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[Idea] TorcH Thor Push (TvP)

Forum Index > StarCraft 2 Strategy
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TorcH
Profile Joined February 2010
United States113 Posts
Last Edited: 2010-02-20 15:50:31
February 20 2010 06:57 GMT
#1
Expanding on a topic I had earlier, but a lot more fine tuned. Fast Reapers (like VERY fast) into Thor/marauders/reapers/medivac/scvs.

EDIT: (REPLAY on megaupload now) Replay against Incontrol:
[url blocked]

Concept: Early harassment with 3+ speed reapers just to keep the toss on their toes and not FE'ing/etc. Prevents any Zealot rushes/etc and can cripple poor base design. Move into Marauders to defend against the counter from Stalkers/etc. Get 1 thor up and move out rallying the medivacs to your force. Bring 5-6 scvs to repair the Thor constantly and build a bunker if you see that you will be outnumbered and just salvage it when it's no longer useful. Interested to see if you guys have any counters to this.

Rough BO (uses my Orbital Command first build):

SCV's
10/11 Rax
10/11 Ref
11th SCV
Orbital Command
Supply Depot
Tech Lab
2nd Ref
12/19 Reaper
Mule+scv's (continue constant scv)
2nd Reaper
Reaper speed
3rd Reaper

*switch to marauders if you haven't stopped the stalker tech somehow (unlikely)
As you get the money (roughly in this order):
Fac
2nd Rax
Armory when fac is done
Tech lab for rax+fac
Thor+Starport


I'd go a bit more in detail on this, but it's 2am and I've barely slept for the past 48 hours...
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 20 2010 07:15 GMT
#2
Somebody wants his ID known.
MrMoose
Profile Joined June 2009
Canada176 Posts
February 20 2010 07:26 GMT
#3
I realized something cool today: you can't spell "reaper" without "rape" - it's a sign.

On a side note, I was watching some of your games against Louder with this build earlier - and it seems to me that reapers are really able to keep toss in his base for a long, long time. I would think that a good follow-up to 3-6 reapers harrassing would be a fast expo into marauders/tanks to stop the stalker counter when they are free to move out.

Basically if he moves out he has to leave 2-3 stalkers in his base to defend, making his attack weaker. If he doesn't, then just rape his probes, nexus, pylons etc etc. with reapers (rapers heh heh)

Anyway, this is just theorycrafting, coming from someone who (sadly) doesn't have a beta key.
When in doubt, lubricate!
Spike
Profile Joined October 2003
United States1392 Posts
February 20 2010 07:33 GMT
#4
Ha, nice to see you post your build.
From watching your games, the impression I got is virtually no long term viability (talk about low econ) but it was great to watch nonetheless.
Provided some great lulz; you had that game vs machine btw (the one with the PF action).

Anyway, why stop them from FEing? Seems like an early expo is exactly what you want to go up against.

mOnion
Profile Blog Joined August 2009
United States5657 Posts
February 20 2010 08:00 GMT
#5
quick question: who are you? because you play amazingly well but me and my friend have know idea who you are but are very fanboy already O.O
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
pencilcase
Profile Joined September 2007
United States330 Posts
Last Edited: 2010-02-20 08:15:54
February 20 2010 08:06 GMT
#6
I was watching your games on Louder's stream. First, you really need to be on top of your Mules with this build and cast them the first chance you get every time. You have so little econ anyway that the Mules are just super important. Also, keep in mind that additional SCV's work differently in this game. Patches are completely saturated by 2 workers, but any worker up to 2 works at 100% efficiency. Thus, since there are 8 patches in each main you should put only 16 SCV's total on minerals + the mule. With this in mind, I think that starting a second expansion around ~30 supply would be best. This is when your mineral line is completely saturated and any additional workers won't do anything. Under your build, you harass with reapers, then make marauders to hold off the Stalker counter. A marauder beats a stalker 1v1, and even better in groups because the concussive grenade allows you to target fire without damaged stalkers retreating. So maybe 3-4 marauders, then make an expansion and go for the Thors. Now the protoss will either expand or attack again. If they attack with zealots, then you may need more reapers since they do well against them. Against immortals, I think that Marauders with stim are best. You should be able to defend the expansion with Marauders + Thor + Tanks, and you can do more harassing with the Medivacs. This should give you a reasonable economic edge for the rest of the game.

