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[Q] Muta Micro

Forum Index > Brood War Strategy
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1 2 Next All
Wretchedness
Profile Joined August 2009
Australia12 Posts
October 28 2009 02:47 GMT
#1
Before i start, i want to let everyone know I have just spent the last 3 hours scouring the internet for every written muta guide and every video i could find. Then i have spent 2 hours trying to practice the things i have learned, so i'm really posting this as a last resort.

I'm having trouble with the 'hold position' way of attacking.

From what I have gathered, the hold position attack is meant to be used by right clicking past your target, then hitting hold as you come into range, then flying away before you stop.

However when i try to do this, my mutas wont attack. I hit hold then click away and its all too fast and none of them fire. I have tried doing this with no latency, high latency and tried timing my clicks differently.

On the other hand, if i wait longer before i command them to move away, they decelerate and almost come to stop while they attack (and all the guides say to NEVER let them stop moving).

If i use the attack command to move past them, then click hold, they fire but i assume its just the attack command kicking in and the hold hasn't taken effect.

So basically, I can't get them to move towards the target, fire and retreat without stopping using the hold command. If anyone has knowledge about this and is able to inform me of EXACTLY how they do it i would really appreciate it. I obviously need to know about every mouse click and button hit.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
October 28 2009 02:54 GMT
#2
Have you tried doing this on lan latency?
BlueLaguna on West, msg for game.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
Last Edited: 2009-10-28 02:58:25
October 28 2009 02:56 GMT
#3
Umm, ok...

1) You click past a unit, once your IN RANGE click hold position (and make sure mutas are facing target) and it should fire then move back. Thats all there is 2 it.

2) If there is something attacking ur mutas thats out of range and theres nothing attacking ur mutas in ur muta range, the mutas will not fire. Ex. Marines shooting mutas out of their range but u want to try and pick at scvs with hold position. Will not work.

I prefer using patrol because I take less damage from marines but thats just me
Fav Gamers: 2)Stork 5)Bisu
YoureFired
Profile Blog Joined October 2009
United States822 Posts
October 28 2009 02:59 GMT
#4
this doesn't work on battle.net very well so that might be your problem. the ~half second delay really screws over your timing when vs marines and medics
ted cruz is the zodiac killer
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 28 2009 02:59 GMT
#5
On October 28 2009 11:54 Cloud wrote:
Have you tried doing this on lan latency?

Administrator~ Spirit will set you free ~
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
October 28 2009 03:02 GMT
#6
Yea, don't go mutas on b net unless your massing them, cause you can't micro them at all.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
monkus
Profile Joined June 2006
United States44 Posts
Last Edited: 2009-10-28 03:05:57
October 28 2009 03:04 GMT
#7
The #1 might be what you're missing: The mutas must be facing EXACTLY correctly. If your muta is facing 3 o'clock and the unit is at 2 o'clock, it might not shoot.

If nothing else is working, try this: create a UMS map with a single enemy supply depot with 9999 health, 11 mutalisks, and one hatchery (for the larva).
Now, group the 11 mutalisks with a larva, and all I want you to do to start is try and get that first moving hit in. I.e., run your mutalisks towards the depot, and press hold position to try and get them to fire whilst moving. Then, naturally, they'll stop and continue firing. That's fine. Don't issue any command after hold position.
Repeating this should give you a good sense of proper distance and angle.

Then, once you got this down, slowly start adding a second right click in the backwards direction to the sequence. At first, make it really really late. Like, let the mutas get off two hits before you tell them to run away. Then, keep shortening it until you can get a feel of how long you need to let the mutalisk sit in hold position to fire before moving it back.

That should work.

Otherwise, try watching some of the live streams of zerg players or FPVODs online. See what the good zergs are doing that you're not.

