• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:59
CEST 13:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Teller Digital Interview with Chris "ChanmanV" Chan The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Nobody gona talk about this year crazy qualifiers? Which top zerg/toss will fail in qualifiers? Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

[Idea] TorcH Thor Push (TvP)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
TorcH
Profile Joined February 2010
United States113 Posts
Last Edited: 2010-02-20 15:50:31
February 20 2010 06:57 GMT
#1
Expanding on a topic I had earlier, but a lot more fine tuned. Fast Reapers (like VERY fast) into Thor/marauders/reapers/medivac/scvs.

EDIT: (REPLAY on megaupload now) Replay against Incontrol:
[url blocked]

Concept: Early harassment with 3+ speed reapers just to keep the toss on their toes and not FE'ing/etc. Prevents any Zealot rushes/etc and can cripple poor base design. Move into Marauders to defend against the counter from Stalkers/etc. Get 1 thor up and move out rallying the medivacs to your force. Bring 5-6 scvs to repair the Thor constantly and build a bunker if you see that you will be outnumbered and just salvage it when it's no longer useful. Interested to see if you guys have any counters to this.

Rough BO (uses my Orbital Command first build):

SCV's
10/11 Rax
10/11 Ref
11th SCV
Orbital Command
Supply Depot
Tech Lab
2nd Ref
12/19 Reaper
Mule+scv's (continue constant scv)
2nd Reaper
Reaper speed
3rd Reaper

*switch to marauders if you haven't stopped the stalker tech somehow (unlikely)
As you get the money (roughly in this order):
Fac
2nd Rax
Armory when fac is done
Tech lab for rax+fac
Thor+Starport


I'd go a bit more in detail on this, but it's 2am and I've barely slept for the past 48 hours...
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 20 2010 07:15 GMT
#2
Somebody wants his ID known.
MrMoose
Profile Joined June 2009
Canada176 Posts
February 20 2010 07:26 GMT
#3
I realized something cool today: you can't spell "reaper" without "rape" - it's a sign.

On a side note, I was watching some of your games against Louder with this build earlier - and it seems to me that reapers are really able to keep toss in his base for a long, long time. I would think that a good follow-up to 3-6 reapers harrassing would be a fast expo into marauders/tanks to stop the stalker counter when they are free to move out.

Basically if he moves out he has to leave 2-3 stalkers in his base to defend, making his attack weaker. If he doesn't, then just rape his probes, nexus, pylons etc etc. with reapers (rapers heh heh)

Anyway, this is just theorycrafting, coming from someone who (sadly) doesn't have a beta key.
When in doubt, lubricate!
Spike
Profile Joined October 2003
United States1392 Posts
February 20 2010 07:33 GMT
#4
Ha, nice to see you post your build.
From watching your games, the impression I got is virtually no long term viability (talk about low econ) but it was great to watch nonetheless.
Provided some great lulz; you had that game vs machine btw (the one with the PF action).

Anyway, why stop them from FEing? Seems like an early expo is exactly what you want to go up against.

mOnion
Profile Blog Joined August 2009
United States5657 Posts
February 20 2010 08:00 GMT
#5
quick question: who are you? because you play amazingly well but me and my friend have know idea who you are but are very fanboy already O.O
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
pencilcase
Profile Joined September 2007
United States330 Posts
Last Edited: 2010-02-20 08:15:54
February 20 2010 08:06 GMT
#6
I was watching your games on Louder's stream. First, you really need to be on top of your Mules with this build and cast them the first chance you get every time. You have so little econ anyway that the Mules are just super important. Also, keep in mind that additional SCV's work differently in this game. Patches are completely saturated by 2 workers, but any worker up to 2 works at 100% efficiency. Thus, since there are 8 patches in each main you should put only 16 SCV's total on minerals + the mule. With this in mind, I think that starting a second expansion around ~30 supply would be best. This is when your mineral line is completely saturated and any additional workers won't do anything. Under your build, you harass with reapers, then make marauders to hold off the Stalker counter. A marauder beats a stalker 1v1, and even better in groups because the concussive grenade allows you to target fire without damaged stalkers retreating. So maybe 3-4 marauders, then make an expansion and go for the Thors. Now the protoss will either expand or attack again. If they attack with zealots, then you may need more reapers since they do well against them. Against immortals, I think that Marauders with stim are best. You should be able to defend the expansion with Marauders + Thor + Tanks, and you can do more harassing with the Medivacs. This should give you a reasonable economic edge for the rest of the game.