Also, in the TVT I saw, it seemed that your income rate was actually greater than your opponents, who was doing a standard build, after the Mule came down. The Mule basically gives you five extra SCVs so this seems reasonable. Because of this and the fact that the your tech is so much faster, I think that this build can become standard for all matchups. You don't necessarily have to rush reapers in the beginning. Getting a reactor and massing marines quickly could work too.

Finally, all of the above is guesswork and theory from thinking about the game and watching streams, so definitely try out variations to see what works. Congrats on the build, by the way. It seems to be really ingenious and abuses the new Mule mechanic very well.
geno
Profile Blog Joined October 2007
United States1404 Posts
February 20 2010 08:41 GMT
#7
I got destroyed a couple games ago by a quick reaper into heavy Thor push. I was completely off my game and let the reapers do way too much damage and I was way too far behind to deal with his Thors when they came. It didn't help I built an army that was terrible against Thors (colossus + stalkers).
Phelix
Profile Blog Joined July 2008
1931 Posts
February 20 2010 08:51 GMT
#8
On February 20 2010 17:41 geno wrote:
I got destroyed a couple games ago by a quick reaper into heavy Thor push. I was completely off my game and let the reapers do way too much damage and I was way too far behind to deal with his Thors when they came. It didn't help I built an army that was terrible against Thors (colossus + stalkers).


Oh, that was me, ColdWave. I was trying to see if the Reaper-first into my TvP Thor/Hellion build works, instead of me going straight for Thor in TvP.

Seems like Protoss loves going 1 Base Void Ray these days, get 3 of them and attack.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
TorcH
Profile Joined February 2010
United States113 Posts
February 20 2010 16:14 GMT
#9
On February 20 2010 17:06 pencilcase wrote:
[...]With this in mind, I think that starting a second expansion around ~30 supply would be best.

If you're going for an econ build, you are correct. The build I posted here is a Thor timing rush (kinda all-in, but not) to try and capitalize on your early lead, but I'm working on a similar opening which leads into a Siege/Marauder Expand. I'll make another post with that idea when I get it figured out and play a decent game using it. Keep in mind Thors start to lose their effectiveness the longer the game goes it seems (void rays/chargelots/etc). Thinking a bit about this build last night, if you think they're going immortals (earlier than normal twi council+robo bay I believe), tech up to a single ghost to EMP. Once the shields are gone, the immortal will melt to the Thor+Marauders.


Also, in the TVT I saw, it seemed that your income rate was actually greater than your opponents, who was doing a standard build, after the Mule came down. The Mule basically gives you five extra SCVs so this seems reasonable. Because of this and the fact that the your tech is so much faster, I think that this build can become standard for all matchups. You don't necessarily have to rush reapers in the beginning. Getting a reactor and massing marines quickly could work too.

Yeah, that's what I don't get about people saying the opening is a low-econ. I was doing some tests last night trying different builds and it is in fact SLIGHTLY lower econ (end up with 1-2 fewer workers at around the 5min mark compared to an econ-boom build), but you get out a Reaper in 3min giving you scouting/harassing so you can save an scv on scouting (don't even really need to scout a proxy because you're already countering it). It's a trade-off, but has been proving to be very very worth it.


On February 20 2010 16:33 Spike wrote:
Ha, nice to see you post your build.
From watching your games, the impression I got is virtually no long term viability (talk about low econ) but it was great to watch nonetheless.
Provided some great lulz; you had that game vs machine btw (the one with the PF action).

Anyway, why stop them from FEing? Seems like an early expo is exactly what you want to go up against.


As I mentioned before, the opening gives you just as many possibilities as SD first, but you have a reaper out early. This build can be easily modified to branch into a fast expand or even an earlier tech, whatever you think is best in your game.

The timing of it ends up reaching their expo pretty much just as their Nexus/CC/Hatch is starting, so you can get them to cancel it as they have nothing to stop you, killing their worker in a second and moving into their main as normal. Because they've hurt their own tech to save up the minerals for FE'ing, you are at a HUGE advantage right there.


