• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:20
CEST 04:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors7[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1260 users

[Map] Viscosity

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-01-07 04:28:50
January 06 2010 18:09 GMT
#1
Still in test stages, hoping people will play on it and give me feedback/bug reports ^__^;;

Viscosity 0.92

[image loading]


Changes:
- Fixed 1 o'clock/7 o'clock Starting Location to Nat distance imbalance
- Added buildable spots for turrets at center of map
- Removed gas at center expansion
- Added 1 more mineral at center expansion (now 7M0G)

+ Show Spoiler [Version 0.90] +
Viscosity 0.90

[image loading]


Resources:
Main: 9M1G
Nat: 7M1G
2nd gas: 7M1G
Center expo: 6M1G (Gas 2000) 7M


Concept and explanation:
I wanted to create a macro-orientated game that still requires lots of low tech-tree unit usage throughout the game.

The 12/3/6/9 expansions are accessible by two paths, one from the natural (the Crystal path, similar to Othello's cliff) and the other, the Blue Storm path. Any player can quickly set up their third expansion relatively safe from mid/late game units (tanks, dragoons, ultras etc), but to protect it, you too will require the low tech units. The area near the Blue Storm entrance is unbuildable.

Other than that, it's a relatively standard map, no base-to-base pathing issues, and spent quite some time on the decoration as well, so I hope for some feedback/comments about it (is it well done, how can I improve, etc).

Center of the map is mostly unbuidable, except for the expanding areas and the jungle parts. Unsure if I should make the Jungle area unbuildable as well.

So, hoping for feedback, gameplay balance-wise and/or about the aesthetic parts.

