• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:09
CEST 22:09
KST 05:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)97ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
Grayware Tech Services: Professional Help for Cryp 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Is the larve respawn broken? Weekly Cups (June 22-28): Zergs thrive in new patch
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10554 users

[Map] Rosario

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-12-02 03:50:50
November 30 2009 05:12 GMT
#1
Rosario 1.4
[image loading]


Changes:
- Made nat's gas untankable from island expansion (moved island expansion further)
- Made some area outside natural unbuildable for Terran imbalance issues

+ Show Spoiler +
Rosario 1.3
[image loading]


+ Show Spoiler +
Rosario 1.2
[image loading]


Resources:
Main: 9M2G (Top geyser is 5000, bottom geyser is depleted 500)
Nat: 7M1G
Mineral-only: 5M (1000 each)
Island expo: 7M1G
Center: Random value minerals and gas

Mapmaker's comments:
I wanted to try using a depleted geyser at main. I'm interested in how it may affect gameplay, because players can mine from it (2 gas per round) whenever they feel they need that small extra gas.

Replays from beta-test stage:
- Mech TvZ
- Mech TvZ (another game)
- TvP
- ZvT

Special thanks to:
- Nikoner
- Grobyc
- Mystlord

Dowload link:
- Version 1.2
- Version 1.3
- Version 1.4
- Version 1.4 (obs)


Hoping for lots of feedback and comments!
POGGERS
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
November 30 2009 05:15 GMT
#2
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 30 2009 05:16 GMT
#3
Watched you make it, looks nice.

Looks sort of like ultimatem with different details (ofcourse) and that extra geyser.

Overall i like it.
sAviOr...
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 30 2009 05:16 GMT
#4
zerg biased 101
sMi.Gladstone | BW: B high| SC2: gold T_T
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-11-30 05:19:30
November 30 2009 05:17 GMT
#5
The mining rates of depleted geysers is pretty slow. Maybe you could add a low amount of gas (like 300 or 500) to make cool timing pushes possible on this map which rely on taking that couple gas. It would add a bit of depth.

Also, those naturals are really wide. You should reshape the terrain to make the edges more flat so that there isn't room for zerglings to slip past the buildings, as well as tighten them up a bit. Make something like ling-tight 4 or 5 building wall possible.
U Gotta Skate.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 30 2009 05:19 GMT
#6
Hmm. The islands making the natural cliffable seems like it would make the map really terran favored. Especially because you can conceivably control 3 expansions and the choke to your base with 2-3 siege tanks and 1-2 turrets (Not sure on the choke though, that does look a bit far). I would recommend just making them not islands, which would make it play out a bit like colosseum but with extra gas. (So it would probably be better for zerg).

The depleted gas in main is an interesting idea, though. I think it would favor protoss the most though. (No other race has as powerful of units that are so non-mineral reliant. Arbs/HT/Archons).
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-11-30 05:22:17
November 30 2009 05:19 GMT
#7
On November 30 2009 14:15 iNfeRnaL wrote:
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~


i tried forge fe, there isn't trouble with the positions, although there may be some lack of space

On November 30 2009 14:16 YPang wrote:
zerg biased 101


for who?

On November 30 2009 14:17 ghermination wrote:
The mining rates of depleted geysers is pretty slow. Maybe you could add a low amount of gas (like 300 or 500) to make cool timing pushes possible on this map which rely on taking that couple gas. It would add a bit of depth.

Also, those naturals are really wide. You should reshape the terrain to make the edges more flat so that there isn't room for zerglings to slip past the buildings, as well as tighten them up a bit. Make something like ling-tight 4 or 5 building wall possible.


Hmm that's interesting. I'll consider it. Also, the nats are ling-tight-wallable (by Terran). For toss I'm not sure.

On November 30 2009 14:19 Nevuk wrote:
Hmm. The islands making the natural cliffable seems like it would make the map really terran favored. Especially because you can conceivably control 3 expansions and the choke to your base with 2-3 siege tanks and 1-2 turrets (Not sure on the choke though, that does look a bit far). I would recommend just making them not islands, which would make it play out a bit like colosseum but with extra gas. (So it would probably be better for zerg).

The depleted gas in main is an interesting idea, though. I think it would favor protoss the most though. (No other race has as powerful of units that are so non-mineral reliant. Arbs/HT/Archons).


Well if you go mech it's very hard for Zergs to engage straight-on with the army, just tried that. I'll upload some replays from the map testing.
POGGERS
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 30 2009 05:22 GMT
#8
Very interesting... I don't think the extra geyser will affect the gameplay a whole lot, but it will help zerg in the midgame, while they fight for a 4th gas. Does that little min patch on the island expos block the building from being placed there?
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-11-30 05:27:01
November 30 2009 05:25 GMT
#9
On November 30 2009 14:22 meeple wrote:
Very interesting... I don't think the extra geyser will affect the gameplay a whole lot, but it will help zerg in the midgame, while they fight for a 4th gas. Does that little min patch on the island expos block the building from being placed there?

yes it does

added some replays
POGGERS
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 30 2009 05:28 GMT
#10
Kon, you need to release a map pack of all your maps just so I can make sure I didn't miss any.And for the record, I love Shamshel and Fubuki! Keep up the good work!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-11-30 05:33:19
November 30 2009 05:29 GMT
#11
On November 30 2009 14:19 konadora wrote:

Show nested quote +
On November 30 2009 14:19 Nevuk wrote:
Hmm. The islands making the natural cliffable seems like it would make the map really terran favored. Especially because you can conceivably control 3 expansions and the choke to your base with 2-3 siege tanks and 1-2 turrets (Not sure on the choke though, that does look a bit far). I would recommend just making them not islands, which would make it play out a bit like colosseum but with extra gas. (So it would probably be better for zerg).