On February 20 2010 17:00 mOnion wrote:
quick question: who are you? because you play amazingly well but me and my friend have know idea who you are but are very fanboy already O.O

You don't know me yet, but you will ;-). Before SC2, I just played a bit of RTS for fun/competition, but never spent the time to make it big. I have every intention of becoming a professional in SC2 for as long as I can maintain it (yes I have A LOT of work to do, but I'm prepared to put it in). I'll be trying to get a stream going as soon as I can figure out all the requisite programs and show people some unorthodox, out of the box builds as the patches make them available. Until then, you can follow me on twitter @TorcHGaming or friend me for some games on SC2: TorcH.gaming .
SCnai
Profile Joined February 2010
322 Posts
February 20 2010 17:25 GMT
#10
I liked your play very much. Looking forward to your stream. Good luck.
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 20 2010 18:06 GMT
#11
It's not a bad build at all. the big issue is mid game Econ as expanding depends entirely on successful attacks. If you lose the first Thor squad and get countered by a good unit mix you can barely defend even without an expansion.

FYI torch represented USA wcg for wise star in china. He's a sharp guy. I think he'll be good at sc2 ^^
Spike
Profile Joined October 2003
United States1392 Posts
Last Edited: 2010-02-20 18:47:18
February 20 2010 18:24 GMT
#12
On February 21 2010 01:14 TorcH wrote:

Show nested quote +
On February 20 2010 16:33 Spike wrote:
Ha, nice to see you post your build.
From watching your games, the impression I got is virtually no long term viability (talk about low econ) but it was great to watch nonetheless.
Provided some great lulz; you had that game vs machine btw (the one with the PF action).

Anyway, why stop them from FEing? Seems like an early expo is exactly what you want to go up against.


As I mentioned before, the opening gives you just as many possibilities as SD first, but you have a reaper out early. This build can be easily modified to branch into a fast expand or even an earlier tech, whatever you think is best in your game.

The timing of it ends up reaching their expo pretty much just as their Nexus/CC/Hatch is starting, so you can get them to cancel it as they have nothing to stop you, killing their worker in a second and moving into their main as normal. Because they've hurt their own tech to save up the minerals for FE'ing, you are at a HUGE advantage right there.



Man, was tired last night and reading what I wrote makes little sense.
What I meant to say is that you should be praying for any kind of fast expand build cause your army should be greater then his in strength.

Your fast expand build is very risky as you know. Seem that any attempts of FE in SC2 ends in a loss against a competent opponent. Hell, your BO punishes this.
Obviously prefer a large map/long positions with one entrance and a ramp/choke right by the natural. Though I wonder if it can work on desert, although you may feel exposed, your CC would effectively create a funnel if your opponent tries to run through the left side.

The reason people believe your build has such econ is because in a few of your games, when you don't expand or effectively harass them, your mineral intake falls behind your opponents.
This is especially true when you stop muleing to save for scan.

At one time, Louder pulled up the mineral stat in obs and you had less than 50% minerals mining than your opponent. But I don't remember who that was against and if you used this BO; could be the game vs Geoff.

And as you mentioned before, what intrigues me is the possibility of a better transition after you get fast mules.
bEsT[Alive]
Profile Joined July 2009
606 Posts
February 20 2010 18:26 GMT
#13
Thors are pretty useless thus far man.

In the right hands, reapers are the shit. With 3-4 of them you can gain a huge advantage and that leads to all sorts of possibilities.
If you obey all the rules you miss all the fun - Katharine Hepburn
phexac
Profile Joined March 2004
United States186 Posts
Last Edited: 2010-02-20 18:29:32
February 20 2010 18:28 GMT
#14
On February 20 2010 17:06 pencilcase wrote:
A marauder beats a stalker 1v1, and even better in groups because the concussive grenade allows you to target fire without damaged stalkers retreating.


