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[G] Zatic build

Forum Index > StarCraft 2 Strategy
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zatic
Profile Blog Joined September 2007
Zurich15327 Posts
Last Edited: 2010-06-17 21:50:48
February 18 2010 00:58 GMT
#1
The "Zatic build" TvP opening

Disclaimer: This build has been tested from the early alpha stages on throughout up until the Blizzcon 2009 build. So far the build has been found valid for every SC2 version, with minor adaptations of course.
This build was not tested too much in the current beta though, so it might be not at all viable (Flame me then in this thread).

Update: The new macro mechanics and changes to units greatly reduce the effectiveness of this build. In needs a new follow-up to repel the now stronger Protoss counter attack.

Update 2: The reactor nerf pretty much killed this build. RiP.

This build originated when there was no Orbital command yet in SC2. As the OC seems to be critical for Terran now I encourage you to make suggestions on how to incorporate it into the build most effectively.

Purpose of the Zatic opening

The opening can be roughly compared to the FD in BW. The main goal of this build is to get an expansion up by pushing the Protoss back, not to kill the opponent. The build is still strong enough to punish greedy Protoss and can cause damage and set the Protoss back if they are caught off guard.

Basic BO

9 Supply at Choke
10/11 Raxx at Choke, place carefully (addon needs to fit)
11 Gas
1 Marine, kill Scout
~14 Raxx
Supply either completing wall, or:
@50 Gas, build tech lab addon completing Wall
Take 1 SCV off gas
Marauder
Reactor addon as soon as 2nd raxx finishes
Take 1 SCV off gas


Constant Marauders from 1st Raxx, constant Marines from 2nd. With 3 Marauders, 5-7 Marines and 2 SCV, go.

You will have 400 minerals about half way into the map, make sure to put that CC down quickly.

Engaging the Protoss

1. There are a number of differences considering micro that you will need to get used to in SC2. First, take care of your SCV! Unlike in BW, SCV in front will get autotargetted by the AI very quickly and they will in fact die first. You want to keep them though to make a bunker if the opportunity is there.

2. Beware of probes! You ranged units, especially the marauders, get murdered surprisingly easy by pulled probes. Don't get yourself trapped in a corner in the opponents base, the worker auto surround AI is very good and you won't be able to move in seconds when surrounded by probes.

3. Targetting: Pretty comparable to BW. If you face zealots / stalker, dodge the zealots and target the stalkers. There is a lot you can do additionally with your marauders, like individually target zealots to slow them down, then resume fire on stalkers. This just needs practice.

Pulling back

Again, this build is supposed to get your expansion up. Do not over commit! If you see a 2 or even 3 gate opening, pull back once you reached the P base. Against 3 gate get a bunker at your new natural as well. You only have to survive and you will have the game.

Against a hard teching protoss this opening is the most effective. You should be able to break the ramp easily against 1 gate openings and the attack will hit before any of the tech of protoss is available. Try to do as much damage as possible, but pull back again once they pull probes.
Use an SCV to build a bunker at their natural and put your remaining units in there.

Against a fast nexus, try to get that bunker up! Again, priority number 1 is not to lose your SCV, so keep them in the back when engaging.

Transitioning

The main goal of this build is to get your expansion up and to get ahead in economy. Once you have your expansion, the build can transition into almost any tech path you want to chose. Just make sure you get your detection up quickly after you expansion against a teching protoss and get the orbital command as soon as possible after.

My personal favorite is the mass marauder with ghost and EMP followup, since you have the 2 barracks already. Obviously this depends on the opponents choice but against a pure ground army in the early midgame this is a deadly combination.

Viability

This build has been reported to be deadly against top foreign BW players as well as Korean progamers. Most recently FrozenArbiter beat our own Liquid`Nazgul in the SC2 Beta using this build.

Watch Artosis rape Savior at Blizzcon using the Zatic build:

ModeratorI know Teamliquid is known as a massive building
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 18 2010 01:04 GMT
#2
This was unexpected. Hahaha.
Legendary alpha build
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 18 2010 01:11 GMT
#3
lol ok zatic get the first semi-refined sc2 BO
Nony is Bonjwa
dhe95
Profile Blog Joined December 2008
United States1213 Posts
February 18 2010 01:52 GMT
#4
We'll see how long this build lasts
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 02:00 GMT
#5
I'll note that this does not work at all on the no-rush maps thanks to the rocks :[
Writer
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 18 2010 02:08 GMT
#6
First ever established SC2 build?