The depleted gas in main is an interesting idea, though. I think it would favor protoss the most though. (No other race has as powerful of units that are so non-mineral reliant. Arbs/HT/Archons).


Well if you go mech it's very hard for Zergs to engage straight-on with the army, just tried that. I'll upload some replays from the map testing.

I meant really terran favored in TvP, actually. Especially in close positions. Both islands and cliffs above naturals make 1factstar openings so powerful, and pretty much force really fast robo/1base play from P.

In TvZ it wouldn't be quite as bad, but defending a slow push will still be a pain on the map. Cross map it doesn't seem to be a problem at all in either matchup due to the unbuildable middle (it is unbuildable?). Not sure how viable mnm would be.

edit : Also, I think that 9 mineral in main might be a bit much, but I'm no expert on that.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 30 2009 05:31 GMT
#12
middle is mostly unbuildable
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 30 2009 05:33 GMT
#13
On November 30 2009 14:28 Kimaker wrote:
Kon, you need to release a map pack of all your maps just so I can make sure I didn't miss any.And for the record, I love Shamshel and Fubuki! Keep up the good work!

http://www.teamliquid.net/blogs/viewblog.php?topic_id=98919
POGGERS
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 30 2009 05:35 GMT
#14
weird name, but rly a sweet idea
Goons? just vulture toys 휴.휴
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-11-30 05:38:14
November 30 2009 05:37 GMT
#15
On November 30 2009 14:16 YPang wrote:
zerg biased 101


not sure about that, the third gas is either at an island or another main/nat

although i'm not sure how the depleted gas thing affects balance
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
November 30 2009 05:41 GMT
#16
i like the 2 gas in main - sc2 style - even though it is depleted
awesome
KTY
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 30 2009 05:46 GMT
#17
no one else has said it but, im guessing the nat gas is tankable from that island expo?
Artillery spawned from the forges of Hell
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
November 30 2009 05:47 GMT
#18
On November 30 2009 14:46 arb wrote:
no one else has said it but, im guessing the nat gas is tankable from that island expo?

yes

and vice versa, island is tankable from main ground
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 30 2009 05:48 GMT
#19
I still think the middle is somewhat a wasteland and that it wouldn't serve too many purposes. Sort of like Colosseum or HBR's middle for example.

As mentioned before, I don't think the depleted geyser will change gameplay at all really. Boosting it to just a low amount for certain pushes or builds could be nice, and although it is supposed to be a really likable thing for Zerg, you would need 4 drones off minerals to get such a low amount of gas, and -4 drones is quite a bit for a Zerg player since expos are often never as saturated as they should be.

After that I think it's just a matter of possibly rearranging any terrain issues regarding proper walls and such for individual matchups, which is easily fixed without comments/advice needed to be given.

Thanks for credit though ^^
If you want to test more maps in the future or anything just msg.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 30 2009 05:56 GMT
#20
Watching those replays, it will be impossible to ever break a meching terran who sits in their base and turtles up to 200/200 , even if the zerg is significantly better. This type of map has worked on ones like say, Colloseum, however, the difference is Colloseum only allows for 3 bases with 3 gas, while this map allows for easy access to 4 bases, and an additional 1/4 gas, which is just enough to allow for sparse use of Vessels, or more plentifully, Valkyries.

I'm not actually sure if the Zerg would have the resources to win even if they took every other base on the map, short of very successful doom drops.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
LiquipediaDiscussion
RSL Revival
17:00
S6 Europe Server Qualifier
SteadfastSC503
TKL 306
IndyStarCraft 275
EnkiAlexander 69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 676
SteadfastSC 531
TKL 297
IndyStarCraft 295
RushiSC 105
Railgan 105
SpeCial 75
StarCraft: Brood War
Dewaltoss 162
Movie 82
Aegong 31
ZZZero.O 14
Bale 6
Purpose 1
Dota 2
Gorgc5255
singsing2822
XcaliburYe55
Counter-Strike
fl0m1465
Other Games
summit1g5839
Grubby3133
FrodaN1076
Beastyqt610
shahzam493
C9.Mang0236
mouzStarbuck233
Trikslyr61
UpATreeSC55
Mew2King31
JuggernautJason23
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream365
Other Games
BasetradeTV200
StarCraft 2
angryscii 6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 73
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 14
• RayReign 7
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie846
• Shiphtur366
Upcoming Events
PiGosaur Cup
3h 51m
Kung Fu Cup
14h 51m
Replay Cast
1d 3h
CrankTV Team League
1d 14h
Bombastic Starleague
1d 23h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.