Anyone else bothered by the fact that the goon replacement is so wimpy? Sure, approaching goons would get owned by set-up tanks, but once in range of anything, they did pretty well. Stalker just have so little HP and such low damage compared to the hole they are trying to fill... And now average HP is higher on units, with even marines starting at 45 and going to 55 with upgrade. Any many corresponding units also do higher damage than before. Just seems odd that protoss ranged tier 1.5 unit is basically the weakest one around. Immortals are much stronger, but they don't shoot air and are too expensive to be massed effectively. As a result, the toss multipurpose units seems pretty underpowered both from point of view that toss traditionally tended to have stronger individual basic units than other races and in terms of actual gameplay. Any thoughts?
Tomed
Profile Joined August 2005
United States176 Posts
February 20 2010 18:34 GMT
#15
Just watched the replay, very cool opening but I don't much like Thors. Definitely going to try something like this though.
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
February 20 2010 18:44 GMT
#16
I lost to this!!! ARGGG Torch I wish i couldve had revenge before I got dropped from Platinum
Keep the Dream Alive twitch.tv/monokerros
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-02-20 20:17:59
February 20 2010 20:17 GMT
#17
Your BO reminds me of how the terrans can defeat the zerg, and apparently, even us, the mighty protoss! I shall remember your name for striking terror into my heart.

edit: In other words: good BO. I hope protoss can find a way to kill reapers quickly, or that reapers get nerfed.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 20 2010 21:13 GMT
#18
Aiming for a thor push isn't that good. Thors get destroyed by immortals.

Marine Med into Thors is good, because the 25mm cannon from the thors (channelled) counters the collossus (100-dead) and Marine/Med upgraded can destroy a good portion of the protoss army.

Back that with a few siege tanks and those flying spellcasters and you're golden. Just stay ontop of upgrades.
Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-02-20 22:35:00
February 20 2010 22:34 GMT
#19
On February 21 2010 05:17 3FFA wrote:
Your BO reminds me of how the terrans can defeat the zerg, and apparently, even us, the mighty protoss! I shall remember your name for striking terror into my heart.

edit: In other words: good BO. I hope protoss can find a way to kill reapers quickly, or that reapers get nerfed.


I've tried this reaper opening a few times now (1300 plat) and it seems to fall apart when a toss opens with double gateway stalkers. If they go zealots you can get some wicked harass in but proper Stalker placement and this build fails. Regardless, it's still a strong opening and you can recover even if the reapers don't get any harass in.
TorcH
Profile Joined February 2010
United States113 Posts
February 20 2010 23:35 GMT
#20
On February 21 2010 07:34 Tomed wrote:
Show nested quote +
On February 21 2010 05:17 3FFA wrote:
Your BO reminds me of how the terrans can defeat the zerg, and apparently, even us, the mighty protoss! I shall remember your name for striking terror into my heart.

edit: In other words: good BO. I hope protoss can find a way to kill reapers quickly, or that reapers get nerfed.


I've tried this reaper opening a few times now (1300 plat) and it seems to fall apart when a toss opens with double gateway stalkers. If they go zealots you can get some wicked harass in but proper Stalker placement and this build fails. Regardless, it's still a strong opening and you can recover even if the reapers don't get any harass in.


Can you post some replays where it failed? I'm guessing the transition wasn't quick enough or you overextended early, but I'd like to see what was actually going on.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
February 21 2010 01:51 GMT
#21
On February 20 2010 16:26 MrMoose wrote:
I realized something cool today: you can't spell "reaper" without "rape" - it's a sign.

On a side note, I was watching some of your games against Louder with this build earlier - and it seems to me that reapers are really able to keep toss in his base for a long, long time. I would think that a good follow-up to 3-6 reapers harrassing would be a fast expo into marauders/tanks to stop the stalker counter when they are free to move out.

Basically if he moves out he has to leave 2-3 stalkers in his base to defend, making his attack weaker. If he doesn't, then just rape his probes, nexus, pylons etc etc. with reapers (rapers heh heh)

Anyway, this is just theorycrafting, coming from someone who (sadly) doesn't have a beta key.