Also, in the TVT I saw, it seemed that your income rate was actually greater than your opponents, who was doing a standard build, after the Mule came down. The Mule basically gives you five extra SCVs so this seems reasonable. Because of this and the fact that the your tech is so much faster, I think that this build can become standard for all matchups. You don't necessarily have to rush reapers in the beginning. Getting a reactor and massing marines quickly could work too.

Finally, all of the above is guesswork and theory from thinking about the game and watching streams, so definitely try out variations to see what works. Congrats on the build, by the way. It seems to be really ingenious and abuses the new Mule mechanic very well.
geno
Profile Blog Joined October 2007
United States1404 Posts
February 20 2010 08:41 GMT
#7
I got destroyed a couple games ago by a quick reaper into heavy Thor push. I was completely off my game and let the reapers do way too much damage and I was way too far behind to deal with his Thors when they came. It didn't help I built an army that was terrible against Thors (colossus + stalkers).
Phelix
Profile Blog Joined July 2008
1931 Posts
February 20 2010 08:51 GMT
#8
On February 20 2010 17:41 geno wrote:
I got destroyed a couple games ago by a quick reaper into heavy Thor push. I was completely off my game and let the reapers do way too much damage and I was way too far behind to deal with his Thors when they came. It didn't help I built an army that was terrible against Thors (colossus + stalkers).


Oh, that was me, ColdWave. I was trying to see if the Reaper-first into my TvP Thor/Hellion build works, instead of me going straight for Thor in TvP.

Seems like Protoss loves going 1 Base Void Ray these days, get 3 of them and attack.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
TorcH
Profile Joined February 2010
United States113 Posts
February 20 2010 16:14 GMT
#9
On February 20 2010 17:06 pencilcase wrote:
[...]With this in mind, I think that starting a second expansion around ~30 supply would be best.

If you're going for an econ build, you are correct. The build I posted here is a Thor timing rush (kinda all-in, but not) to try and capitalize on your early lead, but I'm working on a similar opening which leads into a Siege/Marauder Expand. I'll make another post with that idea when I get it figured out and play a decent game using it. Keep in mind Thors start to lose their effectiveness the longer the game goes it seems (void rays/chargelots/etc). Thinking a bit about this build last night, if you think they're going immortals (earlier than normal twi council+robo bay I believe), tech up to a single ghost to EMP. Once the shields are gone, the immortal will melt to the Thor+Marauders.


Also, in the TVT I saw, it seemed that your income rate was actually greater than your opponents, who was doing a standard build, after the Mule came down. The Mule basically gives you five extra SCVs so this seems reasonable. Because of this and the fact that the your tech is so much faster, I think that this build can become standard for all matchups. You don't necessarily have to rush reapers in the beginning. Getting a reactor and massing marines quickly could work too.

Yeah, that's what I don't get about people saying the opening is a low-econ. I was doing some tests last night trying different builds and it is in fact SLIGHTLY lower econ (end up with 1-2 fewer workers at around the 5min mark compared to an econ-boom build), but you get out a Reaper in 3min giving you scouting/harassing so you can save an scv on scouting (don't even really need to scout a proxy because you're already countering it). It's a trade-off, but has been proving to be very very worth it.


On February 20 2010 16:33 Spike wrote:
Ha, nice to see you post your build.
From watching your games, the impression I got is virtually no long term viability (talk about low econ) but it was great to watch nonetheless.
Provided some great lulz; you had that game vs machine btw (the one with the PF action).

Anyway, why stop them from FEing? Seems like an early expo is exactly what you want to go up against.


As I mentioned before, the opening gives you just as many possibilities as SD first, but you have a reaper out early. This build can be easily modified to branch into a fast expand or even an earlier tech, whatever you think is best in your game.

The timing of it ends up reaching their expo pretty much just as their Nexus/CC/Hatch is starting, so you can get them to cancel it as they have nothing to stop you, killing their worker in a second and moving into their main as normal. Because they've hurt their own tech to save up the minerals for FE'ing, you are at a HUGE advantage right there.


