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The #StarCraft2 map team has created some new exciting 1v1 maps. This one encourages a mobile force. http://bit.ly/6QBJXe Source: http://twitter.com/StarCraft/status/6901290769
I actually really like this map (maybe someone could make a SC version of it), or maybe the 3D-ness is just getting to me. Either way I'm really impressed with what the SC2 map team has been coming up with.
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It looks too small to me. I don't want to make any criticisms because I haven't played SC2, but if this were an SC1 map, I'd be pretty disappointed. Not enough room to set up a good flank as zerg, and it looks very linear to me. Seems like it would favor terran in SC1.
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On December 22 2009 10:05 EximoSua wrote: Blue Storm!
Not really...
I think it'd be better if there was a path around the cliff (unless there already is, but it doesnt look like it) that overlooks the uh, third? Top right and bottom left spots~
It does look pretty cramped; the expansions are spaced way too close IMO
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On December 22 2009 10:02 Sentient66 wrote: It looks too small to me. I don't want to make any criticisms because I haven't played SC2, but if this were an SC1 map, I'd be pretty disappointed. Not enough room to set up a good flank as zerg, and it looks very linear to me. Seems like it would favor terran in SC1. Ya, in sc1 this would definitely favour tanks.
I think the map looks pretty interesting. I would like to see how a game plays out on the map. Next br hopefully?
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well, i dunno how sc2's gameplay is, but sc1-wise: honestly theres a lot of space not used well, what's with the northeast/southwest corners just being empty. not enough expos to be interesting either, i would say they should put an "island" expo in that low ground that's not being used that i mentioned
otherwise very bland looking
much better than blizz's sc1 maps though which isn't saying much but hey
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Not used to seeing the maps in 3d graphics O.O I think it's a pretty good map, just basically trying to take control of the bridge... I can't seem to find the starting locatino symbol thing though o.o
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On December 22 2009 10:28 Abenson wrote: Not used to seeing the maps in 3d graphics O.O I think it's a pretty good map, just basically trying to take control of the bridge... I can't seem to find the starting locatino symbol thing though o.o There are no starting symbols, but I think it is pretty obvious that you spawn in the corners.
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Anyone else get dizzy looking at that?
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On December 22 2009 10:23 Mastermind wrote:Show nested quote +On December 22 2009 10:02 Sentient66 wrote: It looks too small to me. I don't want to make any criticisms because I haven't played SC2, but if this were an SC1 map, I'd be pretty disappointed. Not enough room to set up a good flank as zerg, and it looks very linear to me. Seems like it would favor terran in SC1. Ya, in sc1 this would definitely favour tanks. I think the map looks pretty interesting. I would like to see how a game plays out on the map. Next br hopefully?
Definately, if you walled at the 7 and 1o Clock expansions to the ramp you got like 4 bases secured early game. Just bunker up the rocks and your wall and your gold. Plus I think tanks could shell across the cliff to the 7 and 1o clock expansions.
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Artosis
United States2138 Posts
the image doesnt load for me? and when i try to view it or the link it brings me to starcraft2.com.
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Not liking it due to the way high ground works in SC2. Maybe the distances are just enough to make high ground harass ineffective to anything other than tanks. But if it was like SC1 tanks, liek someone said, then it'd be stupid.
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It looks like it's really, really hard to break a contain
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On December 22 2009 10:31 Colbert wrote: Anyone else get dizzy looking at that? Nope; just you. :D
On December 22 2009 10:35 Artosis wrote: the image doesnt load for me? and when i try to view it or the link it brings me to starcraft2.com. Try this: http://vgcache.com/images/3717
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once terran covers center with tanks, it's gg already
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I don't like dual ramp maps in general. i.e. maps with 3 levels like blue storm. Too many chokes also. Meh.
I'm sure the community and blizzard will come up with dozens if not hundreds of maps eventually.
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They should try to get some outside help on the maps. Blizz doesn't have the greatest track record with their in-house mapmakers.
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4th base doesn't look very viable
and i guess this is the end of forge fe, with the two entrances to nat. and the scout towers look so freakin cheap >.<
i agree with the crampedness of the map, but one of my biggest complaints is that it looks very, very ugly.
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Looks very bland. The mains are shaped like such perfect rectangles it's like no imagination went into making the map. Guess we'll just have to see how it plays, but judging by the looks I'd say pretty bad.
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Looks nice... My only concern with this map is how close the golden expos are too each other. Terran favored much?o_O
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