• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:30
CEST 16:30
KST 23:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun3[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers24Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors ASL21 General Discussion BW General Discussion Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2128 users

[Map] Rosario

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2009-12-02 03:50:50
November 30 2009 05:12 GMT
#1
Rosario 1.4
[image loading]


Changes:
- Made nat's gas untankable from island expansion (moved island expansion further)
- Made some area outside natural unbuildable for Terran imbalance issues

+ Show Spoiler +
Rosario 1.3
[image loading]


+ Show Spoiler +
Rosario 1.2
[image loading]


Resources:
Main: 9M2G (Top geyser is 5000, bottom geyser is depleted 500)
Nat: 7M1G
Mineral-only: 5M (1000 each)
Island expo: 7M1G
Center: Random value minerals and gas

Mapmaker's comments:
I wanted to try using a depleted geyser at main. I'm interested in how it may affect gameplay, because players can mine from it (2 gas per round) whenever they feel they need that small extra gas.

Replays from beta-test stage:
- Mech TvZ
- Mech TvZ (another game)
- TvP
- ZvT

Special thanks to:
- Nikoner
- Grobyc
- Mystlord

Dowload link:
- Version 1.2
- Version 1.3
- Version 1.4
- Version 1.4 (obs)


Hoping for lots of feedback and comments!
POGGERS
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
November 30 2009 05:15 GMT
#2
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
November 30 2009 05:16 GMT
#3
Watched you make it, looks nice.

Looks sort of like ultimatem with different details (ofcourse) and that extra geyser.

Overall i like it.
sAviOr...
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 30 2009 05:16 GMT
#4
zerg biased 101
sMi.Gladstone | BW: B high| SC2: gold T_T
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2009-11-30 05:19:30
November 30 2009 05:17 GMT
#5
The mining rates of depleted geysers is pretty slow. Maybe you could add a low amount of gas (like 300 or 500) to make cool timing pushes possible on this map which rely on taking that couple gas. It would add a bit of depth.

Also, those naturals are really wide. You should reshape the terrain to make the edges more flat so that there isn't room for zerglings to slip past the buildings, as well as tighten them up a bit. Make something like ling-tight 4 or 5 building wall possible.
U Gotta Skate.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 30 2009 05:19 GMT
#6
Hmm. The islands making the natural cliffable seems like it would make the map really terran favored. Especially because you can conceivably control 3 expansions and the choke to your base with 2-3 siege tanks and 1-2 turrets (Not sure on the choke though, that does look a bit far). I would recommend just making them not islands, which would make it play out a bit like colosseum but with extra gas. (So it would probably be better for zerg).

The depleted gas in main is an interesting idea, though. I think it would favor protoss the most though. (No other race has as powerful of units that are so non-mineral reliant. Arbs/HT/Archons).
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2009-11-30 05:22:17
November 30 2009 05:19 GMT
#7
On November 30 2009 14:15 iNfeRnaL wrote:
interesting idea, however taking a glance at it the naturals look really really hard to defend as protoss - how do you wanna forge gate/wall there? if so at the very entrance, which is bad cause those cans won't help vs muta/lurker drop at all ~~


i tried forge fe, there isn't trouble with the positions, although there may be some lack of space

On November 30 2009 14:16 YPang wrote:
zerg biased 101


for who?

On November 30 2009 14:17 ghermination wrote:
The mining rates of depleted geysers is pretty slow. Maybe you could add a low amount of gas (like 300 or 500) to make cool timing pushes possible on this map which rely on taking that couple gas. It would add a bit of depth.

Also, those naturals are really wide. You should reshape the terrain to make the edges more flat so that there isn't room for zerglings to slip past the buildings, as well as tighten them up a bit. Make something like ling-tight 4 or 5 building wall possible.


Hmm that's interesting. I'll consider it. Also, the nats are ling-tight-wallable (by Terran). For toss I'm not sure.

On November 30 2009 14:19 Nevuk wrote:
Hmm. The islands making the natural cliffable seems like it would make the map really terran favored. Especially because you can conceivably control 3 expansions and the choke to your base with 2-3 siege tanks and 1-2 turrets (Not sure on the choke though, that does look a bit far). I would recommend just making them not islands, which would make it play out a bit like colosseum but with extra gas. (So it would probably be better for zerg).

The depleted gas in main is an interesting idea, though. I think it would favor protoss the most though. (No other race has as powerful of units that are so non-mineral reliant. Arbs/HT/Archons).


Well if you go mech it's very hard for Zergs to engage straight-on with the army, just tried that. I'll upload some replays from the map testing.
POGGERS
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 30 2009 05:22 GMT
#8
Very interesting... I don't think the extra geyser will affect the gameplay a whole lot, but it will help zerg in the midgame, while they fight for a 4th gas. Does that little min patch on the island expos block the building from being placed there?
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2009-11-30 05:27:01
November 30 2009 05:25 GMT
#9
On November 30 2009 14:22 meeple wrote:
Very interesting... I don't think the extra geyser will affect the gameplay a whole lot, but it will help zerg in the midgame, while they fight for a 4th gas. Does that little min patch on the island expos block the building from being placed there?

yes it does

added some replays
POGGERS
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 30 2009 05:28 GMT
#10
Kon, you need to release a map pack of all your maps just so I can make sure I didn't miss any.And for the record, I love Shamshel and Fubuki! Keep up the good work!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-11-30 05:33:19
November 30 2009 05:29 GMT
#11
On November 30 2009 14:19 konadora wrote:

Show nested quote +
On November 30 2009 14:19 Nevuk wrote:
Hmm. The islands making the natural cliffable seems like it would make the map really terran favored. Especially because you can conceivably control 3 expansions and the choke to your base with 2-3 siege tanks and 1-2 turrets (Not sure on the choke though, that does look a bit far). I would recommend just making them not islands, which would make it play out a bit like colosseum but with extra gas. (So it would probably be better for zerg).

