• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:46
CEST 17:46
KST 00:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou7Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? The Lose More Card BW General Discussion BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Chess Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1180 users

[Map] Rosario - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2009-11-30 05:57:58
November 30 2009 05:57 GMT
#21
On November 30 2009 14:56 Nevuk wrote:
Watching those replays, it will be impossible to ever break a meching terran who sits in their base and turtles up to 200/200 , even if the zerg is significantly better. This type of map has worked on ones like say, Colloseum, however, the difference is Colloseum only allows for 3 bases with 3 gas, while this map allows for easy access to 4 bases, and an additional 1/4 gas, which is just enough to allow for sparse use of Vessels, or more plentifully, Valkyries.

I'm not actually sure if the Zerg would have the resources to win even if they took every other base on the map, short of very successful doom drops.


It wasn't truly tested so it's hard to say for sure, but for now, yes that's the case.

Also, updated to 1.3. Bottom geyser is now 500 instead of depleted.
POGGERS
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
Last Edited: 2009-11-30 06:12:35
November 30 2009 06:12 GMT
#22
On November 30 2009 14:19 konadora wrote:
Show nested quote +
On November 30 2009 14:15 iNfeRnaL wrote:
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~


i tried forge fe, there isn't trouble with the positions, although there may be some lack of space.

You missunderstood me I think.
Sure you can forge gate fe but its still like space of one gate left... which means about ~6-7 probes needed in order to block this vs a ling runby => hello 9 pool speed, need 3 cans before nex + half of your eco blocking that choke = ROFL.
Also the chokepoint is too far away of the actual nexus position which would - as I already stated - require about ~5-6 cannons to be save vs mutalisks cause those two at the choke are miles away to even cover cannons at your nexus (which choke cannons usually do)
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
November 30 2009 06:13 GMT
#23
On November 30 2009 15:12 iNfeRnaL wrote:
Show nested quote +
On November 30 2009 14:19 konadora wrote:
On November 30 2009 14:15 iNfeRnaL wrote:
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~


i tried forge fe, there isn't trouble with the positions, although there may be some lack of space.

You missunderstood me I think.
Sure you can forge gate fe but its still like space of one gate left... which means about ~6-7 probes needed in order to block this vs a ling runby => hello 9 pool speed, need 3 cans before nex + half of your eco blocking that choke = ROFL.
Also the chokepoint is too far away of the actual nexus position which would - as I already stated - require about ~5-6 cannons to be save vs mutalisks cause those two at the choke are miles away to even cover cannons at your nexus (which choke cannons usually do)

OH.

Actually, the nats are all wallable with 2 depot 1 rax, so even if you go forge fe with gate wall, there should only be 1 forge space.
POGGERS
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
Last Edited: 2009-11-30 06:27:50
November 30 2009 06:23 GMT
#24
Yep I just tested around a bit in MapEdit - theres huge position imbas. bottom right wallin is NOT tight no matter how you place it, some positions need atleast 5 probes (to have them in ONE row to defend vs ling -> 1 probe is sniped very fast and then the rest runs past - means you need 2 extra probe)
Least amount of probes needed to block on a certain position was 4... guess what that means.
Only at one position the wall in cannons would back up nexus anti muta cannons.
Got MSN or so? I saved the placement I did if you want it.

edit: anyway send me a PM if so, gonna go to sleep now so prolly will need a "while" to respond.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
November 30 2009 06:40 GMT
#25
btm right wall is not tight as with toss or terran?

With Toss, you can do a forge/gate FE, leaving only 2 grids (which is standard), as well as being able to place cannons that can cover ur mineral line and your wall

[image loading]
POGGERS
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2009-11-30 12:36:55
November 30 2009 08:47 GMT
#26
The map looks really good and professional. You have some mad skills, yo.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 30 2009 10:01 GMT
#27
On November 30 2009 17:47 Holgerius wrote:
The maps looks really good and professional. You have some mad skills, yo.

