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[Map] Phaeton

Forum Index > BW General
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1 2 3 Next All
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-08-27 12:16:18
August 26 2009 09:12 GMT
#1
A Starcraft 2 map crossover (from Blizzcon) (I don't know map, it seemed like it read 'Phaeton' so.. yeah lol)

On August 26 2009 19:07 konadora wrote:
Btw take note that this was a 2v2 map during Blizzcon


Being originally a 2v2 map, the balance issue will definitely be different. Consider that this was actually meant to be a 2v2 map before commenting!

Basically a remake of this map:


Phaeton 1.2
[image loading]


Changes from previous version:
- Main and Nat mineral-area slightly widened to allow more building space (defense near mineral lines)
- Fixed 11 o clock backdoor ramp position
- Added a slope near nat
- Tightened main ramp
- Ramp now wallable with 1 rax 1 depot (but still not ling-proof)

+ Show Spoiler [Version 1.0] +
Phaeton 1.0
[image loading]


Resources:
Main: 10M1G
Nat: 6M1G
Expo: 5M1G
12/6 expo: 10M2G

Features:
- Main wallable (but not zergling proof) with 2 supply depot and 1 rax. Impossible to wall with 1 rax 1 depot.
- Middle forest area gives blind vision - you have to get across the forest into the open area to have vision
- 5x stacked Xel'Naga temples that when destroyed (both you and the other side), will open up a much shorter path between mains
- Watch-tower attempt at 12 and 6 near center of map. Get on top of platform for higher ground vision.
- 12 and 6 o'clock semi-island expos cannot be fast-expanded by Terran (cannot build CC and lift into the expansion)


Download link:
Version 1.0: http://www.mediafire.com/?iwynczdoyau
Version 1.2: http://www.mediafire.com/?hhmmhdmodzj
POGGERS
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 26 2009 09:21 GMT
#2
Does jungle give bonuses from being behind a doodad or on high ground?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 26 2009 09:22 GMT
#3
You can pass through the middle, right?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 26 2009 09:22 GMT
#4
iirc there is some
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 26 2009 09:23 GMT
#5
On August 26 2009 18:22 Mortician wrote:
You can pass through the middle, right?

yes of course lol
POGGERS
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
August 26 2009 09:25 GMT
#6
protoss and terran can build a plyon or depot and squeeze worker into semi,islandexpo?

by unfinish a depot and trick scv or plyon push?
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 26 2009 09:27 GMT
#7
The ramp to the main is kinda wide, all-in-speedling should be fun
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 26 2009 09:29 GMT
#8
On August 26 2009 18:27 Mortician wrote:
The ramp to the main is kinda wide, all-in-speedling should be fun

I decided to use a slightly wider ramp first (gonna play a few games later on this map, post here if u wanna play, especially 2v2s) but if there is a balance issue I'll readjust it to the standard ramp size
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 26 2009 09:32 GMT
#9
On August 26 2009 18:25 AlwaysGG wrote:
protoss and terran can build a plyon or depot and squeeze worker into semi,islandexpo?

by unfinish a depot and trick scv or plyon push?

haven't tried yet but i don't think it'll be so easy

in fact i think it'll be super hard
POGGERS
maybenexttime
Profile Blog Joined November 2006
Poland5540 Posts
August 26 2009 09:59 GMT
#10
It looks like you can land the CC on the other side and produce an SCV to mine the patch. Is that the case? ;p
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 26 2009 10:02 GMT
#11
On August 26 2009 18:32 konadora wrote:
Show nested quote +
On August 26 2009 18:25 AlwaysGG wrote:
protoss and terran can build a plyon or depot and squeeze worker into semi,islandexpo?

by unfinish a depot and trick scv or plyon push?

haven't tried yet but i don't think it'll be so easy

in fact i think it'll be super hard


i just tried to squeeze with probe + pylon
iMPSSOBBILE
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2009-08-26 10:04:03
August 26 2009 10:03 GMT
#12
On August 26 2009 18:59 maybenexttime wrote:
It looks like you can land the CC on the other side and produce an SCV to mine the patch. Is that the case? ;p


Nope, there are invisible obstacles

About glitching probes/SCVs, there is no fucking way to do it with protoss. You can do it with terran, but it is very luck based, you need your SCV to be in a exact spot in order to jump over. I managed to pull if off a few times, but I dont think it is worth it, there will be a lot of minerals wasted
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
blue_arrow
Profile Blog Joined July 2008
1971 Posts
Last Edited: 2009-08-26 10:06:29
August 26 2009 10:04 GMT
#13
hmm, i'd imagine it'd be hard for non-carrier pvt builds if both spawned at top or bottom
terran could turtle up his three bases with relative ease whilst slowly pushing into your main through the 6 or 12oc expos with the p unable to break the push b/c of ramps and a fairly narrow corridor

in fact i'd expect 90% of pvts on this map to use carrier builds
| MLIA | the weather sucks dick here
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 26 2009 10:07 GMT
#14
Btw take note that this was a 2v2 map during Blizzcon
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
Last Edited: 2009-08-26 10:09:08
August 26 2009 10:08 GMT
#15
POGGERS
blue_arrow
Profile Blog Joined July 2008
1971 Posts
August 26 2009 10:09 GMT
#16
On August 26 2009 19:07 konadora wrote:
Btw take note that this was a 2v2 map during Blizzcon


ohh, well that explains alot
| MLIA | the weather sucks dick here
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 26 2009 11:27 GMT
#17
PvZ cries for justice.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
stanley_
Profile Blog Joined December 2007
United States816 Posts
August 26 2009 11:37 GMT
#18
eheh i can already see the awesome guardian action from the corners of the map.
hoorah
Piste
Profile Blog Joined July 2006
6174 Posts
August 26 2009 11:44 GMT
#19
I don't think toss can win vs zerg on this map

But yeah maybe this is more suitable for 2v2..
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
August 26 2009 11:56 GMT
#20
looks really good
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