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[G] Zatic build

Forum Index > StarCraft 2 Strategy
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1 2 Next All
zatic
Profile Blog Joined September 2007
Zurich15327 Posts
Last Edited: 2010-06-17 21:50:48
February 18 2010 00:58 GMT
#1
The "Zatic build" TvP opening

Disclaimer: This build has been tested from the early alpha stages on throughout up until the Blizzcon 2009 build. So far the build has been found valid for every SC2 version, with minor adaptations of course.
This build was not tested too much in the current beta though, so it might be not at all viable (Flame me then in this thread).

Update: The new macro mechanics and changes to units greatly reduce the effectiveness of this build. In needs a new follow-up to repel the now stronger Protoss counter attack.

Update 2: The reactor nerf pretty much killed this build. RiP.

This build originated when there was no Orbital command yet in SC2. As the OC seems to be critical for Terran now I encourage you to make suggestions on how to incorporate it into the build most effectively.

Purpose of the Zatic opening

The opening can be roughly compared to the FD in BW. The main goal of this build is to get an expansion up by pushing the Protoss back, not to kill the opponent. The build is still strong enough to punish greedy Protoss and can cause damage and set the Protoss back if they are caught off guard.

Basic BO

9 Supply at Choke
10/11 Raxx at Choke, place carefully (addon needs to fit)
11 Gas
1 Marine, kill Scout
~14 Raxx
Supply either completing wall, or:
@50 Gas, build tech lab addon completing Wall
Take 1 SCV off gas
Marauder
Reactor addon as soon as 2nd raxx finishes
Take 1 SCV off gas


Constant Marauders from 1st Raxx, constant Marines from 2nd. With 3 Marauders, 5-7 Marines and 2 SCV, go.

You will have 400 minerals about half way into the map, make sure to put that CC down quickly.

Engaging the Protoss

1. There are a number of differences considering micro that you will need to get used to in SC2. First, take care of your SCV! Unlike in BW, SCV in front will get autotargetted by the AI very quickly and they will in fact die first. You want to keep them though to make a bunker if the opportunity is there.

2. Beware of probes! You ranged units, especially the marauders, get murdered surprisingly easy by pulled probes. Don't get yourself trapped in a corner in the opponents base, the worker auto surround AI is very good and you won't be able to move in seconds when surrounded by probes.

3. Targetting: Pretty comparable to BW. If you face zealots / stalker, dodge the zealots and target the stalkers. There is a lot you can do additionally with your marauders, like individually target zealots to slow them down, then resume fire on stalkers. This just needs practice.

Pulling back

Again, this build is supposed to get your expansion up. Do not over commit! If you see a 2 or even 3 gate opening, pull back once you reached the P base. Against 3 gate get a bunker at your new natural as well. You only have to survive and you will have the game.

Against a hard teching protoss this opening is the most effective. You should be able to break the ramp easily against 1 gate openings and the attack will hit before any of the tech of protoss is available. Try to do as much damage as possible, but pull back again once they pull probes.
Use an SCV to build a bunker at their natural and put your remaining units in there.

Against a fast nexus, try to get that bunker up! Again, priority number 1 is not to lose your SCV, so keep them in the back when engaging.

Transitioning

The main goal of this build is to get your expansion up and to get ahead in economy. Once you have your expansion, the build can transition into almost any tech path you want to chose. Just make sure you get your detection up quickly after you expansion against a teching protoss and get the orbital command as soon as possible after.

My personal favorite is the mass marauder with ghost and EMP followup, since you have the 2 barracks already. Obviously this depends on the opponents choice but against a pure ground army in the early midgame this is a deadly combination.

Viability

This build has been reported to be deadly against top foreign BW players as well as Korean progamers. Most recently FrozenArbiter beat our own Liquid`Nazgul in the SC2 Beta using this build.

