I'll keep the post updated as people share what they've discovered. Yes it's being updated, except only with relevant and useful info.

General
  • Using 'Tab' when you have multiple unit types selected will cycle between them. 'Shift'+'Tab' will cycle backwards.
  • Hitting 'F1' selects an idle worker. 'Ctrl'+'F1' selects all idle workers.
  • You can keep HP bars turned on all the time from the options menu.
  • Turning on building grids in the options menu makes walling a lot easier.
  • 'Shift' queuing commands now work with stuff like siege and blink.
  • It's also possible to 'Shift' queue waypoints now.
  • If you have multiple workers selected, you can issue multiple build commands and they'll each build one; extra workers will continue whatever they were doing.
  • Hitting 'Backspace' jumps between your town halls.
  • 'Alt'+'F' changes team colors to you = green, allies = yellow, and opponents = red.
  • 'Ctrl'+'Alt'+'F' brings up a framerate counter

Terran
  • Calling down mules directly on minerals makes them to auto-mine.
  • SCVs can be set to auto-repair by hitting 'Alt'+'R'.
  • Use 'A' (scan-move) to have medivacs to follow your army

Zerg
  • Have your queens hotkeyed with your hatcheries so you can inject larvae by clicking on the wire frames.
  • You can give eggs their own move command so that the units will move there once they hatch, regardless of what the hatchery's rally point is.

Protoss
  • If you have one hotkey that just contains all your buildings, then you can chrono boost with by clicking on the building's wire frames without looking at your base.
  • Pressing 'W' selects all your warpgates (and excludes normal gateways).
  • When building from warpgates, holding down 'Shift' lets you warp in the same unit multiple times without clicking its hotkey again.
  • You can tell units warping in to move before they're done warping in, and they'll move there as soon as they finish.
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-03-06 19:19:49
March 06 2010 19:18 GMT
#2
minerals are not saturated at 2 workers per mineral patch. 24 workers for 8 patches seems to be ideal.

I didn't know about ctrl+f1, that could be handy.
then i stick my treasures in a treehole
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 06 2010 19:22 GMT
#3
On March 07 2010 04:18 milly9 wrote:
minerals are not saturated at 2 workers per mineral patch. 24 workers for 8 patches seems to be ideal.

I didn't know about ctrl+f1, that could be handy.
Saturation isn't perfect, but beyond 2 per patch the benefit of another worker is incredibly small.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Twe3k
Profile Joined August 2009
89 Posts
Last Edited: 2010-03-06 19:24:01
March 06 2010 19:23 GMT
#4
Terran: You can Call down Mules on to Minerals and they will auto mine.
Lets Burn! <_/_/_D
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 06 2010 19:25 GMT
#5
On March 07 2010 04:23 Twe3k wrote:
Terran: You can Call down Mules on to Minerals and they will auto mine.



too obvious.
i hate this ugly firebat. i want a marine.
Chef
Profile Blog Joined August 2005
10810 Posts
March 06 2010 19:27 GMT
#6
I saw a youtube video where someone had marines selected and typed /cheer and /dance to amusing effect. Could be useful for BM.
LEGEND!! LEGEND!!
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-06 19:28:42
March 06 2010 19:28 GMT
#7
i'm really not to sure about the idle worker thing, i remember i used to love that in age of empires but this just makes macro and econ so much easier. I've seen lots of people lose games in BW because they have no worker micro and have tons of idle units now this is like non-issue.
Think you got lag? It took Jesus 3 days to respawn.
Twe3k
Profile Joined August 2009
89 Posts
March 06 2010 19:29 GMT
#8
On March 07 2010 04:25 ramen247 wrote:
Show nested quote +
On March 07 2010 04:23 Twe3k wrote:
Terran: You can Call down Mules on to Minerals and they will auto mine.



too obvious.

Lol Took me a whole week to figure that out. B4 I was clicking like 10 times to get a mule on the patches.
Lets Burn! <_/_/_D
Acies
Profile Joined September 2009
Australia196 Posts
March 06 2010 19:32 GMT
#9
You can also chronoboost by clicking on the building's square on the minimap.
AvalancheGaming.org - SC2 Tournament and LAN in Bunbury, Western Australia
Intropy
Profile Joined July 2009
Canada92 Posts
March 06 2010 19:41 GMT
#10
You can also Inject Larva from the minimap.
Intropy.469
loft
Profile Joined July 2009
United States344 Posts
March 06 2010 19:41 GMT
#11
On March 07 2010 04:28 zealing wrote:
I've seen lots of people lose games in BW because they have no worker micro and have tons of idle units now this is like non-issue.


Yes BW had an outdated UI... there were tons of mechanical roadblocks for players in BW that had nothing to do with strategy at all.

And this advice to keep all units in 1 group may not be optimal. It's kinda like having a blob vs lurkers... it just wasn't the best way to go and you had to spread out.
Paperkat
Profile Joined July 2009
United Kingdom47 Posts
March 06 2010 19:47 GMT
#12
you can bind baracks starports and factories all with different addons to 1 hotkey and press tab to cycle them the different building/addon, if you press shift and tab at the same time it cycles backwards

dont know if its something every one knows already haha :D
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 06 2010 19:56 GMT
#13
Zerg

You generally need to have 1 queen for each hatchery.

Terran

versus zerg banshees can really harass and really keep the zerg from expanding/keep the zerg in his/her base.

Researching the Hellion's upgrade can really make zerglings and drones burn to a crisp in just a few seconds.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 06 2010 20:07 GMT
#14
A few other tips are to turn on building grids in the UI as it makes doing walls incredibly easy. Also, alt-t now turns enemies red rather than shift tab.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 06 2010 20:13 GMT
#15
Clicking 'W' selects all your warpgates (and excludes normal gateways).


pressing W on the keyboard does this?

can someone verify?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
Last Edited: 2010-03-06 20:17:14
March 06 2010 20:16 GMT
#16
On March 07 2010 04:56 3FFA wrote:
Zerg

You generally need to have 1 queen for each hatchery.



You sure about this? I usually get constant (arguable, sometimes I forget it for a few seconds) larvae injection for 2 hatches with 1 queen
Flying Tushin!!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 06 2010 20:21 GMT
#17
On March 07 2010 04:56 3FFA wrote:
Zerg

You generally need to have 1 queen for each hatchery.

Terran

versus zerg banshees can really harass and really keep the zerg from expanding/keep the zerg in his/her base.

Researching the Hellion's upgrade can really make zerglings and drones burn to a crisp in just a few seconds.


Do not agree with your zerg advice. If you macro constantly there is no way you will be able to support double queen off of just 2 bases unless you are building extremely cheap units.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 06 2010 20:21 GMT
#18
also, that's completely irrelevant to the UI... so wrong thread guys
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
March 06 2010 20:34 GMT
#19
How does hotkeying queen/hatch together work? Don't you need to target the hatchery with inject larvae for it to work anyway, which means you'd have to look at the hatch? Or is there some way to do it via hotkeys that i'm missing?
Striverz-G
Profile Joined February 2010
United States63 Posts
Last Edited: 2010-03-06 21:15:24
March 06 2010 20:46 GMT
#20
wow, how did i get top 10 platinum without knowing F1 and W = Warp Gate

so many times have i cued in units in ONE of many gates (hotkey grouped) because it wasn't transformed into a warp gate and couldn't call in extra units now it won't happen again

I get it in.
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