It's good theory crafting. Reapers are costly to protoss to defend, and you only need 5-6 while you can get a cc up. Ofc its imperative to keep the reapers alive or you might get raped (like I did) with an elementary 12 zealot rage/rape push.
www.brainyweb.ca //web stuff!
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-02-21 03:08:44
February 21 2010 03:04 GMT
#22
Just raped this with my build. Thors are quite problematic but they can be beaten and it's a huge investment on the attack. Even a force trade put me in a massive lead cause I had my expo comin up. I also didn't lose to the reapers cause I saw one rape my scout so I knew early reapers. still picked off a few probes though dear god those are annoying =P

I would say it would work very well vs a greedier build but this is the easiest thing in the universe to scout. The biggest problem is that it doesn't come before my collosus is out and collosi murder all the marines and do good dmg to the thors. If you try to focus out the collosi with the thors the stalkers will rape you so there's no real winning.

edit: I didn't notice you said move into marauders, but I don't think the terran I played would've had enough gas for everything with marauders, or at least he would've only had 1 medivac and 1 thor. Reading through the BO I feel like he screwed it up a bit and it might be stronger vs my build than he made it seem.
Half man, half bear, half pig.
MrMoose
Profile Joined June 2009
Canada176 Posts
February 21 2010 03:17 GMT
#23
On February 21 2010 10:51 alexpnd wrote:
Show nested quote +
On February 20 2010 16:26 MrMoose wrote:
I realized something cool today: you can't spell "reaper" without "rape" - it's a sign.

On a side note, I was watching some of your games against Louder with this build earlier - and it seems to me that reapers are really able to keep toss in his base for a long, long time. I would think that a good follow-up to 3-6 reapers harrassing would be a fast expo into marauders/tanks to stop the stalker counter when they are free to move out.

Basically if he moves out he has to leave 2-3 stalkers in his base to defend, making his attack weaker. If he doesn't, then just rape his probes, nexus, pylons etc etc. with reapers (rapers heh heh)

Anyway, this is just theorycrafting, coming from someone who (sadly) doesn't have a beta key.


It's good theory crafting. Reapers are costly to protoss to defend, and you only need 5-6 while you can get a cc up. Ofc its imperative to keep the reapers alive or you might get raped (like I did) with an elementary 12 zealot rage/rape push.


Yes, keeping the reapers alive would really be critical - if protoss is allowed to move out too early, you just die, probably. (At least until fast expanding becomes more popular than 4 gate all-in rushing)
When in doubt, lubricate!
TorcH
Profile Joined February 2010
United States113 Posts
February 21 2010 03:23 GMT
#24
On February 21 2010 12:04 Floophead_III wrote:
Just raped this with my build. Thors are quite problematic but they can be beaten and it's a huge investment on the attack. Even a force trade put me in a massive lead cause I had my expo comin up. I also didn't lose to the reapers cause I saw one rape my scout so I knew early reapers. still picked off a few probes though dear god those are annoying =P


Replays plz

If the T kills a few probes, that's all they need to do. It really is just scouting and keeping the Toss honest on one base and minimal zealots (otherwise its a free win). From there, the Terran is at a SLIGHT lead, which is the whole point of RTS games (trying to steadily gain more and more of a lead until the other person can't come back...).


I would say it would work very well vs a greedier build but this is the easiest thing in the universe to scout. The biggest problem is that it doesn't come before my collosus is out and collosi murder all the marines and do good dmg to the thors. If you try to focus out the collosi with the thors the stalkers will rape you so there's no real winning.

If you're using 1 colossus vs 1 Thor, the Thor should just use it's cannon - disabling/freezing the collosus and killing it in less than 5 seconds. The marauders (which the Terran should have instead of marines) will counter your stalkers pretty easily and the scv's should keep it alive long enough to kill the col and move onto the stalkers.


edit: I didn't notice you said move into marauders, but I don't think the terran I played would've had enough gas for everything with marauders, or at least he would've only had 1 medivac and 1 thor. Reading through the BO I feel like he screwed it up a bit and it might be stronger vs my build than he made it seem.

The marauders are actually very gas efficient. And the thor is 3:2 min:gas so it's not too big of a deal to spend your gas on the rauders.

If you'd like to try out some different builds to see what can counter this, etc, feel free to friend me and we can play some customs. GN: TorcH.gaming (although I got a virus from an sc2 replay and am currently reformating my comp t.t )
Floophead_III
Profile Joined September 2009
United States1832 Posts
February 21 2010 03:25 GMT
#25
Virus from an sc2 replay??????????? I don't like hearing that. I'm pretty sure it was something else, at least I hope it was 0.0

Right now I'm only able to play on a friend's account cause I didn't get in wave 1. Fortunately he's not playing too heavily right now, if I'm on and you're on I'll talk to you.
Half man, half bear, half pig.
brn4meplz
Profile Joined February 2010
Canada98 Posts
February 21 2010 04:20 GMT
#26
A Thor should spank a Colussus, the channeled abilty removes you from the fight and makes most anything dead.