Watch Artosis rape Savior at Blizzcon using the Zatic build:

ModeratorI know Teamliquid is known as a massive building
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 18 2010 01:04 GMT
#2
This was unexpected. Hahaha.
Legendary alpha build
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 18 2010 01:11 GMT
#3
lol ok zatic get the first semi-refined sc2 BO
Nony is Bonjwa
dhe95
Profile Blog Joined December 2008
United States1213 Posts
February 18 2010 01:52 GMT
#4
We'll see how long this build lasts
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 02:00 GMT
#5
I'll note that this does not work at all on the no-rush maps thanks to the rocks :[
Writer
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 18 2010 02:08 GMT
#6
First ever established SC2 build?

You just had to do it, didn't u zatic
"trash micro but win - its marine" MC commentary during HSC 4
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
February 18 2010 03:12 GMT
#7
It might still work becuase of the rocks - Depends how many.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 18 2010 03:50 GMT
#8
zatic going for the glory
Do you really want chat rooms?
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
February 18 2010 04:54 GMT
#9
its going to be great looking back at this in a few years
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
February 18 2010 08:59 GMT
#10
I've been wondering, since now we have beta up and running, will there be any updates in Liquipedia? Specifically for SC2 builds I mean.

or will there be 2 Liqupedia section/link? 1 for BW and 1 for SC2.
I, Challenge Everything
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
February 18 2010 10:42 GMT
#11
zatic SC2 progamer ezpz
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 18 2010 11:02 GMT
#12
<3 Zatic
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
February 18 2010 14:29 GMT
#13
I would like to have a replay of this build could you upload one.
Starcraft 2 - Beta
Hamartia
Profile Joined February 2010
United States18 Posts
February 18 2010 15:58 GMT
#14
Gonna have to try this, also, i havent seen any sort of mech army out of a terran yet, are they still viable?
I'm going to do terrible, terrible damage to Dustin Browder if SC2 doesn't come out this year.
Aesop
Profile Joined October 2007
Hungary11291 Posts
February 18 2010 16:13 GMT
#15
On February 18 2010 17:59 genryou wrote:
I've been wondering, since now we have beta up and running, will there be any updates in Liquipedia? Specifically for SC2 builds I mean.

or will there be 2 Liqupedia section/link? 1 for BW and 1 for SC2.

ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
February 18 2010 16:20 GMT
#16
Oh great then, I can't wait to see that.
I, Challenge Everything
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 16:54 GMT
#17
After playing with this build even more, I can say that it's one of the best builds right now (one of the only, more like it).

Because you have early Geysers, you can just dump more SCVs on them to tech. If you put early pressure on a Zerg and kill his first Queen (which usually happens if they don't overload on Spine Crawlers) then you can safely expand off of 6 Marauders/10 Marines as long as you get an EBay up for Mutalisks.

This build transitions very well into a very large Marine Marauder army off of 5 Barracks (3 tech 2 reactor) and a Starport with Reactor for Medivacs. The Terran infantry army is amazingly mobile, and Marauders tear through anything with Stim.
Writer
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 18 2010 20:00 GMT
#18
I'm doing another version of this build. Leaves me with a faster expansion but a bit later marauders. :-)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 18 2010 22:48 GMT
#19
Naruto can you upload it so that this way protoss know what to expect? K thx! lol.

Zatic, you just HAD to make a TERRAN BUILD DIDN"T YOU!
O and, the first one is actually chill's build that pwns the old fast pool and queen strategy that practically depended on the queen and was once considered "impossible to beat". Its still used when the zerg tries to pull off that old strategy. Especially since some zerg players forgot to read SC2 info after a while.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 19 2010 00:01 GMT
#20
On February 19 2010 07:48 3FFA wrote:
Naruto can you upload it so that this way protoss know what to expect? K thx! lol.

Zatic, you just HAD to make a TERRAN BUILD DIDN"T YOU!
O and, the first one is actually chill's build that pwns the old fast pool and queen strategy that practically depended on the queen and was once considered "impossible to beat". Its still used when the zerg tries to pull off that old strategy. Especially since some zerg players forgot to read SC2 info after a while.

Umm, this dies to sunkens so im not sure what youre talking about.
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