Edit: Oh, also, I do actually use mutas sometimes on b.net. The trick there is hitting H really really really really early. It's the same exact timing as on LAN, just everything is done a few seconds sooner depending on the lag.
Always
Profile Blog Joined March 2009
United States376 Posts
October 28 2009 04:59 GMT
#8
I feel like I've heard something about right clicking on minerals to get the mutas to face in the right direction as they approach the SCVs, then right clicking behind them, and them hitting hold. Or something like that? I just know it involved minerals and muta micro. Lol

I could definitely be completely wrong. Correct me if I am, please.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
October 28 2009 05:25 GMT
#9
No, u just click move in the direction of the scvs.........
Fav Gamers: 2)Stork 5)Bisu
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 28 2009 05:51 GMT
#10
On October 28 2009 13:59 Always wrote:
I feel like I've heard something about right clicking on minerals to get the mutas to face in the right direction as they approach the SCVs, then right clicking behind them, and them hitting hold. Or something like that? I just know it involved minerals and muta micro. Lol

I could definitely be completely wrong. Correct me if I am, please.


you used to need to do this before you could stack them properly, as minerals make the mutalisks stack without grouping them with overlords/larvae

try hold on singleplayer (show me the money, operation cwal, and then attack T opponents with stacked muta). Or create the ums. Both should make it so that latency isn't a factor at all (bnet lat screws up every single kind of micro. no joke)
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Wretchedness
Profile Joined August 2009
Australia12 Posts
October 28 2009 09:05 GMT
#11
I tried on single player and it worked much better. I was previously trying on iccup against the computer with no one else in the game, i thought that it would be the same as single player but obviously not. Anyway thanks for the help especially monkus, I tried what you said and it helped me a lot.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 28 2009 11:31 GMT
#12
If there's something attacking the mutas from outside of their range and no other units in range are attacking, the mutas will just stop, so make sure you aren't trying to use hold position micro on scvs when there are turrets or rines firing on you.
I'm on GOLD CHAIN
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2009-10-28 13:37:50
October 28 2009 13:30 GMT
#13
On October 28 2009 18:05 Wretchedness wrote:
I tried on single player and it worked much better. I was previously trying on iccup against the computer with no one else in the game, i thought that it would be the same as single player but obviously not. Anyway thanks for the help especially monkus, I tried what you said and it helped me a lot.

ICCUP should have lan latency. If you don't, you need to reconfigure the ICCUP launcher.

On October 28 2009 20:31 ZERG_RUSSIAN wrote:
If there's something attacking the mutas from outside of their range and no other units in range are attacking, the mutas will just stop, so make sure you aren't trying to use hold position micro on scvs when there are turrets or rines firing on you.

Actually, this is an AI issue that might be interesting to exploit - the AI will automatically target enemy fighting units from slightly outside their maximum range (true of static defenses, even) which could allow you to disable a static against your incoming non-combatant (such as a shuttle with reaver) just by parking a fighting unit one space out of range.
My strategy is to fork people.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2009-10-28 14:57:38
October 28 2009 14:33 GMT
#14
listen up, newbie

you don't need to read guides for something as simple and elementary as muta micro

its pretty simple

1. move-command past your target so mutas don't decelerate as they approach the target
2. get in range of target, aclick attack
3. turn away from target (not in one motion, but two, because a 180 turn splits your mutas)
4. after cooldown is off, turn back and repeat


User was banned for this post.
Nony is Bonjwa
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 28 2009 15:06 GMT
#15
I find that hold position micro really, really doesn't work outside of lan-latency. I always just do the single target method for b.net.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
October 28 2009 15:18 GMT
#16
On October 28 2009 23:33 Nal_rAwr wrote:
listen up, newbie

you don't need to read guides for something as simple and elementary as muta micro

its pretty simple

1. move-command past your target so mutas don't decelerate as they approach the target
2. get in range of target, aclick attack
3. turn away from target (not in one motion, but two, because a 180 turn splits your mutas)
4. after cooldown is off, turn back and repeat


User was banned for this post.