On February 20 2010 17:00 mOnion wrote:
quick question: who are you? because you play amazingly well but me and my friend have know idea who you are but are very fanboy already O.O

You don't know me yet, but you will ;-). Before SC2, I just played a bit of RTS for fun/competition, but never spent the time to make it big. I have every intention of becoming a professional in SC2 for as long as I can maintain it (yes I have A LOT of work to do, but I'm prepared to put it in). I'll be trying to get a stream going as soon as I can figure out all the requisite programs and show people some unorthodox, out of the box builds as the patches make them available. Until then, you can follow me on twitter @TorcHGaming or friend me for some games on SC2: TorcH.gaming .
SCnai
Profile Joined February 2010
322 Posts
February 20 2010 17:25 GMT
#10
I liked your play very much. Looking forward to your stream. Good luck.
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 20 2010 18:06 GMT
#11
It's not a bad build at all. the big issue is mid game Econ as expanding depends entirely on successful attacks. If you lose the first Thor squad and get countered by a good unit mix you can barely defend even without an expansion.

FYI torch represented USA wcg for wise star in china. He's a sharp guy. I think he'll be good at sc2 ^^
Spike
Profile Joined October 2003
United States1392 Posts
Last Edited: 2010-02-20 18:47:18
February 20 2010 18:24 GMT
#12
On February 21 2010 01:14 TorcH wrote:

Show nested quote +
On February 20 2010 16:33 Spike wrote:
Ha, nice to see you post your build.
From watching your games, the impression I got is virtually no long term viability (talk about low econ) but it was great to watch nonetheless.
Provided some great lulz; you had that game vs machine btw (the one with the PF action).

Anyway, why stop them from FEing? Seems like an early expo is exactly what you want to go up against.


As I mentioned before, the opening gives you just as many possibilities as SD first, but you have a reaper out early. This build can be easily modified to branch into a fast expand or even an earlier tech, whatever you think is best in your game.

The timing of it ends up reaching their expo pretty much just as their Nexus/CC/Hatch is starting, so you can get them to cancel it as they have nothing to stop you, killing their worker in a second and moving into their main as normal. Because they've hurt their own tech to save up the minerals for FE'ing, you are at a HUGE advantage right there.



Man, was tired last night and reading what I wrote makes little sense.
What I meant to say is that you should be praying for any kind of fast expand build cause your army should be greater then his in strength.

Your fast expand build is very risky as you know. Seem that any attempts of FE in SC2 ends in a loss against a competent opponent. Hell, your BO punishes this.
Obviously prefer a large map/long positions with one entrance and a ramp/choke right by the natural. Though I wonder if it can work on desert, although you may feel exposed, your CC would effectively create a funnel if your opponent tries to run through the left side.

The reason people believe your build has such econ is because in a few of your games, when you don't expand or effectively harass them, your mineral intake falls behind your opponents.
This is especially true when you stop muleing to save for scan.

At one time, Louder pulled up the mineral stat in obs and you had less than 50% minerals mining than your opponent. But I don't remember who that was against and if you used this BO; could be the game vs Geoff.

And as you mentioned before, what intrigues me is the possibility of a better transition after you get fast mules.
bEsT[Alive]
Profile Joined July 2009
606 Posts
February 20 2010 18:26 GMT
#13
Thors are pretty useless thus far man.

In the right hands, reapers are the shit. With 3-4 of them you can gain a huge advantage and that leads to all sorts of possibilities.
If you obey all the rules you miss all the fun - Katharine Hepburn
phexac
Profile Joined March 2004
United States186 Posts
Last Edited: 2010-02-20 18:29:32
February 20 2010 18:28 GMT
#14
On February 20 2010 17:06 pencilcase wrote:
A marauder beats a stalker 1v1, and even better in groups because the concussive grenade allows you to target fire without damaged stalkers retreating.