A situation I've never run across is Thor vs Immortal. Does the channeled 500dmg over 6 seconds take into account the Hardened shields?
Give a man a fire keep him warm for a while. Light a man on fire, keep him warm for life.
Verner
Profile Joined February 2010
Canada4 Posts
February 21 2010 04:51 GMT
#27
I'm also a bit curious about the Thor's cannon, does it actually stun for the whole duration and is it viable against air units as well?
TorcH
Profile Joined February 2010
United States113 Posts
February 21 2010 04:52 GMT
#28
On February 21 2010 13:51 Verner wrote:
I'm also a bit curious about the Thor's cannon, does it actually stun for the whole duration and is it viable against air units as well?


Yes and no.
micronesia
Profile Blog Joined July 2006
United States24761 Posts
February 21 2010 19:33 GMT
#29
To repeat/add to what others have said:

The first problem with this reaper opening is that the protoss will have 0 trouble scouting it... most p's scout after pylon. If you do something more similar to zatic's opening then you get the quick marine to chase away the worker before it can scout the second rax add on.

The second problem is that a lot of protoss are opening immediate stalkers... if you aren't scouting you won't even realize this. I did a normal build and got my addon sniped by stalkers before I had enough marauders that I could easily repel it (building positioning didn't help though). If you get a couple of reapers then you won't be able to keep the protoss at home because it will be targeting your depot wall just as you are ready to move out. I haven't tested the timing but we should at least investigate this. Nothing wrong with this build to mix it up, I think, but I don't think it's a good standard build.
ModeratorThere are animal crackers for people and there are people crackers for animals.
baller
Profile Blog Joined March 2006
527 Posts
Last Edited: 2010-08-31 00:50:00
August 31 2010 00:49 GMT
#30
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 31 2010 00:56 GMT
#31
On August 31 2010 09:49 baller wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


I sincerely hope this necro is a troll....
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 31 2010 02:01 GMT
#32
On August 31 2010 09:56 taLbuk wrote:

I sincerely hope this necro is a troll....


nope. baller is just someone who is brutally honest with his opinion. He doesn't like it when people try to get some fame by putting their name in some strat that they found.
I like haikus and / I can not lie. You other / brothers can't deny
michaelthe
Profile Joined February 2010
United States359 Posts
August 31 2010 02:04 GMT
#33
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.


Would that be "Zapdos_Smithh" in with a first?
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 31 2010 02:05 GMT
#34
On August 31 2010 09:49 baller wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


now that baller has quoted it, torch will win GSL
TRUEESPORTS || your days as a respected member of team liquid are over
frogmelter
Profile Blog Joined April 2009
United States971 Posts
August 31 2010 02:10 GMT
#35
On August 31 2010 09:49 baller wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


Poor reason to bump this post...

Don't bump without a good reason plz
TL+ Member
Issor
Profile Blog Joined April 2010
United States870 Posts
August 31 2010 02:13 GMT
#36
On August 31 2010 09:49 baller wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


Every time you post my day gets a little brighter.

OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
August 31 2010 02:48 GMT
#37
On February 20 2010 17:06 pencilcase wrote:
I was watching your games on Louder's stream. First, you really need to be on top of your Mules with this build and cast them the first chance you get every time. You have so little econ anyway that the Mules are just super important. Also, keep in mind that additional SCV's work differently in this game. Patches are completely saturated by 2 workers, but any worker up to 2 works at 100% efficiency. Thus, since there are 8 patches in each main you should put only 16 SCV's total on minerals + the mule. With this in mind, I think that starting a second expansion around ~30 supply would be best. This is when your mineral line is completely saturated and any additional workers won't do anything. Under your build, you harass with reapers, then make marauders to hold off the Stalker counter. A marauder beats a stalker 1v1, and even better in groups because the concussive grenade allows you to target fire without damaged stalkers retreating. So maybe 3-4 marauders, then make an expansion and go for the Thors. Now the protoss will either expand or attack again. If they attack with zealots, then you may need more reapers since they do well against them. Against immortals, I think that Marauders with stim are best. You should be able to defend the expansion with Marauders + Thor + Tanks, and you can do more harassing with the Medivacs. This should give you a reasonable economic edge for the rest of the game.