May I ask for what reason was he banned Chill? Sure he called OP newbie, but in a friendly way, and sure he kinda gave bad advice, but I'm sure he did it with best intentions.

P.S. Forgive me for questioning your strategic mod greatness.
Fav Gamers: 2)Stork 5)Bisu
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 28 2009 15:27 GMT
#17
On October 28 2009 22:30 Severedevil wrote:
Show nested quote +
On October 28 2009 18:05 Wretchedness wrote:
I tried on single player and it worked much better. I was previously trying on iccup against the computer with no one else in the game, i thought that it would be the same as single player but obviously not. Anyway thanks for the help especially monkus, I tried what you said and it helped me a lot.

ICCUP should have lan latency. If you don't, you need to reconfigure the ICCUP launcher.


I think that single player has 0 latency, which is different from lan latency. Not entirely sure though, but someone who was much much better than me at starcraft might be able to tell >.>
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
Last Edited: 2009-10-28 15:34:32
October 28 2009 15:32 GMT
#18
On October 29 2009 00:18 lone_hydra wrote:
Show nested quote +
On October 28 2009 23:33 Nal_rAwr wrote:
listen up, newbie

you don't need to read guides for something as simple and elementary as muta micro

its pretty simple

1. move-command past your target so mutas don't decelerate as they approach the target
2. get in range of target, aclick attack
3. turn away from target (not in one motion, but two, because a 180 turn splits your mutas)
4. after cooldown is off, turn back and repeat


User was banned for this post.


May I ask for what reason was he banned Chill? Sure he called OP newbie, but in a friendly way, and sure he kinda gave bad advice, but I'm sure he did it with best intentions.

P.S. Forgive me for questioning your strategic mod greatness.


I agree with Chill. Off with his head!

I'm a protoss user so I don't need to use micro, it's more of a 1a2a3a micro.
Wishing you well.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 28 2009 15:57 GMT
#19
On October 29 2009 00:27 GHOSTCLAW wrote:
Show nested quote +
On October 28 2009 22:30 Severedevil wrote:
On October 28 2009 18:05 Wretchedness wrote:
I tried on single player and it worked much better. I was previously trying on iccup against the computer with no one else in the game, i thought that it would be the same as single player but obviously not. Anyway thanks for the help especially monkus, I tried what you said and it helped me a lot.

ICCUP should have lan latency. If you don't, you need to reconfigure the ICCUP launcher.


I think that single player has 0 latency, which is different from lan latency. Not entirely sure though, but someone who was much much better than me at starcraft might be able to tell >.>

From my experience, Singleplayer reacts slightly better than the best online matches. Don't know how it is on real LAN, but I guess the latency should come extremely close to Singleplayer.
If SC's engine works the way I guess, you would always have ~20 milliseconds of average "latency" anways.
If you have a good reason to disagree with the above, please tell me. Thank you.
Hot_Bid
Profile Blog Joined October 2003
Braavos36389 Posts
October 28 2009 16:01 GMT
#20
On October 29 2009 00:18 lone_hydra wrote:
Show nested quote +
On October 28 2009 23:33 Nal_rAwr wrote:
listen up, newbie

you don't need to read guides for something as simple and elementary as muta micro

its pretty simple

1. move-command past your target so mutas don't decelerate as they approach the target
2. get in range of target, aclick attack
3. turn away from target (not in one motion, but two, because a 180 turn splits your mutas)
4. after cooldown is off, turn back and repeat


User was banned for this post.


May I ask for what reason was he banned Chill? Sure he called OP newbie, but in a friendly way, and sure he kinda gave bad advice, but I'm sure he did it with best intentions.

P.S. Forgive me for questioning your strategic mod greatness.

Chill didn't ban him, Cow did (see the ban thread in the Closed Forum).

He was temp banned because a) he didn't read the OP, b) he posted in a very condescending and hostile manner
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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