Ya, it looks really well done. Tankable gas at nat and unflankable pushes has me concerned, but I would have to play the map before saying its imbalanced.
boongee
Profile Joined November 2004
United States967 Posts
November 30 2009 11:05 GMT
#28
Make it so that there are only 4 minerals in the center, but each one is 50 minerals stacked on top of each other, FPME-style.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 30 2009 11:26 GMT
#29
I was inspired by the PVT rep and after playing around a bit with my D+ friend on LAN i found that 3 base carrier PVT is VERY strong on this map if you manage to protect your island bases from being tanked. Do you plan on increasing the size of the islands so that the bases can no longer be killed?
U Gotta Skate.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
November 30 2009 11:36 GMT
#30
On November 30 2009 20:26 ghermination wrote:
I was inspired by the PVT rep and after playing around a bit with my D+ friend on LAN i found that 3 base carrier PVT is VERY strong on this map if you manage to protect your island bases from being tanked. Do you plan on increasing the size of the islands so that the bases can no longer be killed?

I am thinking of making the nat untankable from the islands, and islands untankable from main land
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2009-12-01 13:01:10
December 01 2009 12:37 GMT
#31
bump

currently making the islands further so that nat's gas can't be tanked
POGGERS
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-12-01 19:45:35
December 01 2009 19:42 GMT
#32
On November 30 2009 15:12 iNfeRnaL wrote:
Show nested quote +
On November 30 2009 14:19 konadora wrote:
On November 30 2009 14:15 iNfeRnaL wrote:
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~


i tried forge fe, there isn't trouble with the positions, although there may be some lack of space.

You missunderstood me I think.
Sure you can forge gate fe but its still like space of one gate left... which means about ~6-7 probes needed in order to block this vs a ling runby => hello 9 pool speed, need 3 cans before nex + half of your eco blocking that choke = ROFL.
Also the chokepoint is too far away of the actual nexus position which would - as I already stated - require about ~5-6 cannons to be save vs mutalisks cause those two at the choke are miles away to even cover cannons at your nexus (which choke cannons usually do)

Why not at the ramp, like Desti?


I think there's too many expo's all clustered at one point. Why would Terran ever move out from his natural until after he had 4 base (3gas plus one crappy gas)?
LEGEND!! LEGEND!!
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
December 02 2009 01:37 GMT
#33
Made some changes, hoping resolving some imbalance issues.

Huge change will be of course, nat's gas being untankable from island expo now.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2009-12-02 03:45:48
December 02 2009 03:45 GMT
#34
Hmm I found a bug with the 'unbuildable' jungle terrains, they're all high ground, meh.

I'll fix that later, uploading an obs version atm.

Also added a ZvT replay.
POGGERS
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:30
October Qualifier #2
WardiTV1102
IndyStarCraft 210
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 210
LamboSC2 208
Codebar 31
sas.Sziky 17
StarCraft: Brood War
Britney 43232
Calm 4618
Rain 2597
Jaedong 1811
Horang2 1191
Bisu 1094
EffOrt 631
Light 583
firebathero 542
Mini 512
[ Show more ]
Larva 510
Soma 426
Shuttle 388
ZerO 335
Free 255
Stork 252
Snow 243
actioN 228
Pusan 129
Soulkey 113
Hyun 108
PianO 99
Rush 99
TY 83
ggaemo 67
sSak 66
Killer 56
Sea.KH 52
Shine 34
sorry 28
Movie 27
Shinee 20
Terrorterran 19
HiyA 17
scan(afreeca) 16
Sacsri 15
Bale 12
Noble 5
Hm[arnc] 4
Mong 1
Dota 2
Gorgc5964
qojqva4015
Dendi1177
syndereN375
BananaSlamJamma276
Fuzer 244
canceldota12
Counter-Strike
byalli248
markeloff193
FunKaTv 37
edward33
Other Games
singsing2431
hiko826
Lowko361
ceh9228
Sick206
Liquid`VortiX184
FrodaN174
Hui .125
ArmadaUGS112
Skadoodle79
Mew2King62
KnowMe57
QueenE55
Trikslyr36
ZerO(Twitch)14
Organizations
Counter-Strike
PGL399
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2305
League of Legends
• Jankos3547
• TFBlade831
Upcoming Events
PiGosaur Monday
8h 15m
Replay Cast
18h 15m
OSC
1d
Tenacious Turtle Tussle
1d 7h
The PondCast
1d 18h
OSC
1d 20h
WardiTV Invitational
2 days
Online Event
3 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
5 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.