Download link:
http://www.mediafire.com/?ubjz2zo1kym - Version 0.9
http://www.mediafire.com/?ymxtjj1edum - Version 0.92
POGGERS
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
January 06 2010 18:24 GMT
#2
I love the bridges! They look really awesome and are really innovative in terms of shape and asthetic.
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
YaGaMi98
Profile Joined July 2009
Singapore16 Posts
January 06 2010 18:34 GMT
#3
wont it be hard for terren to push out since we cannot build turrets in the center =/?
~~~~~~ :D
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 06 2010 20:08 GMT
#4
It looks zerg favored.
Open maps and narrow choks for good sim citys (and hydras can passage through). And since the middle is pretty wide while having backdoors so it looks like a PvT and ZvP imba. Try making some spots in the middle where terran can build turrets (maybe set up a few mineral onlys in the middle)
In the woods, there lurks..
SectorX
Profile Joined October 2009
United Kingdom8 Posts
Last Edited: 2010-01-06 20:11:43
January 06 2010 20:09 GMT
#5
I don't know if its just me, but the bottom left main looks weird. The CC to ramp distance seems much further than the other mains.

Other than that, it seems like a good standard macro map.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 06 2010 20:15 GMT
#6
On January 07 2010 05:09 SectorX wrote:
I don't know if its just me, but the bottom left main looks weird. The CC to ramp distance seems much further than the other mains.

Other than that, it seems like a good standard macro map.

Seems the top right has this issue too

Other than that, this map looks awesome. Cant wait to try it out
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
January 07 2010 04:29 GMT
#7
Okay made some necessary changes, comments please!
POGGERS
stoned_rabbit
Profile Blog Joined November 2009
United States324 Posts
January 07 2010 04:37 GMT
#8
Kona, I love your maps. They just look sexy.

My understanding of map balance is too low to really comment on balance, but I think it looks awesome to play on.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 07 2010 04:37 GMT
#9
I love the way it looks. Like another said, I really like the bridges, they are different and overall it's a very pretty map. The only thing I wonder about is a Terran sieging at the third base, and hitting the natural of their opponent, is that possible? That would be tricky to stop if they were turtling, because you would have to attack into their entire third base.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
January 07 2010 04:47 GMT
#10
On January 07 2010 13:37 Salv wrote:
I love the way it looks. Like another said, I really like the bridges, they are different and overall it's a very pretty map. The only thing I wonder about is a Terran sieging at the third base, and hitting the natural of their opponent, is that possible? That would be tricky to stop if they were turtling, because you would have to attack into their entire third base.

only the gas can be sieged
POGGERS
KwarK
Profile Blog Joined July 2006
United States43960 Posts
January 07 2010 04:56 GMT
#11
I predict positional issues with the flash destination opening TvP taking their nat and the 12/6 (when T is 1 or 7) and then being able to tank the natural of a Protoss at 5 or 11 respectively. Even without that, 12 and 6 look a bitch to attack.
ModeratorThe angels have the phone box
Sentient66
Profile Joined July 2009
United States651 Posts
January 07 2010 05:08 GMT
#12
This looks like one of the coolest maps of yours that I've seen.
seNsiX.421
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
January 07 2010 05:30 GMT
#13
I think 1 of the chokes at the 3rd for each starting location need to be widened to prevent too much zerg from having an easy time with sim city. Also I would try to break up the middle a bit, its a HUGE chunk of land and you can add water or cliffs or ramps or something there to help out TvP. I think some plateaus around the middle would help that out (terran sieges on high ground so its harder for toss to take the ground). Other then that I think its a great map and if you ever want help melee testing a map just let me know in a pm or something
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
January 07 2010 07:07 GMT
#14
On January 07 2010 13:56 KwarK wrote:
I predict positional issues with the flash destination opening TvP taking their nat and the 12/6 (when T is 1 or 7) and then being able to tank the natural of a Protoss at 5 or 11 respectively. Even without that, 12 and 6 look a bitch to attack.

It requires dropships to be able to siege the natural's gas, since tanks can't get inside normally.

Have to admit, in TvP, T will have some tough time attacking/defending 12/3/6/9 expo, whereas the P can use zealots.

On January 07 2010 14:30 Whiplash wrote:
Also I would try to break up the middle a bit, its a HUGE chunk of land and you can add water or cliffs or ramps or something there to help out TvP. I think some plateaus around the middle would help that out (terran sieges on high ground so its harder for toss to take the ground).

I wanted the center of the map to be all-out huge and flat, but I'm not sure if it'll greatly cause imbalance If there's really no choice, then I will consider adding some high grounds, but for now, not yet.
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 07 2010 07:16 GMT
#15
I like this actually. One thing I noted is in TvP is looks really easy to set up on the smaller bridges(1 o clock for example) and push a tiny bit, killing the 3rd base. There's no open area at all, so I see Protoss having a hell of a time trying to break a position like that.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
January 07 2010 07:26 GMT
#16
The third (12/3/6/9) shouldn't be siege-able from center of map.
POGGERS
thopol
Profile Blog Joined May 2008
Japan4560 Posts
January 07 2010 07:27 GMT
#17
This looks absolutely amazing. Your concept is really cool and creative. I can't wait to throw down on this map.

Forcing small units brings up a the possibility of balance issues that would not be present on a more normal map (hurts T vs P like you mentioned, but maybe there are other considerations stemming from this feature as well).
horang3
Profile Joined November 2009
United States261 Posts
January 07 2010 07:38 GMT
#18
I'm not positive about the map itself but let me just say that viscosity is a seriously badass name.
Do great work
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
January 08 2010 16:57 GMT
#19
Bump
POGGERS
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 08 2010 17:09 GMT
#20
Looks awesome. TvP seems like its gonna be a bit of a bitch for the terran lol. Also, maybe MAYBE consider making it a little hard for zerg to sim city? Just really minor suggestions, the map looks extremly well made
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
1 2 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: The Finalists
CranKy Ducklings56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 267
RuFF_SC2 183
ProTech150
StarCraft: Brood War
GuemChi 5450
Artosis 714
Horang2 589
HiyA 77
NaDa 21
ajuk12(nOOB) 13
Pusan 0
Dota 2
monkeys_forever1191
NeuroSwarm364
League of Legends
Doublelift5172
JimRising 674
Counter-Strike
Fnx 1929
Super Smash Bros
Mew2King187
Heroes of the Storm
Khaldor168
Other Games
summit1g13062
C9.Mang0746
Maynarde126
-ZergGirl85
ViBE50
ToD31
Organizations
Other Games
gamesdonequick923
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1214
• imaqtpie1150
Upcoming Events
Replay Cast
6h 40m
Afreeca Starleague
7h 40m
Soma vs hero
Wardi Open
8h 40m
Monday Night Weeklies
13h 40m
Replay Cast
21h 40m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
Leta vs YSC
GSL
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Replay Cast
4 days
Escore
4 days
Replay Cast
4 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.