You just had to do it, didn't u zatic
"trash micro but win - its marine" MC commentary during HSC 4
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
February 18 2010 03:12 GMT
#7
It might still work becuase of the rocks - Depends how many.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 18 2010 03:50 GMT
#8
zatic going for the glory
Do you really want chat rooms?
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
February 18 2010 04:54 GMT
#9
its going to be great looking back at this in a few years
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
February 18 2010 08:59 GMT
#10
I've been wondering, since now we have beta up and running, will there be any updates in Liquipedia? Specifically for SC2 builds I mean.

or will there be 2 Liqupedia section/link? 1 for BW and 1 for SC2.
I, Challenge Everything
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
February 18 2010 10:42 GMT
#11
zatic SC2 progamer ezpz
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 18 2010 11:02 GMT
#12
<3 Zatic
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
February 18 2010 14:29 GMT
#13
I would like to have a replay of this build could you upload one.
Starcraft 2 - Beta
Hamartia
Profile Joined February 2010
United States18 Posts
February 18 2010 15:58 GMT
#14
Gonna have to try this, also, i havent seen any sort of mech army out of a terran yet, are they still viable?
I'm going to do terrible, terrible damage to Dustin Browder if SC2 doesn't come out this year.
Aesop
Profile Joined October 2007
Hungary11291 Posts
February 18 2010 16:13 GMT
#15
On February 18 2010 17:59 genryou wrote:
I've been wondering, since now we have beta up and running, will there be any updates in Liquipedia? Specifically for SC2 builds I mean.

or will there be 2 Liqupedia section/link? 1 for BW and 1 for SC2.

ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
February 18 2010 16:20 GMT
#16
Oh great then, I can't wait to see that.
I, Challenge Everything
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 16:54 GMT
#17
After playing with this build even more, I can say that it's one of the best builds right now (one of the only, more like it).

Because you have early Geysers, you can just dump more SCVs on them to tech. If you put early pressure on a Zerg and kill his first Queen (which usually happens if they don't overload on Spine Crawlers) then you can safely expand off of 6 Marauders/10 Marines as long as you get an EBay up for Mutalisks.

This build transitions very well into a very large Marine Marauder army off of 5 Barracks (3 tech 2 reactor) and a Starport with Reactor for Medivacs. The Terran infantry army is amazingly mobile, and Marauders tear through anything with Stim.
Writer
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 18 2010 20:00 GMT
#18
I'm doing another version of this build. Leaves me with a faster expansion but a bit later marauders. :-)
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 18 2010 22:48 GMT
#19
Naruto can you upload it so that this way protoss know what to expect? K thx! lol.

Zatic, you just HAD to make a TERRAN BUILD DIDN"T YOU!
O and, the first one is actually chill's build that pwns the old fast pool and queen strategy that practically depended on the queen and was once considered "impossible to beat". Its still used when the zerg tries to pull off that old strategy. Especially since some zerg players forgot to read SC2 info after a while.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 19 2010 00:01 GMT
#20
On February 19 2010 07:48 3FFA wrote:
Naruto can you upload it so that this way protoss know what to expect? K thx! lol.

Zatic, you just HAD to make a TERRAN BUILD DIDN"T YOU!
O and, the first one is actually chill's build that pwns the old fast pool and queen strategy that practically depended on the queen and was once considered "impossible to beat". Its still used when the zerg tries to pull off that old strategy. Especially since some zerg players forgot to read SC2 info after a while.

Umm, this dies to sunkens so im not sure what youre talking about.
Moderator
The-Dom
Profile Joined February 2010
United States165 Posts
February 19 2010 00:22 GMT
#21
"Zatic Build".. so you were the first to do it?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 19 2010 01:21 GMT
#22
On February 19 2010 09:01 Chill wrote:
Show nested quote +
On February 19 2010 07:48 3FFA wrote:
Naruto can you upload it so that this way protoss know what to expect? K thx! lol.

Zatic, you just HAD to make a TERRAN BUILD DIDN"T YOU!
O and, the first one is actually chill's build that pwns the old fast pool and queen strategy that practically depended on the queen and was once considered "impossible to beat". Its still used when the zerg tries to pull off that old strategy. Especially since some zerg players forgot to read SC2 info after a while.

Umm, this dies to sunkens so im not sure what youre talking about.


I meant that your old BO that you released to everyone earlier that was the basic counter to pool->queen->lings pwnage that people called imbalanced was the very first BO. Who cares if it dies to sunkens? Stay at the choke then and tech up while denying expansions(set up a contain in laymans terms).
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 19 2010 01:58 GMT
#23
On February 19 2010 09:22 The-Dom wrote:
"Zatic Build".. so you were the first to do it?

Yes. He made it at WWI Paris iirc.
zatic
Profile Blog Joined September 2007
Zurich15327 Posts
February 19 2010 02:50 GMT
#24
On February 19 2010 10:58 Kennigit wrote:
Show nested quote +
On February 19 2010 09:22 The-Dom wrote:
"Zatic Build".. so you were the first to do it?

Yes. He made it at WWI Paris iirc.

June 2008! When nobody knew wtf a Marauder is good for.

Just played 10 hours straight, only used the build twice. Won one by the book but lost the other against a sentry counter attack after my rush was deflected. Stalker / sentry is no fun as Terran, they crack even bunkers so easily.