The depleted gas in main is an interesting idea, though. I think it would favor protoss the most though. (No other race has as powerful of units that are so non-mineral reliant. Arbs/HT/Archons).


Well if you go mech it's very hard for Zergs to engage straight-on with the army, just tried that. I'll upload some replays from the map testing.

I meant really terran favored in TvP, actually. Especially in close positions. Both islands and cliffs above naturals make 1factstar openings so powerful, and pretty much force really fast robo/1base play from P.

In TvZ it wouldn't be quite as bad, but defending a slow push will still be a pain on the map. Cross map it doesn't seem to be a problem at all in either matchup due to the unbuildable middle (it is unbuildable?). Not sure how viable mnm would be.

edit : Also, I think that 9 mineral in main might be a bit much, but I'm no expert on that.
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
November 30 2009 05:31 GMT
#12
middle is mostly unbuildable
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
November 30 2009 05:33 GMT
#13
On November 30 2009 14:28 Kimaker wrote:
Kon, you need to release a map pack of all your maps just so I can make sure I didn't miss any.And for the record, I love Shamshel and Fubuki! Keep up the good work!

http://www.teamliquid.net/blogs/viewblog.php?topic_id=98919
POGGERS
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 30 2009 05:35 GMT
#14
weird name, but rly a sweet idea
Goons? just vulture toys 휴.휴
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-11-30 05:38:14
November 30 2009 05:37 GMT
#15
On November 30 2009 14:16 YPang wrote:
zerg biased 101


not sure about that, the third gas is either at an island or another main/nat

although i'm not sure how the depleted gas thing affects balance
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
November 30 2009 05:41 GMT
#16
i like the 2 gas in main - sc2 style - even though it is depleted
awesome
KTY
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 30 2009 05:46 GMT
#17
no one else has said it but, im guessing the nat gas is tankable from that island expo?
Artillery spawned from the forges of Hell
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
November 30 2009 05:47 GMT
#18
On November 30 2009 14:46 arb wrote:
no one else has said it but, im guessing the nat gas is tankable from that island expo?

yes

and vice versa, island is tankable from main ground
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 30 2009 05:48 GMT
#19
I still think the middle is somewhat a wasteland and that it wouldn't serve too many purposes. Sort of like Colosseum or HBR's middle for example.

As mentioned before, I don't think the depleted geyser will change gameplay at all really. Boosting it to just a low amount for certain pushes or builds could be nice, and although it is supposed to be a really likable thing for Zerg, you would need 4 drones off minerals to get such a low amount of gas, and -4 drones is quite a bit for a Zerg player since expos are often never as saturated as they should be.

After that I think it's just a matter of possibly rearranging any terrain issues regarding proper walls and such for individual matchups, which is easily fixed without comments/advice needed to be given.

Thanks for credit though ^^
If you want to test more maps in the future or anything just msg.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 30 2009 05:56 GMT
#20
Watching those replays, it will be impossible to ever break a meching terran who sits in their base and turtles up to 200/200 , even if the zerg is significantly better. This type of map has worked on ones like say, Colloseum, however, the difference is Colloseum only allows for 3 bases with 3 gas, while this map allows for easy access to 4 bases, and an additional 1/4 gas, which is just enough to allow for sparse use of Vessels, or more plentifully, Valkyries.

I'm not actually sure if the Zerg would have the resources to win even if they took every other base on the map, short of very successful doom drops.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#6
IntoTheiNu 1025
WardiTV920
RotterdaM451
Ryung 327
TKL 270
Rex146
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 451
Ryung 327
TKL 270
Rex 146
Vindicta 24
StarCraft: Brood War
Jaedong 2523
Horang2 1817
Mini 983
EffOrt 899
Soma 667
firebathero 591
Light 502
Snow 455
Stork 426
Larva 389
[ Show more ]
Hyuk 301
ggaemo 298
actioN 228
Killer 208
ZerO 189
Soulkey 152
Zeus 143
Rush 138
Hyun 100
Sea.KH 66
ToSsGirL 64
PianO 60
[sc1f]eonzerg 45
Barracks 35
Sexy 34
sSak 32
HiyA 29
sorry 28
Free 27
scan(afreeca) 18
Terrorterran 17
Rock 16
Sacsri 13
GoRush 13
yabsab 13
Shine 10
ajuk12(nOOB) 9
SilentControl 9
Icarus 7
Movie 6
Britney 0
Dota 2
Gorgc4096
qojqva1714
BananaSlamJamma121
ODPixel78
Counter-Strike
Fnx 1612
allub454
byalli244
kRYSTAL_37
Other Games
B2W.Neo984
hiko838
Lowko352
crisheroes308
QueenE59
ArmadaUGS32
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream178
StarCraft: Brood War
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV397
League of Legends
• Nemesis3459
• TFBlade1599
Upcoming Events
PiGosaur Cup
9h 30m
GSL
19h
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 9h
GSL
1d 19h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 19h
Replay Cast
2 days
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.