Also, in the TVT I saw, it seemed that your income rate was actually greater than your opponents, who was doing a standard build, after the Mule came down. The Mule basically gives you five extra SCVs so this seems reasonable. Because of this and the fact that the your tech is so much faster, I think that this build can become standard for all matchups. You don't necessarily have to rush reapers in the beginning. Getting a reactor and massing marines quickly could work too.

Finally, all of the above is guesswork and theory from thinking about the game and watching streams, so definitely try out variations to see what works. Congrats on the build, by the way. It seems to be really ingenious and abuses the new Mule mechanic very well.



3 workers per patch is 100% efficiency... 2 per patch is like 80 something %.
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
August 31 2010 14:42 GMT
#38
On August 31 2010 11:10 frogmelter wrote:
Show nested quote +
On August 31 2010 09:49 baller wrote:
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


Poor reason to bump this post...

Don't bump without a good reason plz

Careful mortal, for you walk amongst gods. Should you see fit to judge the gods in their native land, you shall be fucking curbstomped.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
August 31 2010 14:56 GMT
#39
On August 31 2010 23:42 Murderotica wrote:
Show nested quote +
On August 31 2010 11:10 frogmelter wrote:
On August 31 2010 09:49 baller wrote:
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


Poor reason to bump this post...

Don't bump without a good reason plz

Careful mortal, for you walk amongst gods. Should you see fit to judge the gods in their native land, you shall be fucking curbstomped.


Jup, its not smart to question someone who has his own fanclub unless you have a very good reason to
Battle.net 2.0 is a waiter and he's a dick
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 01 2010 15:37 GMT
#40
man this guy is a level 99 necro ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
KoArtist
Profile Joined September 2010
Colombia23 Posts
September 04 2010 16:00 GMT
#41
Hi,
for some reason the game is unable to open the replay. Did anybody else have this problem.
Pain is just weakness leaving the body
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
September 04 2010 16:09 GMT
#42
Probably because it's an old beta replay, this thread is old
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Chriamon
Profile Joined April 2010
United States886 Posts
September 04 2010 16:10 GMT
#43
On September 05 2010 01:00 KoArtist wrote:
Hi,
for some reason the game is unable to open the replay. Did anybody else have this problem.

Yea, this thread was from early beta, so the replay is a beta replay. Someone bumped this post for some reason, but it is probably no longer relavent.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 04 2010 16:14 GMT
#44
On September 05 2010 01:10 Chriamon wrote:
Someone bumped this post for some reason, but it is probably no longer relavent.


If by "some reason" you mean "because it was epic" then yes I agree.
next week on Everybody Loves HypnoToad:
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 05 2010 14:02 GMT
#45
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.


Don't you feel stupid now?
Niick
Profile Joined September 2010
Australia426 Posts
September 08 2010 23:04 GMT
#46
On September 05 2010 23:02 Fantistic wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.


Don't you feel stupid now?



I'm sure we were all thinking the same thing (what you said, not what he said)
You'll have to speak up, I'm wearing a towel.
Antares777
Profile Joined June 2010
United States1971 Posts
September 08 2010 23:56 GMT
#47
On September 05 2010 23:02 Fantistic wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.


Don't you feel stupid now?


Lol.
Trinton07
Profile Joined May 2010
United States70 Posts
September 12 2010 03:27 GMT
#48
On August 31 2010 09:49 baller wrote:
Show nested quote +
On February 20 2010 16:15 Zapdos_Smithh wrote:
Somebody wants his ID known.

yah man i totally agree

torch get back to us after u win something, until then don't put ur name in ur own strats


I love you.
SushilS
Profile Joined November 2010
2115 Posts
December 16 2010 03:20 GMT
#49
Baller Fayullll imo... Guess the Startale Coaches found it ok to let TorcH name his own jersey, if not his own strat,eh?!
Gogogo TorcH!
iceiceice: I’m going to make this short; I am the one true tinker player.
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