Anyone else bothered by the fact that the goon replacement is so wimpy? Sure, approaching goons would get owned by set-up tanks, but once in range of anything, they did pretty well. Stalker just have so little HP and such low damage compared to the hole they are trying to fill... And now average HP is higher on units, with even marines starting at 45 and going to 55 with upgrade. Any many corresponding units also do higher damage than before. Just seems odd that protoss ranged tier 1.5 unit is basically the weakest one around. Immortals are much stronger, but they don't shoot air and are too expensive to be massed effectively. As a result, the toss multipurpose units seems pretty underpowered both from point of view that toss traditionally tended to have stronger individual basic units than other races and in terms of actual gameplay. Any thoughts?
Tomed
Profile Joined August 2005
United States176 Posts
February 20 2010 18:34 GMT
#15
Just watched the replay, very cool opening but I don't much like Thors. Definitely going to try something like this though.
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
February 20 2010 18:44 GMT
#16
I lost to this!!! ARGGG Torch I wish i couldve had revenge before I got dropped from Platinum
Keep the Dream Alive twitch.tv/monokerros
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-02-20 20:17:59
February 20 2010 20:17 GMT
#17
Your BO reminds me of how the terrans can defeat the zerg, and apparently, even us, the mighty protoss! I shall remember your name for striking terror into my heart.

edit: In other words: good BO. I hope protoss can find a way to kill reapers quickly, or that reapers get nerfed.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 20 2010 21:13 GMT
#18
Aiming for a thor push isn't that good. Thors get destroyed by immortals.

Marine Med into Thors is good, because the 25mm cannon from the thors (channelled) counters the collossus (100-dead) and Marine/Med upgraded can destroy a good portion of the protoss army.

Back that with a few siege tanks and those flying spellcasters and you're golden. Just stay ontop of upgrades.
Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-02-20 22:35:00
February 20 2010 22:34 GMT
#19
On February 21 2010 05:17 3FFA wrote:
Your BO reminds me of how the terrans can defeat the zerg, and apparently, even us, the mighty protoss! I shall remember your name for striking terror into my heart.

edit: In other words: good BO. I hope protoss can find a way to kill reapers quickly, or that reapers get nerfed.


I've tried this reaper opening a few times now (1300 plat) and it seems to fall apart when a toss opens with double gateway stalkers. If they go zealots you can get some wicked harass in but proper Stalker placement and this build fails. Regardless, it's still a strong opening and you can recover even if the reapers don't get any harass in.
TorcH
Profile Joined February 2010
United States113 Posts
February 20 2010 23:35 GMT
#20
On February 21 2010 07:34 Tomed wrote:
Show nested quote +
On February 21 2010 05:17 3FFA wrote:
Your BO reminds me of how the terrans can defeat the zerg, and apparently, even us, the mighty protoss! I shall remember your name for striking terror into my heart.

edit: In other words: good BO. I hope protoss can find a way to kill reapers quickly, or that reapers get nerfed.


I've tried this reaper opening a few times now (1300 plat) and it seems to fall apart when a toss opens with double gateway stalkers. If they go zealots you can get some wicked harass in but proper Stalker placement and this build fails. Regardless, it's still a strong opening and you can recover even if the reapers don't get any harass in.


Can you post some replays where it failed? I'm guessing the transition wasn't quick enough or you overextended early, but I'd like to see what was actually going on.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #100
ByuN vs CreatorLIVE!
ShoWTimE vs SKillous
CranKy Ducklings304
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 44
ProTech35
Aristorii 11
MindelVK 0
StarCraft: Brood War
Calm 7580
Horang2 2411
BeSt 1536
ggaemo 1413
Hyuk 841
Larva 531
hero 465
Nal_rA 401
firebathero 400
Mini 370
[ Show more ]
Hyun 288
Mong 247
TY 181
Leta 167
Zeus 159
ToSsGirL 104
Sharp 53
zelot 37
Sea.KH 33
Killer 25
Noble 24
Icarus 17
ivOry 5
Dota 2
qojqva1498
XcaliburYe570
Counter-Strike
x6flipin753
byalli479
Super Smash Bros
Westballz35
Heroes of the Storm
Khaldor321
Other Games
B2W.Neo748
DeMusliM447
Fuzer 224
ArmadaUGS8
Organizations
StarCraft 2
EmSc Tv 44
EmSc2Tv 44
StarCraft: Brood War
CasterMuse 31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta48
• Gemini_19 4
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1000
League of Legends
• Jankos1357
Upcoming Events
BSL20 Non-Korean Champi…
2h 2m
Bonyth vs TBD
WardiTV European League
4h 2m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
23h 2m
OSC
1d 12h
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.