Rest of the games were as Zerg which I really love now.
ModeratorI know Teamliquid is known as a massive building
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
February 19 2010 02:51 GMT
#25
i love this strat it makes me win sometimes
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 19 2010 06:21 GMT
#26
i have a little modified version of this

10 supply
12 rax
14 depot
15 cc upgrade
rine
take both gas
pump rine ~4-5 rine
call mule
2 rax at 300
pump more rines and scvs
two marauder addons and a reactor when both rax finish

it's not exact and it probably comes a little slower but sets you up nicely for the mid game i think. the mule is really, really sick. i like it.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
micronesia
Profile Blog Joined July 2006
United States24676 Posts
February 21 2010 07:52 GMT
#27
On February 19 2010 11:50 zatic wrote:
Show nested quote +
On February 19 2010 10:58 Kennigit wrote:
On February 19 2010 09:22 The-Dom wrote:
"Zatic Build".. so you were the first to do it?

Yes. He made it at WWI Paris iirc.

June 2008! When nobody knew wtf a Marauder is good for.

Just played 10 hours straight, only used the build twice. Won one by the book but lost the other against a sentry counter attack after my rush was deflected. Stalker / sentry is no fun as Terran, they crack even bunkers so easily.

Rest of the games were as Zerg which I really love now.

Some bronze copied what louder did on his stream which is to get a quick sentry and a quick colossus, and move out with ~8 zealots ~4 stalkers... even though you get the expo up no problem, even with a bunker and massing MM you just DIE to this... any suggestions?

Someone in another thread said it might help to get a few reapers first to pick off the sentry, and alternately not to expand before you have tanks...
ModeratorThere are animal crackers for people and there are people crackers for animals.
zatic
Profile Blog Joined September 2007
Zurich15327 Posts
Last Edited: 2010-02-21 08:29:11
February 21 2010 08:28 GMT
#28
Yeah sentry/zeal/stalker is an excellent counter to this. I didn't have the time to test that much yet unfortunately but what I want to try is a ghost and EMP follow up to defend against the sentry counter attack. I don't know if it works at all but if someone could try to time ghosts so that they have EMP once the P counter attack reaches your base would be really interesting.

Please try it out and share your results!
ModeratorI know Teamliquid is known as a massive building
Avaclon
Profile Joined May 2010
United States80 Posts
September 22 2010 08:04 GMT
#29
A lot of people were asking which build Artosis was talking about in the video with NaDa. NaDa used this build the video found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=154911 during the IEM, I believe.

Perhaps this build is still viable and deserves a second look, even with in patch 1.1?
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
September 22 2010 08:37 GMT
#30
On September 22 2010 17:04 Avaclon wrote:
A lot of people were asking which build Artosis was talking about in the video with NaDa. NaDa used this build the video found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=154911 during the IEM, I believe.

Perhaps this build is still viable and deserves a second look, even with in patch 1.1?


I wasn't aware that is was no longer viable. Artosis points the Zatic build whenever it comes up, like in the GSL hes pointed it out twice thus far.
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
Phrencys
Profile Joined August 2010
Canada270 Posts
September 22 2010 17:49 GMT
#31
I know this BO was basically shot down earlier in BETA, and I'm by no mean an expert but why wouldn't you just skip the reactor for the first push?

You need two cycles of Marines to catch up with the reactor, so if you're going to push at 3 Marauders you might as well keep pumping marines from Rax#2, and make the reactor only while you push?

1st rax pumping marauders + researching Conc Shells.
2nd rax pumping marines until first push, then Reactor, then continue building more marines.

That sounds like something that could catch a 4gater off-guard.
zatic
Profile Blog Joined September 2007
Zurich15327 Posts
Last Edited: 2010-10-26 07:29:12
October 26 2010 07:23 GMT
#32
On September 23 2010 02:49 Phrencys wrote:
I know this BO was basically shot down earlier in BETA, and I'm by no mean an expert but why wouldn't you just skip the reactor for the first push?

You need two cycles of Marines to catch up with the reactor, so if you're going to push at 3 Marauders you might as well keep pumping marines from Rax#2, and make the reactor only while you push?

1st rax pumping marauders + researching Conc Shells.
2nd rax pumping marines until first push, then Reactor, then continue building more marines.

That sounds like something that could catch a 4gater off-guard.

Because until like patch 3 in the beta the reactor used to build as fast as the tech lab (and I think was cheaper too? Not sure though). I tried both versions but back then the reactor was really worth it and got marines out really fast. Also note you didn't have to research concussive shells. Also when I originally used this there was no orbital command and no chrono boost.

To everyone: The "zatic build" is more like a running gag now, it's neither an actual build nor does it work as described in the OP. Artosis jokingly refers to everything involving early MM pressure into CC as the "zatic build" which lets the name live on, but how it's played today has little to do with what is described in the OP.
ModeratorI know Teamliquid is known as a massive building
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
October 26 2010 07:45 GMT
#33
Still, props to you zatic. Good job on finding a use for the marauder XD
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